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Does anyone else have issues with elden ring online lately?

Reddit Linux_Gaming - 12 Sep 2024 - 8:29am

It connects to the servers for a second but then gives connection error. I already have the DLC.bdt fix from before.

System info: ''' Operating System: Arch Linux KDE Plasma Version: 6.1.4 KDE Frameworks Version: 6.5.0 Qt Version: 6.7.2 Kernel Version: 6.10.9-arch1-2 (64-bit) Graphics Platform: Wayland Processors: 20 × 12th Gen Intel® Core™ i7-12700K Memory: 31.1 GiB of RAM Graphics Processor: AMD Radeon RX 6700 XT Manufacturer: Micro-Star International Co., Ltd. Product Name: MS-7D32 System Version: 3.0 '''

submitted by /u/susiussjs
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Unable to Start Elden Ring on Linux Since 1.14 Update

Reddit Linux_Gaming - 12 Sep 2024 - 8:27am

Does anyone else experience the same problem?

I am running Fedora 40 and since the 1.14 update, the game will not start. There is no error message, the game on Steam goes from "launching" to not running. I tried with Proton Experimental, 9.0-2, and 8.0-5. I never had any issues with Elden Ring before.

submitted by /u/CurlyButNotChubby
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Finding an adapter for xbox elite series 2 controller

Reddit Linux_Gaming - 12 Sep 2024 - 7:08am

Hey all,

I already have the controller and was lucky enough to get an adapter for 2.4 on PC before microsoft discontinued them a few years ago. The adapter works great on Linux. I want to gift my friend a controller (who is also on linux like me) with the adapter, but I can't find it online.

Any third party dongles that work with the controller's low latency 2.4 that people can confirm work on linux, which would also be good for me to know in case my adapter ever breaks.

I saw that you can get original adapters on Ebay but that doesn't completely fix the issue of being able to replace it in the future.

I use xpadneo/xone.

submitted by /u/Mercoxium
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Any VM for gaming

Reddit Linux_Gaming - 12 Sep 2024 - 7:05am

I would absolutely love to play my Windows game that isn't running on Linux because of the kernel anti-cheat! Is there any way I could use a VM to play games using GPU passthrough or other ways? I have Windows on my second small drive, so I'm really excited to find a solution! I have Linux Mint.

submitted by /u/Cultural_Bug_3038
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Fixed some lags on Proton using GE Proton

Reddit Linux_Gaming - 12 Sep 2024 - 6:38am

WARNING: not all games, only in Steam

If you notice that your game lags when it doesn't lag on Wine/Windows, I tried it with Apex Legends and got back my 123-200 lost fps on a GeForce 4090 RTX graphics card, just wrote in the launch options:

gamemoderun %command%

ADDITIONAL: I have GE-Proton-9-13 that I got from ProtonUp-Qt

submitted by /u/Cultural_Bug_3038
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Another Civ 5 Won't Work Post

Reddit Linux_Gaming - 12 Sep 2024 - 3:46am

Civ 5 is one of my go to relaxation games that I racked up a few hundred hours in. I switched to Linux on my recent system build because Windows 11's consumer options can tastefully DIAF. But I'm not having much luck.

Initial install went smooth. Subscribed mods downloaded easily. Launched a single player match. Crashed at four turns in trying to play Shoshone. I went searching for answers to find a few issues. Adjust Max Thread Count to match CPU capability? Easy. Switch to Proton because Civ 5 mods like using DLLs? Not so much.

I've tried all the available Proton options available in September 2024 from 6.3 to Experimental. The 2K Launcher comes up in each. For everything except 9.0 DX10/11, I get the loading screen (movie disabled) that never even reaches the menu. For 9.0 DX10/11, the game won't even attempt to load.

Currently running an AMD 7800X3D, RTX 4080 Super (I need a palate cleanse before diving into Cyberpunk 2077 on my new rig), Linux Mint 21.3, Cinnamon 6.0.4, and kernel 6.8.0-40.

Any advice appreciated, but please understand my only serious Linux experience is professional no-GUI Red Hat so I'm not fully comfortable with Mint's available commands, options, locations, etc.

submitted by /u/Jay-Raynor
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Unable to launch games using anything above Proton 7-55

Reddit Linux_Gaming - 12 Sep 2024 - 3:04am

Hi all, I was troubleshooting a Baldurs Gate issue I was having over here https://www.reddit.com/r/linux_gaming/s/KXdsbThjY9 and was told that I should first figure out why no games of mine launch with anything past Proton 7-55, I have the latest nvidia drivers, my game drive is btrfs, and my os as a whole is only a few days old.

