AppGameKit Classic Version 2020.11.16 released for Linux
The new Version 2020.11.16 of AppGameKit Classic (aka AGK2) contains a lot of improvements and bugfixes.
The changelog for the current version:
AppGameKit Classic 2020.11.16 latest version released!
We've just released a maintenance update to AppGameKit Classic!
Here are all the details of the update:iOS
Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen
Android
Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android
Fixed a crash on Android devices using the Adreno GPU when sending the app to the backgroundIn-App Purchases
In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup
Added code to allow In App Purchase promotions to be selected in iTunesConnectNotifications
Fixed local notifications on iOS causing a crash if tapped when the app is not running
VR DLC
Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs
Amazon Adverts
Removed Amazon Ads from Google APK export due to policy conflicts
Windows issues
Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set
Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10Drawing
Fixed DrawEllipse drawing small ellipses incorrectly
DrawLine, DrawBox, and DrawEllipse now accept colors with alpha values to draw partially transparent shapesHTTP
Increased the number of simultaneous HTTP connections on Windows from 2 to 8
Third part SDK support
Updated Firebase SDK to version 18.0.0 on Android
Updated Chartboost SDK to version 8.1.0 on Android
Updated AdMob SDK to version 19.5.0 on Android
Removed Amazon Ads from the Google version of the Android player due to conflicts with Google's ad policyTier 2
Updated Android Tier 2 projects for Android Studio 4.1
Misc
Calling the Mod command with a divisor of 0 will now return 0
Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction
Fixed a crash when using GetAppInstalled()
Fixed a memory leak when creating and deleting objects from height maps
Fixed ShareFile and ShareImage on Android 10 and higher
Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions
Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions
Fixed screen recording on Android 10 and aboveENJOY :-)
AGK2 is a multi-plattorm 2D/3D game-engine and IDE for Linux, MacOS and Windows.
Programs and games can be developed in a BASIC-like dialect, C++, Python and Java/Kotlin, and can be deployed to Linux, Windows, MacOS, Android, iOS and HTML5.
More informationen about AGK2: