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I Created a Wiki-Style Resource for GPU-Passthrough
Hello everyone! I wanted to share something I created
a website designed in a wiki style to help people troubleshoot and resolve GPU passthrough issues. I hope it can be useful for those facing challenges with their passthrough setup.
It's been a while since I worked on this, and I'm excited to share it with you! I used Docusaurus to create it.
Website: https://gpu.passthru.info
Source: https://github.com/UmmItC/passthru
Thanks!
submitted by /u/Ferry0087_RD[link] [comments]
After 1 year of development, today I finally released my game!
Gey guys and girl, today I wanted to inform you that after a long, long year, I finally completed and published my SOLO game.
Hope this post finds you well and you will consider taking a look and leave a feedback/review!
Game: https://store.steampowered.com/app/3653460/Wail/
(I made sure is working on Linux)
submitted by /u/Spiritual-Biscotti26[link] [comments]
Does anybody have an current up-to-date custom-proton-dualsense verison?
Hi guys,
Recently, I started playing The Last of Us Part 1. Apart from an outdated driver warning everything worked. But while configuring the settings, I noticed that vibrations are turned off because the DualSense sound system is deactivated. So I looked around and found this archived GitHub repository, which provided a custom Proton version with some patches applied.
I downloaded it and I have to say, the vibrations are AMAZING. From the voice to the adaptive triggers, it feels like the controller was made for this game.
Anyway, I've played around 2 hours, and I've noticed some strange texture issues. They just don't get loaded in for a very long time. I looked around some more, and apparently, there's a setting to fix that. But my setting is greyed out.
I researched again and found out, like the warning said, my driver was/were too old because of the old proton version and because of that, these settings couldn't be applied.
I returned to the repository to follow the instructions on how to build it myself for a newer Proton version.
I started the make install but got greeted by an error 2 from line 1231 in makefile.in and line 133 in makefile. I've now tried over the last few hours to fix that. With reinstalling Docker, using Podman, fixing a vkd3d issue. But to no avail. Maybe that's because I'm (using Arch, btw.) without systemd, so kind off purposely handicapping yourself ;)
Now I know this is a relatively niche issue, but maybe someone who is A) probably more competent and patient than me in compiling the Proton version and/or B) doesn't have a fucked-up system :) has a newer version (not the 8.4 version on the repository) of said patches.
[link] [comments]
Annoying issue on helldivers 2
Hello all, I've recently switched to linux. I have a small problem where I can't switch to my support weapon. I have run at hold and for some reason shift + 3 doesnt register 3 as in game but 1 and 2 works. How can I solve this besides using a different key than 3 for support weapons? I couldn't find any shortcuts that use shift + 3 either. I'm on kde plasma and using cachyos if it matters
submitted by /u/Dominos-roadster[link] [comments]
Discord PiP in a fullscreen game or fullscreen window
First of all, sorry for my poor English. Let me explain my problem better: I often play the same game with a friend and I put his Discord stream on top of the game. On Windows I could easily pin the Discord window on screen, but on Bazzite/Linux KDE I don't know how to do it...Maybe the solution is very simple, but I'm a noob on Linux so I don't know how to do it. I've searched online and even asked on chatgbt, but I don't quite understand the steps. I tried to set it to "always on top", but as soon as I go to fullscreen or maximum window, it loses "priority" and goes to the bottom. I got tired of playing in the window 😔 If you have a tutorial, I'd be happy. Thanks in advance for your patience.
submitted by /u/IZUKU97[link] [comments]
State of Ray Tracing in Linux?
I know someone asked this about a month ago, but any drivers or tweaks that have come out to have ray tracing work better without losing so much performance compared to Windows? I use an RX 7900 XT with the RADV driver.
submitted by /u/BigBig5[link] [comments]
Wochenendrückblick-2025-28 - Gene Shift Auto benennt sich um - Rimworld erhält Odyssey-DLC - OpenRTC2 entfernt Limit - GE-Proton lernt NTSYNC und FSR 4 - Two Point Museum steigt auf zur 4.0
Ein herzliches Willkommen zu unserem, bislang unglaublichsten, Linux-Gaming Wochenend-Rückblick Nr. 28 im Jahre 2025! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 05.07.2025 und dem 12.07.2025 (Redaktionsschluss ca. 16:00 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Frage der WocheHabt Ihr schonmal FrameGeneration ausprobiert - sei es direkt vom Spiel unterstützt, per Umwandlung álá OptiScaler oder nachträglich per Lossless Scaling/lsfg-vk - und welche Erfahrungen habt Ihr damit gemacht?
