Indoorlands: Update 1.3 released

Indoorlands Header
Indoorlands Update 1.3 Header

The Update 1.3 for the Indoorpark-Management-Simulation Indoorlands is now available for Linux on Steam.

Update 1.3 - New rides, QoL and many fixes

Hi,

we have an update for you!

Two new rides: Tilt Tower and Megashot

Quality of Life
We have received and implemented a lot of feedback on how to improve the quality of life in "Indoorlands".

Undo / Redo for "Create Your Ride"
You can now find an undo / redo functionality for CyR.

Coaster auto curve option
You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself.

UI Scaling
You can now increase / decrease the scale of the UI to make the text easier to read.

Shop management
Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it'll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is.

We have also added an 'apply to all' functionality to the price and quality sliders.

Improved loading times
We have improved the loading times by about 30% (also when switching between detail mode and park overview).

New CyR parts
For even more customisation we have added 18 new parts.

Other changes

Added
Integrated 2023 coaster challenge winner blueprints! Congrats to ZeeLeit, RanFox, player_uci, MikaGaming, flixbus!
Integrated new supporter names. Thanks to everyone who supported us!

Improved
Since Unity finally fixed our "Graphic Jobs", we have enabled them again. You should have better performance now :)
CyR: Copy/Paste buttons in the top bar (still works with CTRL+C and CTRL+V)
CyR: You can zoom out more now
Ride hall height calculation (halls should be flatter now, especially for custom rides)
Performance tweaks here and there

Fixed
Shiny facade upgrade not working on toilets (+ made the effect stronger on other buildings)
Problems when placing decorations while paused
CyR: Cloning broke after depth of more than 2 cloners
CyR: "Mirror" cloning removed. It led to so many nasty bugs that it wasn't worth maintaining. (still works for old rides that already had mirroring disabled)
CyR: Some objects were not offset correctly when using scale modifier
CyR: Sometimes parts were not selectable where they are rendered (because colliders were not synced)
Tutorial: Unlocking a research goal sometimes couldn't be completed if the player was already researching.
Tutorial: Case where player could get stuck when building too many research buildings in advance
Tutorial: Pathway building step could be checked by just hovering and not actually building.
Research building buff could sometimes lead to negative research production.
Wrong preview icon for inverted coaster skin
Renamed "active research buildings" to "constructed research buildings"
Some background exceptions
Many small issues

Removed
Twitch integration: Removed the "non-chatter" option for name pulling as Twitch has closed the corresponding APIs.

We hope you enjoy the update. Let us know. Thanks to everyone who has provided feedback! Feel free to join us on our Discord server ( https://discord.gg/2X8WWaK ). Or: You can still submit bug reports and feedback in-game by pressing the bug button in the top left corner of the game.

- Your Pixelsplit Team