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Rdr2 vs lastofus

Reddit Linux_Gaming - 20. Mai 2025 - 07:28

Rdr 2 or last of us 1 which one u would prefer I just recently download both of them . Which one should I play first . Any thoughts except gta haven't played much of a story based games

submitted by /u/SensitiveNet4586
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any reason why Steam uses dGPU for some games but not others?

Reddit Linux_Gaming - 20. Mai 2025 - 06:21

for context: I'm running NixOS with GNOME 48.1 as my DE on an Ryzen 7 3750H GTX 1650 laptop

after installing the drivers and, some more "magic" done with the help of NixOS forum users, there has been a thing I've noticed when launching games on Steam (it should also be noted that I'm not using flatpaks for anything on the system) is that some games do pick up my dGPU while others don't.

when running the nvidia-smi command on Dark Souls for example, these are the results:

+-----------------------------------------------------------------------------------------+ | NVIDIA-SMI 570.144 Driver Version: 570.144 CUDA Version: 12.8 | |-----------------------------------------+------------------------+----------------------+ | GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC | | Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. | | | | MIG M. | |=========================================+========================+======================| | 0 NVIDIA GeForce GTX 1650 Off | 00000000:01:00.0 Off | N/A | | N/A 51C P8 3W / 50W | 836MiB / 4096MiB | 11% Default | | | | N/A | +-----------------------------------------+------------------------+----------------------+ +-----------------------------------------------------------------------------------------+ | Processes: | | GPU GI CI PID Type Process name GPU Memory | | ID ID Usage | |=========================================================================================| | 0 N/A N/A 2213 G ...me-shell-48.1/bin/gnome-shell 1MiB | | 0 N/A N/A 48465 C+G ...TERED\DarkSoulsRemastered.exe 829MiB | +-----------------------------------------------------------------------------------------+

you can see at the bottom that the game is using the dGPU, however, when playing something like L4D2, the following happens:

Tue May 20 00:54:13 2025 +-----------------------------------------------------------------------------------------+ | NVIDIA-SMI 570.144 Driver Version: 570.144 CUDA Version: 12.8 | |-----------------------------------------+------------------------+----------------------+ | GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC | | Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. | | | | MIG M. | |=========================================+========================+======================| | 0 NVIDIA GeForce GTX 1650 Off | 00000000:01:00.0 Off | N/A | | N/A 49C P8 2W / 50W | 3MiB / 4096MiB | 0% Default | | | | N/A | +-----------------------------------------+------------------------+----------------------+ +-----------------------------------------------------------------------------------------+ | Processes: | | GPU GI CI PID Type Process name GPU Memory | | ID ID Usage | |=========================================================================================| | 0 N/A N/A 2213 G ...me-shell-48.1/bin/gnome-shell 1MiB | +-----------------------------------------------------------------------------------------+

you can see at the bottom that it doesn't get picked up or shows in the activities whatsoever, at first I thought that this would've been a problem with Linux native games (more on that later) BUT, when running Hollow Knight which is Linux native, it does gets picked and uses the dGPU as shown here:

Tue May 20 00:55:23 2025 +-----------------------------------------------------------------------------------------+ | NVIDIA-SMI 570.144 Driver Version: 570.144 CUDA Version: 12.8 | |-----------------------------------------+------------------------+----------------------+ | GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC | | Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. | | | | MIG M. | |=========================================+========================+======================| | 0 NVIDIA GeForce GTX 1650 Off | 00000000:01:00.0 Off | N/A | | N/A 52C P0 15W / 50W | 557MiB / 4096MiB | 0% Default | | | | N/A | +-----------------------------------------+------------------------+----------------------+ +-----------------------------------------------------------------------------------------+ | Processes: | | GPU GI CI PID Type Process name GPU Memory | | ID ID Usage | |=========================================================================================| | 0 N/A N/A 2213 G ...me-shell-48.1/bin/gnome-shell 1MiB | | 0 N/A N/A 49152 C+G ...w Knight/hollow_knight.x86_64 554MiB | +-----------------------------------------------------------------------------------------+

