GameEngine
AppGameKit Version 2017.12.12 for Linux released
Submitted by playingtux on 12 Dec 2017 - 9:17pmThe new Version 2017.12.12 of AppGameKit (aka AGK2) adds again a ton of new features and improvements.
Worth noting this time is the extension of the physics-simulation Box2D and access to Text-to-Speech-functions for mobile devices in the engine.
Also a free set with xmas-styled-graphics has been released.
The Changelog for this version:
Visual Novel Maker: now available for Linux on Steam
Submitted by playingtux on 17 Nov 2017 - 4:47pmIf you've ever dreamed of creating your own Visual Novel, maybe the Visual Novel Maker is for you.
It was released today - and also for Linux..
AppGameKit Version 2017.09.25 released for Linux
Submitted by playingtux on 25 Sep 2017 - 7:42pmThe new Version 2017.09.25 of AppGameKit (aka AGK2) adds again new features and improvements.
Worth noting is the addition of the support of JSON in the engine.
The Changelog of the current version:
AppGameKit 2017.09.25
Today we've added support for JSON files and the ability to load and save arrays to AppGameKit!
AppGameKit Version 2017.07.19 released for Linux
Submitted by playingtux on 20 Jul 2017 - 7:02pmAppGameKit Version 2017.05.15 released for Linux
Submitted by playingtux on 15 May 2017 - 5:49pmAppGameKit Version 2017.04.24 released with plugin-support for Linux
Submitted by playingtux on 24 Apr 2017 - 6:49pmAbout one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.
You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.