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Unity on steam deck error
hey y'all, I am trying to get into game development with unity. I installed the unity hub and visual studio code from flathub however whenever i attempt to edit a script i consistently get the error message "The dotnet6 and mono6 SDK extensions are required for the Unity debugger to work. Please install it from flathub." Ive installed almost every version of both from flathub using the konsole and still cant get past the error. Im a bit of a noob with linux so any advice would be appreciated greatly!
submitted by /u/bobby12341[link] [comments]
What’s the best type of Linux for gaming?
I just started using Linux and don’t know which one I should use. I currently have Ubuntu, and with wine it works fine. But I don’t know which one would be best 🤷♂️
submitted by /u/Medium-Finish7640[link] [comments]
Best linux os for pc gaming and office use
I have dependancy on windows os . I have one system with graphics card. Which linux os is best for gaming and have windows too installed inside it to run both.
Windows 11 is taking away lot of resources and heavy background processes even while playing games.
Have 9060xt 16gb with 5600g b550 msi. Ya it's low processor etc. but can't upgrade my pc any sooner
submitted by /u/BranchSevere1219[link] [comments]
[Mint] Predictable C2D with persistant post-crash driver impariment when running Owlcat's CRPGs - Require help
Hi,
So, I'm a big fan of Owlcat's Pathfinder and WH40K: Rogue Trader CRPGs. I previously played them on Windows, and experienced few issues. While the games also function for a time on Linux, I have a persistant crash in both Pathfinder: Wrath of the Righteous and Warhammer 40,000: Rogue Trader linked to specific cutscenes that play early on in each game.
In the case of WOTR, the game will function fine throughout character creation, and through the first cutscene where Terendelev heals the player character. The festival segment at the start is fully playable, and there are no noticable performance issues or graphical anomalies. However, when gameplay transitions seamlessly to the cutscene of the festival being interrupted by a demonic invasion, the screen freezes, the audio continues to play, and the game will inevitably either crash to boot or (in very rare cases) simply crash to desktop. Not only is the game locked up, but the OS also appears to lock up, and upon restart if the entire system crashed, my NVIDIA graphics driver will cease to function until my PC is restarted a second time (notably, Firefox will refuse to launch, citing a driver error). This issue does not seem to persist past a second reboot.
A similar issue also happens with Rogue Trader, although it is linked to a different cutscene that is much further into the game. I thought this might be linked to the camera being moved around, but Rogue Trader features a sweeping camera shot of the interior of the ship you start the game aboard before you take control, and while there is a brief fade to black in between the segments, the game does not crash like it does with the seamless transition from gameplay to cutscene in WOTR. However, the game will always crash at the same point when you investigate the Rogue Trader's quarters and find her dead, at which point the exact same issue will occur, including the failure of the driver.
I have so far tried a number of fixes, including one fix that worked for a time on Rogue Trader, but did not seem to work when applied to WOTR. I wrote a guide detailing my methodology on Steam, linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=3414770147 . However, at some point between then and now, something has changed with either my system or during one of the updates that has been pushed to the game due to the launch of the Lex Imperialis expansion causing the fix to stop working. I have been running the game in GE-Proton-9, with the launch flags specified in my guide.