Troubleshooting: I moved the game to my main drive to see if the drive itself was an issue, but OS drive had the same issues. I also went ahead and added PROTON_LOG=1 %command% to see if I could provide some sort of log, but it doesn't create one, I will however attach a log of a working run on proton 7 to see if there's something unusual

https://pastebin.com/53WVA8ug

I also launched steam in konsole and this is the log produced when launching proton experimental:

https://pastebin.com/PpGQiJdG

Log of working launch on proton 7-55:

https://pastebin.com/KYkYK5Pk

My specs

Ryzen 9 7950x

RTX 4090

OS: Nobara-40-Official-NV

RAM 64gb

submitted by /u/Auautheawesome
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Alan Wake II + RT + FSR31 MOD - Linux / AMD / Heroic

Reddit Linux_Gaming - 12 Sep 2024 - 2:57am

Hi, i just created a quick video showing how to install a FSR31 MOD on Alan Wake 2 on Linux, but it should work fine on other games as well.

https://youtu.be/WLNWtDdc1NY

submitted by /u/Sea-Load4845
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OBS can't capture audio from a single application

Reddit Linux_Gaming - 12 Sep 2024 - 1:33am

Hello everyone,
As the title says, I am trying to capture the audio output from a single game and stream it. But OBS only captures desktop audio. I tried the routing method using pavucontrol but it only shows the monitor/headset output and no application output what so ever.
I am on Fedora 40, GNOME 45 wayland.

Any help or advice is appreciated.

submitted by /u/ecrevisseMiroir
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My Q&A with the developer behind Lutris: your open-source game manager for running GOG, Steam, Epic Games, Humble Bundle and more on Linux and the Steam Deck

Reddit Linux_Gaming - 12 Sep 2024 - 1:27am

I've recently had the good fortune to have had Strider (developer of Lutris) agree to a little Q&A with me about what is behind Lutris, developing for Linux, and the community around the program.

I'm doing these ('little' - I claim zero professionalism here, representing no site or publication) Q&A's with developers for Linux programs. This is because I see very little about the people themselves behind the software we engage with so often. Most articles I read or videos I watch neglect a focus on the developers themselves, so I hope this might bring something different to the table. All I want is to get a little 'peek behind the curtain' - so to speak.

For anyone unaware: "Lutris is a video game preservation platform aiming to keep your video game collection up and running for the years to come. Over the years, video games have gone through many different hardware and software platforms. By offering the best software available to run your games, Lutris makes it easy to run all your games, old and new."

https://preview.redd.it/2ibui9m3k9od1.png?width=600&format=png&auto=webp&s=19e7446ca2e09ba7241570c5597fa153bf612016

So here we go!

Can you tell us a bit about yourself, Lutris and how it got started? I see that you initially made Oblivion Launcher, so this has clearly been your passion for a long time. What sparked you to jump from that to Lutris?

I had recently switched to Linux as my main OS, after using it on secondary machines for a while. I still wanted to play my games but at the time, it meant reading tutorials that would get outdated really fast or only worked on one distro. Getting games to run on Linux could become a very frustrating experience at times but it seemed that this could be considerably improved.

In a more broad sense, what was the inspiration behind creating Lutris?

Around that time I was using Cedega, a proprietary fork of Wine with a nice GUI. I wanted something similar but open source but I didn't want to limit myself to Wine games like Cedega or PlayOnLinux did. I wanted support for all games that could run on Linux, which included native games and emulators.

Can you give us a brief overview of your team's background and how you came together to develop it?

These days, the team is mostly Daniel Johnson, who does an enormous amount of user support on Github and GloriousEggroll who provides builds for Proton-GE. Then there's the Open Wine Components project that encompasses other gaming projects and regular contributors on Github. There's also a very active moderation team on the Discord server. There's no fixed team structure, anyone can just come and go, do their own thing.

How has Lutris itself evolved since its initial release?

15 years ago, gaming on Linux was very experimental. With the evolution that happened in the past years, it's now something we have integrated in our lives. Games running on Linux is now the norm. So instead of tinkering, we can shift our focus on making sure games keep running in the years to come, particularly games that are no longer being sold.

