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Can't get Dead Island 2 to work
I'm trying to get Dead Island 2 from Steam to work on my newly installed PopOS! dual boot.
I managed to get it to boot with a driver update (my GTX1080 has no native support for Dx12 and wouldn't start the game with older drivers) but now the game systematically crashes in the main menu after it fails to connect to Epic Online Services.
I'd like to know how I can remedy this problem, the game is supposed to be gold rated on ProtonDB.
All I can find online is that Epic is a shitshow for Linux, but with little specifically related to my issue, let alone actionable advice. I welcome any suggestion.
I already tried reinstalling the game to make sure components are correctly installed.
submitted by /u/G3OL3X[link] [comments]
PCSX2 Xenosaga slowing down all the time
50% of the time, game runs at 30 fps normally, while the rest of the time it fluctuates between 20-27 fps, making both the audio and video stutter. what do i do linuxbros?
submitted by /u/Ill-Kale-2468[link] [comments]
[Hollow Knight] Controller Not Detected If Plugged In After Game Launch (Tried Multiple Controllers + Distros)
Hey all,
I'm running into an issue where Hollow Knight doesn't detect my controller if I connect it after the game has already launched. If I plug it in before launching the game, it works fine. But if I disconnect and reconnect while the game is running, the controller stops working completely and won't be recognized again unless I restart the game. Keyboard always works with no problem.
Here's what I've tried so far:
Xbox One controller (wired & Bluetooth)
8BitDo Ultimate (wired & 2.4GHz dongle)
Turning Steam Input on/off
Installing the ControllerFixes mod via Scarab - didn't help
Tested on two Linux distros: Linux Mint 21.3 and Zorin OS 17.3
Still getting the same issue across the board.
submitted by /u/AvailableGene2275[link] [comments]
Appimage menubar integration
HI
Is there anyway i can add a menu bar for appimages, as i am running some emulators but cannot access any settings when using them.
In my browser it shows a menubar
But if i run an appimage it shows nothing and i cannot access any settings
Is there anyway to add this functionality?
Im on CachyOS Plasma 6.3.4
Thanks
submitted by /u/Insomniac_Programmer[link] [comments]
Deep Rock Galactic: Survivor gets a release date and Deep Rock Galactic: Rogue Core gets a new trailer
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Read the full article on GamingOnLinux.
Options for UMU and known fixes missing from Lutris on Bazzite
Are the documents out of date or did I install Heroic wrong? I installed the flatpack from the built in manager.
https://docs.bazzite.gg/Gaming/Game_Launchers/
submitted by /u/andyr354[link] [comments]
Hello, I have a question. If I want to add Steam to UFW, what Application should I choose for Street Fighter 6?
Should I just choose "All Services"?
Thanks in advance!
submitted by /u/HeathenHacks[link] [comments]
Weird compiler optimisation choices from Valve for GNU Bash
I was checking out the /bin directory on my Steam Deck running SteamOS when I saw something quite peculiar. A file named bashbug.
The file contains a template for an email bug report to bug-bash@gnu.org. This shouldn't be in /bin, but this wasn't the most interesting point.
More interestingly, it has the compiler flags that were set for GNU Bash by Valve. I am most confused by these, as they include -march=x86-64 (rather than -march=znver2), -mtune=generic (rather than -mtune=znver2), -O2 (I've seen no issues online with -O3 with GNU Bash), and a lack of flto. I understand not using -Ofast for release builds as this could cause issues, though (due to non-compliance with some standards).
Does anyone know why Valve may have chosen these flags?
submitted by /u/Soccera1[link] [comments]
Is there a way to enable Switch Shader Compilation mode manually on Marvel Rivals?
Hello! The new update for Marvel came out and they released a new feature called Switch Shader Compilation mode, which can only be enabled through the launcher. The launcher won't launch and I tried adding it as a "non steam game" and launching it with proton and it didn't work either saying it needed c++ runtime, and I tried protontricks as well and it still didn't work, is there any way to turn it on manually? I know the update JUST came out, but if an answer comes, I am just going to post this for later, thanks!
submitted by /u/TXB_Magic[link] [comments]
What's the best current gaming distro?
