GameEngine

AppGameKit Version 2017.04.24 released with plugin-support for Linux

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AGK v2017.4.24

About one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.

You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.

AppGameKit Version 2017.01.09 released

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Only short after the release of v2.0.22, there is today a new version of AGK2 available, which mainly concentrates on fixing bugs:

From this point forward we're using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09

This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit.

First here are some extra commands;

App Game Kit v2.0.22 released

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App Game Kit Exports

Version 2.0.22 of the Multi-Platform-Editor/Engine App Game Kit has been released.

If you never heard of AGK: it's an Multiplatform (Linux/Windows/Android/MacOS/iOS/HTML5)-Engine and Editor, which allows writing of complex programs (it has been mainly developed for games) in a dialect of BASIC (but also C++) and exporting them to multiple platforms/OS.

The complete changelog:

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