My system specs are as follows:
System:
Kernel: 6.8.0-71-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc
Desktop: Cinnamon v: 6.2.9 tk: GTK v: 3.24.41 wm: Muffin v: 6.2.0 vt: 7 dm: LightDM v: 1.30.0
Distro: Linux Mint 22 Wilma base: Ubuntu 24.04 noble
Machine:
Type: Laptop System: LENOVO product: 83DV v: LOQ 15IRX9 serial:
Chassis: type: 10 v: LOQ 15IRX9 serial: <superuser required>
Mobo: LENOVO model: LNVNB161216 v: 31900002 WIN serial: <superuser required>
part-nu: LENOVO_MT_83DV_BU_idea_FM_LOQ 15IRX9 uuid: <superuser required> UEFI: LENOVO v: NECN39WW
date: 09/06/2024
Battery:
ID-1: BAT1 charge: 49.6 Wh (80.9%) condition: 61.3/60.0 Wh (102.2%) volts: 16.1 min: 15.4
model: SMP L23M4PK4 type: Li-poly serial: <filter> status: charging cycles: 56
CPU:
Info: 14-core (6-mt/8-st) model: 13th Gen Intel Core i7-13650HX bits: 64 type: MST AMCP
smt: enabled arch: Raptor Lake rev: 1 cache: L1: 1.2 MiB L2: 11.5 MiB L3: 24 MiB
Speed (MHz): avg: 1001 high: 1370 min/max: 800/4700:4900:3600 cores: 1: 800 2: 800 3: 1099
4: 800 5: 1104 6: 800 7: 1294 8: 1299 9: 1173 10: 1293 11: 1163 12: 800 13: 1191 14: 800 15: 812
16: 800 17: 1370 18: 1037 19: 800 20: 800 bogomips: 112127
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel Raptor Lake-S UHD Graphics vendor: Lenovo driver: i915 v: kernel arch: Gen-13
ports: active: eDP-1 empty: DP-1, DP-2, HDMI-A-1, HDMI-A-2, HDMI-A-3, HDMI-A-4 bus-ID: 00:02.0
chip-ID: 8086:a78b class-ID: 0300
Device-2: NVIDIA GN20-P0-R-K2 [GeForce RTX 3050 6GB Laptop GPU] vendor: Lenovo driver: nvidia
v: 550.163.01 arch: Ampere pcie: speed: 5 GT/s lanes: 8 ports: active: none
empty: DP-3,HDMI-A-5,eDP-2 bus-ID: 01:00.0 chip-ID: 10de:25ec class-ID: 0300
Device-3: Chicony Integrated Camera driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s
lanes: 1 bus-ID: 1-6:3 chip-ID: 04f2:b7ec class-ID: fe01 serial: <filter>
Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X:
loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa dri: iris gpu: i915 display-ID: :0
screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 102 s-size: 480x270mm (18.90x10.63") s-diag: 551mm (21.68")
Monitor-1: eDP-1 mapped: eDP-1-1 model: AU Optronics 0x7ead serial: <filter> res: 1920x1080
dpi: 142 size: 344x193mm (13.54x7.6") diag: 394mm (15.5") modes: 1920x1080
API: EGL v: 1.5 hw: drv: intel iris drv: nvidia platforms: device: 0 drv: nvidia device: 1
drv: iris device: 3 drv: swrast gbm: drv: iris surfaceless: drv: nvidia x11: drv: nvidia
inactive: wayland,device-2
API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 550.163.01 glx-v: 1.4
direct-render: yes renderer: NVIDIA GeForce RTX 3050 6GB Laptop GPU/PCIe/SSE2
Audio:
Device-1: Intel Raptor Lake High Definition Audio vendor: Lenovo driver: snd_hda_intel v: kernel
bus-ID: 00:1f.3 chip-ID: 8086:7a50 class-ID: 0401
Device-2: NVIDIA vendor: Lenovo driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 8
bus-ID: 01:00.1 chip-ID: 10de:2291 class-ID: 0403
API: ALSA v: k6.8.0-71-generic status: kernel-api
Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active
2: wireplumber status: active
Server-2: PulseAudio v: 16.1 status: off (using pipewire-pulse)
Network:
Device-1: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet
vendor: Lenovo RTL8111/8168/8411 driver: r8169 v: kernel pcie: speed: 2.5 GT/s lanes: 1
port: 4000 bus-ID: 07:00.0 chip-ID: 10ec:8168 class-ID: 0200
IF: enp7s0 state: up speed: 1000 Mbps duplex: full mac: <filter>
Device-2: Realtek RTL8852BE PCIe 802.11ax Wireless Network vendor: Lenovo driver: rtw89_8852be
v: kernel pcie: speed: 2.5 GT/s lanes: 1 port: 3000 bus-ID: 08:00.0 chip-ID: 10ec:b852
class-ID: 0280
IF: wlp8s0 state: up mac: <filter>
Bluetooth:
