Other News about gaming on Linux

Low performance. Weird CPU/GPU usage. May be Sway window issue

Reddit Linux_Gaming - vor 10 Stunden 49 Minuten

Hey yall. I started using EndeavourOS with Sway. I'm learning how to set things up. I think I have good Lutris settings but I'm running into problems. The game runs at around 24 fps consistently. CPU (Ryzen 5) is consistent around 30-40% but GPU (RX 580) jumps from 0%-100% constantly. I've adjusted just about every Lutris option except for environment variables.

There was a weird issue I haven't been able to replicate. When the window was unfocused, I got smooth 60 fps with no sound. When refocused, it would go back to slow and with sound. In attempts to replicate it, the sound stays on and performance stays low no matter the focus.

I've run Midnight Suns on Steam and got equivalent performance to what I got on Windows. That worked just fine unlike this Dark Souls on Lutris.

Research says it may be a Sway issue, but I haven't been able to resolve it. Any ideas? Thanks ahead of time.

System Info: Vulkan support: YES Esync support: YES Fsync support: YES Wine installed: YES Gamescope: YES Mangohud: YES Gamemode: YES Steam: YES In Flatpak: NO [System] OS: EndeavourOS rolling rolling Arch: x86_64 Kernel: 6.17.8-arch1-1 Lutris Version: 0.5.19 Desktop: sway:wlroots Display Server: wayland [CPU] Vendor: AuthenticAMD Model: AMD Ryzen 5 2400G with Radeon Vega Graphics Physical cores: 4 Logical cores: 8 [Memory] RAM: 14.5 GB Swap: 0.0 GB [Graphics] Vendor: AMD OpenGL Renderer: AMD Radeon RX 580 Series (radeonsi, polaris10, ACO, DRM 3.64, 6.17.8-arch1-1) OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.2.7-arch1.1 OpenGL Core: 4.6 (Core Profile) Mesa 25.2.7-arch1.1 OpenGL ES: OpenGL ES 3.2 Mesa 25.2.7-arch1.1 Vulkan Version: 1.4.328 Vulkan Drivers: AMD Radeon RX 580 Series (RADV POLARIS10) (1.4.318), AMD Radeon Vega 11 Graphics (RADV RAVEN) (1.4.318)

Logs: ``` lutris-wrapper: Dark Souls Remastered Started initial process 101098 from gamescope --mangoapp --prefer-vk-device 1002:67df -w 1920 -h 1080 -W 1920 -H 1080 -- gamemoderun /home/jacks/.local/share/lutris/runtime/umu/umu-run /home/jacks/Games/dsr/drive_c/Dark Souls Remastered/DarkSoulsRemastered.exe Start monitoring process. [gamescope] [[0;34mInfo[0m] [0;37mconsole:[0m gamescope version 3.16.17 (gcc 15.2.1) No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 8) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 9) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/etc/gamescope/scripts' [gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/etc/gamescope/scripts' does not exist [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/home/jacks/.config/gamescope/scripts' [gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/home/jacks/.config/gamescope/scripts' does not exist ATTENTION: default value of option vk_khr_present_wait overridden by environment. [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m selecting physical device 'AMD Radeon RX 580 Series (RADV POLARIS10)': queue family 1 (general queue family 0) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m physical device does not support DRM format modifiers [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [backend/headless/backend.c:67] Creating headless backend [gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m Seat name: seat0 [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m supported DRM formats for sampling usage: [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR24 (0x34325241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR24 (0x34325258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB24 (0x34324241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB24 (0x34324258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m RG16 (0x36314752) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m NV12 (0x3231564E) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB4H (0x48344241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB4H (0x48344258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB48 (0x38344241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB48 (0x38344258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB30 (0x30334241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB30 (0x30334258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR30 (0x30335241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR30 (0x30335258) [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Using explicit sync when available [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Running compositor on wayland display 'gamescope-0' [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [backend/headless/backend.c:17] Starting headless backend [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Successfully initialized libei for input emulation! [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [xwayland/server.c:107] Starting Xwayland on :1 The XKEYBOARD keymap compiler (xkbcomp) reports:

Warning: Could not resolve keysym XF86OK Warning: Could not resolve keysym XF86GoTo Warning: Could not resolve keysym XF86VendorLogo Warning: Could not resolve keysym XF86MediaSelectProgramGuide Warning: Could not resolve keysym XF86MediaSelectProgramGuide Warning: Could not resolve keysym XF86MediaSelectHome Warning: Could not resolve keysym XF86MediaLanguageMenu Warning: Could not resolve keysym XF86MediaTitleMenu Warning: Could not resolve keysym XF86AudioChannelMode Warning: Could not resolve keysym XF86MediaSelectPC Warning: Could not resolve keysym XF86MediaSelectTV Warning: Could not resolve keysym XF86MediaSelectCable Warning: Could not resolve keysym XF86MediaSelectVCR Warning: Could not resolve keysym XF86MediaSelectVCRPlus Warning: Could not resolve keysym XF86MediaSelectSatellite Warning: Could not resolve keysym XF86MediaSelectCD Warning: Could not resolve keysym XF86MediaSelectTape Warning: Could not resolve keysym XF86MediaSelectRadio Warning: Could not resolve keysym XF86MediaSelectTuner Warning: Could not resolve keysym XF86MediaPlayer Warning: Could not resolve keysym XF86MediaSelectTeletext Warning: Could not resolve keysym XF86MediaSelectAuxiliary Warning: Could not resolve keysym XF86MediaPlaySlow Warning: Could not resolve keysym XF86NumberEntryMode Warning: Could not resolve keysym XF86RefreshRateToggle Warning: Could not resolve keysym XF86Accessibility Warning: Could not resolve keysym XF86DoNotDisturb Errors from xkbcomp are not fatal to the X server [gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream state changed: connecting [gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream state changed: paused [gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream available on node ID: 85 [gamescope] [[0;34mInfo[0m] [0;37medid:[0m Patching res 800x1280 -> 1920x1080 [gamescope] [[0;34mInfo[0m] [0;37mvblank:[0m Using timerfd. gamemodeauto: [umu.main:78] DEBUG: SHELL=/bin/bash [umu.main:78] DEBUG: GAMESCOPEWAYLAND_DISPLAY=gamescope-0 [umu.main:78] DEBUG: I3SOCK=/run/user/1000/sway-ipc.1000.819.sock [umu.main:78] DEBUG: STEAM_GAME_DISPLAY_0=:1 [umu.main:78] DEBUG: LC_ADDRESS=en_US.UTF-8 [umu.main:78] DEBUG: LC_NAME=en_US.UTF-8 [umu.main:78] DEBUG: __GL_SHADER_DISK_CACHE_PATH=/home/jacks/Games/dsr/drive_c/Dark Souls Remastered [umu.main:78] DEBUG: DRI_PRIME=1002:67df [umu.main:78] DEBUG: MEMORY_PRESSURE_WRITE=c29tZSAyMDAwMDAgMjAwMDAwMAA= [umu.main:78] DEBUG: LC_MONETARY=en_US.UTF-8 [umu.main:78] DEBUG: XCURSOR_SIZE=24 [umu.main:78] DEBUG: WINE_MONO_CACHE_DIR=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25/files/mono [umu.main:78] DEBUG: EDITOR=nano [umu.main:78] DEBUG: XDG_SEAT=seat0 [umu.main:78] DEBUG: PWD=/home/jacks/Games/dsr/drive_c/Dark Souls Remastered [umu.main:78] DEBUG: XDG_SESSION_DESKTOP=sway [umu.main:78] DEBUG: LOGNAME=jacks [umu.main:78] DEBUG: XDG_SESSION_TYPE=x11 [umu.main:78] DEBUG: DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 [umu.main:78] DEBUG: SYSTEMD_EXEC_PID=733 [umu.main:78] DEBUG: WINEESYNC=1 [umu.main:78] DEBUG: SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0 [umu.main:78] DEBUG: LUTRIS_GAME_UUID=892d97bf-2608-4b39-98c9-e6523ef24f7b [umu.main:78] DEBUG: MOTD_SHOWN=pam [umu.main:78] DEBUG: WINEARCH=win64 [umu.main:78] DEBUG: HOME=/home/jacks [umu.main:78] DEBUG: LANG=en_US.UTF-8 [umu.main:78] DEBUG: LC_PAPER=en_US.UTF-8 [umu.main:78] DEBUG: STORE=none [umu.main:78] DEBUG: WINEPREFIX=/home/jacks/Games/dsr [umu.main:78] DEBUG: XDG_CURRENT_DESKTOP=gamescope [umu.main:78] DEBUG: MEMORY_PRESSURE_WATCH=/sys/fs/cgroup/system.slice/ly.service/memory.pressure [umu.main:78] DEBUG: DXVK_LOG_LEVEL=error [umu.main:78] DEBUG: SWAYSOCK=/run/user/1000/sway-ipc.1000.819.sock [umu.main:78] DEBUG: WEBKIT_DISABLE_DMABUF_RENDERER=1 [umu.main:78] DEBUG: vk_xwayland_wait_ready=false [umu.main:78] DEBUG: R600_DEBUG=nodcc [umu.main:78] DEBUG: INVOCATION_ID=34c143c7701447bab0aba13c387ab7e3 [umu.main:78] DEBUG: DXVK_HDR=0 [umu.main:78] DEBUG: DXVK_ENABLE_NVAPI=1 [umu.main:78] DEBUG: PROTON_VERB=waitforexitandrun [umu.main:78] DEBUG: XDG_ACTIVATION_TOKEN=1edc906974d4c5733cd6d8d4e341c49e [umu.main:78] DEBUG: WINEDLLOVERRIDES=winemenubuilder= [umu.main:78] DEBUG: XDG_SESSION_CLASS=user [umu.main:78] DEBUG: VK_DRIVER_FILES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json [umu.main:78] DEBUG: LC_IDENTIFICATION=en_US.UTF-8 [umu.main:78] DEBUG: TERM=linux [umu.main:78] DEBUG: __GL_SHADER_DISK_CACHE=1 [umu.main:78] DEBUG: PROTON_EAC_RUNTIME=/home/jacks/.local/share/lutris/runtime/eac_runtime [umu.main:78] DEBUG: ENABLE_GAMESCOPE_WSI=1 [umu.main:78] DEBUG: USER=jacks [umu.main:78] DEBUG: WINE_LARGE_ADDRESS_AWARE=1 [umu.main:78] DEBUG: GAME_NAME=Dark Souls Remastered [umu.main:78] DEBUG: GAMESCOPE_LIMITER_FILE=/run/user/1000/gamescope-limiter-XXO7tClq [umu.main:78] DEBUG: DISPLAY=:1 [umu.main:78] DEBUG: SHLVL=0 [umu.main:78] DEBUG: WINE_GECKO_CACHE_DIR=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25/files/gecko [umu.main:78] DEBUG: XWAYLAND_FORCE_ENABLE_EXTRA_MODES=1 [umu.main:78] DEBUG: LC_TELEPHONE=en_US.UTF-8 [umu.main:78] DEBUG: LC_MEASUREMENT=en_US.UTF-8 [umu.main:78] DEBUG: XDG_VTNR=2 [umu.main:78] DEBUG: XDG_SESSION_ID=c1 [umu.main:78] DEBUG: WINEDEBUG=-all [umu.main:78] DEBUG: LIBEI_SOCKET=gamescope-0-ei [umu.main:78] DEBUG: vk_khr_present_wait=true [umu.main:78] DEBUG: XDG_RUNTIME_DIR=/run/user/1000 [umu.main:78] DEBUG: VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json [umu.main:78] DEBUG: DEBUGINFOD_URLS=https://debuginfod.archlinux.org [umu.main:78] DEBUG: LC_TIME=en_US.UTF-8 [umu.main:78] DEBUG: PROTON_DXVK_D3D8=1 [umu.main:78] DEBUG: BROWSER=firefox [umu.main:78] DEBUG: PROTONPATH=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25 [umu.main:78] DEBUG: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl [umu.main:78] DEBUG: DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus [umu.main:78] DEBUG: WINE=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25/files/bin/wine [umu.main:78] DEBUG: MAIL=/var/spool/mail/jacks [umu.main:78] DEBUG: UMU_LOG=1 [umu.main:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE_PID=49889 [umu.main:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE=/usr/share/applications/net.lutris.Lutris.desktop [umu.main:78] DEBUG: WINEFSYNC=1 [umu.main:78] DEBUG: DXVK_NVAPIHACK=0 [umu.main:78] DEBUG: WINE_FULLSCREEN_FSR=1 [umu.main:78] DEBUG: LC_NUMERIC=en_US.UTF-8 [umu.main:78] DEBUG: PROTON_BATTLEYE_RUNTIME=/home/jacks/.local/share/lutris/runtime/battleye_runtime [umu.main:78] DEBUG: GAMEID=umu-default [umu.main_:78] DEBUG: LD_PRELOAD=libgamemodeauto.so.0 [umu.umu_run:777] INFO: umu-launcher version 1.2.9 (3.13.7 (main, Aug 15 2025, 12:34:02) [GCC 15.2.1 20250813]) [umu.umu_run:783] DEBUG: Connecting to '1.1.1.1'... [umu.umu_run:699] DEBUG: PROTONPATH set, resolving its required runtime [umu.umu_runtime:272] DEBUG: Local: /home/jacks/.local/share/umu/steamrt3 [umu.umu_runtime:317] DEBUG: Existing install detected [umu.umu_runtime:318] DEBUG: Using container runtime 'steamrt3' aka 'sniper' [umu.umu_runtime:319] DEBUG: Checking updates for 'steamrt3'... [umu.umu_runtime:363] DEBUG: Sending request to 'repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/VERSION.txt?version=kGnD1V-GLPBSRsWICyYOoQ' for 'VERSION.txt'... [umu.umu_run:865] DEBUG: WINEPREFIX=/home/jacks/Games/dsr [umu.umu_run:865] DEBUG: GAMEID=umu-default [umu.umu_run:865] DEBUG: PROTON_CRASH_REPORT_DIR=/tmp/umu_crashreports [umu.umu_run:865] DEBUG: PROTONPATH=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25 [umu.umu_run:865] DEBUG: STEAM_COMPAT_APP_ID=default [umu.umu_run:865] DEBUG: STEAM_COMPAT_TOOL_PATHS=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25:/home/jacks/.local/share/umu/steamrt3 [umu.umu_run:865] DEBUG: STEAM_COMPAT_LIBRARY_PATHS= [umu.umu_run:865] DEBUG: STEAM_COMPAT_MOUNTS=/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25:/home/jacks/.local/share/umu/steamrt3 [umu.umu_run:865] DEBUG: STEAM_COMPAT_INSTALL_PATH=/home/jacks/Games/dsr/drive_c/Dark Souls Remastered [umu.umu_run:865] DEBUG: STEAM_COMPAT_CLIENT_INSTALL_PATH= [umu.umu_run:865] DEBUG: STEAM_COMPAT_DATA_PATH=/home/jacks/Games/dsr [umu.umu_run:865] DEBUG: STEAM_COMPAT_SHADER_PATH=/home/jacks/Games/dsr/shadercache [umu.umu_run:865] DEBUG: FONTCONFIG_PATH= [umu.umu_run:865] DEBUG: EXE=/home/jacks/Games/dsr/drive_c/Dark Souls Remastered/DarkSoulsRemastered.exe [umu.umu_run:865] DEBUG: SteamAppId=default [umu.umu_run:865] DEBUG: SteamGameId=default [umu.umu_run:865] DEBUG: STEAM_RUNTIME_LIBRARY_PATH=/usr/lib:/usr/lib/libfakeroot:/home/jacks/Games/dsr/drive_c/Dark Souls Remastered:/usr/lib32 [umu.umu_run:865] DEBUG: STORE=none [umu.umu_run:865] DEBUG: PROTON_VERB=waitforexitandrun [umu.umu_run:865] DEBUG: UMU_ID=umu-default [umu.umu_run:865] DEBUG: UMU_ZENITY= [umu.umu_run:865] DEBUG: UMU_NO_RUNTIME= [umu.umu_run:865] DEBUG: UMU_RUNTIME_UPDATE= [umu.umu_run:865] DEBUG: UMU_NO_PROTON= [umu.umu_run:865] DEBUG: RUNTIMEPATH=/home/jacks/.local/share/umu/steamrt3 [umu.umu_run:865] DEBUG: UMU_STEAM_GAME_ID= [umu.umu_run:865] DEBUG: UMU_INVOCATION_ID=333302eecf4efae3eb88691045710a6a [umu.umu_runtime:474] DEBUG: Acquiring file lock '/home/jacks/.local/share/umu/umu.lock'... [umu.umu_runtime:476] DEBUG: Acquired file lock '/home/jacks/.local/share/umu/umu.lock' [umu.umu_runtime:481] DEBUG: Released file lock '/home/jacks/.local/share/umu/umu.lock' [umu.umu_runtime:376] INFO: steamrt3 is up to date [umu.umu_run:887] DEBUG: (PosixPath('/home/jacks/.local/share/umu/steamrt3/umu'), '--verb', 'waitforexitandrun', '--', PosixPath('/home/jacks/.local/share/umu/steamrt3/umu-shim'), PosixPath('/home/jacks/.local/share/lutris/runners/proton/GE-Proton10-25/proton'), 'waitforexitandrun', '/home/jacks/Games/dsr/drive_c/Dark