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I'm making my dream game about building circuits. I'm a full-time Linux user so of course it has great Linux support :)
Why does gamescope stutter and lag after a while??
I have been trying to use gamescope's --force-grab-cursor so I can play games like enter the gungeon or other games where I keep flinging my cursor to the other monitor accidentally.
Well basically after a while my fps drops from 180 to like 60-80 with alot of stutter, but it doesn't even feel that speed it feels even lower.
My launch commands:
gamemoderun gamescope --force-grab-cursor -f -W 1920 -H 1080 -w 1920 -h 1080 -r 180 -- %command%
Operating System: Arch Linux KDE Plasma Version: 6.5.4 KDE Frameworks Version: 6.21.0 Qt Version: 6.10.1 Kernel Version: 6.18.2-arch2-1 (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 7600X 6-Core Processor Memory: 32 GiB of RAM (31.0 GiB usable) Graphics Processor: AMD Radeon RX 9060 XT Manufacturer: ASUS submitted by /u/Vellex123[link] [comments]
Wochenendrückblick-2026-1 - Jahr des Linux-Desktops diesmal? - OpenTTD 15 zum Jahresbeginn - You Must Construct Additional in neuer Version 0.96 - D7VK versucht sich an DirectX 6 - uvw
Ein herzliches Willkommen zu unserem, bislang fantastischsten, Linux-Gaming Wochenend-Rückblick Nr. 1 im Jahre 2026! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 27.12.2025 und dem 03.01.2026 (Redaktionsschluss ca. 16:00 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Aktuelles- GOG wurde von seinem vorherigem Besitzer CD PROJEKT zurückgekauft. Link
- Steam stellt passend zum Jahresende die meistgespielten Spiele 2025 vor. Link
- Hearts of Iron IV haut den vierten Teil der Mod-Vorstellungsrunde raus. Link
- SUSE unterrichtet einige Drittklässler darin, wie sie ihren eigenen Minecraft-Server mit Linux aufsetzen können. Link (Danke an comrad)
- PcGamer.com ruft einfach mal 2026 als Jahr des Linux-Desktops aus. Link
- Winterwolves mit "2026: New Year Goals" im Blog. Link
- Folklands verrät uns im Mini devlog #2 welche Neuerungen wir im kommenden "Health & Security"-Meilenstein-Update erwarten können. Link
- SuperTux fasst im Entwicklertagebuch die Entwicklung zur kommenden v0.7.0 zusammen. Link
- Thrive gibt im Progress Update zum 12/27/2025 wieder einen Einblick in die Entwicklung. Link
- Voxel Tycoon erzählt im Development Update wie es um den Entwicklungsstand zu Gleis und Asphalt steht. Link
- Easy Red 2 hat im Update 2.0.1 wieder einmal alles über den Haufen geworfen und so gibt es nun neben neuen Uniformen noch eine Tonne an neuen Assets für den Karteneditor. Link
- Ex-Zodiac kommt mit einem Miniaturupdate auf 0.12.5 daher. Link
- Imagine Earth aktualisiert mit Update 1.21.5 auf die Unity 6.3-Engine. Link
- Skillshot City mit dem "THE IN-GAME SURVEY"-Update. Link
- ZEPHON konzentriert sich im Update 1.2.17 auf die Behebung von Abstürzen. Link
- City Game Studio Patch v1.26.0-rc1 Link
- Battle for Wesnoth 1.18.6 Link Changelog
- Battle for Wesnoth 1.19.19 Link Changelog
- breakout71 mit einem kleinen Update über zwei neue Level zum Jahresende. Link
- breakout71 in neuer Version "29452887" erschienen. Veränderungen? Wer weiß! Link
- FreeSpace 2 SCP mit Release Candidate 8 für Release 25.0.0. Link
- Glitch fügt in Version 1.3.5 ausschließlich eine Übersetzung für brasilianisches Portugiesisch hinzu. Link
- MegaMek enthält im Update 0.50.11 viele Bugfixes, aber auch neue Implantate. Link Changelog
- OpenBVE mit ein paar Fixes im Update v1.11.3.4. Link
- OpenTTD Version 15.0 ist da! So ein Fluß, ne? Der kann auch einfach mal in der Landschaft enden und muss nicht bis zum Meer gehen! Außerdem lassen sich Brücken nun auch über Haltestellen errichten. Die Zukunft ist JETZT denn es gibt dies und noch mehr: Link Changelog
- SuperSakura mit Update auf Version 0.96.2 der freien Visual Novel-Engine. Link
