AppGameKit Version 2018.12.12 released for Linux
The new Version 2018.12.12 of AppGameKit (aka AGK2) contains some new commands and fixes.
The changelog for the current version:
AppGameKit 2018.12.12 Released!
Today we have a final new release of AppGameKit that brings some cool new additional features and a bunch of fixes. Here are all the details of this final build of 2018:
Added support for animated GIF images with the LoadImage command!
Added GetRawJoystickName to return the OS assigned name for a joystick on Windows and Linux
Added PlayYoutubeVideo for iOS and Android to play the video in a popup, desktop platforms will open the browser to play it
Added ShareFile command for iOs and Android
Fixed cloud data commands on Android sometimes failing to connect to Google Drive
Fixed iOS export with a blank Universal Link field causing the IDE to crash
Fixed retina display on Mac causing AppGameKit apps to render in the lower left corner of the window
Fixed IPAs exported from the IDE causing errors about transparent icons during upload to iTunesConnect
Fixed warning about iOS spash screen being stretched when it was actually fine
Increased Android keystore generator certificate validity from 10,000 days to 20,000 days for Google Play store changes
Fixed crash when loading a Spirter file that contains an image without a bone parent
Fixed Amazon IAP causing a crash at startup
That's it for 2018, we wish you all the best over the festive period and we'll be back in 2019 full of coding energy!
The AppGameKit Team
AGK2 is a multi-plattform 2D/3D game-engine and development environment (IDE) for Linux, MacOS and Windows.
Programs and games can be developed in a BASIC-like dialect, in C++ and now also in Java/Kotlin.
The developed programs can be run on/exported for Linux, Windows, MacOS, Android, iOS and HTML5.
More information on AGK2: