Reddit Linux_Gaming
How to combine these steam launch parameters?
WINEDLLOVERRIDES="winmm,version=n, b" %command% --launcher-skip
~/fgmod/fgmod ~/lsfg %command%
Would it be like this maybe:
WINEDLLOVERRIDES="winmm,version=n, b"; ~/fgmod/fgmod ~/lsfg %command% --launcher-skip
submitted by /u/Master_Dilbert[link] [comments]
monitor refresh rate being limited
i have no clue why this is a thing, but judging by the way that the "feature" is presented i feel like it is somehow intentional
i own this 2021 acer nitro 5 (an515-55-55dw). it has a rtx 3060 laptop and an intel igpu (but it is NOT optimus, even though there is no multiplexer inside the laptop...???)
the specs really are besides the point though, i'm using fedora kde with the open nvidia modules (i'm NOT using nouveau, i'm using the rpmfusion-(free?) package (the license being dual mit/gpl, not "nvidia")) and the game explicitly set to "use dedicated graphics" (this "feature" happens on most games, even super tux) and i spent quite a while trying to troubleshoot the issue and scouring online for breadcrumbs, but nada. i'll drop a video that explain whatever the hell i'm experiencing... (https://youtu.be/HQkQauf6CMs)
i have dropped every single setting to low and loaded an empty world to further emphasize that this is not an "underpowered gpu" issue; for whatever reason frames get limited depending on the window size: if i set it to roughly 1/4th of the screen then it gets limited to the native refresh rate, but if i set it to 1/3 it gets limited to 120, with 1/2 it gets limited to 90 and if i set it to roughly full screen (doesn't have to be full screen, it has to be roughly 1/1.1 to 1/1 the size of the screen) it's set to 60. it's not just a gradual shift, it stairsteps. if i precisely set the window to the 120hz "range" limit and then i increase the size by 1 pixel, the frames drop to 90. i also have tried to change the game's default resolution (the size of the window when the game launches) but nada.
those tests were done with vsync enabled mainly because it represents the current cap (i was recording, frames may be slightly lower). i do not play with vsync, but i can clearly tell that fullscreen is capped at 60hz, not only by the choppiness but also by the input lag, but the gpu can easily smash the 200fps. also, when enabling vsync without manually capping the frames to 60 (or whatever cap there currently is) there's an insane input lag of about half a second (yes, half a second) (this doesn't happen with vsync disabled). i do not have a 360hz monitor, but i'm sure that if i were to try to play with that one with vsync enabled the latency would jump to multiple seconds (the input lag goes down the smaller the window)
i also have tried using the integrated graphics, but they can only push about 20fps (also with that insane input lag issue). i have been encountering this issue since quite a while honestly, but i always thought it was my hardware being trash (which it kinda is) but it works fine without those issues with Microsoft Windows...
idk man, i went online and tried to get to the root cause, but i have no clue why the hell the refresh rate gets limited so randomly. also, to add to the absolutely insanity of the situation, the refresh cap (not the frames that it can do, the refresh cap) increases the more i cover the game with a different window... wtf
i would gladly make a bug report, but since i don't know who the culprit is... yk
submitted by /u/Ema-yeah[link] [comments]
CS2 on old hardware gtx870TM
I get this when I try to run CS2. Any way to bypass this and play? Edit: my GPU is 860TM.
submitted by /u/PEITZ_FIN[link] [comments]
INAZUMA ELEVEN: Victory Road works flawlessly on Linux! (EAC)
Looks like the development team toggled EAC to work on Linux, absolute cinema.
submitted by /u/PutridJaguar3836[link] [comments]
wifi not working
AC Odyssey has around 30 minutes of loading screens
I have quite a few Ubisoft games running on Linux, and they all work fine: Far Cry 6, AC Valhalla, Shadows, etc. But AC Odyssey doesn’t run properly. After the splash screen, a small black window appears, and if I leave it for about half an hour, the game finally starts. The problem is that every loading screen takes around half an hour. Other than that, once I’m in-game, everything runs perfectly until the next loading screen.
Does anyone know how to fix this?
