Other News about gaming on Linux
Tags: Open World, RPG, Action, Sandbox, Indie Game, Steam, Early Access
BROKE PROTOCOL [Steam], a low-poly open-world action game that's a little like GTA Online and it's coming to Linux.
It's come a long way since it was posted (in terms of extra content), but their original trailer gives you a good look at the game:
I sent the developer a message on Twitter, asking about Linux support and here's what they said:
Indeed Broke Protocol is already supported by a Linux server (free) and working on getting the client there too :)
As it turns out, it even mentions that a Linux client is coming on the Steam page, if you expand the description and scroll a bit. Nice to see they're confident enough to do that!
- Supports up to 255 online players per server!
- Wide open and continuously expanding city with suburbs, market, prison, marina, and airport
- Hundreds of AI citizens, police, firefighters, paramedics, and criminals roaming the city streets
- 3D Positional VOIP to talk with other players near you
- Take on any job yourself to bring order and justice to the streets
- Enterable interiors with staff, guards, and shopping areas
- Dozens of usable weapons, guns, tazers, grenades, flashbangs, smokes, seeds, drugs, and handcuffs
- Ownable homes/apartments and gangs/territory system
- Usable vehicles and aircraft, with boats and motorcycles coming soon
It actually reminds me somewhat of Voxel Turf, which already supports Linux. Although BROKE PROTOCOL seems to focus less on the crafting side of it and more on direct action which could be interesting.
Thanks for the handy Discord tip, Mr_SquarePeg!
Tags: Action, Early Access, Indie Game, Steam, RPG
We knew they planned a Linux version, as they've been saying so since way back in 2015. That's quite some time ago of course and the developer is fully aware of how long the delay has been. In February this year they posted about progress made, although they were having issues. Today, they've now said to "Expect full Linux support with the next big update :)".
Here's a look at one of their newer videos showing off some more recent new content:
- The first 4 full acts to play through, with the final act in the works
- 4 unique classes: The Templar, Berserker, Warden, and Warlock
- Procedurally generated dungeons and areas – each playthrough is different
- Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
- Over 600 items with randomized enchants & qualities, and powerful set items!
- Over 900 skills and abilities to learn and improve
- Infinite character progression
- Basic crafting - Enchant and gem your equipment to its maximum potential!
There's more planned, since it's in Early Access the content isn't yet finished. However, it does look really quite good and I've been following it closely for some time now.
So they are still in development..submitted by /u/dragonfly-lover
Tags: Review, Strategy, DLC, Steam
The latest immersion pack, or small piece of thematic DLC, has been released for the massive grand strategy title. I got to try my hand at ruling the British Isles and have a few thoughts to share.
Note: Key provided by publisher
Europa Universalis IV [Official Site] is a massive, complex beast of a game and it’s been getting large changes in both patches and expansions over the last few years. Rule Britannia is a bit more modest than the usual fare, focusing on enriching the experience of playing as one of the British powers.
Before getting into the DLC features, I should mention that a sizable patch has been released for everyone. The patch includes quite a few changes to the map. Ireland has seen the most obvious changes areas in continental Europe, in France and the Low Countries, have also gotten some attention. Some of the countries in these areas have also gotten new national ideas, making them unique to one another.
The biggest change, however, is the overhaul of the mission system. It’s no longer a random set from which you can pick a mission. Instead, it’s a tree-like tab now that shows how your nation might progress, displaying both the conditions to trigger them and the reward. It was a much-needed overhaul as the new system lets you plan ahead and see where your nation might end up. As with the previous system, missions remain optional and are a way to adding a little bit of guidance to what is otherwise still a wholly sandbox experience.
There’s a few other miscellaneous things that were added in the patch, including balancing changes. You may wish to check out the full patch notes here.
The DLC content builds on some of these free changes. The Irish minors, Scotland and England have all gotten their own distinct missions. These trees do add a nice amount of flavor to each but unfortunately I found that ultimately they all sort of converge on the same final point: mastery of the British Isles. Sure, you might be thinking, that’s logical enough. In practice it means that leads to complete conquest, no matter who you pick to start out as. Having more fleshed out missions for the colonization bits of the tree, for example, could have provided a different kind of path for these nations to follow.
Upon forming Great Britain, a decision that’s possible once you control the British Isles, there’s a new set of missions that you can play around with. It’s a good mix of historical British feats and a few short hypothetical branches that will really challenge players. I won’t spoil that for you as I think that that’s a good bit of fun to find out for yourself.
The last of the British-exclusive features include Anglicanism, which can spawn on the isles at some point after the reformation begins. It’s somewhat close mechanically to Protestantism in the game, in that you gain church power, but instead of choosing permanent bonuses, you can instead select one-off actions. Some of these, like divorcing your consort, are a little context-specific but others like raising your stability or mercantilism. I’m not exactly a power gamer by any stretch and I didn’t crunch numbers but I think it’s an adequate alternative to the other Christian denominations that’s not too under or over-powered.
The other DLC features aren’t really specific to the British. Coal and furnace manufactories are powerful late game additions that I think rightly captures the massive transformation that the first industrial revolution managed. Directly related is the innovative value that every nation now gets. This is a sum of how much of a pioneer in the sciences you are, gaining points mainly for getting new techs first or adopting ideas first. Having a high value for it grants a few boons like reduced monarch point costs for actions. There are a spate of new events related to the mechanic, raising or lowering the value and firing at certain levels of it. I always appreciate seeing new events and decisions but in the grand scheme of things, it’s not exactly revolutionary stuff.
The problem is that Europa Universalis IV is already a pretty complex game. Adding a new gauge that keeps track of some new value doesn’t really make a significant difference in how I approach the game. Especially if it’s always better to have higher values than lower. Even after playing several games (though not fully from beginning to end, it should be noted) I found that it wasn’t something I had to worry about or even really plan ahead for. Oh, sure, there’s tradeoffs to be made in some event choices but there’s no reason not to want your innovativeness to be as high as possible.
There’s a few other features, like being able to demand trade steering in a peace deal and setting a naval doctrine for your fleets that are also part of the immersion pack. They’re situational, the latter being a neat little way of customizing your navy at a significant cost in gold. But they’re not really game-changing sort of additions either. I found myself enjoying the new unit graphics for, say, Irish minor nations or the excellent new music on a whole more than these mechanics.
And that’s more or less how I feel overall about Rule Britannia. There’s really nice things and attention to detail in things like events, graphics and music. Things like new mechanics and gameplay features don’t make much of an impact by contrast. None of these additions make the game more tedious or bad by any stretch but, at the same time, they have limited impact on the overall EU IV experience. Coal is the biggest strategic shakeup in the game in quite some time and that comes into play relatively late into the time period, by which time most players will likely either already be very powerful as to not really care or have already moved on to a new campaign.
I think Paradox Development Studios have yet to figure out exactly what these smaller immersion packs should contain. As is, more hardcore players will be underwhelmed by the new mechanics that affect everyone. And, on the other hand, casual players looking for pure flavor and ‘immersion’ when playing British nations might be disappointed that they aren’t getting even more events, graphics and music for what they’re paying. The recommendation for this one is a little nuanced: it isn’t bad, doesn't change the EU formula too much while adding a few interesting bits and bobs but if you’re not planning on playing much in the British Isles much it may be best to skip it.
Feral is accepting Rise of the Tomb Raider pre-orders: https://store.feralinteractive.com/en/mac-linux-games/riseofthetombraider/
And Humble Bundle has it for less then 1/3 of the price atm for 2 more days: https://www.humblebundle.com/store/rise-of-the-tomb-raider-20-year-celebration
I want to support Feral but at the same time I have a rule to only buy non day-1 Linux releases only at their cheapest sale price since the original/Windows release. So while it's sad I'm probably getting the Humble Store version within the next 2 days or later once Feral runs a similar sale. Sorry.submitted by /u/mosaic_school
Tags: GOG, Indie Game, Strategy
For those who needs their fix of strategy games, Attack of the Earthlings is definitely one to look at and it's now on GOG.
I took a look at it previously, you can see my original thoughts here. Essentially, it's like a slimmed down XCOM-like and it's surprisingly great. I do hope they bring out a big expansion for it, as it's a game that deserves plenty of extra to play through.
- Play as the Aliens:
No longer should you fear the monster in the shadows... because you are them! Flip the cliche on it’s head and be the hunter rather than the hunted.
