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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 21 min 40 sec ago

Deadlock issues

11 Mar 2026 - 2:36pm

Hi guys,

I was wondering if anyone knows how to solve this issue. I had this issue where I would disconnect randomly from games due to jitter. I wasn't as bad before but after the Apollo update it got worse. This is from a bot game but in actual matches it happens much more frequently. I tried reinstalling the game, switching proton versions (including GE) and using ethotool to disable eee (as was said in a forum post that I don't currently have the link to). I don't have any issues with any other games (Marvel Rivals and Overwatch both ran flawlessly) and I don't have any connection issues as I am connected via Ethernet. I really do like this game a lot but it's hard to figure out how to play the game with stuff like this happening all the time.

The game also sometime crashes but that seems like a much more rare issue.

Specs of my computer:

Distro: Arch (6.19.6-arch1-1)
CPU: AMD Ryzen 9 7950X (32)
GPU: GeForce RTX 3090 Ti
RAM: 128 GB ddr5
PROTON: GE_Proton10_32-1

submitted by /u/pegsurf2
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[Marvel Rivals] Increasing game size with every launch

11 Mar 2026 - 1:32pm

Hi everyone I installed marvel rivals via heroic launcher cause my dumbahh installed the game at first with epic games launcher I didn't know much back then (don't flame me) but anyways the game runs fine and all but I noticed a weird thing like whenever I launch the game it takes up nearly 400mb-1gb file size this thing is increasing with every launch lets say for example my used disk space was 537.9gb before launch post launch when I check it again it's used up 538.9gb idk what causes this and I can't afford to switch to the steam version because I have progressed too much into the game any help is appreciated

Game: Marvel Rivals (Epic Games)

Distro: CachyOS

Kernel: 6.19

Launcher: Heroic Games Launcher

CPU: Ryzen 7 8845HS

GPU: RTX 4060

submitted by /u/MukilanBlazer
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Steam Library Manager - The Depressurizer alternative for Linux, because I refused to boot Windows to organize 3,000 games

11 Mar 2026 - 1:01pm

I have over 3k Steam entries (2.5k real games).
First I opened the Storepage of every single new Game > read the Tags > Added every Tag (first 10 mostly) to the Game to Categorize it! (10 times, or more, "Add to" for every single Game! Fun isn't it?)

Then I found = Depressurizer which was the only tool that made this bearable - but it's Windows-only, won't run under Wine, won't run under Bottles, won't run under anything I threw at it.

I'm DONE with Windows so I told myself: Before I start Windows just to sort my game library , it's better to make one for the Linux Community! Directly on Linux, for Linux, and not a Windows Port or something like that!

So I built SLM with PyCharm on CachyOS. From scratch.

SteamLibraryManager UI

**GitHub:** SteamLibraryManager

**What it does (just the highlights - check the GitHub README for the full feature list):**

- **Smart Collections with full Boolean logic** (AND/OR/NOT + nested groups) - Steam's dynamic collections have been AND-only since 2018. That's not a limitation, that's an insult. We fixed it.

- **Auto-categorize by 17 rule types:** Tags, Genres, ProtonDB rating, Steam Deck status, HowLongToBeat, Achievements, PEGI, and more

- **Import all your non-Steam games:** Epic, GOG, Amazon, Lutris, Bottles, itch.io, Flatpak, even ROMs with 16 emulator definitions

- **Metadata that survives Steam updates** - no other tool does this. We overlay your edits like a git rebase on top of Steam's data.

- **Built-in auto-updates** for AppImage users - checks GitHub Releases, downloads in background, atomic replace with rollback.

**Steam Deck:** Responsive UI that adapts to 1280x800. AppImage works in Desktop Mode, survives SteamOS updates. No pacman hacks needed. Tested on both LCD and OLED.

MIT licensed. Linux-first. Available as AppImage, AUR, .deb, .rpm, tar.gz. Flatpak pending Flathub review. If it helps you organize your library, a ⭐ on GitHub helps other Linux gamers find it.

It's my first App, please be patient with me 🙃

submitted by /u/Ready-Yogurtcloset93
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Stone of Adventure will have native Linux support.

11 Mar 2026 - 12:34pm

Hello, Linux gaming community! I’m happy to announce that Stone of Adventure will have native Linux support at launch! It’s an adventure game with card-based combat and a unique strategy system. You can already wishlist it on Steam: https://store.steampowered.com/app/3442270/Stone_of_Adventure/ Every wishlist makes a huge difference for indie games. Thank you for your support!

TikTok of developer: https://www.tiktok.com/@stone_of_adventure?_r=1&_t=ZS-94bA7sMUR4j

submitted by /u/mateusbentes
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RTX 4070 Ti Super to AMD RX 7900 XT, worth "downgrading"?

11 Mar 2026 - 12:32pm

Basically what the title says, Linux gaming primarily, sometimes ComfyUI for some local inpainting but that's it.

Relevant: 2K Ultrawide screen!

Currently have one of my computers with the 4070 Ti Super (16GB), girlfriend says she can undervolt the RX 7900 XT (20GB) so it doesn't use as much power as stock does without much of a performance loss (she's the IT girl not me so I assume that's also fine).

Considering the whole stability and degraded performance from the Nvidea cards I would love to have this community opinion ✨ Thank you all!

submitted by /u/bapirey191
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Why does the game say I don't have a graphics card?