Some other games I've tried included ELDEN RING and Yakuza Kiwami (both non-Linux native that have been shown to be using the dGPU under nvidia-smi) and then Terraria and 100% Orange Juice (both Linux Native and that have not been using the dGPU, not like these are the most graphically demanding games ever but still)

Through some more stuff on the NixOS forums discussion, I ended up trying a config that would make my dGPU the primary graphics renderer instead of the iGPU of my CPU but, NVIDIA moment happened and GNOME's dwm just wouldn't work making it unable for me to log into the system with graphics and thus reverting to the original NVIDIA config I'm running (which I can share here if anyone wants it)

My main question then is if anyone knows why this is happening and how to make the Steam Native games detect your dGPU (honestly speaking, the main focus here being L4D2 since I use put a lot of mods on that and thus the game gets a bit heavier and doesn't load as smooth, modded Terraria can get quite heavy sometimes too but I think my iGPU can handle it)

submitted by /u/DISCONECROPOLlS
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Significantly poor performance on Titanfall 2 in Arch Linux and Fedora with NVidia 570.144 and 575 closed and open drivers compared to Windows

Reddit Linux_Gaming - 20. Mai 2025 - 06:18

Specs: rtx 3070, r5 5500, 16gb ram

I have made a similar post about this before but this time I've tested it on Arch Linux with both of the driver versions stated above in both their closed and open versions. Both copies of Titanfall 2 were installed on SSDs. I've tried several different Proton versions. Not sure what the issue could be. The lag/low framerate is very prominent right after the beginning neural link scene during the beginning of the tutorial. Any help in getting to the bottom of this issue would be very much appreciated as this is incredibly frustrating. If anyone could also confirm/replicate the framerate issue (especially at the beginning of the tutorial after the neural link) that would also be appreciated. Thanks

submitted by /u/Imdeureadthis
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How do I know if Freesync is even enabled and being recognised under Wayland?

Reddit Linux_Gaming - 20. Mai 2025 - 04:02

I've never used Freesync before and thought I'd try it since I got a 9070 recently and started to push 120hz instead of 60, so I'm expecting some intermittent drops in frames.

My monitor and GPU both definitely support Freesync, and I believe the monitor is rated for 1440p 144hz maximum with both HDMI 2.0 (which I'm using) and DisplayPort 1.2. I'm using Arch with the latest stable kernel and using KDE Plasma running in a Wayland session.

Is there any command I can do that just gives me a big fat, "YES, I SEE IT AND I'M USING IT!!!"? I couldn't see any such command for Wayland in the Arch wiki, only for X11.

Cheers!

submitted by /u/stinklover697
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Whenever I need to investigate an issue I get lost in a see of information

Reddit Linux_Gaming - 20. Mai 2025 - 01:36

How do you search for causes and fixes to your linux issues?

I find google always has many irrelevant issues and prioritises a lot of old posts that are similar but no longer relevant.

I know a lot of issues are tracked in bug trackers for the relevant software giving you the issue. But sometimes it's even difficult to find what's causing the issue to know which software github repo (or whatever bug tracker it uses) to look at.

A lot of discord servers actually have a lot of good troubleshooting information for more cutting edge packages, however it's looked behind discord servers and not indexable by search engines and AI (I believe). This problem extends outside of linux, it's unfortunate that Discord is replacing a lot of forums but is behind a walled garden.

AI has actually been super helpful in boiling down the issue. Unfortunately you still have to know what you are doing as it often mixes up things between distros, etc. It also has the same problem as above where obviously it can't access a lot of the info on Discord servers.

submitted by /u/rhiyo
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Ghost of Tsushima DIRECTOR'S cut phantom controller. Unable to change keyboarding bindings.

Reddit Linux_Gaming - 20. Mai 2025 - 00:50

Hey all,

I am running Ghost of Tsushima DIRECTOR'S cut through steam with proton experimental and all is well except one thing. The game thinks I have a controller connected. I have nothing of that sort. The only devicesI have connected are my headphones and a mouse. Because it assumes I have a controller, It does not allow me to change keyboard bindings. I really want to remap Dodge and Parry.

I have tried disabling/enabling steam input with 0 luck. Could someone help?