Tell me about your logo for Lutris!

The initial logo (the version with the Atari joystick) was designed by a friend of mine at the time and later received some updates to make it more readable at small sizes. It was always meant to take inspiration from Mozilla's logos. A lot of projects have an animal as their logo: PHP, Postgres, Firefox... so I wanted my own animal mascot. I picked the otter because it's an animal that likes to play!

What are the key features that set Lutris apart from other game launchers? There is a few now who offer similar capabilities, what makes Lutris so unique?

Lutris is the only launcher on Linux to support such a wide array of games from all platforms. Most launchers focus on Wine but Wine is only one of the 54 runners we currently support. The idea is to be able to build a collection of all the games you have played during your lifetime, easily accessible and playable.

How does Lutris integrate with Steam, especially on the Steam Deck?

The Steam integration is much more basic now than it once was when we used to run Steam in Wine. Running Steam games from Lutris only calls Steam with the correct Steam ID, the options in Lutris don't apply to the Steam game. For the Steam Deck, it's the opposite: Running Lutris games in Steam. We have a feature for creating shortcuts for Lutris games in the Steam UI. In the next release of Lutris, we'll also have better support for running games with umu on the Steam Deck (it makes it possible to use Proton instead of Wine).

Could you explain how Lutris handles the management and optimization of non-native games?

We call runner any program that can launch games, native games being the only games that don't require one. We provide binaries for those runners, which get updated on a more or less regular basis. The important is not using the latest version but having a version that can run games really well. For example, we ship DOSBox Staging to provide a better experience for DOS games. Wine / Proton is the only runner that receives some patching.

What features do you think are the most underappreciated by users?

Certainly the collection management and non Wine games aspects. I often see people with less than 10 games on Lutris and all mostly Wine based. On my end, I have over 1300 installed games for a variety of platforms. Sadly, the fact that people have switched from HDDs to SSDs doesn't help building a large video game collection.

How do you prioritize and manage feature requests and bug reports from the community? I see you have such a sizable community built up around you (which speaks volumes to your skills as a programmer), can you describe what goes into prioritizing bugs or features?

If something is broken and impacts significantly the usage of Lutris then that gets the highest priority. Then comes the pull requests submitted by contributors. Bugs that can't be reproduced or features that would only interest a small portion of users get the lowest priority.

Can you share any interesting stories or challenges you faced during the development of Lutris?

Between 2011 and 2012, the development of Lutris had crawled almost to a halt because of a game called Minecraft. At numerous times, maintaining the project felt very overwhelming and it was often difficult to deal with that. I often resorted to measures that were more or less clumsy but however gave me some breathing space (for a few months, reporting issues was only allowed to previous contributors, for example). Nowadays, managing the project is much easier. I put less pressure on myself to try and micro-manage everything and I get some precious help from the community to help me with Github.

How important has community feedback been in shaping Lutris? Can you give an example of a community-driven feature that you ended up implementing?

The community has a tendency to push for the adoption of newer technologies while I have a tendency to hold back a bit before we adopt anything new. Some people use lutris on quite outdated systems and we try not breaking anything until a distribution gets really old. Finding the right balance is quite an art but the community helps in knowing what is needed and which systems can be dropped.

Also, a few runners we have were entirely written by community members. Translations are another aspect that is heavily driven by the community.

How do you foster a positive and engaged community around Lutris? Your discord in particular are so positive about your product, how do you encourage your users to participate and contribute

I don't have the time to do much on Discord but there is an amazing moderation team. Troublemakers are kicked out really fast which keeps the vibe on the server positive. Personally, I tend to engage more with the community on Github and Mastodon.

What tech and programming languages is Lutris built on?

The desktop client is using Gtk 3, the website uses Django. Both are written in Python. We also have a moderation dashboard written in VueJS.

Can you discuss the challenges and solutions in ensuring compatibility across various Linux distributions?

We've been shipping a set of libraries with Lutris trying to increase compatibility across distros. This isn't a perfect solution but works for the most part. This is the approach Steam used to have. Now, similarly to Steam, we are transitioning to a container based approach, whether it's pressure vessel with umu or Flatpak.

How do you approach optimizing performance for different hardware configurations, especially for the Steam Deck?

We don't really have anything in place that target specific devices. We do however provide many option to let users find the best possible setting for their games.