Souls Remastered/DarkSoulsRemastered.exe') [umu.umu_run:664] DEBUG: prctl exited with status: 0 gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory ProtonFixes[101308] INFO: Running protonfixes on "GE-Proton10-25", build at 2025-11-02 17:27:43+00:00. ProtonFixes[101308] INFO: Running checks ProtonFixes[101308] INFO: All checks successful ProtonFixes[101308] WARN: Game title not found in CSV ProtonFixes[101308] INFO: Non-steam game UNKNOWN (umu-default) ProtonFixes[101308] INFO: No store specified, using UMU database ProtonFixes[101308] INFO: Using global defaults for UNKNOWN (umu-default) ProtonFixes[101308] INFO: Non-steam game UNKNOWN (umu-default) ProtonFixes[101308] INFO: No store specified, using UMU database ProtonFixes[101308] INFO: No global protonfix found for UNKNOWN (umu-default) gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory Proton: /home/jacks/Games/dsr/drive_c/Dark Souls Remastered/DarkSoulsRemastered.exe Proton: Executable a unix path, launching with /unix option. gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory wineserver: NTSync up and running! gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory ATTENTION: default value of option vk_khr_present_wait overridden by environment. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. [Gamescope WSI] No application info given. [Gamescope WSI] Executable name: explorer.exe gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory ATTENTION: default value of option vk_khr_present_wait overridden by environment. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. [Gamescope WSI] Application info: pApplicationName: DarkSoulsRemastered.exe applicationVersion: 0 pEngineName: DXVK engineVersion: 8417281 apiVersion: 4206592 [Gamescope WSI] Executable name: DarkSoulsRemastered.exe [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1. ATTENTION: default value of option vk_khr_present_wait overridden by environment. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment. [Gamescope WSI] Application info: pApplicationName: DarkSoulsRemastered.exe applicationVersion: 0 pEngineName: DXVK engineVersion: 8417281 apiVersion: 4206592 [Gamescope WSI] Executable name: DarkSoulsRemastered.exe [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m got the same buffer committed twice, ignoring. [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

The XKEYBOARD keymap compiler (xkbcomp) reports:

Warning: Unsupported maximum keycode 708, clipping. X11 cannot support keycodes above 255. Warning: Virtual modifier Hyper multiply defined Using 0, ignoring 0 Warning: Virtual modifier ScrollLock multiply defined Using 0, ignoring 0 Errors from xkbcomp are not fatal to the X server [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1. [Gamescope WSI] Creating Gamescope surface: xid: 0x1000045 [Gamescope WSI] Atom of T was wrong type. Expected XCB_ATOM_CARDINAL. [Gamescope WSI] Made gamescope surface for xid: 0x1000045 [Gamescope WSI] Surface state: steam app id: 0 window xid: 0x1000045 wayland surface res id: 5 layer client flags: 0x4 server hdr output enabled: false hdr formats exposed to client: false [Gamescope WSI] Creating swapchain for xid: 0x1000045 - oldSwapchain: (nil) - provided minImageCount: 4 - minImageCount: 4 - format: VK_FORMAT_R8G8B8A8_UNORM - colorspace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - flip: true [Gamescope WSI] Created swapchain for xid: 0x1000045 swapchain: 0x7fcce00d6780 - imageCount: 4 [Gamescope WSI] Swapchain received new refresh cycle: 16.67ms [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

[gamescope] [[0;33mWarn[0m] [0;37mxwm:[0m D-Bus call to get unit corresponding to pid 101371 failed!