11 Mar 2026 - 12:03pm

linux mint ram 16 i7 4mq gpu k3100m 4vrm 470driver

submitted by /u/gkmh1
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Over the top ww1 Mouse issue

11 Mar 2026 - 11:32am

In over the top ww1 my mouse doesn’t work in game I’ve tried proton experimental Ge proton 10-27 and 10-26 and proton 8 and experimental in the menus my mouse works in game I can’t use it to move around

I tried updating my os I’m on pop os no luck

Rtx 3070

R5 5600

16 gigs if ddr4

submitted by /u/Repulsive-Twist-4032
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I’m very close to getting Sonic Heroes with Reloaded II working - can’t load SH mods

11 Mar 2026 - 8:37am

For context, I’m running on Bazzite.

I’ve been able to get Sonic Heroes working:

  1. Without mods

  2. Via Reloaded II using a specific Launch Option

This is through using Steam and ProtonTricks.

I’m unable to get the mods such as the SH Essentials Graphics and Widescreen.

Is there something I’m missing?

submitted by /u/Standard-Ebb-9871
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Which version is better? Linux or windows with proton ?

11 Mar 2026 - 8:32am

I will download marvel rivals today but my internet is limited so i need some help I want todownload it and i heard there is a linux version so i hope some one used both I have bazzite specifically gnome on my laptop Asus tuf a15 fa507nur Rayzen 7 7435hs 16gb ram Rtx 4050 6gb vram

submitted by /u/Yaminary
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AC4 stuck at intro and does anyone know how to bypass UbiCon when launching the game?

11 Mar 2026 - 7:52am

https://preview.redd.it/h6952wcx4dog1.png?width=1920&format=png&auto=webp&s=64d30ce29cde1cfe1f1b7bbc13f6d7067695c662

It's just stuck there after launching it both on as Native and Proton. Also, does anyone know how to bypass the damn Ubi Connect? I really hate that they want me to log in or open the app everytime I want to play a game of theirs like Watch Dogs 2, thought I was safe at Linux but guess I'm not. I guess the only way to be safe from that malware is thru p*r*ting their games.

submitted by /u/sneaky_oxygen
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how do i make vortex work?

11 Mar 2026 - 7:34am

Vortex with wine won't work, vortex just downloaded it (so version 1.16.6) and wine version 10.0 (debian 10.0 repack 6)

wine vortex.exe spits this out:

010c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
010c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

logging started
info: Epic games launcher not found error=File not found.
info: steam not found error=File not found.
info: next step processing=undefined, nextStepId=undefined
info: next incomplete preset not yet set
[264:0311/073101.425:ERROR:net\base\network_change_notifier_win.cc:189] WSALookupServiceBegin failed with: 8
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm_dsnoop.c:567:(snd_pcm_dsnoop_open) unable to open slave
01d4:err:ole:com_get_class_object class {7ab36653-1796-484b-bdfa-e74f1db7c1dc} not registered
01d4:err:ole:create_server class {7ab36653-1796-484b-bdfa-e74f1db7c1dc} not registered
01d4:err:ole:com_get_class_object no class object {7ab36653-1796-484b-bdfa-e74f1db7c1dc} could be created for context 0x5
01d0:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
01d0:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
01b4:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
01b4:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[460:0311/073101.913:ERROR:net\base\network_change_notifier_win.cc:189] WSALookupServiceBegin failed with: 8
[432:0311/073102.270:ERROR:ui\gl\direct_composition_support.cc:745] DCompositionCreateDevice3 failed: No implementat. (0x80004001)
0150:err:combase:RoGetActivationFactory Failed to find library for L"Windows.Devices.Input.PenDevice"
010c:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:create_server class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:com_get_class_object no class object {aa509086-5ca9-4c25-8f95-589d3c07b48a} could be created for context 0x17
0238:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 3 on device context 000000000501005D.
0268:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0268:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[612:0311/073104.106:ERROR:electron\shell\common\node_bindings.cc:427] Most NODE_OPTIONs are not supported in packaged apps. See documentation for more details.
[264:0311/073104.167:ERROR:third_party\crashpad\crashpad\client\crashpad_client_win.cc:869] not connected

submitted by /u/FALLOUTFAN_1997
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VAC doesn't work on Proton

11 Mar 2026 - 6:45am

I find it quite interesting to know that Valve Anti-Cheat does not work on Proton builds of their games. I appreciate that the native versions exist but... they have some issues, and I wish I could just switch builds and be done with it but in order to join VAC servers I can't.

CS2 likes to leave giant core dumps on exit. Not a crash, a regular exit. I've mitigated it by setting a rule that truncates coredumps, but yeah. L4D2 needs the -vulkan launch option for me. TF2 pretty much just works ootb as does CS Source. But all these make me wonder why I can't just use the Proton build, since often it's more performant than native.

submitted by /u/Venylynn
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CPU Usage Fluctuates Causing Hitching

11 Mar 2026 - 6:17am

I installed Debian 13 stable and was testing some games. All was great until I tried helldivers 2. Randomly it will cause the cpu usage to drop and spike, as shown in the video. How can I fix this? I did not have this issue with Cachyos and it doesn't seem to happen with light weight games

Specs:

cpu: R7 5800x

gpu: rx6800

ram: 64gb ddr4

os: debian 13 trixie (kernel 6.12.73)

submitted by /u/cicada_lullaby
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What's the best way to play the classic Resident Evil trilogy?

11 Mar 2026 - 4:18am

I wanted to play these games for the first time, but the official website to download the GOG versions (the only available official ones atm) says they aren't supporting Linux.

Is there a way around this or another way to play these games entirely for a Linux mint PC?

submitted by /u/Gojifantokusatsu
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