AppGameKit Version 2017.04.24 released with plugin-support for Linux

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AGK v2017.4.24

About one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.

You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.

More informationen on how to create and use the plugins: http://appgamekit.com/documentation/guides/14_plugins.htm
Link to the currently released community-plugins: https://forum.thegamecreators.com/thread/219483

The Changelog for the current version:

Less than a month ago we released Plugin support for Windows. We're now happy to announce that this latest version of AppGameKit brings the same great Plugin support to the Mac and Linux platforms.

Here are the new features and maintenace changes for this new build;

Plug-ins

Added plugin support to Linux (64bit only) and Mac
Broadcasting can now send plugins to Windows, Mac, and Linux players
Added plugin command agk::PluginError to pass an error to the normal AppGameKit error channels
Debugging apps from the IDE can now debug apps using plugins

Android

Set Android camera to auto focus when using SetDeviceCameraToImage

Fixes

Fixed SetWindowAllowResize set to 0 on Mac causing full screen mode to appear corrupt
Fixed SetObject3DPhysicsCanSleep mode 1 causing the object to sleep forever

Community Plugins
The AppGameKit community are already starting to release new plugins. You can read more about these in the forums here.

AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows.
Programs and games can be developed in a BASIC-like dialect or in C++ and the developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5.

More information on AGK2:

Homepage of AGK2
AGK2 on Steam
Playlist on YouTube