Aktuelles- lsfg-vk portiert die FrameGeneration aus dem Windows-Tool Looseless Scaling auf Linux. Link (Danke an comrad)
- American Truck Simulator macht, mal wieder, in Comunity Event. Bis Sonntag den 14. September heißt es durch "Iowa" cruisen und Meilen sammeln. Kann das Ziel erreicht werden? Mehr Infos: Link
- Gene Shift Auto heißt jetzt "Skillshot City". Kein Witz. Gibt sogar einen neuen Trailer. Wissen die überhaupt wie viel Arbeit das ist so einen Artikel umzubenennen? Also aus Raid^^Gene Shift Auto wird jetzt Skillshot City, sonst ändert sich nix. Link
- openxcom gibt ein Lebenszeiten in Form von "Forum maintenance" von sich. Dieses Wochenende wird die Diskussionsplattform von diesem Projekt daher teilweise offline sein. Link
- BeamNG.drive verschafft Einblicke in das wie und warum und ... wer ... wieso ... wo nicht, nein. Trägt den Titel "Tire Physics Development Sneak Peek" und beschäftigt sich mit eben diesem Thema. Sogar ein Video gibt es dazu. Feini. Link
- Euro Truck Simulator 2 hat wieder schöne Bilder, dieses Mal von der Stadt Kristiansund aus der angekündigten Kartenerweiterung "Nordic Horizons". Link
- Euro Truck Simulator 2 packt ein bisschen zum "Coaches"-DLC aus. Naja. Indirekt. Es wurde ein "Meet the Team" veröffentlicht. Link
- Rimworld schaut mit Teil 4 der Odyssey-Vorschau auf das kommende Release der Erweiterung am 11.07.2025. Link
- Thrive mit einem, zum Zeitpunkt dieses Drückblicks nicht mehr ganz so, neuen "Progress Update" vom 05. Juli. Link
- Rimworld hat nun seine Odyssey-Erweiterung und das Update 1.6 erhalten. Link
- X-Plane 12 schickt euch jetzt auf die Malediven mit dem neuen passenden Scenery dazu. Link
- Brickadia stellt freudig den Einzug in das Steam Early-Access-Programm vor. Link
- AI War 2 5.707 Victorious Return verbindet sich unter Linux auch wieder mit Steam. Link
- Craftomation 101: Programming and Craft kommt mit einem neuen Update v0.89 und hat nun keine unendliche Lagerfläche mehr. Link
- Dotage Version 1.7.1c beinhaltet Bereinigung einiger kleinerer Patches und ferner wird versucht die Verwirrung neuer Spieler zu reduzieren. Link
- Empires Mod bietet ein Update auf Version 2.38.1 für das kostenlose RTS-Spielchen. Es sind Bugfixes sowie Anpassungen im Bereich Script/Game Balance enthalten. Link
- Enlisted bot in der vergangenen Woche die Updates auf Version 0.6.9.60 und 0.6.9.64. In den jeweiligen Changelogs stehen Dinge die für Spieler des Titels mit Sicherheit von Interesse sein werden. Link
- Factorio Version 2.0.59 Link
- Factorio Version 2.0.60 spielt Kuppler und bringt den Munitionsturmanfragepunkt näher zum Turmzentrum. Fabrikarbeiter wissen sicher, was hier gemeint ist. Link
- Necesse kommt jetzt in Version 0.33 mit einem eigenen Kreativmodus daher. Link
- Northgard mit einem reinen Bugfix-Patch 08/07/2025. Link
- Of Life and Land aktualisiert seine Godot-Engine auf 3.6.1 LTS und bekommt im Umkehrschluss dafür einen Performance-Boost. Link
- Parkitect 1.11f Update / July Build Challenge Link
- Two Point Museum aktualisiert auf die große 4.0 und bringt das Fantasy-Event so langsam zum Ende. Link
- Unrailed hat festgestellt, dass das neueste SteamOS-Update auf dem SteamDeck leider den nativen Build kaputtgemacht hat. Daher ein ganz spezielles Update für die Pinguine (und angebissene Äpfel). Link
- X4: Foundations X4 Diplomatie-Update (8.00) - Öffentliche Beta jetzt verfügbar Link
- ZEPHON Version 1.1.14 besitzt die neue Eigenschaft, dass Städte fortan beim Tod fortgeschrittene "Caches", je nachdem wie hoch die Affinität des Anführers ausfällt. Weiter werden Bugfixes und Anpassungen geboten. Link
- 7 Days To Die V2.1 b5 EXP(erimental) lässt Zombies während eines Sturms besser aufhorchen (und euch entdecken). Das war, selbstverständlich, noch nicht alles. Link
- 7 Days To Die V2.1 b7 lässt altersschwache Zombies keinen Loot mehr droppen. Link
- Old World Old World July 9th Updated Test Build Link Changelog
- CorsixTH Im Release Candidate 1 für das kommende 0.69.0 passiert erstmal nicht so viel. Zwei Sprachpakete wurden aktualisiert und eine Option für Paketierer gefixt. Link
- G-Engine aktualisiert auf 0.4.0 hoch. Wir erinnern uns, 0.3.0 war das "Game complete" Update, 0.4.0 ist der nachfolgende Feinschliff. Es geht vordergründig um Fehlerkorrekturen aber auch bisher fehlende Bildschirminhalte dürfen nun bestaunt werden. Ganz neu mit dabei außerdem: Das Hinweis-System (Hint System). War es das schon? Oh Nein. Es gibt noch viel mehr. Hier entlang: Link
- MelonDS Version Eins Punkt Null und ... "BAHAHAHAAHAHAHAHAAHAHAHA-*~°+|". Das sagen nicht wir. Das sagt GitHub. Link
- naev v0.12.6 macht als Hotfix nur wieder Heile, was v0.12.5 kaputtgemacht hat. Link
- OpenMoHAA ist richtig stolz auf den neuen Masterserver sowie das neue Navigationssystem. Link
