Other News about gaming on Linux
KDE is the best DE for gaming. agree or disagree? and why?
i'm new user on linux and my distro at the moment is arch (BTW) ar first i used hyprland as my DE i love it because it was insane and Beautiful but it was awful to use as daily DE and i switch to KDE and i love it.
do U have the same experience or not? what do U think?
[link] [comments]
NVIDIA switching to open kernel modules by default in future driver update for Turing+
GE-Proton 9-5 released with fixes for Star Citizen, Apex Legends, The Witcher 2
Wochenendrückblick-2024-19 - Luxtopeda 69 - Simutrans 124 - Neues vom Project Heartbeat - Airships: Lost Flotilla mit Linux-Demo - EU4 Windows of Change - Crossover Preview angekündigt - Aleph One und KeeperFX-Releases
Ein herzliches Willkommen zu unserem, bisher grandiosesten, Linux-Gaming Wochenend-Rückblick Nr. 19 im Jahre 2024! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 05.05.2024 und dem 11.05.2024 (Redaktionsschluss ca. 15:45 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Ankündigungen- Airships: Lost Flotilla ist ein Steampunk-Autoshooter Spinoff und spielt im selben Universum wie Airships: Conquer the Skies. Dies gibt der Entwickler nun bekannt und ermutigt Interessierte die native Linux-Demo auf Steam auszuprobieren. Link
- American Truck Simulator kündigt das neue DLC "Nebraska" für den 16.05.2024 an. Link
- Codeweavers kündigt das CrossOver-Preview-Feature an, bleeding edge Wine - jedoch vorerst nur auf Einladung. Link
- ScummVM gibt für den Google Summer of Code 2024 ganze 4 Teilnehmer bekannt und stellt diese hier nun vor. Link
- Factorio stellt in den Friday Facts #410 den Raketenturm vor. Link
- Fistful of Frags feiert 10-jähriges Jubiläum. Link
- SteamOS stellt vor, wie im SteamOS 3.6 die "atomic updates" verbessert werden. Link
- Stellaris gratuliert sich und der Community zum achtjährigen Jubiläum. Link
- Project Zomboid MOD SPOTLIGHT: TAYLORSVILLE. Link
- Victoria 3 Dev Diary #116 - The Art of Sphere of Influence. Link
- Vintage Story stellt im Blogeintrag vor, was neues kommen wird im baldigen 1.20-Update. Link
- Europa Universalis IV gibt das neue DLC "Winds of Change" frei. Link
- Stellaris hat nun das neue DLC "The Machine Age" veröffentlicht. Link
- X-Plane 12 NEU | Aerosoft - St. Tropez. Link
- Counter-Strike 2 fixt einige visuelle Fehler im Release zum 5/7/2024. Link
- und führt das konsequent im Update 5/9/2024 fort. Link
- Crusader Kings III bringt einige neue historische Events und ein kürzeres Tutorial im Update 1.12.5. Link
- Dotage hat im Zuge der chinesischen Übersetzung auch einen chinesischen Älteren bekommen: Das Yugong-Update. Link
- und auch das Bugfix-Update 1.2.0 C. Link
- Easy Red 2 hat den Karteneditor ordentlich auf den Kopf gestellt und überarbeitet. Link
- Europa Universalis IV veröffentlicht zum Release von "Winds of Change" das dazu passende kostenlose Update 1.37 Inca. Link
- Learning Factory hat im Update v0.31.180 eine neue Algenerntemaschine und verbesserten Zoom. Ausserdem wurden die Text, Anleitungen und Hinweise verbessert. Link
- Megaquarium kehrt zu der Unity-Version 2019.4.40f1 zurück, nach dem die Probleme unter Linux aus dem letzten Update behoben worden sind mit Patch v4.2.3. Link
