AGK
AppGameKit Version 2017.05.15 released for Linux
Submitted by playingtux on 15 May 2017 - 5:49pmAppGameKit Version 2017.04.24 released with plugin-support for Linux
Submitted by playingtux on 24 Apr 2017 - 6:49pmAbout one month after the first introduction in AGK2 for Windows, the Linux-version of AppGameKit (aka AGK2) now also gains the long awaited plugin-support with the recently released version 2017.04.24 of AGK2.
You can now write/develop your own libraries (.so on Linux, .dll on Windows) in any language you like and include them as plugins in your AGK-programs.
AppGameKit: Roadmap for 2017 published
Submitted by playingtux on 25 Mar 2017 - 10:03amThe Game Creators have published their Roadmap for 2017 regarding the further development of AppGameKit.
The AGK-Community have been asked in a survey, which features they would like to see in the next versions, and they have been heard:
AppGameKit Roadmap 2017
AppGameKit Version 2017.02.28 released
Submitted by playingtux on 28 Feb 2017 - 5:46pmAppGameKit (aka AGK2) has recently been released in the Version 2017.02.28.
This new version adds some new functionalities (e. g. support for IPv6) and a lot of improvements and bugfixes.
Alse some new Video-Tutorials have been added to the Playlist on YouTube.
App Game Kit v2.0.22 released
Submitted by playingtux on 12 Dec 2016 - 10:11pmVersion 2.0.22 of the Multi-Platform-Editor/Engine App Game Kit has been released.
If you never heard of AGK: it's an Multiplatform (Linux/Windows/Android/MacOS/iOS/HTML5)-Engine and Editor, which allows writing of complex programs (it has been mainly developed for games) in a dialect of BASIC (but also C++) and exporting them to multiple platforms/OS.
The complete changelog:
Text & Fonts