How do you handle the rapid changes and updates, do the Steam Deck's updates ever affect what you do?

There are some breakages once in a while but so far the Steam Deck with its immutable OS has been pretty stable. We're still working on providing support for using Proton on the Deck's game mode but it's coming soon.

What are your short-term and long-term goals for Lutris?

Short term is the release of Lutris 0.5.18. It will contain all the fixes and improvements made during the past few months, but nothing really groundbreaking. In the longer term, we're going to start working on a "Big picture mode" (integration with OpenGamepadUI) and cloud saves.

Are there any upcoming features or improvements you’re particularly excited about?

The 2 I mentioned earlier, cloud saves and fullscreen UI are very important. We also need a better rating system and better support for Flatpak (by making the Lutris Flatpak very thin and using other Flatpaks to run games)

How do you see Lutris evolving with the advancements in gaming technology and hardware?

That mostly depends on upstream projects like Gamescope, VKD3D, Mesa or Plasma. We used to lack a lot of features of newer hardware like HDR or ray tracing. Now, we have pretty much every feature used in games like DLSS, FSR3, HDR, etc... Now, we're only lacking in anti-cheat support.

What is your vision for the future of gaming on Linux?

Projects like the Steam Deck and Playtron are going to help push gaming on Linux outside of the Linux community and make it available to a wider audience. Maybe we'll finally see game consoles for the TV using Linux. The new trend of handhelds is nice but it's not the best way to experience games with graphics pushed to their highest settings.

What are the best ways for users to get involved with the Lutris community?

Easiest way is to join the Discord server. That's where most of the non-development stuff happens. We might get a bridged Matrix room at some point too.

How can users contribute to the development or support of Lutris?

For development, we have a list of open tickets on Github, and if someone wants to implement something new, I recommend creating a ticket if one doesn't exist. Sometimes, some contributors send a patch which doesn't fit the project and we don't merge it. We want to avoid that kind of situation, especially for substantial patches. Supporting the project financially is very much appreciated. There are Patreon, Paypal and Liberapay Lutris accounts that can be used for donations. We don't accept cryptocurrency though.

What resources do you offer for new users to get started with Lutris?

The goal for Lutris is to not require any ressources to get started so if anything is missing or unclear, report it as a bug.

How do you address user support and ensure issues are resolved efficiently?

In a lot of user support for Lutris means troubleshooting generic Linux issues. That's we have both a Lutris Support and Linux Support channels in our Discord server. Usually, when something is broken in Lutris, we'll start getting multiple reports for it and we prioritize those issues first.

Closing Thoughts

What advice would you give to aspiring developers who want to create their own game launchers or similar tools?

Build a very small project that solves a real and specific issue you have and try to make it work. If it solves your problem, it may continue evolving into something bigger.

Is there anything else you’d like to share with our readers about Lutris or your team?

When I started working on Lutris, I had no idea it would reach this size. I initially imagined it would mostly be picked up by the community and I would focus on other project. But then Linux gaming got really big (Vulkan happened) and with it Lutris got bigger too and at this point it was clear no one was going to take over. Lutris was becoming a recognized open source project and I was invited to events like WineConf and Ubuntu Summit. After a lot of perceverance, it really paid off!

What has been the most rewarding aspect of developing Lutris for you personally?

It has been an excellent learning experience in plenty of fields. And it has certainly helped me get jobs more easily. But the best reward is Lutris itself. Being able to manage a large library of games spreading over decades and multiple systems.

(for the two people who DM'd me after my last interview telling me I faked it -_-)

Again, whatever errors or poor questions or awful formatting are all due to me, and not at all Strider's fault. I just wanted to thank him for the time he took to do this for me, and for even giving me the time of day to begin with. I hope you might find something interesting in here, as I did.

<3

submitted by /u/flwwhtrbt
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On average, do games run better on Linux than Windows? Does it depend on which distro and Windows versions?

Reddit Linux_Gaming - 12 Sep 2024 - 1:20am

I'm about to dual-boot Bazzite and am very excited. I'd like to know how and why Linux performs better if so. Is it due to the lack of bloat/spyware on Windows?

