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Gaming on Linux now is so easy.

Reddit Linux_Gaming - 6 Jan 2025 - 3:24pm

Gaming on linux with bottles now is so easy that after trial and error for quite sometimes. Idk for you all but i been researching and googling many solutions how to install cracked games on linux to try before i buy legit games on steam, but many YouTube videos or old reddit posting is not working on me. I also tried using lutris and heroic but it's sometimes working and sometimes not playable. Before, i also tried using bottles on my steamdeck but it's not working because no proper tutorial how to use it. Until i saw uninstaller on Tools in Bottles. Add/Remove Programs got install function in it. But using it is a bit trickier. Need Flatseal to route your drive installer and installation path into your Bottles and set the drive letter in Bottles settings. Also need to disable DXVK and VK3D for the games to run properly depends on what games you want to play. i mostly play older games that run dx11 or dx9 like Burnout paradise remastered. By disabling this two, my game running smoothly on my low end r7 gpu. Btw, im repurpose my old pc using i5 6gen with 16gb ram and r7 amd gpu and install kubuntu on it. I tried bazzite but idk why my resolution become distorted with low resolution after installing bazzite. But so far so good. The only caveat is i cannot play any steam games i have on my library. I install cracked version of half life 2 using bottles and legit half life 2 from my steam library, cracked version running smoothly with decent frame rate compared to steam version of half life 2. 🥺 That's all i want to share with you guys. Thanks for reading and sorry for my bad English.

submitted by /u/girason
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GPD WIN 4 handheld plans to support Valve's SteamOS in 2025

Gaming on Linux - 6 Jan 2025 - 3:16pm
Hardware vendor GPD have updated their store page for the GPD WIN 4 (2025) which notes they plan to support SteamOS on it with help from Valve.

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Read the full article on GamingOnLinux.

There is no AMD Z2 Steam Deck model coming - Valve

Gaming on Linux - 6 Jan 2025 - 2:57pm
With CES starting tomorrow, there's already lots of leaks and speculation going around and Valve have been quick to shoot down an AMD Z2 Steam Deck.

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Read the full article on GamingOnLinux.

Random lock up in World of Warcraft

Reddit Linux_Gaming - 6 Jan 2025 - 2:39pm

Been wanting to move over to Linux for a while, settled on Cachyos as many other seem to be doing.

Issue I'm having is that World of Warcraft would just randomly hard freeze. Main question being is there a log I can get somewhere to get more info about the freeze? All I can get when the lock up happens is that the program stops responding with an error code and no real info to it. Nothing specific seems to happen around the times that it happens. It can go all day without happening, it can freeze as soon as I get in game, or in 2-3 hours. I can eventually tab out of the game after about 10-15 seconds to force close it. If I have any other things going on in the background they still work fine like a youtube video or whatnot. Just seems to be the game locking up and not the system.

So far I've tried running X11, and different VKD3D versions as well as using proton-ge for the runner in Lutris. Don't have the problem at all in windows.

Specs if it helps:

5950x curve optimized

Nvidia 3090

32GB

CachyOS, KDE on Wayland setup.

submitted by /u/eman85
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Streamer looking to abandon Windows. Seeking best distro and tools to look out for.

Reddit Linux_Gaming - 6 Jan 2025 - 1:09pm

So as the title says, I stream on Twitch (considering other platforms) and am looking for the absolute Pinnacle of game compatibility, even if that means I need to use one Debian and one Arch based distro. All that said I am looking for a few other tools as well and have not been on a primarily Linux system in a long time. Other notable mentions are that I am using a 12th gen I5 and Nvidia 4070ti I have a total of 3 NVMe drives on my system.

As far as software I am looking for microphone refinement and artificial green screen similar to what I get currently with Nvidia Broadcast on windows. Other tools I hope to find is something for splitting sound channels to separate some applications I can hear out of my stream, a audio equalizer with a high level of customization (lot of bands) and real time audio visualizer for my camera background while playing music from Monstercat Gold.