Operating System: Garuda Linux KDE Plasma Version: 6.3.5 KDE Frameworks Version: 6.14.0 Qt Version: 6.9.0 Kernel Version: 6.14.6-zen1-1-zen (64-bit) Graphics Platform: Wayland Processors: 22 × Intel® Core™ Ultra 9 185H Memory: 30.9 GiB of RAM Graphics Processor 1: Intel® Arc Graphics Processor 2: NVIDIA GeForce RTX 4050 Laptop GPU Manufacturer: LENOVO Product Name: 83DN System Version: Yoga Pro 9 16IMH9 submitted by /u/Comfortable_Set_770
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Nvidia Driver 570.153.02 For Production Branch Released Today

Reddit Linux_Gaming - 20. Mai 2025 - 00:07

https://www.nvidia.com/en-us/drivers/unix/

Release Highlights

  • Fixed a bug that could cause OpenGL applications and compositors to stall when using NVIDIA as a PRIME Display Offload sink ("Reverse PRIME"), potentially resulting in a black screen.
  • Fixed a bug that led to increasing memory usage in X11 OpenGL and Vulkan applications after suspend/resume cycles.
submitted by /u/Takardo
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Satisfactory loads perfectly with wine, cannot launch with proton

Reddit Linux_Gaming - 19. Mai 2025 - 23:22

Hello, as the title describes, I have attempted launching satisfactory from steam with proton compatibility layer enabled, but after pressing play, Steam will appear to launch for a bit, but nothing does. I have used various different launch options (including trying both Vulkan and DX12), and switched between proton hotfix, experimental, and 9.0-4. The game files are stored on a BTRFS file system, and I have verified them multiple times. When I launch the game with a new version of Proton I have not tried before, it will process shaders for about three minutes, and still not launch. However, when I opened the game files in file explorer and opened FactoryGameSteam.exe with Wine Windows Program Loader, the game launched instantly. I have been able to play other games such as Arkham Knight and Marvel Rivals. I have also had this exact issue on an Ubuntu-based distro I used previously. In that case, I was able to launch the game with integrated graphics, but not with my graphics card. If anyone has any suggestions to try out to be able to launch the game from Steam with Proton, that would be appreciated.

System Information

OS: Nobara Linux 42 (KDE Plasma Desktop Edition) x86_64
Host: B650M Pro RS
Kernel: Linux 6.14.6-200.nobara.fc42.x86_64
CPU: AMD Ryzen 5 7600 (12) @ 5.17 GHz
GPU 1: NVIDIA GeForce RTX 4060 Ti [Discrete]
GPU 2: AMD Raphael [Integrated]
NVIDIA Driver Version: 570.144

Logs

console_log.txt

[2025-05-19 15:03:01] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to CheckShaderDepotManifest with "" [2025-05-19 15:03:02] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to ProcessingInstallScript with "" [2025-05-19 15:03:02] Running install script evaluator for AppID 526870, 1 step(s) /home/redacted/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/redacted/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=526870 Install=1 -- '/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=run -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton run '/home/redacted/.local/share/Steam/legacycompat/iscriptevaluator.exe' 'legacycompat\evaluatorscript_526870.vdf' [2025-05-19 15:03:03] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to SynchronizingCloud with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to SynchronizingStats with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to ShowInterstitials with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp waiting for user response to ShowInterstitials "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp continues with user response "ShowInterstitials" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to SynchronizingControllerConfig with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to SiteLicenseSeatCheckout with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to WaitForStreamingEncoderConfig with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to CreatingProcess with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp waiting for user response to CreatingProcess "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp continues with user response "CreatingProcess" [2025-05-19 15:03:04] /bin/sh\0-c\0/home/redacted/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/redacted/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=526870 -- '/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton waitforexitandrun '/home/redacted/.local/share/Steam/steamapps/common/Satisfactory/FactoryGameSteam.exe' -NO_EOS_OVERLAY\0 [2025-05-19 15:03:04] Game process added : AppID 526870 "/home/redacted/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/redacted/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=526870 -- '/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton waitforexitandrun '/home/redacted/.local/share/Steam/steamapps/common/Satisfactory/FactoryGameSteam.exe' -NO_EOS_OVERLAY", ProcID 24400, IP 0.0.0.0:0 [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to WaitingGameWindow with "" [2025-05-19 15:03:04] GameAction [AppID 526870, ActionID 12] : LaunchApp changed task to Completed with "" [2025-05-19 15:03:05] Game process removed: AppID 526870 "/home/redacted/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/redacted/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=526870 -- '/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton waitforexitandrun '/home/redacted/.local/share/Steam/steamapps/common/Satisfactory/FactoryGameSteam.exe' -NO_EOS_OVERLAY", ProcID 24400 [2025-05-19 15:03:05] ThreadGetProcessExitCode: no such process 24554 [2025-05-19 15:03:05] ThreadGetProcessExitCode: no such process 24402 [2025-05-19 15:03:05] ThreadGetProcessExitCode: no such process 24401