Device-1: Realtek Bluetooth Radio driver: btusb v: 0.8 type: USB rev: 1.0 speed: 12 Mb/s lanes: 1
bus-ID: 1-14:5 chip-ID: 0bda:4853 class-ID: e001 serial: <filter>
Report: hciconfig ID: hci0 rfk-id: 0 state: up address: <filter> bt-v: 5.2 lmp-v: 11
sub-v: 91cb hci-v: 11 rev: dfb7 class-ID: 7c010c
Drives:
Local Storage: total: 534.22 GiB used: 315.85 GiB (59.1%)
ID-1: /dev/nvme0n1 vendor: SK Hynix model: HFS512GEJ4X112N size: 476.94 GiB speed: 63.2 Gb/s
lanes: 4 tech: SSD serial: <filter> fw-rev: 51040C31 temp: 37.9 C scheme: GPT
ID-2: /dev/sda vendor: SanDisk model: Ultra Fit size: 57.28 GiB type: USB rev: 3.0 spd: 5 Gb/s
lanes: 1 tech: N/A serial: <filter> fw-rev: 1.00 scheme: MBR
Partition:
ID-1: / size: 467.89 GiB used: 288.95 GiB (61.8%) fs: ext4 dev: /dev/nvme0n1p2
ID-2: /boot/efi size: 511 MiB used: 14.1 MiB (2.8%) fs: vfat dev: /dev/nvme0n1p1
Swap:
ID-1: swap-1 type: file size: 2 GiB used: 1.06 GiB (53.1%) priority: -2 file: /swapfile
USB:
Hub-1: 1-0:1 info: hi-speed hub with single TT ports: 16 rev: 2.0 speed: 480 Mb/s lanes: 1
chip-ID: 1d6b:0002 class-ID: 0900
Device-1: 1-4:2 info: Razer USA RC30-0305 Gaming Mouse Dongle [Viper Ultimate (Wireless)]
type: mouse,keyboard driver: hid-generic,usbhid interfaces: 3 rev: 2.0 speed: 12 Mb/s lanes: 1
power: 500mA chip-ID: 1532:007b class-ID: 0300
Device-2: 1-6:3 info: Chicony Integrated Camera type: video driver: uvcvideo interfaces: 3
rev: 2.0 speed: 480 Mb/s lanes: 1 power: 500mA chip-ID: 04f2:b7ec class-ID: fe01 serial: <filter>
Device-3: 1-8:4 info: Integrated Express ITE Device(8176) type: keyboard
driver: hid-generic,usbhid interfaces: 1 rev: 2.0 speed: 12 Mb/s lanes: 1 power: 100mA
chip-ID: 048d:c996 class-ID: 0301
Device-4: 1-14:5 info: Realtek Bluetooth Radio type: bluetooth driver: btusb interfaces: 2
rev: 1.0 speed: 12 Mb/s lanes: 1 power: 500mA chip-ID: 0bda:4853 class-ID: e001 serial: <filter>
Hub-2: 2-0:1 info: super-speed hub ports: 9 rev: 3.1 speed: 20 Gb/s lanes: 2 chip-ID: 1d6b:0003
class-ID: 0900
Info:
Memory: total: 12 GiB note: est. available: 13.36 GiB used: 3.69 GiB (27.6%)
Processes: 437 Power: uptime: 4h 20m states: freeze,mem,disk suspend: deep wakeups: 0
hibernate: platform Init: systemd v: 255 target: graphical (5) default: graphical
Compilers: gcc: 13.3.0 Client: Cinnamon v: 6.2.9 inxi: 3.3.34
If anyone could suggest potential fixes, that would be very much appreciated.
submitted by /u/CrazyMinh[link] [comments]
RX 9060/9070 on Debian Bookworm
Has anyone been able to get RX 9060/9070 GPUs working on Debian Bookworm? I tried using backports for Mesa 25 & a 6.16 kernel but outside of the card vendor being "ATI" nothing was detected and I wasn't getting acceleration or full resolution. Also tried with AMDGPU-PRO but that didn't work either. I was getting a signal from the GPU's displayport but, again, not fully detected.
submitted by /u/crtcalculator[link] [comments]
Alternative way to play Rainbow Six 3 Raven Shield on Linux
I want to install Linux Mint or Bazzite in the future, most games run fine on them except this game. I've checked the game on ProtonDB and it seems that it doesn't run too well on Linux, is there a way to run it directly on Steam without running a virtual machine with Windows?
Rig: i7 8700, GTX1060 6GB, 16GB of RAM
submitted by /u/MiniatureLegionary[link] [comments]
MSAA support in dxvk has been removed. Is there another option?
It seems like support to force MSAA in dxvk has been removed, i couldn't find an explanation. Is it really gone?
submitted by /u/CurrentAd2405[link] [comments]
What exactly would you need to pull a "Bazzite lite" by replicating the most important pieces of software on a vanilla Fedora install?
