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How could I run Spider-Man better?
I know my notebook isn't that good, but I really like this game, I've already bought another 8GB RAM stick, waiting for it to arrive, my notebook has a Ryzen 5 4600h without a video card, I use CachyOs with Ubuntu, any help would be appreciated. .
submitted by /u/cimetto[link] [comments]
Counter Strike Source has laggy mouse movement in Wayland
Hi,
I'm currently in the process of helping my friend switch to Arch Linux from Windows. We're experiencing a certain issue with some games on Steam, specifically Counter Strike Source and Garry's Mod. After troubleshooting for a while, we figured out that disabling the compositor in x11 actually fixed the issue. But obviously, we don't want to use x11, and disabling the compositor in Wayland is not possible. What's weird, is that we have incredibly similar systems.
We both use Arch Linux with the latest linux-zen kernel, both use NVIDIA GPUS (which I guided him on how to install based on my own system, I'm very familiar with installing Arch with NVIDIA drivers at this point), KDE Plasma, we even use the exact same mouse, a Logitech G502. Our sensitivities are different, but out report rates are exactly the same (configured through piper)
The main differences between our systems is our hardware. I have an Intel i7-4970k, an NVIDIA GTX 1080 and 16GB of DDR3 RAM. He has an Intel i9-9900K, an NVIDIA RTX 3090 Ti and 32GB of DDR4 RAM.
My Neofetch (We are on the same kernel now, this is just a slightly older screenshot):
My GPU/GPU driver info:
His Neofetch:
His GPU/GPU driver info:
As was previously mentioned, the mouse lag in these games only go away on his system when the compositor is disabled on x11, on the other hand, my system plays these games perfectly on Wayland.
Does anybody have any idea as to what could be going on? Before trying x11 we tried running the game through a whole bunch of resolutions, fullscreen, windowed, borderless windowed, installed "required" programs from the AUR and "required" launch arguments that were suggested on the ProtonDB page for Counter Strike Source. NOTHING fixed the issue until we used x11 with the compositor disabled.
submitted by /u/BladePerson[link] [comments]
FPS server side anti-cheat - possible?
I've been a bit obsessed recently with the thought of a first person shooter (more like Overwatch than CS:GO) but with minimal (or zero) anti-cheat on the client side. Perhaps the client could be open source as well. Are there any examples of this being pulled off in AAA games?
As for a motive - I think this video by Low Level explains it well enough. With gaming on Linux in mind, it's a shame these companies lock out an OS entirely because of kernel level anti-cheats. Coming from a web-dev perspective: everything on the server is validated since JavaScript can be infinitely manipulated. Why are multiplayer games not the same?
Maybe I'm being naive, but technically speaking, how feasible does this sound? It makes me question myself, considering kernel level anti-cheats are so prevalent. Here are some scenarios I can think of:
Wallhacks/ESP: I found an article that explains how Valorant is able to mitigate most of this server side - it's a great read!
Speed hacks/teleportation: I would think this is easy to tackle by running a simulation of the game on the server. It could check the position the client says it moved to and invalidate it if it's out of some tolerance. I'm sure network delay/packet loss can effect this.
No Recoil/weapon spread/infinite ammo, health: The same as running a simulation on the server?
Aimbot/Triggerbot: This sounds the trickiest to me, but perhaps some sort of metric that combines mouse movement/weapon accuracy/TTK that the server could compare against human data.
Freecam: It applies less to FPS games, but cheats for Minecraft come to mind. Making sure the player can actually see the thing they are interacting with, or having a reach limit.
Immediately, an "issue" that sticks out to me is what happens when someone is cheating with a subtle aimbot that's on the same level as a human. Personally, if the cheater isn't able to go above human-level reaction time - that sounds like a win to me. If a real player is able to out perform or at least be on the same level as a cheater, that sounds like the ultimate end goal. Perhaps that's a controversial
Does anyone have thoughts about this? If a game like this were to exist, would that make you want to play it over a competing game?