- OpenRCT2 hatte ein Limit von 2000 animierten Kachel-Elementen im Spiel. Hatte! Die neue Version v0.4.24, Codename "Encyclopaedia Salesman", löst diese Einschränkung. Außerdem werden Vanilla Scenarios nun ebenfalls mit einem Vorschaubild versehen. Ihr glaubt das war es schon? Weit gefehlt. Hier gibt es mehr: Link
- pixelpusher hat nur einen leeren Changelog, aber wir sind sicher, dass Version 0.72.0 ganz viele tolle Neuerungen mit sich bringt. Link
- Space Station 14 Update Vlog 107 - (Scurrets, Stamina Damage Resistance, Salvage Tweaks) Link
- taisei v1.4.3 bringt ein Maintenence-Release raus und springt mal eben von SDL 2 auf SDL 3. Ist halt für das neue Rendering-Backend notwendig. Hat spanische Inquisitions-Vibes... Semantic Versioning anyone? Link
- Unciv Version 4.17.3 ist ein itzi-bitzi kleines Update (aber auch diese sind wichtig und richtig, nicht falsch verstehen!). Link
- Unciv 4.17.4 Link
- VASSAL Battle of the Bulge 1944 Link
- VASSAL Paul Koenig D Day Canadian Beaches Link
- You Must Construct Additional.. Version 0.95.57 hat 2 neue Upgrades für Nord Korea, 2 neue Upgrades für den Iraq und entfernt den V2-Launcher im Zuge des Balancing komplett aus dem Spiel. Ob es das schon war an Neuerungen? Was meint ihr denn: Link
- Bazzite Version 42.20250707 Stable veröffentlicht. Es handelt sich, wegen vorangegangener Probleme, um einen Re-Release. Link Changelog
- CnCNET stellt mit der neuen Version 2.12.6 ein Dokument "How to update your mod to latest client version" bereit. Selbstverständlich ist das nur die mitunter geringste Veränderungen. Der Rest ist eine Überraschung. Link
- GDevelop 5.5.236 Link
- Godot Engine Dev snapshot: Godot 4.5 beta 3 Link
- Minigalaxy 1.4.0 hat eine schicke neue Oberfläche, mit der man jetzt Downloads anhalten kann und viele nette Dinge mit den Windows-Versionen der GOG-Spiele einrichten kann. Link
- MonoGame MonoGame v3.8.5-develop.2 Link
- OBS Studio 31.1.0 erhält in diesem Update Unterstützung für Multitrack-Videos, synchronen Pipewire-Support, uvm. Link
- OBS Studio behebt einen Absturz der hardwarebeschleunigten Browserquelle. Link
- DXVK Version 2.7 reduziert den Driver-Support für AMDs Polaris und VEGA GPU... aber nur unter Windows. Linuxer erfreuen sich weiterhin gegebener Funktion (Mesa 25.0 oder neuer vorausgesetzt). Link
- Gearboy 3.7.1 kann jetzt neue Dinge in Sachen Vollbild. Link
- Proton (GloriousEggroll) GE-Proton10-9 kann nun NTSYNC, sofern euer Kernel das auch kann. Und ihr könnt FSR Version 4 aktivieren. Link
- Wine 10.12 kommt als Entwicklungsrelease mit ein paar interessanten Aspekten, wie Bluetooth-Unterstützung. Aber eher wenigem im Gaming-Kontext. Link
- Steam Deck SteamOS 3.7.14 Beta: Blue Skies Link
- Steam Deck Steam Deck Beta Client Update: July 7th Link
- Steam Deck Steam Deck Beta Client Update: July 8th Link
- Steam Deck Beta-Client-Update vom 10.07.2024 Link
- Steam Client Beta Steam Client Beta - July 7th Link
- Steam Client Beta Steam Client Beta - July 8th Link
- Steam Client Beta Steam Client Beta - July 8th Link
- Steam Client Beta Steam Client Beta - July 10th Link
- Steam Client Beta Steam Client Beta - July 10th Link
- Unigine hat das SDK für seine Engine auf die Version 2.20 angehoben. Mit dabei sind jetzt auf Vulkan erweitertes DLSS für NVIDIA und FSR 3.1.3 für AMD. Insgesamt wurde die Performance deutlich optimiert. Link Changelog
- NVIDIA 575.64.03 | Stable (New Feature Branch) Link
- NVIDIA (Open Source Module) 570.123.19 Link
- GOG hat seit kurzem den "Slitherine Publisher Sale" der bei-nah-e uninteressant für (native) Linuxer wäre, gäbe es da nicht Warhammer 40,000: Gladius und seine DLC im Sale. Link
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.
Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
- hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Was gespielt wird findet sich stets gepflegt im aktuellen Streamplan (hatnix.net-Link).
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
- opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaAmerican Truck Simulator: DLC "Iowa" released https://playingtux.com/articles/american-truck-simulator-dlc-iowa-released?lang=en #Linux #Gaming #LinuxGaming
American Truck Simulator: DLC "Iowa" released https://playingtux.com/articles/american-truck-simulator-dlc-iowa-released?lang=en #Linux #Gaming #LinuxGaming
Limbo will be delisted from GOG on 17th Jul 2025, Steam release is likely to follow suit
Limbo is a great noir puzzle platformer. It has a decent but hidden native Linux version on Steam. Legal dispute between the founders of the studio seems to be causing delisting of Limbo and Inside.
submitted by /u/rea987[link] [comments]
Streaming with External Capture Cards on Linux?
I'm getting fed up with Windows, and I'm ready to take the plunge into Linux. I'm looking into Bazzite. Most of the software development work I do is in Notepad++, so I don't see productivity being an issue for me. Everything else I do is through browser tools or have floss alternatives.
I stream console gaming using OBS, and a Blackmagic Internal Capture card. But I'm about to replace it with a Mackie Mainstream, since it handles mixing. video capture and HDMI audio extraction all in one. It's an external unit through, instead of a discreet internal capture card.
I know OBS works in Linux. But what about capture cards? Does anyone have experience with the Mackie Mainstream?
submitted by /u/BadBreath911[link] [comments]
Testing The Witcher 3 Wild Hunt on Nobara 42 with 4GB vram | How well it works?
So "Nobara-42-Steam-HTPC" is now my favorite linux distros because of its Steam Deck Mode and Gaming environment and yeah it perform very well,
In this title we achieved 32 fps and it was pretty much playable and i didn't notice any input lag also frametime wasn't that bad!
[link] [comments]
New NVMe, should I try something besides Nobara
Posting in this sub due to the fact that my prebuilt has an Nvidia GPU, so looking at distros that include the drivers as part of the install.
I’ve been using Fedora and Nobara for a few years now, and have one or the other on all my personal computers. Just picked up a new 2tb during prime days, and wanting to maybe try something new. I’m not much of a pc gamer, although there are a handful I’ll play on occasion, and they all work on Linux (thank you GE!). I’m aware of Bazzite being a fork of Fedora Atomic/silverblue, but haven’t dipped my toes in immutable OS’s yet. I’ve dabbled with Arch and Cachy a bit, and have gone through the Debian days with Mint and Pop!. Is there maybe one I should try/consider?
Besides the few games I do play, work with CAD software and light coding, so fairly basic PC usage, and more partial to GNOME, although DE makes little difference at all.
submitted by /u/EETQuestions[link] [comments]
Help me download witcher 3 on linux
i have been trying to download witcher 3 from fitgirl on linux mint cinnamon i have 163 GB of free space. I have tried the app called "bottles" which is wine i think and steam with proton 8-8.5 and proton GE . No matter what i do this error comes up the thing is that everytime i run setup.exe it asks for storage location and set it to the c drive that proton and bottles(or wine whatever) make because the the z drive is always full(only 41 gb in it ig). thanks for even reading this if u did. i have 16gb ram btw if that helps
submitted by /u/BeF6[link] [comments]
discord quality extremely lowm with wayland, any fixes?
Hey so i have a 55 inch tv for my bedroom which i among others also use as a discord monitor.
however when used for discord on fedora kde (with wayland) it runs at half the total resolution leading to it looking like shit. Thats due to the display having a 200% scaling, which is necessary for other applications.
submitted by /u/mugiwara_no_Soissie[link] [comments]
How do I remove BakkesMod
I've tried sudo apt remove BakkesMod, didn't work and through software manager. Is there a command to locate it and remove?
submitted by /u/Bud_Light6100[link] [comments]
CS2 fps drops on fedora 42 KDE
Hello, I have my fps capped at 200fps, my computer caps it out without issues for the most parts but sometimes it drops to 90 fps, and it's that 90 fps that feels more like 20 fps (maybe because of screen tearing), and then it comes back to 200fps, it's not a question of team fights or explosions happening, it just drops for no reason. does this happen to anyone else.
submitted by /u/Known_Job511[link] [comments]
vinegar roblox studio issue
so ive been having a problem with vinegars roblox studio and it was working for like three days and then it stopped working and keeps returning with this log
12:43:28 INFO Running Studio! cmd="/app/bin/wine64 /home/soda/.var/app/org.vinegarhq.Vinegar/data/vinegar/versions/version-e6b01357dd4c4828/RobloxStudioBeta.exe"
12:43:28 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:28 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:28 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:28 WINE 0114:fixme:oleacc:find_class_data unhandled window class: L"#32769"
12:43:28 WINE 0114:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
12:43:28 WINE 0114:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented.
12:43:28 WINE 00d0:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
12:43:28 WINE 0114:fixme:oleacc:find_class_data unhandled window class: L"#32769"
12:43:28 WINE 0114:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 00000000011554A8, 000000000021F9F0: stub!
12:43:28 WINE 0114:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 00000000011554A8, 000000000021FA00: stub!
12:43:28 WINE 00d0:fixme:win:RegisterPowerSettingNotification (0000000000020072,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
12:43:28 WINE 00d0:fixme:file:NtLockFile I/O completion on lock not implemented yet
12:43:28 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:28 WINE 0134:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
12:43:28 WINE 0158:fixme:file:NtLockFile I/O completion on lock not implemented yet
12:43:28 WINE 00d0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
12:43:28 WINE 00d0:fixme:system:EnableNonClientDpiScaling (000000000002007C): stub
12:43:28 WINE 0188:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000443FF80
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:33 WINE 0160:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
12:43:33 WINE 01c8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000208FF80
12:43:34 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp called at address 00006FFFFFF6EE08 (thread 01ec), starting debugger...
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: Call from 00006FFFFFF6EE08 to unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp, aborting
12:43:35 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:35 WINE wine: using kernel write watches, use_kernel_writewatch 1.
12:43:35 WINE 021c:fixme:dbghelp:elf_search_auxv can't find symbol in module
12:43:35 WINE Unhandled exception: unimplemented function api-ms-win-core-memory-l1-1-3.dll.VirtualProtectFromApp called in 64-bit code (0x006ffffff6ee08).
