Other News about gaming on Linux

translation

Reddit Linux_Gaming - 11. Januar 2026 - 23:33

I got the rom for a game called IRU! but it was only in Japanese, I got the translation for it but idk how to embed it, any inquiries? I'm running the game on duck station and got the translation on this website https://www.romhacking.net/translations/6160/

submitted by /u/IcyGarage5149
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How is multi-monitor support with AMD GPUs?

Reddit Linux_Gaming - 11. Januar 2026 - 23:18

I have a 9070 XT and a 4K ultrawide monitor. I want to run a multi-monitor setup with a 1440p ultrawide monitor. I plan to use DisplayPort with both.

I'm using Wayland btw, in case that's important.

I have never run multi-monitor setups before so I have a few questions:

  1. Can I make it so each monitor is independent? e.g., each one has a different wallpaper and its own taskbar. I don't intend to combine them as one. My use case is basically 4K ultrawide for less demanding games and 1440p ultrawide for more demanding games.

  2. Some games let you choose which monitor to display on, I assume some older games won't have that option. Will I be screwed if not?

  3. Apologies for the potentially silly question, but while I'm gaming, my mouse can't accidentally move onto the other screen, right? I'd hope that would only happen if I press the Windows/special key to access my desktop.

  4. Again, possibly silly question: while gaming, if I'm only displaying the game on one of the two monitors, the other won't eat up my gaming performance, right?

Any additional insight I may not have explicitly asked for but would benefit from knowing is much appreciated!

submitted by /u/Winter_Passenger_846
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DualSense Haptics Not Working Properly on Linux – Only AUX Channels Available

Reddit Linux_Gaming - 11. Januar 2026 - 23:14

Heeeyyyyy everyone,

I’m running Linux (Bazzite) with PipeWire and WirePlumber (WirePlumber 0.5.12), and I’m trying to use my DualSense controller with haptics feedback. Previously, my DualSense showed the normal 4-channel audio outputs:

Playback_FL, Playback_FR, Playback_RL, Playback_RR

…but now, after some updates, I only see:

Playback_AUX0, Playback_AUX1, Playback_AUX2, Playback_AUX3

Even when I set the profile to Pro Audio in pactl and restarted WirePlumber, the channels remain as AUX.

Some more details:

  • PipeWire sees the device as 4ch s16le 48000Hz
  • alsa_card.usb-Sony_Interactive_Entertainment_DualSense_Wireless_Controller-00
  • ALSA driver: snd_usb_audio
  • hid_playstation modules are loaded: hid_playstation, ff_memless, led_class_multicolor

The weird thing is that haptics still work on websites like ds.daidr.me, even with the AUX channel mapping.

I’m trying to figure out:

  1. Why PipeWire / WirePlumber is only showing AUX channels instead of the normal FL/FR/RL/RR mapping.
  2. Whether this is a problem on my setup or a broader PipeWire/WirePlumber issue.
  3. Any workaround to restore normal channel mapping so haptics work as intended without AUX.

I’ve already tried:

  • Removing ~/.config/wireplumber/main.lua.d
  • Adding a custom WirePlumber conf for DualSense Pro Audio
  • Restarting WirePlumber and setting profiles via pactl

Has anyone seen this before or have a suggestion for how to fix the channel mapping?
I should point out that I don't know if that's where the problem lies, but I assume it is because it's the only thing that's different that I've noticed, and it seems quite logical to me. But maybe my problem lies elsewhere.

Thank you guys!

submitted by /u/Equivalent-Vast-8697
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What is the state of modding Bethesda games on Linux?

Reddit Linux_Gaming - 11. Januar 2026 - 22:58

I'm mainly talking about Skyrim, Fallout 4 and Fallout New Vegas, but to a lesser extent Fallout 3, Oblivion and Morrowind.

How does Mod Organizer 2 preform on Linux?