Edit: Another potential issue I considered is the cost of actually running the servers. If the game is a high tick rate PLUS running the simulation as described, I could imagine that gets fairly resource intensive. To help balance the load, one thought I had would be to have community servers like most Source-based games. Official servers would exist, but having moddable servers with a server browser was always a highlight when playing TF2 back in the day.
submitted by /u/kmcgurty1[link] [comments]
Potion Craft on proton
Hey! Just a quick question, do you also have problem with running Potion Craft on proton? I thought it's not a demanding title, but on proton 9.0.3 it stutters very much during panel switching. I have i5-8350U, i belive it's something wrong with my setup
submitted by /u/Topeeerz[link] [comments]
Assassin's Creed: Mirage has no DLSS option
I am playing the game via lutris. The game only works with Proton-GE-8.3 and Proton-Sayek-9.22 other versions have graphical glitches with the newest nvidia drivers. I am using Nvidia rtx 3050Tİ and ryzen 5 6600H cpu. In the game directory there are nvngx_dlss.dll but in game options there are only TAA, Intel XESS and AMD FSR 2 options available. As far as i know the game supports DLSS but i just dont have that option. What should i do?
submitted by /u/NoTooth3707[link] [comments]
Has anyone played Jedi survivor recently? I can't get it to launch with proton.
So like the title says I tried to launch it, but after a minute or two of attempting to launch it fails. I have run a dozen+ other proton games with little to no issues, but Jedi survivor will not launch.
Any ideas or advice?
submitted by /u/CalvinBullock[link] [comments]
Gamescope HDR in games on Intel Arc Battlemage
Has anyone had success running HDR in games on intel arc battlemage using gamescope? I seem to be having issues. I am running endeavour OS and the game I am using for testing does not seem to wanna work. I am using Kena: Bridge of spirits in the opening scene as a test. I have a second HTPC of sorts here with an rx 6400 and the opening scene in a cave is pitch black except for when u use magic, whereas this one with the arc gpu is just a little dark but u can see everything. I assume the intent was the former.
Also does anyone know if there is monitoring software to see if HDR is actually working or not.
edit: my launch options for the game:
gamescope -w 2560 -h 1440 -r 144 -f --adaptive-sync --hdr-enabled --force-grab-cursor -- %command%
Also worth noting that KDE settings let me turn HDR on just fine. The screenshot below is a displayport connection, however HDMI gives the same result
submitted by /u/AAdmiral5657[link] [comments]
How change the Language of Need for Speed Most Wanted to spanish
Well, i discover a trick for it. you must dismark the es_ES choice of Locale-gen (or the language supported by the game)
Command: sudo vim /etc/locale-gen. After that, dismark es_ES.UTF-8 after that, go to your launcher and write this in the variable section:
LC_ALL = es_ES.UTF-8 must look like this:
and now, ENJOY YOUR GAME!
submitted by /u/panelgamer[link] [comments]
Another CS2 drop FPS after playing few rounds post
System:
- CPU: AMD Ryzen 7 5800X
- GPU: NVIDIA GeForce RTX 3070 Ti (Driver 565.77)
- RAM: 32GB
- Kernel: 6.13.0-2-cachyos
- DE: GNOME 47.3 (Wayland)
- Monitor: Samsung LC27G7xT (2560x1440@144Hz)
Configuration:
- Session: Wayland
- Compositor: GNOME/Mutter
- NVIDIA Driver: 565.77 (open)
- Kernel parameters: nvidia-drm.modeset=1
Launch Options:
```LD_PRELOAD="" MANGOHUD=1 gamemoderun %command% -nojoy -novid -tickrate 240 -console -high -fullscreen -softparticlesdefaultoff +mat_queue_mode 2```
Issue:
FPS drops progressively after playing CS2 for a few matches. The game starts with normal FPS, but after 2-3 matches, the performance degrades significantly until a system restart is required to restore normal performance.
File System:
- BTRFS on WD Black NVMe
- Swap: 32GB zram (barely used)
Temperatures (at idle):
- CPU: 41.6°C
- GPU: 35°C
Additional Notes:
- The issue only manifests after extended gameplay
- System restart fixes the problem temporarily
- Using NVIDIA open source driver
- Running under Wayland/XWayland
- Using Gamemode and Mangohud
- High tickrate (240) configured
Would be helpful to know:
1. If others experience similar issues with CS2 on Wayland
2. If switching to X11 session helps
3. If using Gamescope could mitigate the problem
Do I miss something? when restart the computer, works again flawlessy, on par of windows or even I feel it snappier
submitted by /u/nomarsnop[link] [comments]
Lutris is broken and games using it aren't working for me
Lutris broke for me, idk whats the cause cuz I have not touched the drivers besides updates in the update manager on Linux Mint 21.1. Need for Speed Most Wanted shows nothing but a black screen. Battlefield 2 and COD2 crash. I'm not going to try and fix anything until I have someone either with a similar issue or had it fixed. Currently running Nvidia drivers version 550 (recommended ones) on a gtx 1650
submitted by /u/Jibixy[link] [comments]