12:43:35 WINE 021c:fixme:dbghelp:elf_search_auxv can't find symbol in module
12:43:35 WINE Register dump:
12:43:35 WINE rip:00006ffffff6ee08 rsp:000000000288fc10 rbp:0000000000000000 eflags:00000202 ( - -- I - - - )
12:43:35 WINE rax:0000000180000100 rbx:000000000288fc30 rcx:000000000288fc30 rdx:000000014089a37a
12:43:35 WINE rsi:0000000003190000 rdi:0000000000001000 r8:000000014065d984 r9:000000000288fd40 r10:0000000000000008
12:43:35 WINE r11:0000000000000202 r12:0000000000000000 r13:0000000000040000 r14:0000000140b1a080 r15:0000000140bce830
12:43:35 WINE Stack dump:
12:43:35 WINE 0x0000000288fc10: 000000000288fc30 0000000000000049
12:43:35 WINE 0x0000000288fc20: 0000000000000000 000000000288fe99
12:43:35 WINE 0x0000000288fc30: 0000000180000100 0000000000000000
12:43:35 WINE 0x0000000288fc40: 00006ffffff6ee08 00006fff00000002
12:43:35 WINE 0x0000000288fc50: 000000014089a662 000000014089a37a
12:43:35 WINE 0x0000000288fc60: 00006ffffff97ab4 00006fffffc51452
12:43:35 WINE 0x0000000288fc70: 0000000000000000 00006ffffffa12f4
12:43:35 WINE 0x0000000288fc80: 001de10400000001 0000000000010000
12:43:35 WINE 0x0000000288fc90: 0000000000003000 00007fff00000004
12:43:35 WINE 0x0000000288fca0: 0000000140b1a068 000000014066fd82
12:43:35 WINE 0x0000000288fcb0: 0000000000040000 0000000003190000
12:43:35 WINE 0x0000000288fcc0: 0000000000000000 0000000000040000
12:43:35 WINE Backtrace:
12:43:35 WINE =>0 0x006ffffff6ee08 in ntdll (+0x2ee08) (0000000000000000)
12:43:35 WINE 1 0x0000014065d984 in robloxcrashhandler (+0x65d984) (0000000000000000)
12:43:35 WINE 2 0x0000014065908f in robloxcrashhandler (+0x65908f) (0000000000000000)
12:43:35 WINE 3 0x000001406585e5 in robloxcrashhandler (+0x6585e5) (0000000000000000)
12:43:35 WINE 4 0x0000014065990f in robloxcrashhandler (+0x65990f) (0000000000000000)
12:43:35 WINE 5 0x0000014065b7ed in robloxcrashhandler (+0x65b7ed) (0x0000000288fe79)
12:43:35 WINE 6 0x0000014065d153 in robloxcrashhandler (+0x65d153) (0000000000000000)
12:43:35 WINE 7 0x0000014065e549 in robloxcrashhandler (+0x65e549) (0000000000000000)
12:43:35 WINE 8 0x006fffffee9519 in kernel32 (+0x29519) (0000000000000000)
12:43:35 WINE 9 0x006ffffff9997f in ntdll (+0x5997f) (0000000000000000)
12:43:35 WINE 0x006ffffff6ee08 ntdll+0x2ee08: jmp 0x00006ffffff6ee00 ntdll+0x2ee00
12:43:35 WINE Modules:
12:43:35 WINE Module Address Debug info Name (92 modules)
12:43:35 WINE PE 140000000- 141096000 Export robloxcrashhandler
12:43:35 WINE PE-Wine 6ffffb240000- 6ffffb259000 Deferred jsproxy
12:43:35 WINE PE-Wine 6ffffb270000- 6ffffb2ad000 Deferred winhttp
12:43:35 WINE PE-Wine 6ffffb580000- 6ffffb5b3000 Deferred rsaenh
12:43:35 WINE PE-Wine 6ffffb820000- 6ffffb839000 Deferred winex11
12:43:35 WINE PE-Wine 6ffffb850000- 6ffffb85c000 Deferred cryptsp
12:43:35 WINE PE-Wine 6ffffb9a0000- 6ffffb9b9000 Deferred bcrypt
12:43:35 WINE PE-Wine 6ffffb9d0000- 6ffffbaa3000 Deferred crypt32
12:43:35 WINE PE-Wine 6ffffbc10000- 6ffffbd34000 Deferred oleaut32
12:43:35 WINE PE-Wine 6ffffbe60000- 6ffffbe6d000 Deferred powrprof
12:43:35 WINE PE-Wine 6ffffc270000- 6ffffc2a6000 Deferred uxtheme
12:43:35 WINE PE 6ffffc2e0000- 6ffffc2ec000 Deferred vcruntime140_1
12:43:35 WINE PE 6ffffc300000- 6ffffc31b000 Deferred vcruntime140
12:43:35 WINE PE 6ffffc330000- 6ffffc3bd000 Deferred msvcp140
12:43:35 WINE PE-Wine 6ffffc3d0000- 6ffffc3f1000 Deferred msacm32
12:43:35 WINE PE-Wine 6ffffc410000- 6ffffc4d1000 Deferred winmm
12:43:35 WINE PE-Wine 6ffffc4f0000- 6ffffc506000 Deferred shcore
12:43:35 WINE PE-Wine 6ffffc520000- 6ffffc56b000 Deferred shlwapi