I'm aware Nexus is coming out with a new MM soon, but what is the state of modding right now.

submitted by /u/CivilWarfare
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Terraria won't open no matter what I try - Kubuntu

Reddit Linux_Gaming - 11. Januar 2026 - 22:39

Hi and thanks for reading.

Terraria doesn't even try launching in Steam. It launched the very first time I ran it, but after closing it and re-opening it, it won't open anymore. I am on Kubuntu.

I press "Play" in Steam, and it immediately stops.

I've tried every Proton version, the native version, verifying the game files, reinstalling it, installing it onto another drive, rebooting my PC, and still nothing.

Even after uninstalling it and then deleting its remaining junk files, it still doesn't work.

This doesn't happen in any other game.

submitted by /u/Lisanicolas365
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Performance issue

Reddit Linux_Gaming - 11. Januar 2026 - 22:32

Hey everybody i bought a new pc recently msi Crosshair A17 HX. I installed manjaro (maybe thats where my issue lies i dont know) then i installed steam and tried to play Fallout new vegas. First the screen is very small when i click to play it is allright but performance is awful. Also my fans are always working a lot and making too much noise i dont think that is normal. I really really dont wanna go to windows. I would gladly change my distro. Looking for advice and thanks in advance

submitted by /u/HarassmentExpert
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how can I install nexus mods

Reddit Linux_Gaming - 11. Januar 2026 - 22:26

the title is pretty vague but I'm trying to mod some game (cyberpunk to be more precise) but I just can't figure out how I can get the linux nexus app to work

I've tried basically everything I could think off with no success and I just can't find anything that would help me fix it anywhere so I come to ask here as my last option before just giving up

I'm using Nobara if it changes anything

I can download the files and uncompress them just fine it's just after that that I just can't figure out what to do

so if anyone knows how to do it please let me know it would be very helpful

submitted by /u/K446
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A Plague Tale: Requiem frame rate and GPU/CPU usage drop near some NPCs in the village

Reddit Linux_Gaming - 11. Januar 2026 - 22:17

When I am in some places in the village, the frame rate will drop to 30 fps, and both the GPU and CPU usage will drop also. I checked with KDE's system monitor, the individual CPU threads are low usage also, so it isn't a CPU bottleneck. If I move to another area or just turn around, the GPU usage will go back to 100%. This issue has only occurs in areas of the village with friendly NPCs, the rest of the game before and after this area are fine.

In the screenshots, I show the frame rate and usage drop near two NPCs, and if I turn around, it goes back to normal.

Is this a Linux specific issue? I am running this game on Steam with default settings.

CachyOS

Ryzen 5 9600x

Radeon RX 9060 XT 16GB

32 GB DDR5

2560x1440 200Hz monitor

Low FPS near some NPCs, but both GPU and CPU usage are low also.

Normal FPS and GPU/CPU usage is restored just by turning around.

submitted by /u/dkl65
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Debian trixie/sid, intel ARC B580, RTX features won't work properly.

Reddit Linux_Gaming - 11. Januar 2026 - 20:14

Hello,
I have recently jumped of windows in favor of linux and I installed debian trixie as i was already familiar with it. When playing Cyberpunk 2077, i started encountering issues like abysmal fps when enabeling ray tracing (i got arround 60 fps with intel xess on windows) and systematic crashes after some run time on ARC Raiders when enabling any level of global illumination.

I then decided to upgrade to the unstable debian sid release in an effort to grab the latest mesa drivers for my distributiion as it apparently got a decent amount of upgrades and fixes for intel arc gpus.

The upgrade was worth it as it fixed a lighting issue in ARC Raiders (that was present regardless if global illumination was enabled or not).

After the upgrade tho, i still run in to similar issues where cyberpunk fps tank when i enable any level of ray tracing (down to ~5fps with intel xess OR amd fsr) meanwhile the gpu usage is minimal (i know for a fact it's using the GPU because it gets full usage when ray tracing is not enabled)
Same story for ARC Raiders, crashes are still present.