Thank you all in advance for any suggestion. I am really looking forward to getting away from the unstable POS that is windows 11.

submitted by /u/CrazY_Cazual_Twitch
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missing vulkan extensions ubuntu 24 for indiana jones and the great circle

Reddit Linux_Gaming - 6 Jan 2025 - 12:22pm

Everytime when i try to run indiana jones and the great circle in lutris with wine runtime, it throws this error

https://preview.redd.it/2ze4ghrzxcbe1.png?width=333&format=png&auto=webp&s=a4f4c3ddd6323e85fdb14aefbf93d63dfa3b01b6

i have nvidia 1650 with driver 565 also latest vulkan drivers are installed. few days i tried to install mesa drivers because of the same errors but i removed it later after installing vulkan latest drivers. this is

vulkaninfo | grep NVIDIA

ERROR: [Loader Message] Code 0 : libVkLayer_MESA_device_select.so: cannot open shared object file: No such file or directory

`GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)`

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.3.289, layer version 1:

`GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)` `GPU id = 0 (NVIDIA GeForce GTX 1650)`

GPU id : 0 (NVIDIA GeForce GTX 1650):

GPU id : 0 (NVIDIA GeForce GTX 1650):

`deviceName = NVIDIA GeForce GTX 1650` `driverID = DRIVER_ID_NVIDIA_PROPRIETARY` `driverName = NVIDIA`

somebody please let me knot whats the problem. I'm new to linux also.

submitted by /u/Dear-Requirement-234
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Helldivers 2 HDR - anti-cheat not working

Reddit Linux_Gaming - 6 Jan 2025 - 11:52am

Hey everyone, I was wondering if anyone managed to play Helldivers 2 with hdr enabled.

While I can get the hdr to work with gamescope, using gamescope seems to make the anti-cheat not launch properly making online play impossible.

The anti-cheat popup will show up when I launch the game and after that an icon appears in the taskbar showing that it's running. The latter does not happen when gamescope is used to launch the game.

I used to be able to use gamescope with the game but not anymore. Is it a know issue or is something wrong with my setup somehow?

Details:
launch option: gamescope -W 3440 -H 1440 -r 175 -f --hdr-enabled -- %command%

Steam flatpak
Proton: GE-Proton9-21 (Flatpak)
fedora 41 KDE

submitted by /u/Ealykos
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I made a free, open source tool to deploy Linux gaming Cloud machines

Reddit Linux_Gaming - 6 Jan 2025 - 10:11am

I'm a DevOps engineer by day and Linux gamer by night (Steam + Proton = <3), so I developed a free, open source tool to deploy Linux remote gaming machines on Clouds like AWS, Azure, GCP and Paperspace: Cloudy Pad 🎮. It's roughly an open source version of GeForce Now or Blacknut, with a lot more flexibility !

GitHub repo: https://github.com/PierreBeucher/cloudypad

You can stream games with a client like Moonlight. It supports Steam (with Proton), Lutris, Pegasus and RetroArch with solid performance (60-120FPS at 1080p) thanks to Wolf

Using Spot instances it's relatively cheap and provides a good alternative to mainstream gaming platform - with more control and less monthly subscription. A standard setup should cost ~15$ to 20$ / month for 30 hours of gameplay. Here are a few cost estimations

I'll happily hear your feedback and chat on Discord :)

submitted by /u/pbeucher
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[Far Cry 5] Weird rhythmic and persistent stuttering on Arch Linux (7800X3D + 7900 XTX)

Reddit Linux_Gaming - 6 Jan 2025 - 10:10am

For some reason, this game experiences strange rhythmic stutters at random intervals, lasting for a few seconds and disrupting immersion.

This isn't caused by autosave stuttering or hardware limitations – I have a high-end AMD gaming PC, and the game would run perfectly smoothly if not for these anomalous hiccups. Overall, it performs much better and smoother than on Windows, but these stutters negatively affect the experience when they occur.

I've tried everything, from disabling overlays to adjusting various graphics settings and testing different Proton versions. I suspect the issue might be related to DXVK or some underlying in-game process.