12:43:35 WINE PE-Wine 6ffffc580000- 6ffffce94000 Deferred shell32
12:43:35 WINE PE-Wine 6ffffceb0000- 6ffffcec8000 Deferred coml2
12:43:35 WINE PE-Wine 6ffffcee0000- 6ffffcf2a000 Deferred combase
12:43:35 WINE PE-Wine 6ffffcf40000- 6ffffd04c000 Deferred ole32
12:43:35 WINE PE-Wine 6ffffd0a0000- 6ffffd0ae000 Deferred version
12:43:35 WINE PE 6ffffe820000- 6ffffe920000 Deferred ucrtbase
12:43:35 WINE PE-Wine 6fffff310000- 6fffff31e000 Deferred nsi
12:43:35 WINE PE-Wine 6fffff330000- 6fffff346000 Deferred dnsapi
12:43:35 WINE PE-Wine 6fffff360000- 6fffff387000 Deferred iphlpapi
12:43:35 WINE PE-Wine 6fffff430000- 6fffff44e000 Deferred imm32
12:43:35 WINE PE-Wine 6fffff460000- 6fffff495000 Deferred win32u
12:43:35 WINE PE-Wine 6fffff4b0000- 6fffff532000 Deferred gdi32
12:43:35 WINE PE-Wine 6fffff550000- 6fffff6f4000 Deferred user32
12:43:35 WINE PE-Wine 6fffff910000- 6fffff990000 Deferred rpcrt4
12:43:35 WINE PE-Wine 6fffff9a0000- 6fffff9c7000 Deferred ws2_32
12:43:35 WINE PE-Wine 6fffffac0000- 6fffffaea000 Deferred sechost
12:43:35 WINE PE-Wine 6fffffb00000- 6fffffba0000 Deferred msvcrt
12:43:35 WINE PE-Wine 6fffffbb0000- 6fffffbf1000 Deferred advapi32
12:43:35 WINE PE-Wine 6fffffc10000- 6fffffea6000 Deferred kernelbase
12:43:35 WINE PE-Wine 6fffffec0000- 6ffffff23000 Export kernel32
12:43:35 WINE PE-Wine 6ffffff40000- 6ffffffee000 Export ntdll
12:43:35 WINE ELF 7ff5a224e000- 7ff5a2280000 Deferred libselinux.so.1
12:43:35 WINE ELF 7ff5a2280000- 7ff5a228d000 Deferred libcap.so.2
12:43:35 WINE ELF 7ff5a228d000- 7ff5a22c5000 Deferred libnss_resolve.so.2
12:43:35 WINE ELF 7ff5a22f4000- 7ff5a2301000 Deferred libxcursor.so.1
12:43:35 WINE ELF 7ff5a2301000- 7ff5a2314000 Deferred libxi.so.6
12:43:35 WINE ELF 7ff5a2314000- 7ff5a2319000 Deferred libxcomposite.so.1
12:43:35 WINE ELF 7ff5a2319000- 7ff5a2321000 Deferred libxfixes.so.3
12:43:35 WINE ELF 7ff5a2321000- 7ff5a232e000 Deferred libxrandr.so.2
12:43:35 WINE ELF 7ff5a232e000- 7ff5a233a000 Deferred libxrender.so.1
12:43:35 WINE ELF 7ff5a233a000- 7ff5a2341000 Deferred libxxf86vm.so.1
12:43:35 WINE ELF 7ff5a2341000- 7ff5a2346000 Deferred libxinerama.so.1
12:43:35 WINE ELF 7ff5a2346000- 7ff5a234c000 Deferred libxau.so.6
12:43:35 WINE ELF 7ff5a234c000- 7ff5a2378000 Deferred libxcb.so.1
12:43:35 WINE ELF 7ff5a2378000- 7ff5a24c4000 Deferred libx11.so.6
12:43:35 WINE ELF 7ff5a24c4000- 7ff5a24d8000 Deferred libxext.so.6
12:43:35 WINE ELF 7ff5a24e3000- 7ff5a2587000 Deferred winex11.so
12:43:35 WINE ELF 7ff5a26f2000- 7ff5a271e000 Deferred libexpat.so.1
12:43:35 WINE ELF 7ff5a271e000- 7ff5a2770000 Deferred libfontconfig.so.1
12:43:35 WINE ELF 7ff5a2770000- 7ff5a2811000 Deferred libpcre2-8.so.0
12:43:35 WINE ELF 7ff5a2811000- 7ff5a2834000 Deferred libbrotlicommon.so.1
12:43:35 WINE ELF 7ff5a2834000- 7ff5a2857000 Deferred libgraphite2.so.3
12:43:35 WINE ELF 7ff5a2857000- 7ff5a29ab000 Deferred libglib-2.0.so.0
12:43:35 WINE ELF 7ff5a29ab000- 7ff5a29b9000 Deferred libbrotlidec.so.1
12:43:35 WINE ELF 7ff5a29b9000- 7ff5a2ad9000 Deferred libharfbuzz.so.0
12:43:35 WINE ELF 7ff5a2ad9000- 7ff5a2b12000 Deferred libpng16.so.16
12:43:35 WINE ELF 7ff5a2b12000- 7ff5a2b26000 Deferred libbz2.so.1
12:43:35 WINE ELF 7ff5a2b26000- 7ff5a2bec000 Deferred libfreetype.so.6
12:43:35 WINE ELF 7ff5a2bec000- 7ff5a2d8d000 Deferred libgcrypt.so.20
12:43:35 WINE ELF 7ff5a2d8d000- 7ff5a2e10000 Deferred libgmp.so.10
12:43:35 WINE ELF 7ff5a2e10000- 7ff5a2e67000 Deferred libnettle.so.8
12:43:35 WINE ELF 7ff5a2e67000- 7ff5a2eb3000 Deferred libhogweed.so.6
