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Why does launching steam with GE-proton increase disk writes?

Reddit Linux_Gaming - 11 Apr 2026 - 10:29pm

I've noticed that when I have alternative versions of proton, such as glorious eggroll, launching steam writes substantially more data to the disk. One version of GE in the "../compatibilitytools.d" directory writes about 300mb vs 50mb without. The writes increase with more versions of proton.

Anyone know where the temp data is being written? I may create a symlink from there to /tmp.

Also, has anyone noticed increased writes with GE-proton outside of launching steam?

submitted by /u/binary101010101
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Minecraft with Vulkan on the latest Snapshot - FPS difference between enabled system level VSync and disabled VSync (on Wayland)

Reddit Linux_Gaming - 11 Apr 2026 - 9:41pm

I've seen some people complain about low performance on Vulkan, so I decided to try it and noticed the same thing - that is until I disabled implicit Wayland VSync. With enabled screen tearing, the FPS difference is massive.

To disable Wayland VSync on KDE Plasma, go to System Settings -> Window Management -> Window Rules -> Add Minecraft -> Force Fullscreen & Force Allow Tearing.

This was tested on RTX 5060 Ti with Ryzen 5 7600X with 180hz monitor.

submitted by /u/Byro267
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GPU selection issue

Reddit Linux_Gaming - 11 Apr 2026 - 9:31pm

Hi, I have an issue with game rendering on CachyOS (Arch-based, KDE Plasma, Wayland). I have a ROG Strix B550-F Gaming with 2x RTX 3060s. The board enumerates the bottom slot (04:00.0) as GPU 0 despite my display being connected to the top slot (08:00.0/GPU 1). On Windows, the same hardware correctly routes games to GPU 1. On Linux, everything renders on GPU 0, which causes a performance issue as my Linux M.2 shares PCIe bandwidth with the bottom slot. The only game that appeared to render correctly was Life is Strange (native Linux build). Things already tried: KWIN_DRM_DEVICES, xorg.conf PrimaryGPU, DXVK_FILTER_DEVICE_NAME, NV_PRIME_RENDER_OFFLOAD/GLX_VENDOR_LIBRARY_NAME, various kernel parameters including vgaarb.default_vgadev. Any help appreciated

submitted by /u/V4mpireuk
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Audio bug in some games

Reddit Linux_Gaming - 11 Apr 2026 - 9:26pm

howdy folks im running into a bit of an interesting problem on some of my games. I recently switched to Linux mint and while I have a decent grasp on unix and alsa im just not sure what can be causing my issue maybe missing codecs?

anyways issue is as follows i do have game sound, background music, sfx, and some voices in games but on some i will be missing just the cutscene voice audio example games with this issue would be yakuza 0 and the witcher 3.

(this bug from what i can tell is reminiscent to the witcher 3 4.0 audio bug where just the cutscene voice audio is missing and you had to delete patch 0 and patch 1 to fix it. however that file structure has changed making the advice obsolete)

troubleshooting i have done was figuring out my audio interface 18i8 was set on 7.1 ive since changed it to pro and have gotten it to output as stereo instead of surround (verified this through alsa mixer and pavucontrol) i have also verified my game files and reinstalled both of these games. i tested out dx11 and dx12 both have the issue. I have also installed proton ge in a hope that the codecs they provide would solve it but alas i still have this dreaded issue!

any ideas for how I can fix this? I'm near my wits end and about to install a windows vm just to play these games which id rather not do. thank you in advance if you have any questions im happy to answer.

submitted by /u/a1zombieslayer1
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France is ditching Windows for Linux. Are we finally reaching the "Market Share Tipping Point" for major releases like GTA 6?

Reddit Linux_Gaming - 11 Apr 2026 - 8:48pm

As many of you have probably read, the French government has officially started transitioning its public sector PCs from Windows to Linux. While meming about "French bureaucrats playing Tux Racer" is fun, I think this has massive, tangible implications for Linux Gaming.

Here is why this matters to us:

Game developers and anti-cheat vendors (like Epic with EAC) always use the same excuse: "Linux is only 2-3% of the market, it's not worth the support." But when an entire major European country shifts its public infrastructure to Linux, the global desktop market share is going to see a noticeable bump. Hardware vendors (Nvidia, AMD, peripheral makers) will be forced to provide first-class Linux drivers, which directly benefits gamers.

https://www.pcgamer.com/software/operating-systems/even-the-french-government-is-switching-to-linux-now-in-a-bid-for-digital-sovereignty/

submitted by /u/Ok-Review9023
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Weird FPS capping on crimson desert?

Reddit Linux_Gaming - 11 Apr 2026 - 8:31pm

ubuntu LTS / 3080 / i7 14700k / Nvidia driver 590 / kde x11 / 1440p / GE proton 34 / DLSS 4 Balanced

I've been watching a lot of crimson desert videos and seeing people with close to my setup getting 80-90 fps on high settings. Currently running on medium everything except texture quality. Post processing and shadows and settings like that on low.

144 fps in the main menu, 90 in the transition screen, a flat 60 in game.

Swapping to DLSS performance doesn't change the fps. Moving to low doesn't change my FPS. Moving to only my 1080p monitor doesn't raise my FPS. Dropping the resolution doesn't increase my fps.

I tried swapping to proton hotfix and experimentalcand nothing.

My GPU is pinned to ~95% with 4GB of vram used. btop shows no CPU cores pegged at 100. All sitting super low.

One monitor is 1440p 170hz, the other is 1080p 60hz.

I tried checking a bunch of Nvidia-settings for any weird causing vsync and nothing. I disabled my 60hz monitor and nothing changed.

One change eliminated X11 causing my refresh to be locked to the refresh of my 60hz monitor. I get way more than 60fpz in other games anyway.

Mangohud 40 fps caps my fps to 40, but 144 keeps me locked at 60.

I turned off the compositor and nothing.

I feel like I tried every launch command under the sun.

The only reason I'm so stuck on this is I know what capped and uncapped fps feels like and looks like

Or there's something wrong in the DLSS pipe with proton and it's just not working correctly.

The last thing I can do is just reinstall my drivers, but I had this issue on my last driver version as well. So I reinstalled and updated. Maybe try the 595 driver? But this has just been an issue since launch for me.

------------

Any crazy ideas would be useful.

submitted by /u/killking72
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Can't launch latest minecraft with forge on prism launcher

Reddit Linux_Gaming - 11 Apr 2026 - 7:24pm

Trying to launch minecraft 26.2 with forge, getting this wayland GLFW error.

```

Description: Initializing game

java.lang.IllegalStateException: GLFW error before init: [0x1000C]Wayland: The platform does not provide the window position at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.GLX.lambda$_initGlfw$0(GLX.java:43) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.Window.checkGlfwError(Window.java:179) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.GLX._initGlfw(GLX.java:42) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(RenderSystem.java:179) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/net.minecraft.client.Minecraft.<init>(Minecraft.java:463) [forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/net.minecraft.client.main.Main.main(Main.java:223) [forge-26.1.2-64.0.0-client.jar!/:?] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at SECURE-BOOTSTRAP/net.minecraftforge.fmlloader@26.1.2-64.0.0/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:96) [fmlloader-26.1.2-64.0.0.jar!/:?] at SECURE-BOOTSTRAP/net.minecraftforge.fmlloader@26.1.2-64.0.0/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:79) [fmlloader-26.1.2-64.0.0.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:77) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:97) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.Launcher.run(Launcher.java:116) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.Launcher.main(Launcher.java:75) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) [modlauncher-10.2.4.jar!/:?] at net.minecraftforge.bootstrap@2.1.7/net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:188) [bootstrap-2.1.8.jar!/:?] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at net.minecraftforge.bootstrap.Bootstrap.bootstrapMain(Bootstrap.java:133) [bootstrap-2.1.8.jar:2.1.8] at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:53) [bootstrap-2.1.8.jar:2.1.8] at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:19) [bootstrap-2.1.8.jar:2.1.8] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at io.github.zekerzhayard.forgewrapper.installer.Main.main(Main.java:67) [ForgeWrapper-prism-2025-12-07.jar:prism-2025-12-07] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Transformer Audit: com.mojang.blaze3d.platform.GLX REASON: classloading com.mojang.blaze3d.platform.Window REASON: classloading com.mojang.blaze3d.systems.RenderSystem REASON: classloading net.minecraft.client.Minecraft REASON: classloading PLUGIN: accesstransformer:BEFORE net.minecraft.client.main.Main REASON: classloading

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head -- Thread: Render thread Suspected Mods: NONE Stacktrace: at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.GLX.lambda$_initGlfw$0(GLX.java:43) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.Window.checkGlfwError(Window.java:179) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.platform.GLX._initGlfw(GLX.java:42) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(RenderSystem.java:179) ~[forge-26.1.2-64.0.0-client.jar!/:?] at TRANSFORMER/minecraft@26.1.2/net.minecraft.client.Minecraft.<init>(Minecraft.java:463) ~[forge-26.1.2-64.0.0-client.jar!/:?] Transformer Audit: com.mojang.blaze3d.platform.GLX REASON: classloading com.mojang.blaze3d.platform.Window REASON: classloading com.mojang.blaze3d.systems.RenderSystem REASON: classloading net.minecraft.client.Minecraft REASON: classloading PLUGIN: accesstransformer:BEFORE -- Initialization -- Details: Modules: Stacktrace: at TRANSFORMER/minecraft@26.1.2/net.minecraft.client.main.Main.main(Main.java:223) [forge-26.1.2-64.0.0-client.jar!/:?] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at SECURE-BOOTSTRAP/net.minecraftforge.fmlloader@26.1.2-64.0.0/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:96) [fmlloader-26.1.2-64.0.0.jar!/:?] at SECURE-BOOTSTRAP/net.minecraftforge.fmlloader@26.1.2-64.0.0/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:79) [fmlloader-26.1.2-64.0.0.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:77) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:97) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.Launcher.run(Launcher.java:116) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.Launcher.main(Launcher.java:75) [modlauncher-10.2.4.jar!/:?] at SECURE-BOOTSTRAP/cpw.mods.modlauncher@10.2.4/cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) [modlauncher-10.2.4.jar!/:?] at net.minecraftforge.bootstrap@2.1.7/net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:188) [bootstrap-2.1.8.jar!/:?] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at net.minecraftforge.bootstrap.Bootstrap.bootstrapMain(Bootstrap.java:133) [bootstrap-2.1.8.jar:2.1.8] at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:53) [bootstrap-2.1.8.jar:2.1.8] at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:19) [bootstrap-2.1.8.jar:2.1.8] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ~[?:?] at java.base/java.lang.reflect.Method.invoke(Method.java:565) ~[?:?] at io.github.zekerzhayard.forgewrapper.installer.Main.main(Main.java:67) [ForgeWrapper-prism-2025-12-07.jar:prism-2025-12-07] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Transformer Audit: net.minecraft.client.main.Main REASON: classloading

