HelixSR wurde in der Version 2.0.0 veröffentlicht.
Das Tool bringt DLSS-Upscaling und Frame Generation über eine einzelne DLL auf Grafikkarten, die nicht von NVIDIA stammen.
Frame Generation und Upscaling laufen nun in einer einzigen FidelityFX-DLL. Standardmäßig kommt NVIDIAs Light Mode zum Einsatz, der pro generiertem Frame bis zu 20 Prozent weniger GPU-Zeit benötigt (bei 1080p und 1440p).
HelixSR 2.0.0 brings DLSS frame generation back, faster, in one DLL.
- Frame generation and upscaling now work through a single FidelityFX DLL instead of separate modules.
- Frame generation uses NVIDIA’s light mode (DLSS frame generation 310.9.16) unless you choose the full mode.
- 20 percent less GPU time per generated frame at 1080p and 1440p and about 11 percent less at 4K.
- Faster upscaling at high render resolutions with network optimization.
- Frame generation shaders built for shader model 6.6, with additional builds for GPUs lacking native 16-bit math.
- Upscaling for non-DirectX 12 games (DirectX 11 and Vulkan) available through HelixSR Scaler.
- Frame generation memory is freed when disabled; light mode keeps resources in video memory.
Fixes: memory handling, descriptor reuse, wave size optimization and setup installation. The uninstaller has been restored, and shader compilation now uses all available CPU threads.

Quelle: GitHub