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Steam on raspberry pi not running games correctly after downloading through Pi-Apps
So i downloaded steam through Pi-Apps on the latest version of raspberry pi os because i wanted to try out a few games on it, but I've yet to get any games to run properly. I tried DOOM 1+2 and it crashes and closes itself every time, I also tried ULTRAKILL but that gives a black screen with a mouse over it. I made sure to turn on proton for both but neither worked. Any tips?
submitted by /u/savagesquirrel123[link] [comments]
Open Source Games
I know plenty exist for Linux, but are there any that are actually good quality?
preferably something party/arcade
Can be singleplayer or local coop.
submitted by /u/ExsertPark[link] [comments]
TES 4 Oblivion Windows CD
Hi i got tes 4 on CD from back in the day. The problem is it says on the Box you need to have Windows. Is there a way to play it on Linux or is it only possible im a Windows Vm? I use Mint btw and can't test it right now (Waiting for my cd drive😅)
submitted by /u/Slifer_98[link] [comments]
Will the Steam Frame make VR on Linux better?
I've recently got a VR Headset and tried to play VR games on Linux (especifically VR Mods of games like GMod VR and such) and it was pretty bad on Linux, even after 3 days of me sitting in my computer for +8 hours trying out tweaks, so now im wondering about something: Will VR on Linux improve with the Frame? I want VR on Linux to work to finally have a reason to delete my Windows partition.
submitted by /u/SleepyCatOfficial[link] [comments]
Weird Unity crash every time I open HSR
I used PortProton (which, if I'm not wrong, uses wine) to install the Hoyolive launcher
The launcher itself works well but the game just can't open
I would try to find myself a way to fix this but the error code is not pretty direct with what is implying so I don't even know what is not working
Has anyone had the same problem before? How did you fix it?
I haven't tried opening the game exe file directly with portproton or downloading the game via Epic Games (which I also use PortProton for) but in my mind it shouldn't work BCS I would need to use the same tool that is causing the problem
HSR and HoyoLive are both logically last version and PortProton is 1.7.5
submitted by /u/Dahlia_Hawthorne_[link] [comments]
My insanely fast-paced retro-FPS game with stylized procedurally generated levels finally has a Steam page, and it will be available natively for Linux! Destroy red psychopaths with destructive weapons to save yourself from getting corrupted, and get...
LockRoot
Por Favor gente ajude meu canal a crescer, este canal é sobre desenvolvimento de jogos na unreal engine 5 muito obrigado a todos 🙏🏻❤️
submitted by /u/MasterUnreal[link] [comments]
Performance Issues In Intel CPU
Hello Gamers! Recently, I've taken under my wing an old MacBook 10,1 from 2017. It used to be my old daily, but as time went on, issues piled up, and I wanted more performance, so I switched to my now main laptop. Well, my "new" laptop already has 3 years or so of use, and it is my most prized possession, but its hinges are giving up, and I need something light to take to school. So I decided to refurbish the old Mac and install Cachy OS, the "fastest" Linux distribution on it. After hassling with some audio drivers, I finally got the system working, and I love it! It's fast, reliable, and I get tons of use out of it! I'm taking my CS classes, and I can spend all day at school and not have to worry about plugging it in. Hell, it even managed to get the GeekBench scores of this laptop up 200 points in single core and up 400 points on multicore! But then I decided to install some games so I could kill time at school, and I noticed a big performance drop. Minecraft, which used to run at 90 fps on Optifine and 50 fps raw, was now struggling to get a stable fps, dropping to 14 and 13 fps consistently. The game was choppy, and when I installed optimization mods like VulkanMod and Lithium and lowered the game's graphics, resolution, and render distance to like 8 chunks, the game still barely played at 50- 57 fps. The other light Steam games I used to play on the OG MacOS, like Project Zomboid, are also being affected by this. Project Zomboid is prone to crashing often, and lags when there are many zombies on screen, lagging much worse than when I played it on Mac. Brawlhalla, a literal 2d fighting game, is also having stutters, which I find hard to believe. The performance of the computer improved on paper, but when Gaming I feel a significant power drop. Is this normal? Are there any workarounds? Any advice you guys can give me? These are the specs of my computer, along with some photos:
SPECS
Processor: 1.2GHz dual-core Intel Core m3 (Turbo Boost up to 3.0GHz).
Memory: 8GB of 1866MHz LPDDR3 onboard memory.
Storage: 256GB PCIe-based onboard SSD.
Screen Size: 12-inch (diagonal) LED-backlit Retina display.
Display Resolution: 2304-by-1440 native resolution at 226 pixels per inch.
Graphics: Intel HD Graphics 615.
submitted by /u/TheSpaceBoi777[link] [comments]
Help automating RX 6800 PowerPlay Table (UPP) injection in Gaming Mode (Gamescope) without crashing
D2R Graphical glitch
Any idea what this is or how to fix it ?