```

submitted by /u/rinnekaton
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Crimson desert not detecting updated driver

Reddit Linux_Gaming - 11 Apr 2026 - 7:02pm

Hello, I launched CD after a week of not playing and it says my installed nvidia driver is 155.35, but the required is 581.29, i ran nvidia-smi and it shows I'm using 595.58, whats the deal? I'm using Arch.

submitted by /u/Willing-Bad-2476
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How to stop this

Reddit Linux_Gaming - 11 Apr 2026 - 6:46pm

i wanted to play rdr2 one day on my PoP_OS! lts,it would not launch.

i tried everything,every proton, EVERYTHING! i cannot do it!!

pleaze help

submitted by /u/dulanbulan20
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Crusader Kings 3 crash during game initialization

Reddit Linux_Gaming - 11 Apr 2026 - 6:26pm
  • After launching through Steam, the game starts loading as normal ("Initializing game"). After a few minutes, shortly after the music starts, the game crashes.
  • This happens both with native Linux and Proton.
  • Game runs without issues on Windows 10 on the same device.
  • Said device is a 10-year-old laptop, so I expect the cause is related to it being old and weak, especially the integrated graphics. But the fact that it can run the game on Windows is why I'm still trying.
  • I've had a similar issue with another game, Stellaris, where the game will crash during loading. But in the case of Stellaris, this only occurs with Proton, the native Linux version works fine.

Things I've tried:

  • Switching between native Linux and Proton.
  • Different versions of Proton (10.0-4, Experimental, Hotfix, GE 10-34)
  • Switching between DX11 and Vulkan.

Inxi:

System: Host: nixos Kernel: 6.12.57 arch: x86_64 bits: 64 compiler: gcc v: 14.3.0 Desktop: GNOME v: 48.2 tk: GTK v: 3.24.49 wm: gnome-shell dm: GDM Distro: NixOS 25.05 (Warbler) CPU: Info: dual core model: Intel Core i7-6567U bits: 64 type: MT MCP arch: Skylake rev: 3 cache: L1: 128 KiB L2: 512 KiB L3: 4 MiB Speed (MHz): avg: 900 min/max: 400/3300 cores: 1: 900 2: 900 3: 900 4: 900 bogomips: 26399 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Intel Iris Graphics 550 vendor: Lenovo driver: i915 v: kernel arch: Gen-9 ports: active: eDP-1 empty: DP-1, DP-2, HDMI-A-1, HDMI-A-2 bus-ID: 00:02.0 chip-ID: 8086:1927 Device-2: SunplusIT EasyCamera driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-5:3 chip-ID: 5986:0711 Display: wayland server: X.org v: 1.21.1.18 compositor: gnome-shell driver: gpu: i915 display-ID: 0 Monitor-1: eDP-1 model: ChiMei InnoLux 0x14b1 res: 1920x1080 dpi: 158 diag: 353mm (13.9") API: EGL v: 1.5 platforms: device: 0 drv: iris device: 1 drv: swrast gbm: drv: iris surfaceless: drv: iris wayland: drv: iris x11: drv: iris API: OpenGL v: 4.6 compat-v: 4.5 vendor: intel mesa v: 25.0.7 glx-v: 1.4 direct-render: yes renderer: Mesa Intel Iris Graphics 550 (SKL GT3) device-ID: 8086:1927 display-ID: :0.0 Info: Tools: api: eglinfo,glxinfo x11: xprop,xrandr Audio: Device-1: Intel Sunrise Point-LP HD Audio vendor: Lenovo driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:9d70 API: ALSA v: k6.12.57 status: kernel-api Server-1: PipeWire v: 1.4.7 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin

Steam terminal output:

  • A few ignored errors and warnings for LD_PRELOAD and pressure-vessel-wrap, but these appear well before the game crashes, so I'm not sure if they're relevant.
  • Similar output for Proton and native Linux.

pressure-vessel-wrap[5978]: W: Unable to determine architecture of provider / ldconfig: Error reading "(null)" ELF header: invalid `Elf' handle pressure-vessel-wrap[5978]: W: "run/opengl-driver/share/drirc.d" is unlikely to appear in "/run/host" pressure-vessel-wrap[5978]: W: "run/opengl-driver-32/share/drirc.d" is unlikely to appear in "/run/host" ProtonFixes[6129] WARN: Skipping fix execution. We are probably running a unit test. fsync: up and running. Fossilize INFO: Overriding serialization path: "/home/wlum/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". chdir "/home/wlum/.local/share/Steam/steamapps/common/Crusader Kings III" ERROR: ld.so: object '/home/wlum/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 1158310, but recording for this game is disabled Adding process 7430 for gameID 1158310 ERROR: ld.so: object '/home/wlum/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/wlum/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/wlum/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/wlum/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 7433 for gameID 1158310 Adding process 7434 for gameID 1158310 pressure-vessel-wrap[7433]: W: Unable to determine architecture of provider / ldconfig: Error reading "(null)" ELF header: invalid `Elf' handle pressure-vessel-wrap[7433]: W: "run/opengl-driver/share/drirc.d" is unlikely to appear in "/run/host" pressure-vessel-wrap[7433]: W: "run/opengl-driver-32/share/drirc.d" is unlikely to appear in "/run/host" pid 7591 != 7585, skipping destruction (fork without exec?) Adding process 7585 for gameID 1158310 Adding process 7618 for gameID 1158310 Adding process 7624 for gameID 1158310 Adding process 7630 for gameID 1158310 Adding process 7631 for gameID 1158310 Adding process 7632 for gameID 1158310 Adding process 7635 for gameID 1158310 Adding process 7637 for gameID 1158310 Adding process 7638 for gameID 1158310 Adding process 7672 for gameID 1158310 Adding process 7736 for gameID 1158310 Adding process 7737 for gameID 1158310 Adding process 8304 for gameID 1158310 Adding process 8305 for gameID 1158310 Adding process 8308 for gameID 1158310 Adding process 8309 for gameID 1158310 Adding process 8436 for gameID 1158310 Game Recording - game stopped [gameid=1158310] Removing process 8436 for gameID 1158310 Removing process 8309 for gameID 1158310 Removing process 8308 for gameID 1158310 Removing process 8305 for gameID 1158310 Removing process 8304 for gameID 1158310 Removing process 7737 for gameID 1158310 Removing process 7736 for gameID 1158310 Removing process 7672 for gameID 1158310 Removing process 7638 for gameID 1158310 Removing process 7637 for gameID 1158310 Removing process 7635 for gameID 1158310 Removing process 7632 for gameID 1158310 Removing process 7631 for gameID 1158310 Removing process 7630 for gameID 1158310 Removing process 7624 for gameID 1158310 Removing process 7618 for gameID 1158310 Removing process 7585 for gameID 1158310 Removing process 7434 for gameID 1158310 Removing process 7433 for gameID 1158310 Removing process 7430 for gameID 1158310

exception.txt:

  • Different for native Linux and Proton:

Native Linux:

``` Application: Crusader Kings III Version: 1.18.4 Date/Time: 2026-04-11 14:24:50

Caught signal 11 (SIGSEGV)

Original Stack Trace: ./ck3(+0x7f89131) [0x55569af6c131] ./ck3(+0x7fc58e9) [0x55569afa88e9] ./ck3(+0x7fa402a) [0x55569af8702a] ./ck3(+0x7f08f75) [0x55569aeebf75] ./ck3(+0x70cebe1) [0x55569a0b1be1] ./ck3(+0x70cba87) [0x55569a0aea87] ./ck3(+0x70cb33b) [0x55569a0ae33b] ./ck3(+0x774bc9a) [0x55569a72ec9a] ./ck3(+0x7f2288a) [0x55569af0588a] ./ck3(+0x7f22546) [0x55569af05546] ./ck3(+0x814db73) [0x55569b130b73] ./ck3(+0x814d932) [0x55569b130932] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libstdc++.so.6(+0xed064) [0x7fc5eb2ed064] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x978ee) [0x7fc5eae978ee] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x11b9bc) [0x7fc5eaf1b9bc]

Demangled Stack Trace: ./ck3 ( + 0x7f89131) [0x55569af6c131] ./ck3 ( + 0x7fc58e9) [0x55569afa88e9] ./ck3 ( + 0x7fa402a) [0x55569af8702a] ./ck3 ( + 0x7f08f75) [0x55569aeebf75] ./ck3 ( + 0x70cebe1) [0x55569a0b1be1] ./ck3 ( + 0x70cba87) [0x55569a0aea87] ./ck3 ( + 0x70cb33b) [0x55569a0ae33b] ./ck3 ( + 0x774bc9a) [0x55569a72ec9a] ./ck3 ( + 0x7f2288a) [0x55569af0588a] ./ck3 ( + 0x7f22546) [0x55569af05546] ./ck3 ( + 0x814db73) [0x55569b130b73] ./ck3 ( + 0x814d932) [0x55569b130932] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libstdc++.so.6 ( + 0xed064) [0x7fc5eb2ed064] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 ( + 0x978ee) [0x7fc5eae978ee] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 ( + 0x11b9bc) [0x7fc5eaf1b9bc] ```

Proton:

``` Application: Crusader Kings III Version: 1.18.4 Date/Time: 2026-04-11 14:42:34

Unhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x000000014399A846

Stack Trace: 1 ck3.exe (function-name not available) (+ 0) 2 ck3.exe (function-name not available) (+ 0) 3 ck3.exe (function-name not available) (+ 0) 4 ck3.exe (function-name not available) (+ 0) 5 ck3.exe (function-name not available) (+ 0) 6 ck3.exe (function-name not available) (+ 0) 7 ck3.exe (function-name not available) (+ 0) 8 ck3.exe (function-name not available) (+ 0) 9 ck3.exe (function-name not available) (+ 0) 10 ck3.exe (function-name not available) (+ 0) 11 ck3.exe (function-name not available) (+ 0) 12 ck3.exe (function-name not available) (+ 0) 13 ck3.exe (function-name not available) (+ 0) 14 ck3.exe (function-name not available) (+ 0) 15 ck3.exe (function-name not available) (+ 0) 16 ck3.exe (function-name not available) (+ 0) 17 ck3.exe (function-name not available) (+ 0) 18 ck3.exe (function-name not available) (+ 0) 19 ck3.exe (function-name not available) (+ 0) 20 ck3.exe (function-name not available) (+ 0) 21 ck3.exe (function-name not available) (+ 0) 22 ck3.exe (function-name not available) (+ 0) 23 ck3.exe (function-name not available) (+ 0) 24 ck3.exe (function-name not available) (+ 0) 25 ck3.exe (function-name not available) (+ 0) 26 ck3.exe (function-name not available) (+ 0) 27 ck3.exe (function-name not available) (+ 0) 28 kernel32.dll (function-name not available) (+ 0) 29 ntdll.dll (function-name not available) (+ 0) 30 ntdll.dll (function-name not available) (+ 0) ```

submitted by /u/wlumme
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gaming on intel ultra 155h

Reddit Linux_Gaming - 11 Apr 2026 - 5:51pm

So I'm trying to get csgo running on my laptop with a intel ultra 155h but i keeps crashing midgame. I use debian trixie does anyone else have the same problem?

submitted by /u/Yes-I-am-a-human-too
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