OpenRCT2: v0.4.30 "Have you in fact got any cheese here at all?" released


OpenRCT2, the open source re-implementation of RollerCoaster Tycoon 2, has been released in version 0.4.30 called "Have you in fact got any cheese here at all?".
0.4.30 (2026-01-04)
Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
Fix: [#22484] Lingering ghost entrance after placing park entrance.
Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
Fix: [#25571] Potential crash due to drawing a Crooked House ride.
Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
Fix: [#25595] Invisible entrance is added to imported SV4 saves.
Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
Fix: [#25641] Desync because of mismatching inspection intervals.
Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
