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New UI (made in Inkscape), 2 new languages (FR & DE) and many other updates in this new version of my indie TBS game for Linux
Valve dev fixes up VRAM management on AMD GPUs to improve performance
Read the full article on GamingOnLinux.
Texture take some time to load in control
when I play control I have noticed that the texture takes some time to load. I use the DX12 version with rt in
I have rx 6650xt
and I'm using cachyos proton Does anyone know why that is happening
submitted by /u/Asta_jjm[link] [comments]
Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
Read the full article on GamingOnLinux.
Some NVK VRAM Sharing benchmarks and my conclusion
Hello everyone! :)
I did some more testing with the Nouveau patch for VRAM Sharing in NVK and from what I saw DXVK lags more when VRAM is full but doesn't crash. VKD3D seems to handle it much better but when new shaders (?) need to be compiled it frezees completely (might be some NVK issue though too, I don't know).
Here are some videos with NVK_HUD enabled which also shows VRAM usage:
submitted by /u/CosmicEmotion[link] [comments]
SteamVR Beta brings a number of fixes for Linux gamers
Read the full article on GamingOnLinux.
I need some help with figuring out how to get the new MO2 devbuild to run on Linux.
No matter what I try I just cant do it I had a way to do it but that just doesnt wanna work anymore so please if anybody can help me with this I would greatly appreciate it.
submitted by /u/Sub5tep[link] [comments]
gamescope - frame limiter not working (unless gamescopectl debug_set_fps_limit)
Hi, ok gamescope seems pretty cool in a nerdy way, however, the feature i first got it for i can't get to work right!
everywhere says -r sets refresh limit (and that vsync may need to be on). ive tried the old (deprecated?) max framerate command also, not working.
however this is completely ignored in every app I've tried (including vkcube), it just runs as fast as it can.
but but but! gamescopectl debug_set_fps_limit works! so it can work. it just won'tf from the command line? which makes it pretty impractical.
any ideas please? :)
System: AMD Ryzen 2400g, AMD WX5100 (also tried with RX550), 32GB RAM, Linux 6.18.18 KDE NEON. Main monitor is freesync. gamescope version 3.16.19-1~24.04.3 (gcc 13.3.0).
I'm wondering if this may have to do with using two gfx cards (kinda, i have the igpu enabled and gamescope runs on it, perfectly, weirdly - i get garbage if i try to force gamescope to the dgpu, which is running the games - that's a separate question?) and two monitors? hmm!
update: playing with vkcube, just noticed something interesting. -r does do something, just not what you expect. for example, vkcube drops from 360 to about 160fps with -r 60. adaptivesync also makes a difference. this is weird. i'm using mangoapp btw. and -r 30 shows around 50fps. odd!
submitted by /u/Smiff2[link] [comments]
RTX 5080 + 5800X3D Wayland Benchmarks (KDE vs Hyprland vs Niri) – 1% lows issue on Niri
Framework tease new hardware and something big for Linux too
Read the full article on GamingOnLinux.
Bazzite Linux gets some major upgrades for the April 2026 Update
Read the full article on GamingOnLinux.
Debian Linux waiting on further info for how age verification will affect it
Read the full article on GamingOnLinux.
Crimson Desert activating HDR leads to crash to desktop
PlayStation 3 emulator RPCS3 showcases an improved handheld gaming PC experience
Read the full article on GamingOnLinux.
Star Wars: Republic Commando - running on Intel 8250 and UHD620 integrated graphics (mesa 25.3.5)
Metal Gears Solid V - running on Intel 8250 and UHD620 integrated graphics (mesa 26.1.0)
Valve makes huge changes to the Steam Workshop - now more Mobile and Steam Deck friendly
Read the full article on GamingOnLinux.
Main screen for Return to Moria looks different now.
So I got DLC for Return to Moria and now main screen of the game looks like offline tv station screen although before the DLC it was just fine and I had same issue with Moomin game demo where this screen appeared during cut-scenes. Is there anyway how to fix this? I have the games on Steam.
submitted by /u/Trushuks[link] [comments]
Minecraft perfomance in 26.2 snapshot 2
When i learned about the latest snapshot already having Vulkan support and decided to test it. But strangely enough, my FPS actually lowered. With OpenGL, same settings and same world, i am getting about 500 FPS.
Surely it's not my PC, i tried VulkanMod on 1.21.11 and got about 1500 FPS (not constant, but always above 1k frames)
So i am curious, what about your experience?
My setup:
CachyOS
Ryzen 7 5700X
AMD Radeon RX 7600
32 GB DDR4
[link] [comments]