- SuperTux bringt in der 0.7.0 BETA 1 die ersten großen Umwälzungen, wie die komplette Überarbeitung der ersten beiden Welten, und noch vielen anderen Änderungen. Link
- UltraStar Deluxe mit einem stabilisierenden v2025.12.1-Update. Link
- Unciv 4.19.4 Link
- Unciv erschien in Version 4.19.5. Nichts allzu bahnbrechendes aber trotzdem wichtig! Link
- VASSAL 3.7.19 veröffentlicht, allerdings mit Änderungen ohne großen Linux-Bezug. Link
- VCMI kann in 1.7.1 nun neuerdings Screenshots erzeugen. Dazu natürlich fixes korrigiert und behoben. Link Changelog
- vkQuake erhielt "1.33.1 Binaries", was Probleme der vorherigen Version mit MD3-Model-Files aus der Welt schaffen soll. Link
- You Must Construct Additional.. Version 0.96.test11 ... "test" ? Link
- You Must Construct Additional.. Version 0.96.0 kam dann auch noch und dieses Mal ist es ein richtiges Update mit richtigem Changelog und richtig viel Text. So geht es nämlich richtig. Es gab Anpassungen im Bereich der Engine! Link
- You Must Construct Additional.. Version 0.96.1 versteht sich, nach dem größeren Update, als eine Art Hotfix und soll die desync-Problematik ausmerzen. Link
- You Must Construct Additional.. Version 0.96.2 beinhaltet 8 Bugfixes. Habt ihr gewusst das es Raketentypen gab die keinen Schaden zugefügt haben? Das wurde bspw. behoben. Link
- You Must Construct Additional.. erzeugt jetzt eigene Releases nur für die Spielmusik, damit das Spielpaket insgesamt etwas kleiner ausfällt. Link
- Zero-K bringt in diesem Nachgang v1.13.12.1 zum "Huge Graphics Update" der letzten Woche noch ein paar grafische Fixes. Link Changelog
- Bazzite 43.20251231: Stable (F43.20251231) Link
- Bazzite mit einem neuen "automatically generated" Release. Version "43.20251231.1: Stable"! Link
- Bazzite mit noch einem Auto-Release. "43.20260101: Stable". Yeah! Link
- FNA und FAudio in Version 26.01 freigegeben. Link
- goverlay Version 1.6.9 mit Verbesserungen bzgl. Flatpak-Kompatibilität, erweiterte "testing tools"-Integration und einer neuen GPU-Auswahl für User mit mehreren GPU im System. Link
- goverlay mit einer Kleinigkeit im Release 1.6.10. Link
- OpenGOAL v0.2.31 Link
- Ren'Py Version 8.5.1 Link
- Ren'Py Version 8.5.1.25123003 Link
- Ren'Py Version 8.5.1.25123001 Link
- SDL mit einem "stable bugfix release" für den 3.2.x-Zweig. 3.2.30 ist da. Link
- SDL Version 3.4.0 ist da und geht die, nun, "Interoperabilität" zwischen "3D GPU API" und "2D rendering API" an. Ha! Noch viel mehr technischen SchnickSchnack entnehmt ihr dem (großen) Changelog: Link
- Vinegar Version 1.9.2 besitzt ein Changelog, was schon viel wert ist, und in diesem Changelog steht oft das Wort "added" was auch viel wert ist. Wertvoll! Link
- D7VK Version 1.1 wagt den Ausbruch aus seiner gewohnten Umgebung und fügt experimentellen "Direct3D 6"-Support für PC-Gaming-Klassiker unter Linux hinzu. Die Unterstützung ist noch im Anfangsstadium, erwartet, wie eigentlich immer, also nicht von Beginn an zu viel. Link Changelog (Danke an comrad)
- DOSBox-X mit Release 2026.01.02 Link
- MAME 0.284 veröffentlicht. Link Changelog
- Proton (GloriousEggroll) "GE-Proton10-28" veröffentlicht mit Anpassungen für Spatial Audio. Link
- RPCS3 Version 0.0.39 Alpha der im rolling-release-Verfahren veröffentlichten Software ist erschienen. Das Changelog ist üppig und mit technischen Details angefüllt. So was wie "Config: Implement 128-bit setting entry type" und so. Link
- xemu v0.8.128 Link
- xemu v0.8.129 Link
- xemu Version 0.8.130 - "scripts/sign-macos-release.sh: Add for macOS release signing" Link
- Steam Deck Steam Deck Beta Client Update: December 30th Link
- Steam Client Beta Steam Client Beta - December 30th Link
- Steam Client Beta Steam Client Beta - December 30th Link
- InputPlumber v0.70.1 Link
- InputPlumber v0.70.0 Link
- Wir haben für euch alle KDE-Spiele zusammengetragen. Ihr findet sie unter den nicht ganz überraschenden Tag KDE.