Here is a video demonstrating the issue:
https://youtu.be/cW7KSzWTx3E
(I fast-traveled to the same location multiple times, and each time, the same stutter pattern appeared. This also happens randomly in other locations and while traveling.)

Additionally, here's another video from a different user on Steam Deck (stutters appear at 2:26 and 4:25):
https://www.youtube.com/watch?v=yz8B-INmpMw

You can clearly see these are the exact same rhythmic stutters.

This issue seems to have appeared recently, as I haven't noticed these stutters in benchmark videos prior to 2024.

If anyone knows the cause of these stutters or has experienced the same issue on Linux, please share your thoughts.

submitted by /u/Nebularave
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Does the anticheat keep running on background when the game is closed

Reddit Linux_Gaming - 6 Jan 2025 - 9:41am

Hey I use fedora and I am really keen to try this, but I am not sure if the anticheat keeps runningn in the background if the game is closed or uninstalled. How do I check the background processes for it as well? (New to linux please use basic language lol)

submitted by /u/NightmarSpiral
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Change y sensitivity of mouse on Wayland

Reddit Linux_Gaming - 6 Jan 2025 - 8:47am

Hello, I used to change my mouse sensitivity on xorg via xinput via the Coordinate Transformation Matrix. However, xinput doesn’t support Wayland AFAIK. I have googled quite a bit but I just don’t seem to be able to find a source on how to do this on Wayland / Bazzite. Could anyone tell me how to do this? Thank you in advance.

submitted by /u/DontDoMethButMath
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PSA: Possible solutions to Hunt Showdown 1896 issues (30 fps or less, 96 vram speed, black screen freeze/alt tab issue)

Reddit Linux_Gaming - 6 Jan 2025 - 8:17am

This is for Proton-ge 9.22. These things may not apply to your hardware but incase someone have been having issues I thought I would share my findings.

Black screen freeze (fullscreen)
This seems to be caused by not using maximum hz for your monitor for desktop. So if you have 165 hz and you have set it to 60 hz, while having 165 fps for game, you get black screen freeze (alt tab issue). For me the issue went away by setting display hz to maximum it supports.

96 mhz vram speed resulting in 30 fps or less
This seems like a kernel issue relating to VRR. Searching for this will yield such results. The best thing is to go back to a kernel that doesn't have this issue. This issue applies to but is not limited to kernel 6.4, 6.11.8 and 6.12.6. Alternatively you can enable and disable VRR through your display, this fix the issue temporarily until next time it happens. If you leave VRR off you won't have this issue but you will get screen tearing and another issue; vram speed being almost always at constant 1000 mhz.

submitted by /u/acAltair
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Re 2 ultimate trainer dll

Reddit Linux_Gaming - 6 Jan 2025 - 6:15am

So I have re framework setup on my steam deck using the winedll override they gave for the launch options but there's a second dll and ultimate trainer uses it, how would I go about adding a second dll to the wine prefix for launch options so they both launch?

submitted by /u/Important-Coffee-965
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Lutris/wine install

Reddit Linux_Gaming - 6 Jan 2025 - 6:09am

Hi there, I accidentally uninstalled Lutris like an idiot, and I can't even remember how I did it before. I had Proton settings set up with lots of games, and I hope I haven't reset them. Also, when I install Lutris again from the Discover store and add GTA V into it, it doesn't give me the option for Winetricks like it did before I uninstalled. I'm deeply frustrated. can anybody help please ?? ..as im trying to set up apps to mod gta v

submitted by /u/Hoopy_93
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Adding Steam Library on drive mounted at /mnt/ directory.

Reddit Linux_Gaming - 6 Jan 2025 - 4:58am

I'm trying to add a folder from a secondary internal drive to Fedora (using KDE Spin). I am not using the Steam Flatpak, I am using the fedora repository.

I previously formatted it, mounted it, added it as a game library and installed a bunch of games, before setting up automount permissions. The partition is formatted to ext4. When I first did this, everything worked fine.

I used the GNOME Disks app to set automount permissions. Obviously, after restart, the drive was no longer recognized, but now I cannot get it to recognize this folder at all.