- Of Life and Land bringt Schuppen und Verbesserungen links und rechts im EA 2024.05.08. Link
- Parkitect 1.10a Update / May Build Challenge. Link
- Project Heartbeat, das Rythmus-Musikspiel, hat eine News-Zusammenstellung und die Beta 4 für euch. Link
- Revhead ermöglichst es nun Spielern im Update #48 ihre Bug-Reports direkt aus dem Spiel heraus zu übermitteln. Link
- Stellar Settlers mit vielen Änderungen im Update 0.6.2 - unter anderem einem Sandbox Modus. Link
- Vagrus - The Riven Realms hat einen neuen Build mit dem Namen Patch 1.165 - Codename: Shore Up. Link
- Old World Old World May 8th Updated Test Build. Link (Changelog)
- Skullgirls Beta Mode Update [5/7/2024]. Link
- Skullgirls Beta Mode Update [5/8/2024]. Link
- Valheim Patch 0.218.14 (Public Test). Link
- X4: Foundations 7.00 Public Beta 5 jetzt verfügbar. Link
- Aleph One, die Engine für Marathon, Marathon 2 und Marathon Infinity, kann im Release 1.8 neben vielen anderen Dingen nun auch mit Steam und Steam Achivements umgehen. Link
- Honki Tonks Zivilisationen veröffentlich das "Release 5. Mai 2024" mit Änderungen am Speicherstand-Management, insbesondere bei Abstürzen. Link
- Imprimis schraubte für das Alpha 41 "Omak"-Update her unter der Haube herum. Link
- KeeperFX mit drei neuen Keepern und vielen Änderungen im Update 1.1.0. Link
- OpenApoc mit den kleinen Updates 20240507 und 20240510 daher.
- OpenLoco schiebt nur eben einen schnellen Hotfix raus: v24.05.1. Link, Blog
- OpenRCT2 macht mit vielen sinnvollen kleinen Änderungen im Update v0.4.11 - "A nice, woody sound" das Leben angenehmer. Link
- Repixture hat das Release 3.15.1 unter dem Namen "The Signs Update" freigegeben - wie der Name schon vermuten lässt, wurden in diesem Update die Schilder einmal komplett überarbeitet. Link
- Simutrans wurde mit großen Font-Update als Version 124 inklusive vielen weiteren Änderungen veröffentlicht. Link
- Space Station 14 Update Vlog 72 - Train Station, Sleeper Agents, Anti Rotting Chem. Link
- Thrive 0.6.6.1. Link
- VCMI mit einem überwältigendem Changelog für Release 1.5.0. Link, Changelog
- YouTD2, das Standalone-Sequel zu der Custom-Map aus Warcraft 3, hat ein kleines Update für euch mit v0.15.1. Link
- Zero-K v1.12.5.0 - Settings Override Fix. Forum,Steam
- LinuxGSM braucht mit dem Update v24.2.1 nun Java 21 für den "mcserver". Link
- Luxtorpeda scheibt alle Versionen mal eins hoch im runden Release v69.0.0. Link
- Pipewire Bugfix-Release 1.0.6. Link, Changelog
- Open 3D Engine mit dem geheimnisumwogenen Update 2310.3, wo wir keine Changelogs zu finden. Link
- WowUp bekommt mit Update 2.12.0 Unterstützung für WoW Cataclysm Classic. Link
- Batocera, die Retro-Gaming-Distro, bringt im neuen Release 39 alles auf Vordermann. Link (Changelog)
- Cemu Cemu 2.0-82 (Experimental). Link
- Proton (GloriousEggroll) GE-Proton9-5 veröffentlicht. Link
- Steam Deck Steam Deck Client Update: May 7th. Link
- Steam Steam Client Update - May 7th. Link
- Steam Deck SteamOS 3.6.0 Preview: Remote-Controlled. Link
- NVIDIA fixt Bugs im 535.179 Stable (Long Live). Link
- dazu passend auch das Open Source-Modul: 535.179. Link
- Mesa gibt das Bugfix-Release 24.0.7 heraus. Link
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status der Spieleserver könnt ihr über unser Dashboard einsehen.