Years ago i tried out nobara and liked it quite a bit. After some time back on windows i want to slowly try and move back again to linux. This time i will also be forcing a friend to try it out. Whats a great beginner friendly distro for gaming?
submitted by /u/FreeSeraphim[link] [comments]
Neverway is a horror RPG that blends action and life sim elements that looks incredible
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Read the full article on GamingOnLinux.
Smash-hit drug sim Schedule I plans full Steam Deck support, will use the Steam Deck as the "performance benchmark"
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Read the full article on GamingOnLinux.
I'm a solo gamedev and I use Debian to make my own games and I've just released my third title on Steam !
TL;DR
I make games on Linux, I'm a former r/linux_gaming regular, and I've just published my third game made with Godot Engine. It's a chaotic multiplayer Monopoly with VAC, all running natively on Linux.
Game link: https://store.steampowered.com/app/1810050/Fortune_Avenue/
Hey everyone!
Before making games, r/linux_gaming was the subreddit I consulted the most! I love the benchmarks shared there, as well as the user feedback and tips! But I'm not here to talk about that—rather about my work, because making video games on Linux for Linux (and Windows too... though it's actually less stable than Linux) is my full-time job. When Linux becomes the majority platform, I'll be delighted to switch my games exclusively to Linux. But that's not happening tomorrow.
Anyway, this is my 3rd game. The first one was City Game Studio, which was really well received. It's a game that revisits Game Dev Tycoon by adding more depth—not as much as Software Inc, but enough to spend dozens of hours on it. This game has been, and still is, a real success. It's what allows me to pay my bills.
My second game, more modest, is called Sneak In, which revisits the marble shooter genre. It's a bit like Zuma Deluxe, I know that sounds nostalgic, but it's true. The playtime is a few hours, with more than 200 different levels.
And the third game is Fortune Avenue. A game that revisits Monopoly by making it chaotic and rather fast-paced. The idea is to have relatively quick games, lasting between 5 and 30 minutes. Some can go beyond an hour, but that's pretty uncommon. In this version of Monopoly, you vote for rules that change the course of the game. For example, one rule will double the rent of all hotels. Or another will melt the ice floe. Yes, there is an ice floe, and it's a bit like jail, except that when it melts, you have to pay $200,000 to get out. There's also an airport that allows you to move around the entire board. Each time you go around the board, the rent on your properties increases. It's perpetual inflation that makes games quick. There's also a helicopter and bounties when you eliminate players, but you'll quickly realize that if you want to play the game!
Fortune Avenue is compatible with Linux, native, and Steam Deck verified. It also works on Windows and supports controllers. It's made with love, but especially with Blender, Inkscape, Audacity, and Godot 4.4.1. By the way, they featured my game in one of their news posts! And that's really awesome of them!
I've been working on Fortune Avenue for over 2 years, alongside working on City Game Studio, and the game was released on Monday with a 40% discount. In other words, it only costs $2.99. The discount is valid until Monday afternoon. So if you're tempted, now's the time.
You can play locally with multiple people or online. It uses Steam VAC, yes you can have an anti-cheat and run it on Linux, it's entirely possible. I still have some obfuscation to add, but as long as the ranked match system isn't in place, I'm not worried. Because the game is in early access and has a ton of new features planned.
So, I know what you're going to tell me, at $2.99 it's a steal, I agree, but I think if you play, you'll play with friends. So one sale is potentially 2 or 3 sales. And since you can play with up to 6 players, that's potentially 6 guaranteed sales. Because I think the game is cool, and if it's not, I'll work to make it better. I love that you love my games, and I love making good games.
It's true that until now I haven't made any really original games, rather remakes, but I think I'm now ready to move on to a truly original game. But that's not the point of this topic, unless you have questions to ask me about it!
Thank you for reading. And I'll stick around to answer your questions!
submitted by /u/binogure[link] [comments]
Everything to grab from Prime Gaming, April 11th edition for Steam Deck / Linux
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Read the full article on GamingOnLinux.
Switching to Linux for gaming (and daily use) – Need advice!
Hey everyone!
