HelixSR wurde in der Version 3.1.0 veröffentlicht.
Das Tool bringt DLSS- und FSR-4-Upscaling auf Grafikkarten, die diese Techniken nicht nativ unterstützen.
HLX FSR 4 ist jetzt ein eigener Upscaler und läuft auf AMD-GPUs schneller, AMDs eigenes FSR 4 ist auf RX 7000 und RX 9000 wieder wählbar. HLX DLSS funktioniert nun auch in Vulkan-Spielen, und HelixSR Desktop 1.3.0 bringt einen Speedtest mit.
HelixSR 3.1.0
HLX FSR 4 becomes an upscaler of its own, AMD’s FSR 4 is back next to it, HLX DLSS works in Vulkan games, and the app gets a speed test.
Updated 2026-10-28: the download’s setup builds HLX FSR 4 about 3x faster (about 7 minutes for the whole setup instead of 12 on a BC-250). Already set up with the first 3.1.0 download? Nothing to do: HelixSR is the same.
What’s new
- HLX FSR 4 is its own upscaler. In HelixSR Scaler’s list it has its own line next to AMD’s FSR. On GPUs that have AMD’s FSR 4 (RX 7000 / RX 9000), AMD’s FSR 4 is listed again, with its FSR 4 preset and model choices.
- HLX FSR 4 is faster on AMD GPUs: a new prepass and post pass, same picture bit for bit. On GTX 16 cards it tries its INT8 path first.
- HLX DLSS in Vulkan games through HelixSR Scaler, like DirectX 11 games.
- GTX 10 (Pascal) on Windows: HLX DLSS’s faster conversions are back (missing in 3.0.0).
- Setup: It lists only games. Programs from Windows’ installed apps and Steam shortcuts that aren’t games (editors, tools) are no longer offered. Enter now skips a game: type s (HelixSR Scaler) or f (FSR drop-in) for the games you want.
- Games with anti-cheat are treated like any other game.
- HelixSR Desktop 1.3.0: New speed test (top bar) that times HLX FSR 4, HLX DLSS and, on GPUs that have it, AMD’s FSR 4 on your GPU, and checks which give the same picture. The frame generation switch is gone: where HelixSR’s frame generation is installed, the game’s own DLSS Frame Generation setting switches it.
HelixSR Scaler 2.1.0 comes with the download (GPL-3.0).

Quelle: GitHub