When I click Settings > Storage > Add Drive, and select the folder, nothing happens. No error, no warning, nothing.

I have this drive mounted at /mnt/NVME/. I have changed permissions, owner and group of the mount directory.

The strange thing is that none of my drives mounted at /mnt/ are able to be added to steam at all. However, a drive mounted at /run/media/$USER/ is able to be added without issue.

So, I mounted this drive to /run/media/$USER/NVME and I was able to add to steam! However, I want to permanantly mount this drive at /mnt/ instead.

To be clear, my drive is fully accessable via other means when mounted at /mnt/, and I believe the permissions are set up in a way which would allow steam to access them. Yet, I cannot add this drive as a steam library.

I'm for real at a loss as to how to solve this. Any help appreciated.

submitted by /u/MegaPlaysGames
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Wanting to switch to Linux. Help?

Reddit Linux_Gaming - 6 Jan 2025 - 3:35am

Hey, I’m sure this is frequent on this sub but I’ve noticed that I’ve been using my pc with my tv far more recently and I’d really like a controller friendly interface that almost acts like a console from the moment I turn it on. I’ve done a small amount of research and Bazzite looks like a great fit but I’m open to suggestions. I’d still like to be able to use my computer as a desktop when needed though and the ability to use common apps like discord is definitely a must.

Most of my games are on steam but I do like to play cod through Xbox game pass if that’s possible. I’d also hate to have to download all the games I’ve got again. My internet is absolute dog and the thought of downloading 2.5TB of games makes me wince but not sure if I’ve got a choice. I have a 7800xt and an older Ryzen 7 5800x.

I’d appreciate any advice :)

submitted by /u/OilCharming5257
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Shedding some light on anti-cheat effectiveness, dev "laziness" and risk management.

Reddit Linux_Gaming - 6 Jan 2025 - 3:15am

TL;DR: Enabling Linux does expose the game to a much lower barrier of entry to cheating, often visible in forms of open source Linux cheat projects games where there is demand for cheats, be thankful for the devs that do take that chance, but understand that it's not "laziness" or malice to not go through with it after a risk assessment, and there are no silver bullets invented for the cheater issue that game devs are just refusing to take advantage of as they love paying EAC and BattlEye license fees. Kernel anti-cheats have been very successful at imposing costs despite their downsides.

I first wrote a part of this as a reply on another thread, but honestly it's such a common theme on here that I feel like it has to be properly addressed.

So here comes the unpopular take and people don't want to hear it: Developers don't allow Linux because the Linux anti-cheats don't protect the games from cheaters even close to as well as they do on Windows, when compared to their WIndows counterparts they are glorified stub modules that announce their presence to the corresponding server backend.

The Windows side of anti-cheating is built on top of a Microsoft controlled house of cards that isn't there on Linux. I'll list off a few key features relied upon:

  • Driver signature enforcement, this prevents self signed and unsigned drivers from being executed, anti-cheats will not let you run a game with this disabled.

  • Executable, library and driver signing by trusted authorities, this enables anti-cheats to decide to allow certain software to interact with the game or ban/block you from using blacklisted drivers etc.

    • A good example is that on Linux one of the EAC workarounds is running a patched glibc, Cool that a workaround exists, but no way in hell would a proper anti-cheat let you run a modifed ntdll.dll on Windows lol.
    • DKMS etc. secure boot requirements that exist for some distros are a good start, but really you need something similar to Windows where this is managed by CA's.
  • PatchGuard, a very complex system that is integrated all over Windows to detect tampering with core functionality of the kernel. This ensures things like DSE, callback objects etc. in the kernel work as expected.

    • The problem with for example using LSM hooks or the audit system for anti-cheating on Linux is that pretty much anyone can roll their own kernel with modified behavior of those systems or just modify syscall behavior to bypass them. Windows has signing and tampering detection all the way down.

These systems give the baseline for which the anti-cheat can work off of on Windows, this isn't really a thing on Linux (at all)

But then the problem, many of these things are absolutely antithetical to the ways of open source software, Linux and freedom of software, I don't expect any of this to have a solution any time soon, most solutions to problems similar to what Windows solved with these features are mostly based on self signing things on Linux and being your own authority.