I'm considering switching to Linux for gaming and general daily use. I've been on Windows 11 so far, but I’d like to explore Linux to see how viable it is as a full-time OS for both gaming and everyday tasks.
Here’s my setup:
Hardware:
- Motherboard: Gigabyte Aorus B550 Elite
- CPU: AMD Ryzen 5800x
- GPU: AMD RX 9070XT
- RAM: 32GB DDR4
- Cooler: Corsair H100i RGB Elite
- SSD1 (NVMe 2TB): Currently has Windows 11 and most of my games
- SSD2 (SATA 2TB): Empty
Peripherals:
- Logitech G915 TKL
- Logitech G502 Lightspeed
- SteelSeries Arctis 7P+
- 8Bitdo Ultimate (2.4GHz dongle)
- Xbox One Controller (official wireless dongle)
Monitors:
- Gigabyte AORUS FO27Q2 (1440p OLED / 240Hz / HDR)
- AOC C24G1 (1080p VA / 144Hz)
Games I regularly play:
- Elden Ring
- Monster Hunter Wilds
- Cyberpunk 2077
- Diablo 4
- Skyrim
Launchers I use:
- Steam
- Epic Games
- Battle.net
I’d also like to use Linux for general tasks like:
- Web browsing and media consumption
- Managing my Apple devices (iPhone + iPad)
- Maybe some light productivity (docs, email, file management)
I am looking for distro recommendation and have some questions:
- How's HDR support on OLED monitors under Linux?
- How’s the support for my peripherals?
- Is my cooler H100i manageable with Linux?
- Is it possible to manage iPhones/iPads on Linux? I don't really use iTunes, except for wireless files transfer and iCloud drive.
Any tips, suggestions, or distro recommendations are greatly appreciated. Thanks in advance!
submitted by /u/Minitroid[link] [comments]
PSA: Feral Gamemode severely bottlenecked my gaming experience by CPU pinning
Disclaimer: Maybe its just me and my stupidity, and everyone already knows about this, but I will still post it in case other people are encountering unexplainable performance issues while using gamemode.
Ever since about a year ago, some of my games were running at suboptimal performance, and nothing i did in regards to graphics settings would lead to any improvement.
I recently upgraded from an AMD 6900XT to a 9070XT, and i got almost no improvement, i.e. in Helldivers 2.
This caused me to investigate further and I realized that all games that I run with "gamemoderun" are only utilizing 4 CPU cores.
Turns out, Gamemode introduced CPU pinning, which is enabled by default, about a year ago. The way this works, at least for an Intel CPU, it seems to check for the cores with the highest max_frequency and pins the game to those cores.
I run an i9-12900KS, which has 16 p-cores, but only 4 of those report a max frequency of 5500Mhz, the other twelve are running at 5200Mhz.
This caused gamemode to pin my games to those 4 cores which run at 5500Mhz, which led to a severe bottleneck in CPU heavy games.
This option can be enabled / disabled in your gamemode.ini file. I now set "cpu_pinning" to 0-15 which corresponds to all my p-cores, and the difference before and after is severe.
Helldivers 2 now runs at >90fps in 4K/ultra settings instead of 40-50fps with dips into the low 20s.
TLDR: if you are having performance problems and using gamemode, check your cpu_pin settings.
submitted by /u/derclou[link] [comments]
Comedy narrative-driven isometric adventure Paradigm Island in need of Linux testers
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Read the full article on GamingOnLinux.
Vampire Survivors free Square Enix SaGa cross-over DLC, another free update and cross-save out now
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Read the full article on GamingOnLinux.
Hey Linux gamers! We're aiming a launch for Steam Deck and Linux, but we need help testing!
We're working on Paradigm Island, and we currently have access to a Steam Deck for testing, which has worked decently.
We believe Linux is greatly underrated in the gaming space, so we aim to create a smooth experience on it as well. Any thoughts, changes or problems you have in mind are exceptionally important to us.
Feel free to test out the free demo and leave any suggestions in the comments!
submitted by /u/paradigmisland[link] [comments]
Egosoft reveal the big free Diplomacy update for X4: Foundations due out in 2025
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Read the full article on GamingOnLinux.