It seems like some sort of grass shader or texture issue. Changing the settings does not seem to affect it.
I am on Ubuntu 24.04 LTS on an Nvidia 4070 (latest 590 driver, tested open and proprietary).
Tested using Proton GE latest, Proton Experimental and older versions. Nothing seems to make a difference.
submitted by /u/echoesAV[link] [comments]
Dark Souls II doesn't work on Steam Deck and Bazzite PC
Whenever I try to run the game it restarts the system. I have no idea how to solve this.
submitted by /u/Hopeful-Catch-5886[link] [comments]
Anyone gotten Mewgenics working yet?
Hey, same question as the title.
I've waited this long, I'm fine waiting for the devs to patch the game for Steam Deck compatibility (I also have a desktop PC running Linux).
Just wondering!
submitted by /u/speedster217[link] [comments]
Do CPUs need driver or chipset driver updates?
I ran a tungsten test in Phoronix and noticed that both caustic tests were outside of deviation, but the hair & non-exponential results were fine. CPU is AMD Ryzen 7 3700x so I'm wondering if the drivers might be the issue.
submitted by /u/DuelShockX[link] [comments]
Elden Ring Ultrawide Support
Does anyone know if gurrgur/er-patcher still works on linux to enable ultrawide for Elden ring? Looking to move from windows to CachyOS, but currently in the middle of an Elden Ring playthrough on windows using flawless widescreen and want to make sure ultrawide works for Elden Ring on linux before making the move. Thanks!
submitted by /u/Electronic-Yak5157[link] [comments]
Hi everyone! Some of you are familiar with Plutonium (Call of Duty client to play WAW/BO1/BO2/MW3), I decided do develop an unofficial launcher for it that allows us to play offline and with controller support.
Controller with gyro for emulators: "8BitDo Ultimate 2C Bluetooth Switch"
Quick shout-out for this controller I've been testing for the last couple of days.
- Hall effect sticks, gyro, imitates a Switch Pro controller (layout and connection).
- $20-30$ (20$ on coin page in Aliexpress app).
- Works out-of-the-box (including Gyro) with emulators (e.g. Ryujinx), also with and Steam Input (gyro aiming in games is possible but not tested yet). Tested on Arch with a cheap Realtek Bluetooth 5.4 stick.
- Different from the "Ultimate 2C Wireless", this post is about the "Ultimate 2C Bluetooth Switch"
submitted by /u/someonesmall[link] [comments]
Gnome lags my keyboard on No Man's Sky, whereas XFCE does not
It's really weird, I press shift to sprint in the game. Then I press again to stop, but in GNOME XORG it won't stop right away. It will continue sprinting a few seconds more. XFCE doesn't do that. I am using some Dell Laptop with i5 1235U with 16GB RAM. Using Iris iGPU.
submitted by /u/cryptobread93[link] [comments]
What could be causing this weird issue in Armored Core 6?
Hi! I'm looking for some info as this is the weirdest issue I've come across playing games with Proton. To be clear, this is apparently a known issue with the game, that's been reported by different other people in different places. Reports are super scarce but I've not seen anyone say it worked for them on Linux so far.
Armored Core 6 is a mecha game, and one feature it has allows you to put decals on your mech. These decals are 'emblems' that are made using an in-game editor where you essentially stick mostly vector images together. You either select one to put on a predetermined spot on a mech part or you can add 'custom decals', which you can place anywhere on the main surfaces of the part's model using a visual editor.
Here's the thing: on Linux, custom decal placement does not work as it should. For whatever reason, you can't place decals wherever you want, you can only place the decal on seemingly random, specific (to the pixel) spots on any given part. Anywhere else, the game doesn't let you (just as if your cursor was placed over one of the naturally decal-incompatible sections of the model). It's not just that the decal isn't being rendered: the UI shows as if you're hovering an invalid location, confirming does nothing, it renders fine when it is in a valid position, and mechs that do have custom decals look just like they should AFAIK. This is what's weird about this issue: it's seemingly not tied to graphics, the file system, device drivers, plain compatibility or whatever other thing is usually problematic on Linux, it's literally the game working differently on a different platform despite going through a compatibility layer.
I'm trying to figure out what could cause something like this in order to know if there's a possibility to have a workaround. One theory brought up by someone I spoke to was that EAC was the one causing issues as the game does use it, but when running the game offline with EAC disabled (I even tried it with mod-less ModEngine2 injection, which should remove any EAC related dependencies while present), the issue still occurs. I've posted a thread to /r/armoredcore asking people to report their configs in the chance someone might unknowingly be on a Proton version not experiencing issues or at least to gather information.
Do any of you know what sort of black magic could be causing fuckery like this to happen? Anything helps.
submitted by /u/WorkingMansGarbage[link] [comments]