Spiel Version Port Anmerkung 7 Days To Die Alpha 21.2 (b30) 26900 ARK: Survival Evolved 358.6 7777 TheIsland/PVE ECO 0.9.7.1 3000 Factorio 1.1.39 34197 Krastorio 2 Mod Minecraft 1.20.1 25565 Karte MineClone 2 0.86.1 (mit MT 5.8.0) 30009 Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 20230225 1237 Release OpenRA (Red Alert) 20230225 1236 Release OpenHV 20230917 1234 stable Version OpenHV 20231125 1235 neuste (Vorab-)Version Stendhal 1.4.5 | Valheim 0.217.14 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. GTuxTV
- Hatnix spielt DRM-frei und WINE-Spiele unter Linux und hat wieder einen schönen Streamplan für euch: Streamplan-Link
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch
- opensource_gaming: Nicht zwingend Linux-Only aber dafür OpenSource. Zu sehen auf Twitch.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube
Das wars wieder einmal von uns, viel Spass beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaDiscord Alternatives (audio screen sharing)
hi i was using vesktop for a long time but i dont wanna use it anymore because its too buggy does anyone know an alternative for audio screen sharing. it would be nice if it hast gentoo support
submitted by /u/PennyDump[link] [comments]
Latest Unreal Engine 5.4.1 Benchmark for Linux - Native Vulkan
Latest Unreal Engine 5.4.1 Benchmark for Windows and Linux
Electric Bench v5.4.1 - Electric Dreams Tech Demo Benchmark from Unreal Engine 5.4.1
https://youtu.be/hY7p2pY9h7A?si=iQZLOmAf3sMkhmUx
Featuring: Substrate, Improved Lumen, Virtual Shadows, Virtual textures, World Partition, Landscape Nanite, PCG and Ray-Tracing support.
Native Linux compiled for SM6 Vulkan.
submitted by /u/B4rr3l[link] [comments]
Classic Marathon added to Steam and Luxtorpeda
Context 1:
Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.
Context 2:
[Luxtorpeda is a] Steam Play compatibility tool to run games using native Linux engines.
News 1:
News 2:
u/d10sfan has added Aleph One source port for Classic Marathon to Luxtorpeda repos. Thanks to that, native Linux version of the game can be played as a Steam game.
Installation:
Follow the installations steps in GamingOnLinux article.
submitted by /u/rea987[link] [comments]
Rockstar Games Launcher starting with error 134 when launched from Heroic Games Launcher
Hey! I recently switched to Arch from Windows and I wanted to play GTA V, which I got for free from Epic Games. Whenever I try to start the game, RGL starts up and after a while exists with error 134 (coudn't connect to RGS - therefore can't start the game, as previous online verification is required). When I try to run RGL from Wine/Bottles directly, I get stuck at "Connecting to RGS" and my i3 freezing keybinds.
Other EGL games work relatively fine.
Any clues on how to fix this?
Cheers, TomKo
submitted by /u/ItsTomKo[link] [comments]
L4D2: Unable to join a VAC secure server with Proton.
As the title says, if I start the game in Proton, the server kicks me out with the message "Remove all your addons before joining a VAC protected server". Using proton instead of native fixes some display problems and makes my radial menu vocalizer work fine. Disabling all addons has no effect.
I'm not sure what's going on, it might be due to using kernel 6.5 and 545 drivers? I haven't tested it yet, before I could play fine with both Proton 9.0.1 and GE 9.4.
I would like to stay up to date. Any tips I can try?
Distro: Linux Mint 21.3
Kernel: 6.5
Proton: 9.0.1, GE 9.4, 8
RTX 3070 driver 545
submitted by /u/lozanogarcia[link] [comments]
VCMI 1.5 released with multiplatform multiplayer lobby, faster AI, controller support and more
VCMI 1.5 has been released as next version of this open source HoMM3 engine. Download links can be found here: https://vcmi.eu/download/ Most notable features of new release are:
- Online multiplayer support. You can access new lobby at any time using Ctrl+Tab or three-finger touch. Now you can finally access multiplayer lobby on Android
- Nullkiller AI has received some performance improvements, notably reducing time and RAM memory consumption required for it to work. Even more experimental improvements are available with "NKAI experimental" submod of "Boost AI" mod
- Random map generator improvements - more natural looking maps, tweaks to treasure and obstacle density. Road generation logic has changed as well, with threshold on max strength of guard blocking way
- Support for artifact sets. Press Ctrl+1..9 to save the current set and 1..9 keys to load it at any time later
- Easier installation of game files from gog.com thanks to innoextract tool. On Android this will only be available after integration of our desktop launcher
- Most of remaining campaign issues fixed - artifact transfer is now fully functional, and Yog campaign should now be playable
- Configurable keyboard shortcuts. Currently - only via file config/shortcutsConfig.json file. Interface to configure this may be added in the future
- Basic game controllers support added, allowing playing VCMI with a game controller
As well as over a hundred of various bug fixes and minor improvements. See full changelog here: https://github.com/vcmi/vcmi/blob/master/ChangeLog.md#145---150
submitted by /u/dydzio[link] [comments]
Newer proton versions are not becoming faster?