- Comedic narrative:
Featuring 2 fully voiced antagonists and a handful of bumbling human units, AOTE avoids the cliched ‘dark and gloomy space alien horror narrative’ in favour of a light hearted and a times farcical work-place comedy.
You might have the jump on them, but they’ve got the guns! To avoid being peppered with lead, you’re going to need to utilise cover, lockers and vents to avoid detection and setup the perfect execution.
- Unit Evolutions:
Specialise your smaller grunts by evolving them into 1 of 3 different upgrades each with its own purpose and job.
- Mutagen Ability Upgrades:
Customise your units even further with additional mutagen abilities that are unlocked using points awarded based on mission performance.
GOG links are affiliate links.
few days back I read an article about mutliseat gaming which is possible due how Linux as a system works.
Unlike virtualization with gpu-passthrough that's still a hit and miss when it comes to hardware in use, multiseat sessions don't use any sort of VM but rather make use of the software running natively on your distro of choice.
That said, I wonder if there's anyone who set up a system like this now that the Linux libarary of games grew quite a bit in the past few years.
How well does it perform? How easy is it to setup compared to gpu-passthrough?
It quite interests me as it still seems easier to handle than the otherwise mentioned method.submitted by /u/Seriousn00b
So a burning desire to play the original Borderlands again on my 64-bit Ubuntu 16.04 install led me to seriously look into Wine gaming (via Lutris and Wine-Steam) for the first time. And I ran into what I gather is a very common problem getting Xinput to work under Wine. Doing some research, I'm seeing quite a few solutions -as well as promises that Wine is working on native support- but I'm not actually sure which is best\easiest. Plus the articles I'm finding are at least a year old, so I'm wondering if maybe there are better options now?
And the ones talking about x360ce sound like a pain in the butt, particularly since I've got an actual wired 360 pad.
I'm currently getting by with antimicro, but that's hardly optimal for a game like Borderlands which wants precise input. And I don't particularly want to have to manually make controller layouts for every game I try to play.
So what's the best option here?
(Oh, and I'm currently on Wine 3.0, since I went with the safe\stable install. Or is this a situation where there's little reason to play it safe, and I should go ahead and upgrade to the bleeding edge releases?)submitted by /u/APeacefulWarrior
So i want to upgrade my steam machine to One of these chips. Their cost is around 130€, and at the moment they have to pair with my Nvidia 750ti. I have two questions for Who Can help me: Is It so important to pair Nvidia and Intel hardware as some benchmarks suggest ? Is It so important to use a virtual 8 core (4c8th) instead of a pure 4 core? Thanks.submitted by /u/dragonfly-lover
Hey, I'm looking for some games that my gf and I can play together. She's very much a FPS girl while I, being more interested in strategy games, am pretty much lost without a clue in that area. I'd really appreciate any suggestions you folks can offer!
Background info: * She's running Windows and I'm on Linux, so cross-compatibility is a must * We'd prefer something available on steam * She loves Squad (and I like the looks of it), so something with similar non-twitchy pacing would be fantastic
Thanks for helping us making game-time into together-time :)submitted by /u/goodgirlGrace
Tags: Adventure, Simulation, Survival, Steam, Early Access, Coming Soon, Indie Game
Specifically, it seems either March 30th or 31st. It's a tiny bit confusing, since the announcements all mention the 30th, but Steam directly says the 31st. Either way, we will know soon enough.
Don't remember it? Here's a reminder:
It's another success story for the crowdfunding site Fig, where Make Sail gained almost $59K in funding, with Fig providing $32K of that.
About the game:
You begin Make Sail with just enough pieces to hobble to the next island. On the way you'll find pieces to make your ship, bigger, faster stronger, prettier, stranger, wilder: more yours.
Every island lets you redesign and rebuild. Gauge the seas around you to build a proper vessel. There are beasts you'll need to be faster than. Narrows you'll need to be narrower than. Heights to reach and cargo to carry.
We've reached out for review keys, so hopefully we can demo it on a livestream (Twitch channel here) and get some thoughts up here directly too.
Ps. It seems the developer is building some of the game on Linux too, which is awesome!
