AppGameKit Version 2018.08.30 released for Linux

AGK Header

The new Version 2018.08.30 of AppGameKit (aka AGK2) adds some new commands and fixes bugs.

The Changelog for the current version:

AppGameKit Version 2018.08.30

Today we've released a new version of AppGameKit with a range of new commands and fixes. The full details of what's new in this version are listed here:

Clipboard
Added SetClipboardText and GetClipboardText commands on Windows, Mac, iOS, and Android

Video
Fixed SetVideoPosition not doing anything on iOS and Mac

Sprites
Added GetSpriteFlippedH/V commands (courtesy of Laurie)
Added GetSpriteInScreen to return 1 if the sprite is in the visible screen area
Added GetSkeleton2DDepth() (courtesy of bengismo)

Adverts
Updated AdMob consent library to version 1.0.6 on Android and 1.0.3 on iOS which removes the 12 provider limit

Particles
Added DrawParticles command to draw the particles immediately to the back buffer
Added Draw3DParticles command to draw the 3D particles immediately to the back buffer

3D
Fixed a crash when loading some 3D model formats on Android due to unaligned memory access

Misc
Removed 200fps limit with VSync enabled on Windows for monitors that can go up to 240Hz and beyond
Fixed objects becoming corrupted on iOS if the device only supports OpenGL ES 2.0 and the object has more than 65535 vertices

File I/O
Fixed ViewFile and ShareImage commands not being able to use raw: file paths
Improved performance when opening files from expansion files on Android

Edit Boxes
Fixed edit boxes incorrectly using the alternate input box if the view offset is being used
Fixed alternate input box being too small on high resolution devices
Added SetEditBoxInputType command to set the virtual keyboard to numbers only
Added GetEditBoxDepth()

HTTPS
Changed SSL library used on Android and Linux to provide better HTTPS support
Fixed SendHTTPFile not checking for an empty filename string

Text2Speech
Fixed calling StopSpeaking during a delay on iOS causing future speech to fail

Screen Recording
Screen recording on Android 7 or above will now pause when the app is sent to the background instead of stopping

Local Notifications
Fixed local notifications not working on Android 8.0 and above

Fonts
Fixed TTF fonts using lots of unicode characters causing a crash with some text sizes

HTML5
Added support for video playback on HTML5

Steam owners of AppGameKit will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from thier order history area of the TheGameCreators website.

AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows.

Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin.

The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5.

More information on AGK2:

Homepage of AGK2
AGK2 on Steam
Tutorial Playlist on YouTube