Sammlung von Newsfeeds
steam deck ezfn
Open-Source Fully Reverse-Engineered GeForce NOW Client Named OpenNOW
Hi, I’m Zortos, the developer of OpenNOW.
I built OpenNOW, a fully reverse-engineered open-source GeForce NOW client. It is not a wrapper around the official client.
it directly implements the required protocols and streaming logic.
GitHub: https://github.com/OpenCloudGaming/OpenNOW
The project originally started in Rust with Tauri, but due to compatibility and long-term maintainability concerns, I migrated it to Electron (Node.js + React + TypeScript) to ensure better cross-platform support and easier development.
OpenNOW supports most of the features of the official client, with more improvements planned. It includes WebRTC streaming (H.264 / H265 / AV1), controller and input support, bitrate controls, stats overlay, region selection, session handling, and more.
There is no telemetry, no tracking, and no background data collection. The goal is to provide a transparent, privacy-respecting alternative to the official GeForce NOW client, especially for Linux users.
My goal is to make OpenNOW run well on lightweight, low-power devices with integrated chips such as single-board computers like the Raspberry Pi so cloud gaming is accessible even on minimal hardware.
Feedback and contributors are welcome.
submitted by /u/Professional_Pool544[link] [comments]
How would you feel if I released my games natively for Linux? I'm sick of Windows.
The Sims 2000 on Arch via Proton, 1280x960 4:3, running in Enlightenment E16
The Sims Complete Collection running on an Arch-based distro using Wine 11.1 with dgVoodoo for compatibility, managed through Lutris.
4:3 at 1280x960 on a 1080p display.
Running inside Enlightenment E16 for the early 2000s feel.
No major tweaks beyond that.
forgot to double check and put proton in the title.
submitted by /u/SpookyZalost[link] [comments]
steam browser links not being sent to steam, despite steam.desktop settings appearing to be correct
i have an arch setup and ive never had steam:// links actually get sent to steam, and when i googled the issue i find something about making sure the line MimeType=x-scheme-handler/steam; is in steam.desktop, and mine has that but the whole line reads MimeType=x-scheme-handler/steam;x-scheme-handler/steamlink;
im not smart enough to know where to start troubleshooting this and could use some help D=
submitted by /u/Jas0rz[link] [comments]
Having problems running fo76 on linux, Fedora KDE, anyone managed to get it to run smoothly?
Help fixing screen tearing and other artifacts on frame limiting via MangoHUD with FG on (The Witcher 3)
This is regarding The Witcher 3 on steam.
As the title mentions, if I limit the FPS by using MangoHUD (via Launch options) while Frame Gen is enabled in game, I face several artifacts (as evident in the video)
Launch options: MANGOHUD_CONFIG="fps_limit=72","fps_limit_method=early","VSync=3" mangohud PROTON_LOG=1 %command% --launcher-skip
Proton version: proton-cachyos-10.0-20260207
I have not faced this on other steam games.
Can be "fixed" by
- Disabling FG or
- Not setting a Frame limit or
- Setting the frame limit close to the avg fps
On Windows I play the game with max fps set to 75 (Via NVIDIA control panel) with FG enabled and have not faced any issues.
PS: I do run several mods (including texture packs and visual mods)
I wanted to know if there is a definitive fix to this, until then, I play it with fps capped at 90 (or boot into windows).
System Info:
❯ inxi -xxACGS System: Host: cachyos-x8664 Kernel: 6.19.3-2-cachyos arch: x86_64 bits: 64 compiler: clang v: 21.1.8 Desktop: KDE Plasma v: 6.6.0 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: CachyOS base: Arch Linux CPU: Info: 8-core (4-mt/4-st) model: 13th Gen Intel Core i5-13420H bits: 64 type: MST AMCP arch: Raptor Lake rev: 2 cache: L1: 704 KiB L2: 7 MiB L3: 12 MiB Speed (MHz): avg: 982 min/max: 400/4600:3400 cores: 1: 982 2: 982 3: 982 4: 982 5: 982 6: 982 7: 982 8: 982 9: 982 10: 982 11: 982 12: 982 bogomips: 62668 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Intel Raptor Lake-P [UHD Graphics] vendor: Acer Incorporated ALI driver: i915 v: kernel arch: Xe ports: active: eDP-1 empty: DP-1,DP-2,HDMI-A-1 bus-ID: 0000:00:02.0 chip-ID: 8086:a7a8 Device-2: NVIDIA AD107M [GeForce RTX 4050 Max-Q / Mobile] vendor: Acer Incorporated ALI driver: nvidia v: 590.48.01 arch: Lovelace ports: active: HDMI-A-2 empty: none bus-ID: 0000:01:00.0 chip-ID: 10de:28a1 Device-3: Quanta ACER HD User Facing driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 3-6:3 chip-ID: 0408:403a Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: gpu: i915,nv_platform,nvidia,nvidia-nvswitch d-rect: 3200x2104 display-ID: 0 Monitor-1: HDMI-A-2 pos: primary,top-left model: HP P19A res: 1280x1024 hz: 60 dpi: 86 diag: 484mm (19.1") Monitor-2: eDP-1 pos: bottom-r model: BOE Display 0x0b02 res: 1920x1080 hz: 144 dpi: 142 diag: 395mm (15.5") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: iris device: 3 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: iris x11: drv: iris inactive: device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: intel mesa v: 25.3.5-arch1.2 glx-v: 1.4 direct-render: yes renderer: Mesa Intel Graphics (RPL-P) device-ID: 8086:a7a8 display-ID: :0.