For games that run much worse, what can I do to improve performance on WINE/Bottles/Lutris? Is it incredibly complicated?

submitted by /u/WoodsBeatle513
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I discovered something wonderful

Reddit Linux_Gaming - 12 Sep 2024 - 12:46am

https://github.com/dillacorn/dotfiles/blob/main/Extra_Notes%2FSteam_Launch_Option_Xorg_i3.md

From my github. I got a CRT recently and discovered I could put xrandr commands in steam launch options and reverse the resolution change when the game closes.

Once this is configured for your display it's sooo seamless.. this is easier than Windows to me!

Anyway wanted to share.

submitted by /u/dildacorn
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games that require proton not booting up

Reddit Linux_Gaming - 12 Sep 2024 - 12:45am

I'm new to linux gaming, I've recently made nobara my main os, before this I've only used linux to work.

As far as I'm concerned I got every driver and everything I may need already up to date and native suport games are running without any problem, however, all games that require proton simply do not open, I press the play button on steam, my status change to playing and after a few seconds it just goes back to online and the play button becomes green and clickable again.

This happens even with games that are rated platinum on proton db, I've trying using proton ge 9-13, proton 9.0-2 and proton experimental but all of them ended up with the same result, any ideas about what I may have to do to fix it?

submitted by /u/Iky_the_furry
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PS4 controller is uncalibrated when used on Linux, not on Windows

Reddit Linux_Gaming - 11 Sep 2024 - 11:12pm

This is driving me insane. Playing ULTRAKILL through Wine-GE 8.26 with the controller connected makes the player continuously shoot (by possibly holding down the shoot button), makes the camera spin and go to the top left. I installed ULTRAKILL on Windows, plugged in the controller, and it works perfectly fine. This also seems to happen when I play Roblox through Sober, so it's definitely not a Lutris/Wine(-GE) problem.

I could use the KDE calibration tool, but I do not know how to use it. jstest-gtk used to work, but it has let me down and unexplainably stopped working.

submitted by /u/Formuna_
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Help with drivers

Reddit Linux_Gaming - 11 Sep 2024 - 10:57pm

Got a 6750xt (upgrading from my 2060)
and I can't boot cachyOS (arch based)
I can boot the fallback but I also can't play any games on steam so I just need help on how to completely remove NVIDIA drivers and get the amd ones

submitted by /u/adantesarcade
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Microphone equalizer and noise cancellation

Reddit Linux_Gaming - 11 Sep 2024 - 10:39pm

Is there software for microphone noise cancelation and equalizer with presets like "steelseries gg" on Windows? I use EndeavourOS.

submitted by /u/ou1cast
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ATK HUB not working

Reddit Linux_Gaming - 11 Sep 2024 - 9:34pm

i recently reveiced my new mouse (VXE R1 Pro Max). it was advertised with atk hub web working on windows, macos and linux on any chromium based browser. it works fine on my w11 partition with edge, but no matter what it doesnt work on my fedora partition, i tried both chromium and edge on sway, plasma x11 and plasma wayland with no lucky. when i go to the site it lets me go until the "allow browser access" button. then i get a pop up window to select a HID device, where i then select my mouse and click connect, but then nothing happens. anyone have any experience with this site and knows how to fix this? (installed chromium with dnf and edge with flatpak)

submitted by /u/TTV_Troen
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Weird frame time (?) issue with certain games.

Reddit Linux_Gaming - 11 Sep 2024 - 9:11pm

About a month and a half ago I switched to Linux on my laptop, and have been mostly satisfied with the current state of gaming in general. However, some certain games (so far the ones I have found with the issue are Dead Island: Riptide Definitive Edition, Stormworks: Build and rescue, running under proton, multiple versions tested, as well as AC: Odyssey, running through bottles using Proton GE 9.7)

The reason I put the question mark in front of "frame time" because for both Dead Island, and AC Odyssey, I could see that the frametimes were (while not ideal in the case of Odyssey) by far not bad enough to cause the game to feel/look like under half the FPS it is running at. Issue only goes away when the game is capped to a framerate that it is guaranteed not to drop from.

My laptop's specs are:

Ryzen 7 5800U (Using the IGPU) and 16GB of DDR4 3200MT Ram.

I do not use multiple monitors, and I am running Linux Mint 22 (However issue has persisted since the beginning, before I upgraded to 22.) I use Cinnamon as my DE running with X11.

If any additional information is needed, please tell me what to do in order to provide said info, as despite using Linux on and off for about a year and a half, maybe two, I'm not that familiar with terminal stuff aside from a few things.

submitted by /u/Big_Medicine8477
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