Overgrowth: final Beta for Linux released

Overgrowth Header
Overgrowth Screenshot

For the Ninja-rabbit game Overgrowth, which is in development since 2008, the developers now released the final Beta for Linux on Steam.

Blog post available here: http://blog.wolfire.com/2017/10/Overgrowth-Beta-6---The-Final-Beta
Full change log is available here: https://docs.google.com/document/d/1wnDiY7touC5VeTsoAgXqv0bJyJwJntMSST1v...

Abridged Changelog:

Gameplay
- Added new finalized Overgrowth story mode
- Added improved difficulty select menu
- Added "Continue" option to reopen current story mode level
- Several improvements to the integrated combat and parkour tutorial in the Overgrowth story
- Added lethal spike object that impales both player and enemies
- Tweaks to make Dogs, Cats, Wolves, and Rats more distinct
- Several improvements to weapon throwing, weapon handling, and pulling weapons from enemy's bodies
- Gave player more buffs and wider reaction windows in easier modes (even more than Beta 5)
- Made enemies react to victory in more interesting ways
- Made enemies no longer able to counter after ragdoll block or block while rolling (fewer unfair blocks)

Settings
- Added brightness slider
- Can now tweak difficulty in settings menu
- Player invulnerability now in debug menu, invisibility on B key (if editor and debug keys enabled)
- Added campaign progress unlock cheat to debug menu

Graphics/Sound
- Added depth of field effect to dialogues
- Improved blending between multiple audio tracks to reduce or eliminate crackling
- Added true fullscreen and windowed-fullscreen video options
- Added screen transitions to level start, win, and dialogues
- Added unique animation for choking out a rat (with a lift)
- Improved text display on lower resolutions, and made it easier to read
- Improved dialogue prompt symbols (? and !) above character's heads
- Fixed some graphics glitches (skipping char shadows, water reflection in splitscreen)

Editor/Modding
- Improved mod upload and download UI (better progress indicator/error message display)
- Improvements to many error messages, and fewer crashes when mods are broken (XML files wrong, files missing, etc)
- Some housekeeping on spawner menu
- Can now control direction and speed of animated water froth decal (better moving water)
- Made some improvements to collision painting reliability and behavior
- Fixed problem with editor not being able to ragdoll a character (CTRL+K now works again)
- Improvements to "mod campaign" system to make it easier to use
- Added ability to specify dialogue color/sounds on a per-character basis, instead of per-line
- Added "scared" flag to cats
- Several scripting improvements

Performance
- Fixed several asset allocation/deallocation issues to improve memory usage (and some crashes)
- Added more assets to the preload.xml file, so fewer assets are loaded while playing levels
- Made blood surface textures stay resident so they don't thrash memory as much
- Minor improvements to level loading speed
- Improved rendering performance for detail objects, shadows, water splashes
- Improved CPU usage a little bit for collision detection

Other/Bugfixes
- Fixed slow-mo not working and music playback issues in non-expert difficulty levels (less than 100% game speed)
- Fixed some problems with characters appearing to float, falling through world, animating when dead
- Made click to respawn prompt go away when not in Overgrowth story
- Fixed several less common crash bugs

New Overgrowth story
- Big gameplay tweaks to almost all levels, concentrated in beginning and end of story
- Finalized story, dialogues, character names, level titles. Added ending
- Added many ambient sounds, improved music (more silence, distinct victory stings, layered music in levels)
- Updated thumbnails and loading screen images

Lugaru story
- Added ending
- Slight tweaks in a few places (improved shadows slightly, added more dialogue prompt ! symbols, etc)

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.