Here's my gpu drivers/software stack (`vulkaninfo --summary`)

========== VULKANINFO ========== Vulkan Instance Version: 1.4.335 Instance Extensions: count = 24 ------------------------------- VK_EXT_acquire_drm_display : extension revision 1 VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 10 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_headless_surface : extension revision 1 VK_EXT_surface_maintenance1 : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 5 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 2 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_portability_enumeration : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 VK_LUNARG_direct_driver_loading : extension revision 1 Instance Layers: count = 9 -------------------------- VK_LAYER_INTEL_nullhw INTEL NULL HW 1.1.73 version 1 VK_LAYER_MESA_anti_lag Open-source implementation of the VK_AMD_anti_lag extension. 1.4.303 version 1 VK_LAYER_MESA_device_select Linux device selection layer 1.4.303 version 1 VK_LAYER_MESA_overlay Mesa Overlay layer 1.4.303 version 1 VK_LAYER_MESA_screenshot Mesa Screenshot layer 1.4.303 version 1 VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1 Devices: ======== GPU0: apiVersion = 1.4.328 driverVersion = 25.3.3 vendorID = 0x8086 deviceID = 0xe20b deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = Intel(R) Arc(tm) B580 Graphics (BMG G21) driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA driverName = Intel open-source Mesa driver driverInfo = Mesa 25.3.3-1 conformanceVersion = 1.4.0.0 deviceUUID = 86800be2-0000-0000-0300-000000000000 driverUUID = de9f6fec-15c8-7eeb-e66b-c2f497b065e4 GPU1: apiVersion = 1.4.328 driverVersion = 25.3.3 vendorID = 0x10005 deviceID = 0x0000 deviceType = PHYSICAL_DEVICE_TYPE_CPU deviceName = llvmpipe (LLVM 21.1.8, 256 bits) driverID = DRIVER_ID_MESA_LLVMPIPE driverName = llvmpipe driverInfo = Mesa 25.3.3-1 (LLVM 21.1.8) conformanceVersion = 1.3.1.1 deviceUUID = 6d657361-3235-2e33-2e33-2d3100000000 driverUUID = 6c6c766d-7069-7065-5555-494400000000

I have tried running multiple versions of wine/proton (proton-GE latest, proton experimental, proton hotfix), the behavior is the same on both games.

If anyone has ran into the same issue (or has any recommendations), I'm kinda desperate (it's ok tho, i can still play without RTX, it's not the worse thing)

If I can't fix it, I'll try changing distros for bleeding edge drivers and keep you guys updated, but it's strange since cyberpunk is getting a little old that I haven't found any reports of the same issue...

submitted by /u/sOmEoNe2lOvE_UWU
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Getting error 1 during installation over and over - Bazzite on separate 2nd NVME SSD - Please help.

Reddit Linux_Gaming - 11. Januar 2026 - 19:52

Pc specs: CPU 7800X3D GPU 9070XT MOBO: ASUS TUF GAMING 650M PLUS WIFI I cannot find the solution. I noticed the installation process looks different than on any YouTube video I checked. Is the process recently updated?

submitted by /u/Careful_Commercial89
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How to remap gamepad controls? (without Steam) (CachyOS+KDE Plasma)

Reddit Linux_Gaming - 11. Januar 2026 - 19:48

Hi all!

My setup: CachyOS + KDE Plasma

I've seen the Steam method of remapping controls, but that really isn't what I'm looking for. I REALLY don't want to use Steam.

Basically I'd like to be able to remap my gamepad controls right at the OS level if possible. I'm also open to the option of if Wine itself or Heroic Games Launcher has a way of doing this.

The idea would be, I remap controls for a certain game, then save that file and can use it at a later time. I would have a folder with configs for various games.

I've seen SC-Controller but I can't get that to work for the life of me. I am new to Linux as of a couple months ago so I'm probably doing it wrong.

