Ludusavi: v0.21.0 released
Ludusavi, the tool to create backups from game saves, has been released in version 0.21.0.
v0.21.0 (2023-08-22) Latest
GUI: Thanks to updates in Iced, there is now much better support for non-ASCII characters. This means that several translations are now properly supported: Simplified Chinese, Japanese, Korean, and Thai. Unfortunately, there are still technical limitations with Arabic, so that translation remains experimental via the config file.
GUI: For custom games in scan results, you can click on the "custom" badge to jump to the corresponding entry.
GUI: Rendering now uses DirectX/Vulkan/Metal instead of OpenGL. For systems that don't support those, there is a fallback software renderer as well.
GUI: Ludusavi now bundles and uses the Noto Sans font for consistency, but some languages will still depend on your system fonts.
If an invalid manifest file were downloaded, Ludusavi would correctly show an error, but then after relaunching, it would get stuck on an "updating manifest" screen.
On Linux, if Ludusavi were installed via Flatpak, then XDG_CONFIG_HOME and XDG_DATA_HOME would be set inside of the Flatpak environment, preventing it from finding some saves. Now, Ludusavi will also check the default paths (~/.config and ~/.local/share respectively).
For Heroic roots, Ludusavi now also checks the legendaryConfig folder used by Heroic 1.9.0.
Saves associated with the Ubisoft Game Launcher folder were not detected on Linux when installed with Steam and Proton.
On non-Windows systems, when recursively finding files in a directory, file/folder names containing a backslash would cause an error. For now, these files will be ignored until they are properly supported.
When using shift+click on a path selector icon to browse the path, it will now handle some manifest s.
In paths, next to * would trigger an error.
GUI: When switching screens and then expanding a section, the scroll position did not remain visually stable.