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [umu.umu_run:668] DEBUG: Child 101210 exited with wait status: 0 [gamescope] [[0;34mInfo[0m] [0;37mlaunch:[0m Primary child shut down! (EE) failed to read Wayland events: Broken pipe [gamescopereaper] [[0;34mInfo[0m] [0;37mreaper:[0m Parent of gamescopereaper was killed. Killing children. Monitored process exited. Initial process has exited (return code: 0) All processes have quit Exit with return code 0

```

submitted by /u/Organic_Peace3901
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Minecraft shaders don't work

Reddit Linux_Gaming - vor 11 Stunden 2 Minuten

I'm using cachyos hypr. My space are I7 14gen, rtx 5070 32 gb ram and I get Normally without shaders in 1.21.10 400-700 fps and with shaders on max 20-40 fps.

submitted by /u/Foxgaming900
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SteamVR 2.14 brings fixes for a Linux memory leak, a Steam Link freeze for AMD GPUs and more

Gaming on Linux - 24. November 2025 - 23:34
The latest stable release of SteamVR is out now! SteamVR 2.14 is a maintenance release focused on fixing up bugs and nuisance issues.

.

Read the full article on GamingOnLinux.

The Shadow of Shadows is out now with a native Linux build! :)

Reddit Linux_Gaming - 24. November 2025 - 23:08

It's a really short puzzle game about a young Shadow that wants to be a Light! Thanks for everyone that's interested! :)

Please make sure to leave an honest review and any bug reports as well! I will be updating the game if need be! :)

submitted by /u/CosmicEmotion
[link] [comments]

Steam Overlay and Steam Input not working on Non-Steam games (emulators)

Reddit Linux_Gaming - 24. November 2025 - 23:08

Hi! I'm running Fedora and installed all my emulators through Emudeck, as I did on my Steam Deck. While on Steam Deck the steam overlay is tied into game mode, on Fedora I can't seem to get the in-game overlay while playing emulated games. When I'm in big picture mode, instead I hear the options menu come up in steam whenever I click the guide button. I've confirmed the overlay is turned on for each game but it doesn't make a difference.

Another issue I'm having in PCSX2 specifically is that I can't seem to choose the Steam Virtual Gamepad in my controller settings. Sometimes it'll show up but even when chosen it doesn't result in any input and it quickly disappears. Turning off Steam Input and restarting my games makes it work again, but I really wanted to set turbo inputs for games like God of War that require a lot of button mashing.

Any help would be greatly appreciated!

submitted by /u/-Fence-
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Vive pro 2 with Mint

Reddit Linux_Gaming - 24. November 2025 - 22:54

Hi all. I Just switched to Linux Mint, and was wondering about resources to get my Vive Pro 2 working with steamVR. Thank you.

https://preview.redd.it/jxgygn1w0a3g1.png?width=314&format=png&auto=webp&s=6a8cffce1f9acf9be8bc19155ecb0916348a2fc7

submitted by /u/Key_Profile7810
[link] [comments]

Full DX support, AutoHDR and AFMF 2.1 = Windows Never More!

Reddit Linux_Gaming - 24. November 2025 - 22:52

Never used Linux... Pissed with Windows bloatware and garbage that accumulates on its registry.

I just want a gaming machine with full potential and internet access... Some Office features here and there.

Just it. F*ck the rest. - F*ck MS and all Windows bullsh*t !!!

submitted by /u/hnrckbrk
[link] [comments]

Linux on ARM for Ayn Thor?

Reddit Linux_Gaming - 24. November 2025 - 22:28

As Valve has announced that theyre developing steamos for ARM in the Steam Frame, i was curious if theres already a distro for arm that functions like Bazzite i can out on my thor, and if it has decent dual screen support.

Im very new to linux, as my only real exposure is through the steamdeck.

submitted by /u/Ragnatoa
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Radiant Silvergun Upscaling

Reddit Linux_Gaming - 24. November 2025 - 22:25

Based on this, I tried upscaling the Steam version of Radiant Silvergun using dgVoodoo 2.79.3 on Ubuntu, but honestly, I can't really tell the difference myself.

submitted by /u/True-Restaurant-5562
[link] [comments]

Steam (ubuntu deb package) crashing the whole PC after quitting Inazuma Eleven victory road

Reddit Linux_Gaming - 24. November 2025 - 22:06

Basically the game runs really good but if I quit it from steam, game options or by closing the window, then the game keeps in running status on steam forever and may crash the whole PC.

I manage to workaround this by instead of closing it in the normal way: - go to the system monitor, - search for all the process related to inazuma eleven and - then End all the process together

Ive been playing trails of cold steel, uncharted 4 and borderlands 4 without any issue jaja.

submitted by /u/dieghc
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Alternative to Elgato capture card?

Reddit Linux_Gaming - 24. November 2025 - 22:02

Hi there,

A while ago I got an Elgato HD60X to use with my Windows PC, and I had been a happy camper, but as I plan to de-Windows once and for all, I've seen various reports online that this card just does not cut it. Does anyone have any recommendations for HD capture cards that are linux-friendly?

My full setup is a retrotink 5X converting various consoles to HDMI. I require 1080p60 and low latency, as I use it for livestreaming, speedrunning, etc.

Does the golden goose exist? :p

submitted by /u/hippochans
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Friend has a 2080Ti, and processing vulkan shaders takes a *long* time (e.g. 15+ minutes on games like Baldur's Gate 3). Is this expected?

Reddit Linux_Gaming - 24. November 2025 - 21:43

Pretty much as the title says.

He's just installed CachyOS to give it a try, and it takes painfully long for him to launch larger triple A titles because of the vulkan shader processing step, often 10 or 15 minutes of just waiting.

I know that Nvidia isn't always the greatest on Linux, and the 2000 series cards are a bit dated at this point. I expected it to be slower than the RX 9070 XT I'm using myself, but this feels... excessive.

Is processing vulkan shaders just really that brutal on Nibida cards of that age? Or should this really not be taking that long?

submitted by /u/CaerulusSaerivi
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PAYDAY 3 won’t launch with Gamescope on

Reddit Linux_Gaming - 24. November 2025 - 21:38

i5-9300H, 8gb ram, rtx2060m

I launch PAYDAY 3 and it just doesn’t open.

My launch parameters:

gamescope -W 1920 -H 1080 -w 1600 -h 900 --prefer-vk-device 10de --adaptive-sync --rt --steam -- ENABLE_GAMESCOPE_WSL=1 PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 DXVK_STATE_CACHE=1 WINEDLLOVERRIDES="nvapi,nvapi64=b" gamemoderun %command% -fileopenlog 2> ~/payday3_gamescope_stderr.log

Mostly I just googled the gamescope settings and I have no idea what any of that mean tbh. All I know is gamemode run, -fileopenlog(for mods) and the parameter for logs.

Logs:

ERROR: ld.so: object '/home/wiappin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [gamescope] [[0;34mInfo[0m] [0;37mconsole:[0m gamescope version 3.16.17 (gcc 15.2.1) No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays' [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 8) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 9) [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/etc/gamescope/scripts' [gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/etc/gamescope/scripts' does not exist [gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/home/wiappin/.config/gamescope/scripts' [gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/home/wiappin/.config/gamescope/scripts' does not exist [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m selecting physical device 'NVIDIA GeForce RTX 2060': queue family 2 (general queue family 0) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m physical device supports DRM format modifiers Fossilize INFO: Overriding serialization path: "/home/wiappin/.local/share/Steam/steamapps/shadercache/1272080/fozpipelinesv6/steamapprun_pipeline_cache". [gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [backend/headless/backend.c:67] Creating headless backend [gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m Seat name: seat0 [gamescope] [[0;31mError[0m] [0;37mvulkan:[0m vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344241 (VkResult: 0) [gamescope] [[0;31mError[0m] [0;37mvulkan:[0m vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344258 (VkResult: 0) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m supported DRM formats for sampling usage: [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR24 (0x34325241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR24 (0x34325258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB24 (0x34324241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB24 (0x34324258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m RG16 (0x36314752) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m NV12 (0x3231564E) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB4H (0x48344241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB4H (0x48344258) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB30 (0x30334241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR30 (0x30335241) [gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR30 (0x30335258) gamescope: ../gamescope/src/rendervulkan.cpp:2164: bool CVulkanTexture::BInit(uint32_t, uint32_t, uint32_t, uint32_t, createFlags, wlr_dmabuf_attributes, uint32_t, uint32_t, CVulkanTexture, gamescope::OwningRc<gamescope::IBackendFb>): Assertion `modifiers.size() > 0' failed.

