Der MAKO Renderer wurde in der Version 4.5.0 mit dem Codenamen “Maelstrom” veröffentlicht.
MAKO ist eine Vulkan-Layer-Lösung für Linux, die Frame Generation, Upscaling, Shader-Effekte und adaptive Bildraten-Ziele für Spiele bereitstellt.
Neu sind unter anderem experimentelles HDR, getrennte Profile für Netz- und Akkubetrieb sowie die Nutzung eigener ReShade-Shader. MAKO funktioniert nun auch ohne Lossless Scaling.
Release Codename: Maelstrom
“The fleet braced for the wave. Then the wave opened its jaws.” - Captain Matteo Veyr, Chronicles of the Last Fleet
- Experimental HDR: HDR10/PQ and linear scRGB support with Scaling, Frame Generation, and Shaders via Gamescope on external HDR displays. Quality, Balanced, and Performance modes available.
- Window-mode stability: Improved swapchain retirement and resize recovery across Scaling, Frame Generation, and HDR.
- AC and battery profiles: Separate Frame Generation, Scaling, and performance settings that switch automatically during gameplay.
- Match Display Refresh Rate: Adaptive mode can follow Gamescope’s refresh rate with manual fallback option.
- Custom shader controls: Combine ReShade
.fxfiles with bundled effects in ordered lists; live editing and reloading supported.- Use MAKO without Lossless Scaling: MAKO Renderer operates independently; only Frame Generation and LS1 require Lossless Scaling.
- Reusable profiles in both editors: Create named profiles without running games; Qt copies profiles including power sets and custom shaders.
- Native Steam Remote Play: Enable streaming on receiving x86_64 Linux devices; requires Python 3.11+.
- Consistent precision controls: FP16/FP32 controls for LSFG and MAKO Scaler color arithmetic.
- Disable Steam Overlay (Restart): New global launcher control reducing potential stutter.
- Frame pacing and recovery: Enhanced capped output spacing and GPU readiness timing.
- Launcher profile matching: Better recognition of Ubisoft, CD Projekt RED, Rockstar, and EA app processes.
- Flatpak support: Freedesktop 26.08 alongside 23.08-25.08; VRR override support.
- Shaders with Frame Generation: vkBasalt reduces per-frame CPU work while preserving ReShade settings.
- German & Russian configuration app interfaces: Localization support added.

Quelle: GitHub