12:43:35 WINE ELF 7ff5a2eb3000- 7ff5a306d000 Deferred libunistring.so.5
12:43:35 WINE ELF 7ff5a306d000- 7ff5a3200000 Deferred libp11-kit.so.0
12:43:35 WINE ELF 7ff5a3200000- 7ff5a342c000 Deferred libgnutls.so.30
12:43:35 WINE ELF 7ff5a342c000- 7ff5a3457000 Deferred libgpg-error.so.0
12:43:35 WINE ELF 7ff5a3457000- 7ff5a3467000 Deferred libffi.so.8
12:43:35 WINE ELF 7ff5a3467000- 7ff5a3556000 Deferred libm.so.6
12:43:35 WINE ELF 7ff5a3556000- 7ff5a3700000 Deferred win32u.so
12:43:35 WINE ELF 7ff5a3c7a000- 7ff5a3c91000 Deferred libtasn1.so.6
12:43:35 WINE ELF 7ff5a3c91000- 7ff5a3ceb000 Deferred libidn2.so.0
12:43:35 WINE ELF 7ff5a3ceb000- 7ff5a3cfd000 Deferred libresolv.so.2
12:43:35 WINE ELF 7ff5a3d08000- 7ff5a3d0d000 Deferred dnsapi.so
12:43:35 WINE ELF 7ff5a3d0d000- 7ff5a3d1d000 Deferred bcrypt.so
12:43:35 WINE ELF 7ff5a3d1d000- 7ff5a3d24000 Deferred crypt32.so
12:43:35 WINE ELF 7ff5a3d24000- 7ff5a3d2b000 Deferred ws2_32.so
12:43:35 WINE ELF 7ff5a3d8a000- 7ff5a3da4000 Deferred libz.so.1
12:43:35 WINE ELF 7ff5a3da4000- 7ff5a3dd5000 Deferred liblzma.so.5
12:43:35 WINE ELF 7ff5a3dd5000- 7ff5a3e03000 Deferred libgcc_s.so.1
12:43:35 WINE ELF 7ff5a3e03000- 7ff5a3e1f000 Deferred libunwind.so.8
12:43:35 WINE ELF 7ff5a3e1f000- 7ff5a3f28000 Export ntdll.so
12:43:35 WINE ELF 7ff5a3f2b000- 7ff5a412a000 Deferred libc.so.6
12:43:35 WINE ELF 7ff5a4137000- 7ff5a416f000 Deferred ld-linux-x86-64.so.2
12:43:35 WINE ELF 7ff5a416f000- 7ff5a4174000 Deferred <wine-loader>
12:43:35 WINE Threads:
12:43:35 WINE process tid prio name (all IDs are in hex)
12:43:35 WINE 00000030 services.exe
12:43:35 WINE 00000034 0
12:43:35 WINE 00000038 0 wine_rpcrt4_server
12:43:35 WINE 00000044 0 wine_rpcrt4_io
12:43:35 WINE 00000068 0 wine_rpcrt4_io
12:43:35 WINE 00000094 0 wine_rpcrt4_io
12:43:35 WINE 000000ac 0 wine_rpcrt4_io
12:43:35 WINE 000000c0 0
12:43:35 WINE 000000f0 0 wine_rpcrt4_io
12:43:35 WINE 0000003c winedevice.exe
12:43:35 WINE 00000040 0
12:43:35 WINE 0000004c 0
12:43:35 WINE 00000050 0 wine_sechost_service
12:43:35 WINE 00000054 0
12:43:35 WINE 0000005c 0
12:43:35 WINE 000000b8 0
12:43:35 WINE 000000bc 0
12:43:35 WINE 00000060 winedevice.exe
12:43:35 WINE 00000064 0
12:43:35 WINE 0000006c 0
12:43:35 WINE 00000070 0 wine_sechost_service
12:43:35 WINE 00000074 0
12:43:35 WINE 00000078 0
12:43:35 WINE 0000007c 0
12:43:35 WINE 00000080 0
12:43:35 WINE 00000088 0
12:43:35 WINE 0000008c plugplay.exe
12:43:35 WINE 00000090 0
12:43:35 WINE 00000098 0
12:43:35 WINE 0000009c 0 wine_sechost_service
12:43:35 WINE 000000a0 0 wine_rpcrt4_server
12:43:35 WINE 000000a4 svchost.exe
12:43:35 WINE 000000a8 0
12:43:35 WINE 000000b0 0
12:43:35 WINE 000000b4 0 wine_sechost_service
12:43:35 WINE 000000cc RobloxStudioBeta.exe
12:43:35 WINE 000000d0 0 Main
12:43:35 WINE 00000128 15
12:43:35 WINE 00000138 0
12:43:35 WINE 0000013c 0
12:43:35 WINE 00000140 0
12:43:35 WINE 00000144 0
12:43:35 WINE 00000148 0
12:43:35 WINE 0000014c 0
12:43:35 WINE 00000174 0 wine_rpcrt4_server
12:43:35 WINE 00000178 0
12:43:35 WINE 0000017c 0 wine_rpcrt4_io
12:43:35 WINE 00000184 0 wine_threadpool_worker
12:43:35 WINE 00000188 0 HttpClient
12:43:35 WINE 00000190 0 HttpClientHandler
12:43:35 WINE 00000194 0 HttpClientHandler
12:43:35 WINE 00000198 0 HttpClientHandler
12:43:35 WINE 0000019c 0 HttpClientHandler
12:43:35 WINE 000001a0 0 RBX Ticker
12:43:35 WINE 000001a4 0 RBX Worker 1
12:43:35 WINE 000001a8 0 RBX Worker 2
12:43:35 WINE 000001ac 0 RBX Worker 3
12:43:35 WINE 000001b0 0 RBX Worker 4
12:43:35 WINE 000001b4 0 RBX Worker 5
12:43:35 WINE 000001b8 0 RBX Worker 6
12:43:35 WINE 000001bc 0 RBX Worker 7
12:43:35 WINE 000001c0 0 RBX Worker 8
12:43:35 WINE 000001c4 0 RBX Worker 9
12:43:35 WINE 000000d4 explorer.exe
12:43:35 WINE 000000d8 0
12:43:35 WINE 000000dc 0
12:43:35 WINE 000000e0 0 wine_rpcrt4_server
12:43:35 WINE 000000e8 rpcss.exe
12:43:35 WINE 000000ec 0
12:43:35 WINE 000000f8 0
12:43:35 WINE 000000fc 0 wine_sechost_service
12:43:35 WINE 00000100 0 wine_rpcrt4_server
12:43:35 WINE 00000104 0 wine_rpcrt4_server
12:43:35 WINE 00000108 0 wine_rpcrt4_io
12:43:35 WINE 00000110 tabtip.exe
12:43:35 WINE 00000114 0
12:43:35 WINE 0000011c 0 wine_rpcrt4_server
12:43:35 WINE 00000120 0
12:43:35 WINE 00000170 0
12:43:35 WINE 00000180 0 wine_threadpool_worker
12:43:35 WINE 00000130 (D) Z:\home\soda\.var\app\org.vinegarhq.Vinegar\data\vinegar\versions\version-e6b01357dd4c4828\RobloxCrashHandler.exe
12:43:35 WINE 00000134 0 Main
12:43:35 WINE 00000150 15
12:43:35 WINE 00000154 0
12:43:35 WINE 00000158 0
12:43:35 WINE 0000015c 0
12:43:35 WINE 00000160 0 wine_threadpool_worker
12:43:35 WINE 00000164 0 wine_threadpool_waitqueue
12:43:35 WINE 00000168 0
12:43:35 WINE 0000016c 0
12:43:35 WINE 000001c8 0 HttpClient
12:43:35 WINE 000001d4 0 RBX Ticker
12:43:35 WINE 000001d8 0 RBX Worker 1
12:43:35 WINE 000001dc 0 RBX Worker 2
12:43:35 WINE 000001e0 0 RBX Worker 3
12:43:35 WINE 000001e4 0 RBX Worker 4
12:43:35 WINE 000001e8 0 RBX Worker 5
12:43:35 WINE 000001ec 0 <== RBX Worker 6
12:43:35 WINE 000001f0 0 RBX Worker 7
12:43:35 WINE 000001f4 0 RBX Worker 8
12:43:35 WINE 000001f8 0 RBX Worker 9
12:43:35 WINE 000001fc 0 RBX Worker 10
12:43:35 WINE 00000200 0 RBX Worker 11
12:43:35 WINE 00000204 0 RBX Worker 12
12:43:35 WINE 00000208 0 RBX Worker 13
12:43:35 WINE 0000020c 0 RBX Worker 14
12:43:35 WINE 00000210 0 RBX Worker 15
12:43:35 WINE 00000214 0 RBX Worker 16
12:43:35 WINE 00000228 0
12:43:35 WINE 00000220 conhost.exe
12:43:35 WINE 00000224 0
12:43:35 WINE System information:
12:43:35 WINE Wine build: wine-9.0
12:43:35 WINE Platform: x86_64 (guest: i386)
12:43:35 WINE Version: Windows 10
12:43:35 WINE Host system: Linux
12:43:35 WINE Host version: 6.15.6-arch1-1
12:43:35 WINE 01e4:err:seh:NtRaiseException Unhandled exception code 80000100 flags 1 addr 0x6ffffff6ee08
12:43:35 WINE 01e0:err:seh:NtRaiseException Unhandled exception code 80000100 flags 1 addr 0x6ffffff6ee08
12:43:35 WINE 01f4:err:seh:NtRaiseException Unhandled exception code 80000100 flags 1 addr 0x6ffffff6ee08
12:43:35 WINE 01f8:err:seh:NtRaiseException Unhandled exception code 80000100 flags 1 addr 0x6ffffff6ee08
12:43:35 WINE 01d8:err:seh:NtRaiseException Unhandled exception code 80000100 flags 1 addr 0x6ffffff6ee08
submitted by /u/Suspicious-Shock6668[link] [comments]
Proton Experimental updated to fix the Epic Games Store and a few games
Minecraft Launcher wont open after installation
I'm trying to setup KDE Neon to replace Windows and I tried installing Minecraft but when I try to open the launcher nothing happens, a small icon bobs up and down for a couple seconds next the the mouse but after that nothing happens. I thought I had everything installed correctly, I downloaded the .deb from Minecraft's website. When I run java -version it says
java version "24.0.1" 2025-04-15 Java(TM) SE Runtime Environment (build 24.0.1+9-30) Java HotSpot(TM) 64-Bit Server VM (build 24.0.1+9-30, mixed mode, sharing)I have no clue what is causing it and this is the first actual issue I've ran into any ideas on how I can fix this?
submitted by /u/BetrayedVenus[link] [comments]