AppGameKit Version 2017.01.09 released
Only short after the release of v2.0.22, there is today a new version of AGK2 available, which mainly concentrates on fixing bugs:
From this point forward we're using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09
This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit.
First here are some extra commands;
Added a new "GetImageMemoryUsage" command to return the amount of GPU memory currently being used to store images
Added "SetPrintFont" to use fonts loaded with LoadFont with the Print command
Added "SetEditBoxFont" to use fonts loaded with LoadFont with edit boxesThe fixes and tweaks are;
Fixed LoadFont failing in exported Android apps
Fixed FindStringCount causing an infinite loop if the second parameter was an empty string
Fixed Android export not working when a Firebase config file is used
Fixed Unicode characters in file paths not working properly on Windows
Fixed local arrays in functions not setting their default value if given
Fixed GameCenter commands sometimes failing to login on Android
Fixed TrueType fonts becoming corrupt when the app is minimised on some Android devices
Fixed SetWindowSize with the fullscreen parameter set to 1 on Windows not creating a proper fullscreen window
SetWindowSize with the fullscreen parameter set to 1 now works on Linux
Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object
Fixed a crash when trying to export an APK in the Mac version
Fixed GetFacebookFriends on iOS appending to the friends list each time it was called instead of clearing the list first
I'm very happy that also one bug which I've reported (no fullscreen on Linux) has been fixed so quick!