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: integrated-gpu driver: mesa intel device-ID: 8086:a7a8 device: 1 type: discrete-gpu driver: nvidia device-ID: 10de:28a1 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: nvidia-settings,nvidia-smi wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Intel Raptor Lake-P/U/H cAVS vendor: Acer Incorporated ALI driver: sof-audio-pci-intel-tgl bus-ID: 0000:00:1f.3 chip-ID: 8086:51ca Device-2: NVIDIA AD107 High Definition Audio vendor: Acer Incorporated ALI driver: snd_hda_intel v: kernel bus-ID: 0000:01:00.1 chip-ID: 10de:22be API: ALSA v: k6.19.3-2-cachyos status: kernel-api Server-1: sndiod v: N/A status: off Server-2: JACK v: 0.126.0 status: off Server-3: PipeWire v: 1.4.10 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: pluginSteam Terminal Output: Pastebin_link
Steam logs: The file was to large to add, but do let me know if it is necessary and I shall split it up and share it,
submitted by /u/NeptuneWades[link] [comments]
Is anyone else having trouble running CoD Plutonium on bazzite?
For the past couple of days I've been trying play CoD Black Ops 1 through the Plutonium launcher and I keep experiencing issues related to audio, like missing sfx in the form of gunshots, footsteps, and even menu ques.
I've tried adding as a non-steam game. Going through Lutris. Downloading Xact and other recommended windows components. Trying different Protons versions. But nothing I do works.
What's more odd though, is the base game, without plutonium, doesn't have any of these issues. And when I booted into windows (I dual boot), It work there no problem. So I'm 90% sure it's some sort of conflict between OS and the launcher itself, but i don't know what else to try.
Does anyone gave any advice? or should I just cut my loses?
FYI: I use a 5950X, Rx 6800, and 32gs of ram. If that helps.
submitted by /u/Anima_Nocturna[link] [comments]
The Boomer Shooter Blueprint bundle is an epic deal with Selaco, CULTIC and more
Read the full article on GamingOnLinux.
Happy four years to the Steam Deck - still the top PC gaming handheld
Read the full article on GamingOnLinux.
Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
Read the full article on GamingOnLinux.
D7VK version 1.4 brings further enhancements for older Direct3D via Vulkan
Read the full article on GamingOnLinux.
HDR either wash out or too dark
i found this post
and try to calibrate my screen regarding the instruction there. It look nearly good in dektop even if the color doesnt pop a lot. On hdr video on yt it look decent but the color are still desaturate.
uefo benchmark does said that to me
The issue is when it come to gaming it totaly doesnt work.
Doom eternal it seem to work even if the change are not really noticeble, but it s here i have the best result
For overwatch all become too dark
For cyberpunk2077 same
I have red that become yellow and it s either too dark or too bright.
plasma settings
submitted by /u/serialnuggetskiller[link] [comments]
Help with steam cloud
I recently moved from Windows to Bazzite on my Victus Gaming Laptop. Now all my files across Total War WH1, WH2 and WH3 are gone. I still have my Steam achievements from the respective games. Is there any way to restore my save files ?
submitted by /u/eftag-2546[link] [comments]
Is there any replacement of zapret by snowy-fluffy on linux?
People from russia will understand me, i'm asking this because voice chats don't work with him, so I'm looking for a replacement. distro: pop os 24.04
submitted by /u/Strange-Implement-42[link] [comments]
How to make Heroes Chronicles run in windowed mode, using gamescope?
My Windows-Styled Game, Running Natively on Linux, Now Has a Demo!
The game is Malware Tycoon on Steam if anyone's interested. It's been an interesting journey to say the least, and the best part are those surprise Windows-exclusive bugs I had to fix... needless to say, I got VMM/QEMU all set up so those never slip by again. Happy to say the game is (hopefully) bug-free no matter what OS you run it on!
Would love to hear thoughts!
submitted by /u/Jimmy_Diamond_Games[link] [comments]