compat_log.txt

[2025-05-19 15:08:14] StartSession: appID 526870 session ba05c3ba6b0aeeab [2025-05-19 15:08:15] StartSession: appID 526870 added secondary session 32dd3876bf55e78b to session ba05c3ba6b0aeeab [2025-05-19 15:08:15] Tool 2180100 "Proton Hotfix" has a dependency on tool 1628350. [2025-05-19 15:08:15] Command prefix for tool 1628350 "Steam Linux Runtime 3.0 (sniper)" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=run -- ". [2025-05-19 15:08:15] Command prefix for tool 2180100 "Proton Hotfix" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=run -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton run ". [2025-05-19 15:08:15] ReleaseSession: appID 526870 session 32dd3876bf55e78b released, 1 left [2025-05-19 15:08:17] Tool 2180100 "Proton Hotfix" has a dependency on tool 1628350. [2025-05-19 15:08:17] Command prefix for tool 1628350 "Steam Linux Runtime 3.0 (sniper)" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- ". [2025-05-19 15:08:17] Command prefix for tool 2180100 "Proton Hotfix" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton waitforexitandrun ". [2025-05-19 15:08:17] Tool 2180100 "Proton Hotfix" has a dependency on tool 1628350. [2025-05-19 15:08:17] Command prefix for tool 1628350 "Steam Linux Runtime 3.0 (sniper)" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=run -- ". [2025-05-19 15:08:17] Command prefix for tool 2180100 "Proton Hotfix" set to: "'/home/redacted/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=run -- '/home/redacted/.local/share/Steam/steamapps/common/Proton Hotfix'/proton run ". [2025-05-19 15:08:18] OnAppLifetimeNotification: release session(s) for appID 526870 submitted by /u/OC_VORTEKS
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How to tell when hardware support made it to LTS (k)ubuntu version?

Reddit Linux_Gaming - 19. Mai 2025 - 23:17

Used my 5 year PC upgrade to switch to Kubuntu, and i'm definitely not going back to windows!

I'm on 25.04 because my hardware is newer (RX 9070 GPU, MSI carbon X870E motherboard), and with this, i had to edit a text file with text from github to get support for audio on motherboard (something that will soon, hopefully, make it into current kubuntu).

I'd like to eventually go back to LTS version (i had best experience with it), and curious how can you tell when specific hardware is supported in LTS version?

This is what i came up with so far, let me know if i'm off:

  1. Find where support for specific hardware would be (mesa, pipewire, alsa - still learning what's what), and which version has the support

  2. Track when specific version is added to current LTS <- this is part i'm struggling with right now, how to find this

  3. When added, test with live boot to confirm hardware is detected properly

  4. If it works, move to LTS!

Also let me know if this belongs elsewhere, asking here since my PC is basically a Steam gaming machine.

submitted by /u/rudidit09
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How to map my wiimote to an xbox controller?

Reddit Linux_Gaming - 19. Mai 2025 - 23:15

Hello everyone! I've been using Ubuntu 24 at my university which made me install it on my PC to get me used to it. When gaming on Windows, I used touchmote tool to connect my wiimote and map its inputs to a xbox 360 controller, and that is pretty much plug and play. On Linux, I've managed to install xwiimote and my inputs are recognized when using "xwiishow 1", but Steam games won't recognize any of them. Is there a way to do so? Thank you so much!

submitted by /u/SignificantBag6219
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audio problem

Reddit Linux_Gaming - 19. Mai 2025 - 22:12

so every time im playing a heaby game like death stranding, a plague tale everything is normal but i hear sometimes i hear some pops does anyone know how to fix it?

im on pop!_os btw

submitted by /u/torradeira2000
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CS2 stretched resolution help

Reddit Linux_Gaming - 19. Mai 2025 - 21:11

I want to play with 4:3 stretched resolution but i can play with only native resolution and every other resolution no matter the aspect ratio wont work. I cant interact with the game in any way when using a resolution that is not the native resolution(see the picture). I tried to use gamescope but the game wont even start when gamescope with its parameters is in the launch options. Does anyone have any suggestions how to get it working?