I experimented with launch parameters, up to the point it’s just “gamescope —resolution-and-stuff %command%” and the logs are still the same.

I also added nvidia_drm.modeset=1 kernel parameter as was said in arch wiki, still the same error.

No idea what to do, so any help appreciated

submitted by /u/Wiappin_cooler2287
[link] [comments]

[FIX] Microsoft / Minecraft Login Error on Linux: “Please retry with a different device or other authentication method…”

Reddit Linux_Gaming - 24. November 2025 - 21:22

Hey everyone,

I ran into a super annoying issue while trying to sign in to my Minecraft/Microsoft account on Linux (Arch btw). Every time I tried logging in—whether via the Microsoft account page, Minecraft launcher, or Outlook login—I kept getting this error:

"Please retry with a different device or other authentication method to sign in. For more details, please see this link."

At first, I assumed it was a Linux compatibility problem… but nope.
Turns out the issue is on Microsoft’s side, related to their security system.

This error can be triggered by:

  • Microsoft temporarily blocking your IP, or
  • Microsoft detecting an “unusual sign-in attempt” — which can happen if:
    • You’re using a new device,
    • A new browser,
    • Or a network connection it doesn’t recognize.

Solution 1: Try a Different Network or Device
Before anything else, try:

  • A different Wi-Fi connection
  • Mobile hotspot
  • A device you’ve successfully logged in with before

This alone fixes the issue for many people.

Solution 2: Use Cloudflare WARP (This Worked for Me)
Cloudflare WARP essentially masks/optimizes your network path, which helps bypass the IP or security-trigger issues that cause Microsoft to block the login attempt.

Install WARP on Arch Linux

1. Install from the AUR:

yay -S cloudflare-warp-bin

2. Start and enable the WARP service:

sudo systemctl start warp-svc.service sudo systemctl enable warp-svc.service

3. Register the client:

warp-cli register

or (depends on version):

warp-cli registration new

4. Connect to WARP:

warp-cli connect

After doing this, I was finally able to log into my Microsoft account without errors.

Hope this helps anyone running into the same problem—especially fellow Linux users who think it’s a compatibility issue when it’s really just Microsoft being Microsoft.

submitted by /u/Paisitaw
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Is there a gaming Linux distro that uses APT as package manager and supports nvidia ?

Reddit Linux_Gaming - 24. November 2025 - 21:03

IK you gonna say mint Ubuntu and popos. NO. I want a better one

submitted by /u/fandetout15
[link] [comments]

Arc Raiders Crackly Audio fix

Reddit Linux_Gaming - 24. November 2025 - 21:00

Hi I have a decent DAC (iFi Zen v3) running under pipewire and experiencing crackly audio.

I have tried a couple of fixes namely the solution which seems to work everyone but me,
`PULSE_LATENCY_MSEC=50 `, changing the quantum rate under pipewire to avoid buffer underrun. Verified using the command `pw-top`.

You can apply this fix by putting `PULSE_LATENCY_MSEC=50 %command%` in the launch options inside of properties under steam, (or similar options in a different launchers)

This clearly is not my issue because regardless of what I set this value to, it doesn't fix the audio. The only thing that has worked is the game randomly deciding that it will work, with no apparent changes, one day it will run, the next it is a mess.

I've been running my applications under 96kHz, but I've found that dropping the bit rate to 48kHz fixes my issue.

I hope this helps someone in the future.

If anyone might have a shot in the dark or a clarity about what this really does and why it might be working, I'd love to read your comment and maybe develop a better fix. This game works perfectly under 96kHz on Windows. Thanks! ~

edit: typo

submitted by /u/polishcuck69
[link] [comments]

Reinstalling GTAV

Reddit Linux_Gaming - 24. November 2025 - 20:38

Hi guys I hope your all well, I just got Nobara and I wanted to play GTAV and I dual boot with windows as I want to make sure if Nobara is good system or not and so far it’s good but in steam it says that i need to install steam even tho i have the game on my windows drive and adding the game as a non steam game doesn’t work as R* Launcher doesn’t recognize my game Thanks for your help

submitted by /u/AdAdmirable5541
[link] [comments]

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