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.
Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
- hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Was gespielt wird findet sich stets gepflegt im aktuellen Streamplan (hatnix.net-Link).
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
- opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaSharing my script for setting up Ubuntu 24.04 for gaming/stream hosting
I recently switched my gaming/streaming host PC from Windows to Ubuntu, and wanted to make sure I had a quick way of reproducing the configuration (like with any of my computers). Thought it would be worth sharing here in case anyone else is looking for a quick way to get started with gaming on Ubuntu now or in the future!
submitted by /u/seadowg[link] [comments]
How can I solve the problem of unnecessarily higher temperatures in Linux Fedora compared to Windows?
In Windows 11, GPU is 69 degrees and CPU is 82 degrees.
In Linux Fedora, GPU is 71 degrees and CPU is 93 degrees. What is the reason for this and how can I lower the CPU temperature?
OS: Fedora Linux 43 (Workstation Edition) x86_64
Host: Thin 15 B12VE (REV:1.0)
Kernel: Linux 6.17.12-300.fc43.x86_64
Uptime: 33 mins
Packages: 2415 (rpm), 36 (flatpak)
Shell: bash 5.3.0
Display (CMN1521): 1920x1080 @ 144 Hz in 15" [Built-in]
DE: GNOME 49.2
WM: Mutter (Wayland)
WM Theme: Adwaita
Theme: Adwaita [GTK2/3/4]
Icons: Adwaita-Slate [GTK2/3/4]
Font: Adwaita Sans (11pt) [GTK2/3/4]
Cursor: Adwaita (24px)
Terminal: Ptyxis 49.2
Terminal Font: Adwaita Mono (11pt)
CPU: 12th Gen Intel(R) Core(TM) i5-12450H (12) @ 4.40 GHz
GPU 1: NVIDIA GeForce RTX 4050 Max-Q / Mobile [Discrete]
GPU 2: Intel UHD Graphics @ 1.20 GHz [Integrated]
Memory: 6.11 GiB / 31.04 GiB (20%)
Swap: 0 B / 8.00 GiB (0%)
Disk (/): 28.75 GiB / 236.52 GiB (12%) - btrfs
Disk (/mnt/SSD): 579.77 GiB / 931.50 GiB (62%) - fuseblk
submitted by /u/Miserable_Steak_3179[link] [comments]
Path of Exile 2 freezes
Hello everyone.
I recently installed PoE2 on Ubuntu after a hiatus. I had no problems playing for 72 hours in older versions, but now my game freezes and boots me out into the login screen after only a couple minutes of playing, even if I stand perfectly still. The graphs show a massive and incremental spike in network latency that goes from 11-100ms to 10000+ms in the span of seconds before the game freezes and I am booted out to login. I also notice many many microstrutters in the brief time I am able to play.
I tried many fixes (updating drivers, switching to Vulkan, Dx11, Dx12, clearing shader cache, disabling Steam overlay, switching gateway, changing Proton version, reinstalling, verifying files integrity, lowering graphics settings, uncapping fps...). As I side note, I noticed I am NOT able to turn off "Triple buffering" (I have no idea why).
I am gaming on a Ryzen 9600X (lightly undervolted, I don´t think it's a factor here) paired with a Radeon 9070XT; PoE2 is the only game giving me this problem, and it is currently unplayable. I searched on protonDB for the same problem on the same platform to no avail.
Can anyone help me? I had just reached mapping and I want to try it so bad.
submitted by /u/draft_bishop[link] [comments]
ds4 not working
I'm arch with hyprland and i'm using lutris but for reason my controller doesn't work i tried open lutris from steam then open the game i think this problem was not exist but now all games doesn't work
submitted by /u/kanashi69[link] [comments]
Software needed for Steam
I'm a long time Linux Mint user and I'm trying to figure out what packages I should install for best performance with Steam. I know I need playonlinux for Windows-only games. I searched `apt-cache` and got:
steam-devices
steam-installer
steam-libs
steam-libs-i386
Which ones do I need? Also do I need the package `i386`?
submitted by /u/shawnhcorey[link] [comments]
There are some indie games about resizing application windows in Windows. Do these work on Linux and via proton? Just wondering
Switching from AMD to Nvidia in 2026 worth it?