Tags: Action, Steam, Indie Game, Coming Soon, Demo
You face wave after wave of increasingly bizarre enemies named The Krin, from little crawling bots right up to big spiralling balls of black death that engulf everything. It's absolute bloody madness, but it's also pretty darn fun. Here's a more recent quick trailer to give you an idea of what I'm babbling on about:
- Addictive and intense twin-stick action- Over 50 waves filled with complex enemies and old-school bosses
- Many powerful, strategic weapons to choose from
- Specially tailored upgrade paths enabling different play-styles
- Various endings and secrets to unlock
- Online leader board to challenge your friends
- 5 difficulty ratings, from beginner to bullet-hell god
- Adaptive environment: No play-through will look the same
- Play with mouse & keyboard, keyboard only or your gamepad
- Local cooperative multiplayer with up to 8 gamepads
It certainly wins a few points from me for weirdness, the good kind though mind you. You can find the demo on the official site. It runs pretty well on Linux, so that's a good sign for the release. The demo ended where it got seriously interesting too—damn.
A release is due sometime in May this year. Definately a game I'm excited to play to the end!
In '39 Days to Mars' you and a friend will go to Mars in the 19th century's most unreliable spaceship
Tags: Adventure, Local co-op, Indie Game, Steam, Coming Soon
That's right, it's the 19th century and you've decided to build a spaceship to travel to Mars. Sounds like an amusing experience, but for those of you who don't have someone to play with you're in luck, as the ship's computer-controlled cat is also around to "help" you on your journey.
The release date has been announced for April 25th and Linux is included day-1, so not long to go, check out their recent trailer:
The game will involve a healthy mix of both action and puzzle sequences, with it supposed to be enjoyed in short sessions. The developer says the entire adventure can be played out in a single evening, so good for those of you with little time, but you want something to amuse you.
I look forward to having a cuppa in space.
Tags: Free Game, Coming Soon, Indie Game, Steam, Strategy, Tower Defense
Coregrounds [Steam] is a rather promising sounding free to play fast-paced strategy game from developer nolife labs.
The developer said that they're aiming to create an experience that has the strategic diversity of a MOBA, yet it plays like a tower defense game. It sounds pretty darn interesting and considering they're going for a free to play model, with only vanity items for purchase as everything else is unlocked by playing it, so they could be onto a winner.
- Beat 100 levels of vicious bots
- Play against friends in private matches
- Climb the Scoregrounds in ranked matches
- Unlock dozens of minions, towers and abilities
- Modify your units and draft the perfect build
- Unlock colors, skins, backgrounds and customize your Coregrounds
- Complete more than 100 achievements
The developer said it will support Linux, Mac and Windows with cross-platform multiplayer
The core gameplay is complete, but they will be using Early Access to continue adding in more towers, minions and abilities. It's slated to enter Early Access on Steam sometime this year, no clear date is being given at the moment.
Atari has announced that the unreleased Ataribox has been rebranded as the Atari VCS [Official Site] and they say they will reveal the date for pre-orders next month. Their wording has been interesting, as they say the "pre-order date to be announced in April.", not that it actually will begin in April. They're still being all very coy about it all.
Originally, the Atari VCS under the name of the Ataribox was due to have pre-orders start towards the end of last year in December. This was then delayed, as Atari stated something about it missing a "key element on our checklist". We still have no idea what this was, as they're not yet saying.
Here's the latest shots they've sent around, it sure does look like something I wouldn't mind owning:
The gamepad is also looking really rather slick. Sometimes it's simplicity that creates beauty, I'm not saying it's the best looking gamepad out there, but you have to admit it does look pretty nice. Looks like a good size too, like it might actually fit in my hands properly…
I hope it does genuinely turn into something interesting, as an open Linux-powered games console with backing from someone to see it through could be a good boost for Linux gaming overall. What actually happens remains to be seen, will it be a force to be reckoned with or will it see another delay? Who knows, but we shall keep you informed.
We still know too little details about it—sure they've given some hardware specifications and they said it will remain based on Linux, with access to the underlying system free of restraints, but the key fact here is that they haven't shown it actually working in any form at all. That's what worries me the most after all this time. On top of that, their official site is using quotes with no source that seem pretty made up from randomly picked names.
What do you think?
Still amusing they listed us on their press page.