I’m on Ubuntu x11 with the NVIDIA 580 driver and using Steam Proton, testing different versions including Proton SE.
submitted by /u/Storrox[link] [comments]
Games Launched Via Faugus Launcher Cause Long Shutdown Times
I've noticed that when I launch a game via Faugus launcher, that when I eventually shutdown my system, it can take up to two minutes.
Checking journalctl, I found that it was indeed Faugus:
The game in question is Dead Space Remake via EA Launcher.
It might just be EA Launcher itself, but I wasn't sure. I do know that after I exit the game, it still shows as running in Faugus until I stop it even though the game has stopped.
I have also exited out of Faugus as it doesn't show up in my KDE icon tray anymore, but it looks like it's still there and hasn't stopped completely.
submitted by /u/Bolski66[link] [comments]
Linux gaming survey
Hey everyone, I am a college student doing a quick survey on gaming with Linux. It’s anonymous and helps me with a research paper. It is very short, and I just need 50 responses.
https://forms.gle/wR1KDahCxjK2LhFy7
Thank you!
submitted by /u/Finn800x[link] [comments]
Second monitor stuck to 60hz after updating to nvidia 580.105.08
After updating to nvidia 580.105.08 I noticed my second display (1080p HDMI) lost its 75hz option, the main monitor (1080p DP) still works fine.
Downgrading to 580.95.05 fixes the issue.
Anyone else ran into the same issue?
Using:
- CPU: i7 8700
- GPU: RTX 2070
- WM: niri (Wayland)
- Distro: Endeavour (Arch)
EDIT: Looks like the issue is known:
- https://discuss.cachyos.org/t/after-updating-linux-cachyos-nvidia-linux-cachyos-rc-nvidia-linux-cachyos-lts--nvidia-nvidia-driver-version-580-105-08-the-dual-screen-display-resolution-is-incorrect/
- https://bbs.archlinux.org/viewtopic.php?id=310035
submitted by /u/I-amKira[link] [comments]
Anybody gaming on Secureblue?
I'm Migrating from Windows to Linux, and had gotten a decent way into Linux Mint, though I hadn't started installing Steam or getting my games to work. I've heard that Secureblue is more secure than Mint. I see on their FAQ that you can run Steam, but I didn't see anything about dGPU passthrough (I'm running an nvidia dGPU in my laptop).
Before I go much further, I was wondering if anybody here is using Secureblue for gaming? Specifically with dGPU hardware acceleration?
Thanks!
submitted by /u/IDtheTarget[link] [comments]
Using Gamescope/Mangohud in Steam is tanking performance
I'm using Fedora 43 and playing PGA 2K23. It plays fine. However, if I add "gamescope -w 2560 -h 1440 -f -- mangohud %command%" to Steam, is displays mangohud but the performance is abysmal to the point of being unplayable. What am I doing wrong?
submitted by /u/TheKodebreaker[link] [comments]
Garuda or CachyOS vs Windows 11 | Linux Gaming | Nvidia GPU | RTX 5090
Having problems trying to launch cyberpunk 2077 through the nexusmodsapp and keep getting this error
So, I just recently made the switch to linux mint and I'm getting better at understanding it bit by bit. However, I really want to play cyberpunk 2077 with the mods I had. I've been having non stop issues with trying to launch it. First with it crashing and shutting down my pc when loading the shaders which I fixed. Now it just won't launch at all through the app and Im getting this error whenever I try. My library is located on a secondary drive which has been format to ext4, with a path that leads from home to that secondary drive. I know the probably has to do with the fact that the mod list is located on under compatdata which has pfx -> Drive_C. Please help because I am at a loss on how to fix this.