You probably are wondering why a i even considering that, i heard everywhere that AMD is supporting linux and nvidia sucks on it (but it was a while ago), how things are looking like right now?
I don't want to EVER purchase any AMD card again. It's just terrible experience, in linux most of the distros that are using newest kernels they just freeze after 50 seconds of usage (i have to use LTS kernel to make it work, but i can't use NTSYNC if i use LTS kernel, and my games performance overall in linux is worse) and this issue literally exists since 1.5 years, in windows the drivers are crazy dogshit, each driver update introuces a new crash for a different game and you have to downgrade to a last stable version that released 10 months ago, of course auto updates are fighting me from doing that, i disabled auto upadting in amd settings but of course the fucking winows update did the thing for me and made the game im playing right now unplayable again so i have to downgrade again. Also VR experience is terrible due to encoder bugs in the drivers.
So yeah, FUCK AMD.
Please tell me if nvidia is in a good state for linux right now or im gonna be stuck on windows when i buy it.
submitted by /u/dawiss2[link] [comments]
Best way to play fitgirl games on linux 2026
As suggested by the title, what’s the most effective method in January 2026 for playing fitgirl downloaded games on Linux? Old threads gave me all kinds of different advice.
submitted by /u/No_Algae1753[link] [comments]
GTA 4 not working on Ubuntu after adding to Lutris
Hi everyone,
I’m currently using Ubuntu Linux and I downloaded GTA 4 from streamrip.com.
After downloading, I extracted the files and tried to add the game to Lutris manually, but the game does not launch / does not work.
Things I’ve tried so far:
- Extracted the RAR files successfully
- Added the game as a non-Steam game in Lutris
- Selected the executable file manually
Still, nothing happens when I try to run it.
I’m new to Linux gaming, so I might be missing something.
Any help or guidance would be appreciated. Thanks!
submitted by /u/Cultural-Ad-4124[link] [comments]
Lag ? x86 >>> ARM Steam Frame
https://youtu.be/lwYhI1hDAh8?si=Tvc4u8hLkNWOahgX
(I'm not here without information 😊)
Hey hey!
I'm worried about lag and games freezing at times due to the x86 to ARM translation layer. What do you think?
In the video I'm sharing, this developer compares the Quest 3 and the frame. He shows the FPS at different resolutions, with and without "adaptive FOV". Everything is very encouraging except for the end (10:30). Watch the very end of the video; as soon as the game issues a "directive", everything gets more complicated...
submitted by /u/3DSXLMEW117[link] [comments]
Fallout 76 runs brilliantly...for about 40 minutes.
Sorry for the tech support thread. I figured this was the best place to ask as opposed to the r/Fallout76 subreddit. I will try my best to stay within the guidelines.
First I'll describe my issue:
The game launches and runs brilliantly at 144fps on lowest settings. After about 40-90 minutes of gameplay it crawls to a standstill at roughly 20-40fps. I used to think certain events occurred in-game that caused the fps tankage, but I'm now more confident that it just seems to happen after the 40 minutes. When I open any sort of menu, say like a weapon modification bench, my fps goes back to full. Once I restart the game it resets the cycle.
I am running Fallout76 through Steam running Proton 9.0-GE.
OS Fedora 43
GPU RTX 3070 Ti (8GB VRAM)
RAM 32GB
CPU AMD Ryrzen 5 3600x
Kernel Linux Kernel 6.17.12
Drivers 580.119.02
Running Gnome over Wayland (tried both borderless and fullscreen).
My launch options are set to:
DXVK_ASYNC=1 PROTON_ENABLE_WAYLAND=1 DRI_PRIME=1 DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3070 Ti" gamescope -w 1920 -h 1080 -f --force-grab-cursor -r 144 -- %command%
Some things I've noted/tried:
* VRAM usage is actually pretty stable. Only ~3.5/8GB is used.
* RAM usage sits around ~5GB, CPU usage is 25%
* Various versions of Proton seem to all do the same thing. Experimental, 8, 9, Hotfix, etc.
* Optimization options online suggest editing Fallout76Prefs.ini, however I have no such file in my local installation.
