Feed aggregator
How to make screen Hz change automated?
Is there a way to turn on more Hz when gaming and let 60Hz when no gaming?
submitted by /u/rc_k[link] [comments]
Shadow of the Tomb Raider on Linux - Native Vulkan vs DXVK - Native about 30% faster
Senua’s Saga: Hellblade 2 | Optimization | 3700X 6600XT | Nobara
NO EAC RUST SERVER
Our Rust server operates without EAC (Easy Anti-Cheat) protection. This allows you to play your game more freely. However, it is important to adhere to community rules for a fair gaming experience.
🌍 Why Choose Our Server?
Active Community: A supportive environment filled with gamers.
Custom Game Modes: Always discover something new with various game modes and events.
Fast and Reliable: Optimized servers for low ping times and uninterrupted gaming experience.
🔧 Our Rules:
Be respectful.
No cheating.
Follow community guidelines.
🎉 Join Us and Start Your Adventure!
Connect to our server at connect 91.124.63.66:28015 to join
submitted by /u/Gullible_Path5264[link] [comments]
I love multiplayer FPS games, and I love Linux, however anti-cheat holds me back.
I've been a Linux user for around a year or two. Even though I knew how amazing Desktop Linux can be for a much longer time, it was not viable for me because of the lack of support of developers towards the platform in one way or another. This was until major improvements came to Proton and WINE with the fact that Valve worked with EasyAntiCheat and BattlEye developers in order to bring support for these translation layers in their Anti-Cheats. Over the years, I saw a lot of games opting-in into supporting Linux, and a fair share of them were Multiplayer FPS games, but I can't deny the fact that a lot of them aren't supported, because the developers want to put their fingers into OS kernels... Even though EAC and BE are supported, developers of games such as R6 Siege came with an excuse that comes down to basically "uhh... no kernel access ;ccc". I find this very annoying, and I know these companies won't stop doing that and will ignore all privacy and security concerns of players, because they still get the money. I saw a lot of threads that are very similar, but none of the responses to them worked for me (such as playing singleplayer shooters and other generes, which I find boring). I know I can vote with my wallet, but I don't feel like it's doing anything. I even tried workarounds such as Dual booting or streaming from a second Windows PC, but they involve too much trade-offs. I'm looking for alternative approaches that aren't often suggested in other threads, or even game recomendations that work on Linux and are multiplayer shooters.
Thanks for reading my rant, as I said all suggestions welcome.
submitted by /u/DzpanTV[link] [comments]
Games wont launch on Steam
I tried to update my graphics card but I think I missed a point while switching to Kubuntu. My steam games were in the ''C:' disc and now i cannot connect that to the steam for my game files. Some games run like Stardew Valley but most of them don't.
submitted by /u/35tombis[link] [comments]
I installed Steam recently on my Linux Mint desktop, I'm blown away by how many of my favorite games are compatible and playable. The gameplay is wonderful, indistinguishable from Windows.
After spending most of the last week playing games I haven't played in nearly a year, my interest in using Linux as my daily driver OS has been cemented. Sure there are quirks and bugs here and there, but that's okay. Even charming.
What is your favorite video game to play on Linux?
submitted by /u/__bretbernhoft__[link] [comments]
TIP: Use trainers with protonPreloader
Note: This is for offline games, not online.
• protonPreloader
• Alternatively, using Fling trainers with Steam Tinker Launch.
[link] [comments]
Script to auto-timeout controllers. [Needed for DS3]
I wanted to post this in case any Linux gamers needed this in the future. I use DS3 controllers for my Arch gaming system, because they were available and are the last production controller afaik with pressure sensitive face buttons needed for some notable PS2-3 games. However, Sony implemented a idle timeout features hinged on being connected to an actual PS3. Now, there are a lot of useful scripts posted around this board and other sites, but I found all to be dependent on non-standard python libraries, modifying udev rules, or assuming a controller will use the same device path. These didn't really work for multiple controllers, scale to non-admin deployment, or generally work for me.
I made a script that monitors bluetooth devices for specific names, matches them to their respective /dev/input/jsX, and monitors them for idle-based disconnection. It should scale to any amount of jsX devices, I tested with 3, or names. The idle time can be set in command args, and it defaults to 1 hour. If you want to add additional controller to monitor, use the names from /proc/bus/input/devices that match the respective device. Here is the python POC:
https://gist.github.com/0x90shell/9cef05b2deecf5de50708ce22d114fb1
I found this had pretty bad performance due to Python threading w/ 10% CPU & 55MB memory usage, though.
Below is the optimized version in Go that is radically better performance wise w/ near 0 CPU usage & 3-6MB memory footprint.
https://gist.github.com/0x90shell/0316b61748da27115a916f3aadf6ec8f
For noobs, compile with
go build jstimeout.go
Here is how I configured it to run with under a user service for reliability.
jstimeout.service --- [Unit] Description=jstimeout daemon After=network.target auditd.service [Service] ExecStartPre=/bin/sleep 10 Type=idle ExecStart=/home/user/bin/jstimeout Restart=on-failure RestartSec=5 [Install] WantedBy=default.target --- CMDs --- systemctl daemon-reload systemctl enable --user jstimeout.service systemctl start --user jstimeout.service submitted by /u/Formal_Note_3283[link] [comments]
The latest Stable Steam Client Update enables proper HiDPI scaling on Linux
Valve puts two Steam Deck LCD models on sale for Steam's birthday
.
Read the full article on GamingOnLinux.
I would like our game to be accessible on all OS.. so how about Linux? 🤔
Hello! We have recently posted our game on the steam page (Joeys Shisha Simulator) and we are getting into the part of development where we will be testing internally. The game is being made in Unity and my role is programming and game design. One of my goals is to make the game accessible on as many devices as possible, but I personally have no personal or professional experience with Linux.
I've already done some research and found platform specific bugs , things with rendering, User Interface lagging etc. But I'd rather ask...
Do you have any tips on what to look out for? Or how to approach OS specific bug reporting?
I have Linux friends who are happy to test this for us, but any help and direction is great. Thanks for any tips!
submitted by /u/DarthExpl0zive[link] [comments]
TIP: Use trainers with protonPreloader
Note: This is for offline games, not online.
• protonPreloader
• Alternatively, using Fling trainers with Steam Tinker Launch.
[link] [comments]
From unplayable to a great experience (solving low fps and sound problems)
Sekiro and Wukong where unplayable for me under linux (steam/proton) due to low fps and crackling sound problems. It cost me days of trial and error, but at the end I just had to change 2 things:
- Adding gamemoderun %command% as a launch option to steam games gave me massive fps improvements (from 40fps to 65fps avg.)
- Adding preempt=full to kernel params completly solved the crackling sound problems
I hope this helps other people to enjoy gaming on linux.
submitted by /u/zeec123[link] [comments]
Mini PC and STeamOS
Hey all morning! As the title states I been wanting to build a Mini PC with steamOS. Mainly for playing games in my living room is this feasible?
submitted by /u/ErnestT_bass[link] [comments]
Unity cancels the stupid Runtime Fee
.
Read the full article on GamingOnLinux.
STAR WARS Jedi: Survivor gets Denuvo DRM removed, plus performance improvements
.
Read the full article on GamingOnLinux.