On one hand I really like the idea of Bazzite, on the other I much prefer staying close to the source without another middleman (which would be the case with Bazzite). I have no doubt the Bazzite team does a good job, but I still prefer more minimalistic approaches and Bazzite is a bit too much for my taste. While I definitely do play games I still use my PC for a lot of normal stuff too. And even when playing games I dont nearly use half of all the features AMD offers, basically all I need is an FPS cap and undervolting as well as Steams FPS counter. Anyway, what exactly would I need to do to install on a fresh Fedora install? As far as I see I need to do most of the stuff found in this guide. So most important:
- RPM Fusion
- Flathub
- Mesa drivers
- Video codecs
Now what else would I be missing? My own research so far found the following to be useful/mandatory
- Mangohud (mainly for FPS cap)
- LACT (undervolting the GPU)
- Proton Plus I guess? (didnt quite get what exactly it offers over normal proton but thats mainly because I obviously didnt have to mess with it so far)
What else am I missing? Any help is appreciated, thanks in advance!
submitted by /u/DirectorDry2534[link] [comments]
I want to switch from windows to Linux on my legion go which distro is the best to switch to ?
What the title said im looking to switch the os of my lenovo legion go pc handheld
submitted by /u/shizunaisbestgirl1[link] [comments]
Switched to Fedora 42 from windows to due the MS's practices. Im completely new to this sort of thing (got recommended fedora) Im having trouble with steam not recognizing my 2nd 2tb ssd, despite it being mounted and formatted to Fat32. I have zero...
If someone could help me with this it would be so amazing <3
submitted by /u/StarvingArtist2003[link] [comments]
Green Hell breaks the ability to do anything on second monitor, or open anything.
Recently installed Fedora 42 KDE as my Main OS, and me and my friends were playing some Green Hell, while im playing im trying to move my discord, but that doesnt work. I can't right click, drag anything off it, etc. And with the main monitor if I have something like Spotfiy minimized, It just forbids me to click on it and makes my cursor white with an X in the middle.
This post is most likely gonna sound dumb asff, but I've already tried looking it up before, couldn't find anything. Sorry!
submitted by /u/R3volt75[link] [comments]
not gaming related but my first rice on Linux did this with Mint
MSFS 2024 is giving very low FPS on Linux.
I have an Arc a750 graphics card. I can get 80-90 fps in MSFS 2024 on Windows 11, but only 20 fps on Linux. I am using CachyOS. Can anyone help?
proton on
submitted by /u/Less_Ad913[link] [comments]
Undervolting nvidia gpu on Linux
Feel free to skip to here So I’m going to switch to Linux now that windows 10 is dying off. I knew I wouldn’t ever switch to windows 11 for my gaming pc but kinda expected I’d switch to steamOS but that hasn’t manifested (nvidia gpu). The problem is I always run my gpu with an undervolt (rtx 3080). Not undervolted I can see power usage up to around 300 watts while undervolted with a slight overclock (from base) it’s under 200. So we’re talking between the undervolt overclock around 2/3 the power usage for the same performance and less noise. Point is I really am looking around for a good utility to undervolt a nvidia gpu in Linux and I haven’t found anything.
Here Aka what do you use to undervolt nvidia gpus on Linux? Are there good options right now or are we in between stuff because nvidia recently changed something? Any and all suggestions are greatly appreciated!
submitted by /u/mockedarche[link] [comments]
How is linux gaming compared to 2023?
I haven't gamed much since then. I remember vkd3d which is dx12 to vulkan translation layer, was lacking back then. And we had something like ACO compiler and stuff for AMD. I don't see nobody talking about that, is it not needed anymore? And many AAA games were not working at the first time so people was compiling wine-tkg or something in Archlinux. Is VKD3D really good now? Like DX11 and DX12?
submitted by /u/cryptobread93[link] [comments]
Why do games don't look good on ultra settings with my GPU?
Heyo, this is a more general graphics question and I couldn't find any answers online.
My PC has an AMD Ryzen 3700X and a RX 5700 and it's capable to play games that are around 10 years old on 1080p Ultra settings with at least 60 fps or more. However, the Ultra graphic settings don't look like Ultra settings ingame.
As an example, I recently finished Uncharted 4, all graphic settings are maxed out but everything like textures, render distances, artifacts etc. look worse than what it looks like on the PS4 version when I look at gameplay videos on YT. It could be a bad port from Playstation to PC but I've noticed it with a lot of other games that are similarly old. Like, for example, when a game from 2014 gets played on a PC with the best GPU that was available at that time on Ultra settings, it looks better than when I play it with my GPU that is more powerful on Ultra settings. I don't understand why it's like that.