* I've set "Presentinterval=0" (it's a common piece of advice) and it hasn't fixed it.
submitted by /u/an-seq[link] [comments]
nvidia-open kills my PC mid game, just a small psa
Just posting in case someone faces a similar issue in the future.
I spent two days debugging instant shutdowns on my PC (3090 FE, 7900X, 64GB RAM). The system would just die mid-game, completely reproducible. PSU clicks off, no kernel panic, no freeze, no logs. Just instant death.
I've had this issue for at least a year, maybe longer. Since I don't game that much and some games like Anno 1800 always worked fine, I never properly investigated. Naturally I assumed my 800W Enermax Max Tytan was damaged or couldn't handle 3090 transient spikes, so I ordered a 1200W be quiet Dark Power 14.
Strangely, Windows worked perfectly on the same hardware. (I still use dual boot for BF6 sometimes, but also tested Witcher 3.) So did Blender CUDA rendering on Linux at 600W for hours. Only Linux gaming killed it, both native and Proton. On X11 and Wayland. (Tried AwesomeWM and Hyprland)
Witcher 3 killed my PC once it loaded the game. Baldur's Gate 3 at a specific camera angle and position in Baldurs Gate city. GTA V usually when I changed graphics settings and unpaused.
I started limiting GPU power via nvidia-smi. 300W crashed. 200W crashed. At that point my whole system was pulling maybe 350W. An 800W PSU doesn't trip at 350W.
Set up remote logging to my NAS since local logs died with the system. Captured GPU stats, temps, kernel messages, journal, strace, bpftrace, ltrace. Nothing abnormal. System running fine, then just gone.
Then I swapped in a 400W PSU I had lying around. At 150W GPU limit it was stable. At 200W it died the same way. Both a 400W and 800W PSU failing identically was suspicious. Yes, 400W is underpowered, but I expected at least different behavior.
Switching from nvidia's open kernel module to the closed proprietary driver eventually fixed my issue.
Arch merged their packages so you get the open module by default, even if you install nvidia-dkms. I grabbed the .run installer from nvidia's site, installed proprietary, and the system has been rock solid at full power since. I eventually installed nvidia-beta-dkms via AUR.
I have no idea what the open driver does differently that causes this. If you search for "PC instantly dies in game" you'll mostly find recommendations to buy a new PSU. And nvidia-open is recommended by both Nvidia and the Arch wiki over closed proprietary.
So if you're facing a similar issue where your PC dies instantly mid-game, reproducibly, maybe try the proprietary driver before buying new hardware. I canceled my PSU order and consider writing a bug report once I am less annoyed of wasting my last two vacation days.
submitted by /u/Fuzzy-Bend-7267[link] [comments]
Controller Issues
So I’ve tried connecting my controller, a DualSense ps5 controller, to my CachyOS pc to play games. It works just fine in Absolum, but when I try to use it with Resident Evil 4 Remake it won’t recognize it.
My Xbox controller won’t work either, but I also have to connect it via cable because it won’t connect via Bluetooth.
I’ve tried different proton versions and nothing. Different settings in steam input either.
I haven’t tried proton-ge cause I don’t know if it would actually have any fixes.
Any help is greatly appreciated this one hurdle is the biggest pain in my ass with Linux gaming and I am desperate for a fix lol.
It’s not like Steam doesn’t see the controller. It recognizes it and even opens the steam overlay in RE4, just RE4 doesn’t recognize it. It even says its compatibility is “unknown” in the info page.
Hope this helps, I’m willing to do statin can to assist if anyone is willing to help.
Update: I tried silent hill F and it will let me skip credits with a controller, but once it gets to the title screen it stops…
Update 2: I installed udev rules for both DualSense and Xbox controllers. After a reboot the DualSense is still wonky but my Xbox controller works. I’ll consider this solved, but I’d love to get to an underlying issue. If someone has any ideas or pointers where to start looking at the DualSense issue I’m all ears.
submitted by /u/ConceptFalse[link] [comments]
running steam games directly from an .exe file
i have a second installation of elden ring that has been downgraded to an older version[as shown in this video] to check for compatibility with an outdated mod. the second installation is on the same drive as the main game. if possible, i would like to be able to launch either version from their respective executable, keeping the files completely independent of each other. the secondary installation is not located in the steamapps/common folder and as such there is currently no way of launching the older version without overwriting the files of the latest version with that of the former, and i would like to keep the files of the latest version untouched
i am using linux mint cinnamon kernel 6.14.0-37-generic
submitted by /u/RuledPage[link] [comments]