Let's take a recent example of Apex Legends which is quite good actually. It had multiple open source Linux cheats they could do practically do nothing about (xap-client, zap-client etc., obviously wouldn't mention names if Apex still worked on Linux, but yeah). Multiple hundred page forum threads on cheat forums etc. regarding its use while something like EAC game cheats on Windows might normally last a few months before every user is banned. Not so on Linux.

What this all means that on Windows you need to put quite a bit of effort to even get your cheat working, then a hell of a lot more not to get banned and and almost exponentially more to not get everyone banned when you distribute a cheat. There's been like 10 years of cat and mouse with how cheaters try to execute kernel code unnoticed etc. to bypass the anti-cheats that makes it quite difficult.

On Linux what this means is that you can grab hexdump, dd and awk and make a cheat with those if you really wanted, not much that can be done to detect it with the anti-cheats current capability. The anti-cheats being ran don't have the proper capability to audit, monitor or prevent cheat behavior from the user level, and would have a hard time doing it even as root or a DKMS/eBPF or whatever other kernel system.

Some side points:

  • "Bypassing" an anti-cheat in common parlance is not the end of the road with the battle a hacker has in front of them. People often use the term "bypass" for simply the part of being able to get access to the target games memory at runtime. So this means something like unsigned kernel code execution, getting past kernel callback objects preventing game access etc. in some way. But after this there is a huge minefield of these detection methods anti-cheats use to detect you bypassing it. So when someone says a "bypass is easy", understand that it doesn't mean that defeating the anti-cheat entirely is as easy.

  • Paid cheats are an order of magnitude more expensive on Windows and an order of magnitude more likely to get the users banned compared to the past before kernel level anti-cheats were ubiquitous. Cheats went from $50-100 for multiple years and ban waves occurring maybe once every 2 years for low quality cheat providers to cheats now costing $100+ a month with it being a big gamble whether or not a cheat lasts even that long before detection.

    • Game complexity hasn't risen in any significant way to impact the development burden of cheats, it's arguably easier than ever due to most games using the same engines these days. Most of the imposed cost to the developers and end users comes from anti-cheat efforts.
    • The biggest reason it might seem like cheating is on the rise or more accessible these days is the move from community moderation and dedicated servers to competitive games, matchmaking and automated systems being solely responsible for reducing the impact. The reality is that 10-15 years ago your game servers just tended to have 1-5 ban happy admins sitting there all day long getting rid of blatant cheaters within a round or two, this does not scale for 500k people in a matchmaking system.
  • Serverside anti-cheating is a prospect that has its uses and can be reasonably effective in reducing the capabilities of cheats (all the way back from SMAC in the early source engine games). Heuristics have historically been quite simple though, it's an area where something like machine learning might theoretically prove useful, but saying it's a solution today isn't really realistic as there hasn't been a single proof of concept of such a system being more effective than a traditional anti-cheat. Most competetive games have a serverside anti-cheat in some form to detect invalid inputs, player view angles etc.

  • Serverside authoritativeness is not the same as serverside anti-cheat. Most competitive games are already serverside authoritative and clientside anti-cheats aren't really meant to be used as a crutch for games where this isn't the case (although I do understand the confusion cough GTA, many, many, many Unity games etc. cough.

    • GTA you can have flying cars, money spawning, instant killing of the entire lobby etc. as this game is client authoritative (and peer to peer), this is a fundamental flaw and can't be really mitigated by anything clientside
    • CS, Valorant, Apex Legends etc. are serverside authoritative, meaning that cheat functionality is can be limited to things like ESP (in limited range), aimbot, accuracy improvements (preventing this will cause desync between client visuals in bullet hits and what happens on server), bunnyhopping etc. although there are still possibilities in exploits that can take advantage of server bugs, lag compensation behavior etc.. Clientside anti-cheats play a big part in preventing any kind of cheats mentioned above, heuristic detection is quite difficult here.
submitted by /u/Able-Reference754
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