CliWrap.Exceptions.CommandExecutionException: Command execution failed because the underlying process (flatpak#98568) returned a non-zero exit code (1). Command: flatpak run --command=protontricks-launch com.github.Matoking.protontricks --appid 1091500 "/home/mechzx/.local/state/NexusMods.App/Temp/cee6c8d3-e3e5-4661-9842-f859a7a0a3f4.bat" deploy -force -modlist=C:\modlist.txt You can suppress this validation by calling `WithValidation(CommandResultValidation.None)` on the command. at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 277 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at NexusMods.Backend.Process.ProcessRunner.ExecuteCommand(Command command, Boolean logOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Backend/Process/Runner.cs:line 63 at NexusMods.Games.Generic.GameToolRunner.ExecuteAsync(ReadOnly loadout, Command command, Boolean logProcessOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Games.Generic/GameToolRunner.cs:line 57 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 81 at NexusMods.Games.RedEngine.Cyberpunk2077.Cyberpunk2077Synchronizer.Synchronize(ReadOnly loadout, SynchronizeLoadoutJob job) in /_/src/NexusMods.Games.RedEngine/Cyberpunk2077/Cyberpunk2077Synchronizer.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.<>c__DisplayClass12_0.<<Synchronize>b__0>d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 109 --- End of stack trace from previous location --- at NexusMods.Backend.Jobs.JobContext`2.Start() in /_/src/NexusMods.Backend/Jobs/JobContext.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.Synchronize(LoadoutId loadoutId) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 89 at NexusMods.DataModel.ToolManager.RunTool(ITool tool, ReadOnly loadout, IJobMonitor monitor, CancellationToken token) in /_/src/NexusMods.DataModel/ToolManager.cs:line 46 at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.<>c__DisplayClass25_0.<<LaunchGame>b__0>d.MoveNext() in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 77 --- End of stack trace from previous location --- at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.LaunchGame(CancellationToken token) in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 70 ``` " submitted by /u/Mechzx[link] [comments]
Problem with launching GTA IV on Artix through Rockstar Games Service
Hello, when I launch GTA IV on Artix, I get an error saying it can’t connect to Rockstar Games Services. Then, when I click offline mode, another error appears, and the game won’t launch because of it. A few days ago, everything was working fine. I’m running the game through GE-Proton10-25. I also tried uninstalling and reinstalling the game, but it still doesn’t work. I also tried deleting the prefix folder. I hope someone can help me
submitted by /u/CarpetMore462[link] [comments]
A small idea that turned into a little fun side project
Hey everyone, hope you're all well.
So I hadn't gamed in about 3 years (life, work, you know how it is). Was a bit tired of Android games, to be honest. Decided to get back into retro gaming, downloaded RetroArch, and immediately remembered why I stopped—spent 2 hours configuring shaders and settings instead of actually playing anything.
Made it worse by messing up the config and having to start over. By the time I figured it out, it was too late and my old bones were like, "nah, bedtime" lol (late 30s don't play around; it's hard to stay up as each year goes on).
So while dealing with a hangover and staring at my roof as I usually do when I need answers, I thought "there's gotta be a better way to do this." Called up a friend, went to his place, and we mapped out an AI companion idea over beers—something that could actually help with RetroArch configs instead of making you Google the same stuff every time. Now don't get me wrong, it's not fully perfected yet, but it's getting there.
Few months later (and a LOT of testing with friends), PixelPal is done.
What it does:
- Assists with RetroArch/emulator configuration, also trying to get some configs for controller setup, making it a lot easier to set up different controllers
- Manages your game library (supports 6 console types currently; will be adding more console type support)
- Tracks what you're playing and recommends games based on your library
- Built-in offline capabilities for extra privacy (though I suggest using OpenRouter API for now)
- Train it on your own data to personalize responses
- Linux only for now (because that's what I use and fully tested on linux)
Still v1.0, so expect some rough edges, but it's functional. Was a bit tired of the full setup hassle. A lot of learning, and most importantly, it was fun to build. You're more than welcome to check it out on Itch.io as well. I hope you have as much fun using it as I had building it.
submitted by /u/UndeadLicht1[link] [comments]
Bottles
I'm currently utilizing Bazzite as an entry point into gaming onto Linux as an OS. there are games that I wish to play that are easily accessible through Windows. But when I try and use Bottles to play games it refuses to add the game OR the application into bottles library. one such app was the EA App. While i do have the EA app running on the Heroic game launcher this is more specifically for Private server World of Warcraft games. this is one of the few things that keeps me tied to Windows and if i can get this part down i'm scrubbing windows on my PCs and starting fresh. what am i doing wrong with bottles that is preventing games/apps from being installed and appearing in the library portion of bottles?
If you need any info i'm happy to provide anything requested.
submitted by /u/Vizantius[link] [comments]