I was reinstalling an old laptop and was wondering how proton versions compared to each other.
Noticing newer proton versions don't add extra performance.
Kinda was hoping/expecting minor improvements in this regard (besides stability/support)
Only noticed that proton 5.0-10 was significant faster.
Every test was executed 3 times and showed almost no difference. I included the fastest iteration.
Dell Inc. XPS 13 9350
Intel® Core™ i5-6200U × 4
8.0 GiB
Ubuntu 24.04 LTS
|Proton|Test|Test score|Graphic score|Physic score|Combined score|
:--|:--|:--|:--|:--|:--|
|Experimental|3DMark Firestrike (dx11)|798|872|3960|282|
|9.0-1||802|872|4206|282|
|8.0-5||800|872|4192|283|
|7.0-6||799|870|4172|283|
|6.3-8||NA||||
|5.13-6||NA||||
|5.0-10||856|952|4079|292|
|4.11-13||801|872|4066|285|
submitted by /u/greenplay[link] [comments]
Lutrix won't run game, but plain wine <game.exe> does
Hi, just trying to run "Foundry" and if I run it with plain wine, it works fine, Lutrix just bombs out with this in the log file:
Started initial process 37324 from gamemoderun /usr/bin/wine /home/scott/.wine/drive_c/Games/FOUNDRY.v0.5.2.14565/Foundry.exe
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored
Is this some 64/32 bit mis-match? The wine installeer within Lutrix only has the 64 bit wine and I think my system wine is 64 bit...so I'm confused, any help?
submitted by /u/Satscape[link] [comments]
Anyone on Bazzite have this issue with Steam?
After launching a game and while the game is still running, if I go to the download section on Steam, the game will show up there with "Disk Write Error". After exiting the game, the error will disappear and will just show the "Play" button. This is happening on all 3 of my drives. Not sure if this is a bug or not.
submitted by /u/Ravenesque91[link] [comments]
Finding a way to auto perform clicking sequence after certain amount of time!
I play some AFK game, the problem is after 30~45 minutes, I have to manually click on the screen to do the "farming" again because the game limit so.
Im seeking for a solution for this, So I can AFK through the night - when I sleep. Is there any tools/ scripts let me do that
For instance, After 30 minutes, automatically declare a click action at (x1;y1) then (x2;y2),... after that, wait for another 30m and again again again
submitted by /u/ngleminh84[link] [comments]
Community made Linux native recompile port of Majora's Mask is out
THIS IS NOT PIRACY. The project contains no Nintendo code or assets, and it requires a USA MM ROM to play. The project also provides no instructions regarding how to obtain the ROM, legally or otherwise. Conceptually, this is similar to WINE/Proton.
https://github.com/Mr-Wiseguy/Zelda64Recomp
Check it out. Works at any modern resolution and frame rate; support widescreen and ultrawide, modern controllers, optional autosave system, gyro aiming, instant loading, and a bunch of other things. Works on the Steam Deck. Very easy to use, just run the compiled binary, tell it where the ROM is, and you're done.
My understanding is that is reads the ROM, recompiles game logic into modern C code and graphics into Vulkan.
For me, it runs flawlessly, and I got 170FPS at 1440p at first try.
Ocarina of Time is coming soon. The general approach behind this should work with almost all N64 games.
The code is all GPL3.