OS: Arch Linux x86_64

Kernel: Linux 6.14.6-arch1-1

DE: KDE Plasma 6.3.5

WM: KWin (Wayland)

submitted by /u/Fun-Calligrapher5611
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Fanatical have a big May Madness sale with steep discounts, along with multiple major new game bundles

Gaming on Linux - 19. Mai 2025 - 20:47
Along with some big discounts during their new May Madness sale, Fanatical also have some great new bundles to give you some easy discounts to build up your game collection on Linux, SteamOS / Steam Deck.

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Read the full article on GamingOnLinux.

Risk of Rain 2 Crashes

Reddit Linux_Gaming - 19. Mai 2025 - 20:38

howdy, folks. i'm running Linux Mint with an Nvidia graphics card, just for context. I've been playing some other graphically intensive games (the new Doom game most recently) with no issues at all, but ROR2 keeps freezing, requiring me to kill the process to exit the game. Sometimes it happens at launch; sometimes after I tab out from the game; sometimes just randomly when playing. I've also tried a few different Proton versions, including the newest GE-Proton, but still no dice. If anyone has any advice I'd be very thankful

submitted by /u/la_espina
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GOG add support for authenticator apps for two-factor authentication (2FA)

Gaming on Linux - 19. Mai 2025 - 20:05
Good news for keeping your games secure, as GOG have announced they've added support for authenticator apps for two-factor authentication (2FA).

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Read the full article on GamingOnLinux.

Windows Subsystem for Linux (WSL) is now open source

Gaming on Linux - 19. Mai 2025 - 19:52
Microsoft just announced that the Windows Subsystem for Linux is now officially open source. While it doesn't necessarily mean much for traditional desktop Linux, it's still a nice move.

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Read the full article on GamingOnLinux.

Graphical issues consistently happening in Vesktop, with the webcam and screensharing

Reddit Linux_Gaming - 19. Mai 2025 - 19:34

Discord seems to be really really touchy for Linux, but Vesktop seems to be a good replacement. But I have two very consistent issues that I dunno how to fix.

1) Webcam consistently flickers in and out. On my end, when I see myself on the webcam I look perfectly fine, but to everybody else in the call they see my box go pixelated or freeze on one screen and it stays that way for hours or just forever. No errors are visible on my end! My webcam preview doesn't have slow down or glitching, so I assume there's some miscommunication between Vesktop and everyone else??

2) Screenshare consistently flickers in and out! Same issue as before! I'll be screensharing and randomly the picture will flash a darkish green across the entire screen. Usually, when I first turn on the share screen I'll see the picture come on, green flash pops up for a second, and then it fixes itself. Only sometimes does the picture completely crap out, the green flashing picks up, and then it just stops working. A lot of the time the screenshare works just fine, which is nice! But when this flickering happens it also pixelates the screen after it stops.

Worth noting I do have hardware acceleration on. I'm using the flatpak version of Vesktop too. I know there's extra stuff in Vesktop's options, so perhaps I need to turn some else on? I've heard of Flatseal, which sometimes helps with permissions for flatpaks. Any help is appreciated!

I'm running this on Linux Mint, which has THE HARDEST TIME running Discord's screenshare without cutting the audio out completely. And before anybody asks, I've also tried Discord Canary and while that is very stable it doesn't share audio and it makes me wanna cry.

SPECS (I dunno, maybe it's needed)

  • OS: Linux Mint Cinnamon 21
  • CPU: 11th Gen Intel Core i5-11400F @ 2.60GHz
  • RAM: 46.9
  • GPU: AMD Radeon RX 6700
submitted by /u/Jradgex
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