So again, if I can just locate a file on my drive that contains all gamepad key bindings, that would really be my preferred option anyway. Does anybody know where I can find this?

Thank you for any help at all!

-Andy

*EDIT*

I forgot to mention, just in case. I'm using a PS3 controller. Also the reason why I want to remap controls is for games that have hard-coded control configs. So programs like AntiMicroX won't work unfortunately.

submitted by /u/Paranoid_Andy
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Proton on SFM showing black window on model viewer

Reddit Linux_Gaming - 11. Januar 2026 - 19:20

I've been trying to get SFM to run with proton for a while now and this is the farthest I've got. I found proton 4.11 works but is laggy, doesn't export properly, and has broken AO & lighting, and 7 runs as, if not more, stable but when i try to pull up the model viewer it covers it in a black box that changes how it flickers across different projects.

I am on Debian 12 w/ the 6.1.0-42-amd64 kernel & KDE plasma (with a windows 7 style put on). running a Radeon RX 6900 XT (Mesa 22.3.6) and Ryzen 9 9900X w/ 16gigs ram.

these are the launch commands and proton version I'm using in the video:

  • PROTON_NO_D3D11=1 PROTON_NO_D3D10=1 %command% -gamescope -noqt -usevgui -threads 12 -mat_forceaniso 16 -sfm_resolution 1080 -w 1920 -h 1080
  • proton 7.0-6

PS: sorry about how i sound in the vid i was a bit sick recording it

submitted by /u/latejacob
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Team Fortress 2 does not recognize 2560x1440

Reddit Linux_Gaming - 11. Januar 2026 - 19:10

I am having a weird issue with Team Fortress 2. I just upgraded to a 1440p monitor and the maximum resolution in game is still 1080p. (however it still recognizes my refresh rate being 180)

I tried forcing it in the launch options but that does not work, I know Source 1 games can be disgusting on Linux due to library issues but this doesn't seem like one of those.

I am on wayland, kernel 6.18.4-arch1-1, and drivers nvidia-open 590.48.01-6.

Any help/ideas to diagnose further are appreciated

submitted by /u/NewSeaworthiness1326
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Ubuntu 24.04 + NVIDIA RTX 4050: system powers off after overheating, even with light games

Reddit Linux_Gaming - 11. Januar 2026 - 18:57

Hi everyone,

I’m experiencing a critical issue on Ubuntu 24.04 that persists even after a full OS reinstall, and I’m trying to determine whether this is a Linux/NVIDIA configuration issue or something deeper.

System:

- Laptop: Lenovo LOQ 15IAX9E

- OS: Ubuntu 24.04 LTS (fresh install)

- Kernel: 6.14.x

- Desktop: GNOME 46 (Xorg)

- CPU: Intel i7-12650HX

- iGPU: Intel UHD Graphics (Alder Lake)

- dGPU: NVIDIA GeForce RTX 4050 Laptop GPU

- NVIDIA driver: 580.95.05 (proprietary)

- PRIME mode: on-demand (Optimus)

The problem:

When playing Slime Rancher (a relatively lightweight game), the system:

  1. Runs normally for a short time

  2. Starts heating up very quickly (fans ramp up aggressively)

  3. Then suddenly powers off completely (no freeze, no reboot, just instant shutdown)

This looks like a thermal or power cutoff, not a game crash.

Important details:

- This also happened after reinstalling Ubuntu from scratch

- NVIDIA drivers, Vulkan, OpenGL, and 32-bit libraries are installed correctly

- Steam and the game run and launch normally

- The shutdown happens only under GPU/CPU load

- There is no kernel panic message on screen

What I’m trying to understand:

- Is this a known issue with NVIDIA laptops + Linux power/thermal management?

- Could the NVIDIA driver be ignoring platform power limits or fan curves?

- Is this related to ACPI, firmware, or kernel-level power management?

- Has anyone seen similar behavior on Lenovo LOQ / gaming laptops?

If any additional logs, command outputs, or system information would be helpful, please let me know. I’m not entirely sure what else is relevant for this kind of issue, but I’m happy to provide anything that might help diagnose it.

Any insight or direction would be greatly appreciated.

submitted by /u/beautiful_macaroni
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Mangohud or a way of showing fps on heroic / lutris game launcher

Reddit Linux_Gaming - 11. Januar 2026 - 18:49

So i thought I'll use lutris game launcher for everything i play but for some reason mangohud option is greyed out even though it is installed Then I tried out heroic game launcher where the game doesn't even launch Can anyone help me out why it happens or what I should do

Distro- linux mint cinnamon

submitted by /u/Candid_Age6158
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So i am installing cachy OS

Reddit Linux_Gaming - 11. Januar 2026 - 18:45

I was installing cachy OS when this error popped up at the end of the installation how do i make this work

submitted by /u/Happy-Ad-4696
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Anyone having issues with RX 580 'ring gfx timeout' on CachyOS (Arch Linux) ?

Reddit Linux_Gaming - 11. Januar 2026 - 17:47

I've recently switched from a GTX 660 to an ASUS DUAL RX 580 OC 8GB, which I then immediately dropped Windows for Linux (didn't test windows much), and I've been having issues ever since.

Been looking on past forums, git issues for any fixes but not much progress

System information :

6.18.2-1-cachyos (or 6.12.63-1-cachyos-lts) linux kernels

local/lib32-mesa 1:25.3.3-4
local/lib32-opencl-mesa 1:25.3.3-4
local/lib32-vulkan-mesa-implicit-layers 1:25.3.3-4
local/mesa 1:25.3.3-4
local/mesa-utils 9.0.0-7
local/opencl-mesa 1:25.3.3-4
local/vulkan-mesa-implicit-layers 1:25.3.3-4

i7 3770

ASUS H61M-K (latest BIOS ver.)
12gb DDR3
ASUS RX 580 DUAL OC 8GB
Aerocool 80+ BRONZE 500W KCAS

To keep things stable (and also to make do until I can acquire quality thermal paste), I am using LACT to underclock the RX 580 from 1360Mhz to 1060Mhz max, VRAM at 1750Mhz, power limit to 130W and power profile set to Manual and 3D_FULL_SCREEN (my research said it could help), this setup lets me complete the Unigine Heaven benchmark at 1080p HIGH without crashes or overheating.

here's the journalctl output during one of the crashes (screen freezes, turns purple and green, and then straight purple until hard shutdown), this was while playing a video on chrome, also happened sometimes when running the unigine heaven benchmark:

janv. 11 17:23:28 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: Dumping IP State janv. 11 17:23:28 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: Dumping IP State Completed janv. 11 17:23:28 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: ring gfx timeout, signaled seq=249162, emitted seq=249164 janv. 11 17:23:28 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: Process information: process chrome pid 2331 thread chrome:cs0 pid 2348 janv. 11 17:23:28 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: GPU reset begin! janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: failed to suspend display audio janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu: cp is busy, skip halt cp janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu: rlc is busy, skip halt rlc janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: BACO reset janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: GPU reset succeeded, trying to resume janv. 11 17:23:32 cachyos-x8664 kernel: [drm] PCIE GART of 256M enabled (table at 0x000000F400300000). janv. 11 17:23:32 cachyos-x8664 kernel: [drm] VRAM is lost due to GPU reset! janv. 11 17:23:32 cachyos-x8664 kernel: [drm] UVD and UVD ENC initialized successfully. janv. 11 17:23:32 cachyos-x8664 kernel: [drm] VCE initialized successfully. janv. 11 17:23:32 cachyos-x8664 helium-browser[2279]: amdgpu: The CS has cancelled because the context is lost. This context is innocent. janv. 11 17:23:32 cachyos-x8664 kernel: amdgpu 0000:01:00.0: amdgpu: GPU reset(1) succeeded! janv. 11 17:23:32 cachyos-x8664 kernel: kfd kfd: amdgpu: skipped device 1002:67df, PCI rejects atomics 730<0 janv. 11 17:23:32 cachyos-x8664 systemd-coredump[10718]: Process 2331 (chrome) of user 1000 terminated abnormally with signal 6/ABRT, processing... janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 systemd[1]: Created slice Slice /system/systemd-coredump. janv. 11 17:23:32 cachyos-x8664 systemd[1]: Started Process Core Dump (PID 10718/UID 0). janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: A graphics reset not attributable to the current GL context occurred. janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: 0x3: GL_CONTEXT_LOST in context lost janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: BlurConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: KscreenConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: OverviewConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: ShakeCursorConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: SlideConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: SlidingPopupsConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: WindowViewConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: ZoomConfig::instance called after the first use - ignoring janv. 11 17:23:32 cachyos-x8664 kwin_wayland[1038]: Could not delete render time query because no context is current janv. 11 17:23:32 cachyos-x8664 plasmashell[1259]: QRhiGles2: Context is lost. janv. 11 17:23:32 cachyos-x8664 plasmashell[1259]: Graphics device lost, cleaning up scenegraph and releasing RHI janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: azx_get_response timeout, switching to polling mode: last cmd=0x00c72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x233:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400 janv. 11 17:23:33 cachyos-x8664 kernel: snd_hda_intel 0000:01:00.1: spurious response 0x0:0x0, last cmd=0xc72400

much of the research I found points to a kernel/mesa regression. I would love to hear your insights/potential fixes/workarounds.

submitted by /u/FluffySpike
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[MODDING] deadray.com/detroit not working on Steam Deck (1TB)

Reddit Linux_Gaming - 11. Januar 2026 - 16:30

I just wanted chimera connor in the game. I'm VERY new to modding, never successfully modded ANYTHING before.

Note: The game itself (Detroit Become Human) works just fine. I just cannot for the life of me find out how to replace the default Connor model with the Chimera Connor mod (which I already have downloaded).

Sorry if this is the wrong community to post it to. Just wondering if anyone has modded Detroit on a Steam Deck before and has any tips for a beginner on how to do so?

submitted by /u/Ok_Guess520
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Resident Evil GOG Games Controller Issue - CachyOS

Reddit Linux_Gaming - 11. Januar 2026 - 16:19

Hey everyone! Switched from Windows to CachyOS back in September. Been loving it so far, my old laptop feels new again, and plays games better than it ever did with Windows. One annoying issue I've had so far, though, is with the OG Resident Evil games from GOG running under Heroic. I CANNOT get the games to recognize my controller's d-pad. Not matter what I do, or what controller I use, it only uses the analogue stick. Tank controls with analogue sticks are . . . not good. I've tried multiple controllers (Stadia, Retro Fighters Defender, Switch Pro, Xbox Elite Series 2, 8 Bit Do Ultimate 2), and no matter what, it doesn't see the d-pad. I've tried adding them to Steam and using Steam Input, but they stop recognizing the controller entirely when I try that. Any suggestions? I'm pretty new to gaming on Linux, but not by any means new to computers, and I've used Debian distros for not gaming stuff before, so any venturing into the weeds is fine with me. For reference, this is my laptop:
Dell G7 7588

Core i7-8700k

GTX 1060 Max-Q 6GB

16GB DDR4

I'm running two SSDs, one NVMe and one SATA, for a total of 3tb storage.

My primary controller is my Google Stadia connected via Bluetooth.

If any more details are required, please let me know. Thanks in advance for any advice!

Oh, one more thing, I got RE1 to work fine using the rebirth mod. If I need to do that with 2 and 3, that's fine, but I don't know if I need to do anything different.

submitted by /u/cbkummer
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