Can somebody explain why?
submitted by /u/VivWoof[link] [comments]
Game won’t launch in Bazzite Steam OS, but works fine in Desktop
I’m running Bazzite, Nvidia Home Theatre version
When launching PoE2, the game won’t launch. Instead of opening the game it restarts the OS entirely
However, when launched from the Desktop mode of Bazzite, it works just fine?
I’m pretty new to Linux, but if it launches in desktop, just not in Steam OS, I’m hoping this is a simple fix?
Any help would be appreciated! :)
[Edit:] Just to add more info:
I have tried various proton variations
I have set the renderer to DX12 in the production config (I had to do this so it would launch in desktop mode
I have tried using the following "gamescope -W 2560 -H 1440 -r 120 --fullscreen -e -- %command%". In the launch options
submitted by /u/FriendlyFyreGamer[link] [comments]
can't install Lossless Scaling On PopOS 22.04
hey everyone, as you can tell from the title, i can't install lossless scaling on PopOS 22.04 , i'm trying to install the lsfg-vk 1.0.0 latest release, tried to do everything, even build it, but it doesn't work, if anyone can help i'd really appreciate it, thank you
submitted by /u/BroxTheGoat[link] [comments]
DISCRETE GRAPHICS CARD NOT LAUNCHING WHEN I LAUNCH STEAM GAMES..PLS HELP
whenever i launch a steam game its always running on integrated graphics and not on my discrete graphics card
i am on fedora wayland and my graphics card is rtx 3050
please help me i am almost on tears rn
[link] [comments]
Skyrim SE crashing on launch
I have Skyrim SE installed via Steam (Flatpak). Supposedly it works fine with the latest versions of Proton, but I've tried both Proton Experimental and Proton 9, and the latest version of Proton GE 10.10 (via Flatpak) and the game keeps crashing after clicking Play in the launcher menu. Using Proton Experimental I was able to see the Bethesda logo, but then it froze immediately.
The game is a fresh install, no mods installed yet. I have the latest nvidia drivers installed and working (575.64.05), I can play native games just fine and have played other games using Proton GE before. System and kernel updated.
I presume it's related to flatpak permissions, but I don't know what to change in Flatseal. I also have protontricks installed via Flatpak, and any help on how to use it would be appreciated.
Here's the terminal log:
ProtonFixes[984] WARN: [CONFIG]: Parent directory "/home/tomaz/.config/protonfixes" does not exist. Abort.
fsync: up and running.
chdir "/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Skyrim Special Edition"
Game Recording - would start recording game 489830, but recording for this game is disabled
Adding process 1073 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
WARNING: discarding _NET_WM_PID 3275 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 4568 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 5486 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
gamemodeauto:
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto:
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
gamemodeauto:
Adding process 1076 for gameID 489830
ProtonFixes[1076] WARN: [CONFIG]: Parent directory "/home/tomaz/.config/protonfixes" does not exist. Abort.
ProtonFixes[1076] INFO: Running protonfixes on "GE-Proton10-10", build at 2025-07-19 04:57:28+00:00.
ProtonFixes[1076] INFO: Running checks
ProtonFixes[1076] INFO: All checks successful
ProtonFixes[1076] INFO: Using global defaults for "The Elder Scrolls V: Skyrim Special Edition" (489830)
ProtonFixes[1076] INFO: Using global protonfix for "The Elder Scrolls V: Skyrim Special Edition" (489830)
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1078 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1079 for gameID 489830
gamemodeauto:
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
gamemodeauto:
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
fsync: up and running.
Adding process 1080 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1083 for gameID 489830
Adding process 1085 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1088 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1097 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1102 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1110 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1135 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1153 for gameID 489830
ERROR: ld.so: object '/home/tomaz/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1176 for gameID 489830
gamemodeauto:
pid 1081 != 1080, skipping destruction (fork without exec?)
Game Recording - game stopped [gameid=489830]
Removing process 1176 for gameID 489830
Removing process 1153 for gameID 489830
Removing process 1135 for gameID 489830
Removing process 1110 for gameID 489830
Removing process 1102 for gameID 489830
Removing process 1097 for gameID 489830
Removing process 1088 for gameID 489830
Removing process 1085 for gameID 489830
Removing process 1083 for gameID 489830
Removing process 1080 for gameID 489830
Removing process 1079 for gameID 489830
Removing process 1078 for gameID 489830
Removing process 1076 for gameID 489830
Removing process 1073 for gameID 489830
submitted by /u/tomazpcnm[link] [comments]