I've selected the emulation flair since it seems most appropriate, but this is not emulation in the standard sense. An in-software N64 is not being emulated here. It works much more like WINE/Proton.
submitted by /u/JimmyRecard[link] [comments]
Minecraft crash SIGBUS (0x7) | C [libc.so.6+0x167637]
Hello! I did a clean reinstall of Arch today because I was having a lot of problems. Now Minecraft randomly crashes while I'm playing. I tried the following:
- Disabling all mods -> same result
- Changing java versions -> same result
- Moving minecraft to a btrfs SSD -> same result
Also before I had a problem that all my system sounds do buzzing sound when minecraft starts, I solved it by reading this https://wiki.archlinux.org/title/Minecraft#Audio_stutters_on_PipeWire
Crash log says the following:
# # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0x7) at pc=0x000078eb45b0d637, pid=9579, tid=9937 # # JRE version: OpenJDK Runtime Environment (21.0.3+9) (build 21.0.3+9) # Java VM: OpenJDK 64-Bit Server VM (21.0.3+9, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64) # Problematic frame: # C [libc.so.6+0x167637] # # Core dump will be written. Default location: Core dumps may be processed with "/usr/lib/systemd/systemd-coredump %P %u %g %s %t %c %h" (or dumping to /home/ilia21/mnt/SSD/Minecraft/1.20.1 Optimized - QoL/core.9579) # # An error report file with more information is saved as: # /home/ilia21/mnt/SSD/Minecraft/1.20.1 Optimized - QoL/hs_err_pid9579.log # # If you would like to submit a bug report, please visit: # # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. #https://bugreport.java.com/bugreport/crash.jspI also want to upload the core dump log, but I don't know how safe it is.
System Info:
Operating System: Arch Linux KDE Plasma Version: 6.0.4 KDE Frameworks Version: 6.1.0 Qt Version: 6.7.0 Kernel Version: 6.8.9-arch1-2 (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 5600X 6-Core Processor Memory: 15.6 GiB of RAM Graphics Processor: AMD Radeon RX 5700 XT Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B450 GAMING X submitted by /u/ilia_21[link] [comments]
Recommendation for a budget 1440p AMD GPU please.
My specs:
And Ryzen 5 5600g,
32 GB DDR4 3200Mhz,
B550m board,
Nvidia 1060 3gb,
75hz monitor,
600w, or 650w PSU, not sure, I'll edit this...,
Arch Linux
I might be having some disposable income in the coming months so I'm thinking of an upgrade.
I do not want an Nvidia card, not even if it's cheaper, I'm having a horrible time with this one, and I don't like the hacky way you need to set up the drivers... I mean, pacman hooks, kernel modules, blacklists... I'm aware this is an Arch Linux thing, but other distros I've tried that do this automatically also needed tweaks because of the bugs that appeared and I needed to remove some kernel modules they installed otherwise the boot, suspend and wake would hang for minutes.
Idk, I think I'm done with Nvidia, I want plug and play, I don't want to mess with kernel modules, dont care about cuda or ray tracing, I don't want to be at the mercy of the proprietary drivers.
That said...
Whatever you think the GPU costs, add about 150€ to that price, and that's probably how much it costs here. I know, it sucks. But I'm not buying used, I need the warranty. I know I can find great deals, but I can't risk it.
As for the performance, I don't own any super demanding games, and my monitors are capped at 75hz so, if it can do 60-75 FPS at 1440p I'm happy.
I think the most demanding games in my library are Death Stranding and new Tomb Raiders. So if the card can run those, it'll run everything else. And I can use FSR and don't have to run them at ultra settings.
Bonus - I'm possibly going to be running Qemu/KVM virtualization of windows, and use the 1060 for the GPU pass through. So if the new card doesn't require a new PSU to achieve that, all the better! 🙂 I'm not planning on going full blast on both at the same time so it should be ok, but last time I tried this with 1060 as the main and R7 260x as the secondary GPU, the system wouldn't boot so yeah... It worked with the igpu main and R7 passed to VM...
Anyway...
Do I go with the 6000 series or is the 7000 a bigger bang for the buck? Or maybe I wait for the 8000 series? Are they planning that soon or what? It's been a while since I researched the GPU market, and I'd like to hear personal experiences as well. What card to you own and how does it do?
So can someone please recommend and AMD card that's not too expensive, but works great on Linux?
Thanks!
submitted by /u/Veprovina[link] [comments]