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Streaming games causes them to freeze when tabbing in

Reddit Linux_Gaming - 15 Sep 2024 - 2:20am

Specs

I am currently on Fedora KDE spin on Wayland and whenever I try to stream my games, either via Vesktop, the official Discord app, the Discord web app, or Telegram, the game will stream just fine and be moving when I view it inside the stream window in Discord, but as soon as I alt-tab back into the game, it will freeze. If I tab-out of the game to something else, it unfreezes and continues as normal. If I end the stream, the game won't freeze at all if I tab-in and will work fine. Only when streaming the game and when it is focused and tabbed-in does it freeze for some reason. Does anyone else have this issue? It happens with multiple games, such as Sekiro, Grim Dawn, and Hollow Knight. It doesn't happen on normal applications like Firefox or terminal or anything but games really. I have included a short video showing what I mean and a image of my specs.

EDIT: I forgot to mention but streaming the game application with the game in windowed mode does cause it to function normally. But if it is in fullscreen or borderless fullscreen, which is what I usually like to use, then this glitch occurs.

The game freezes whenever I stream and tab into it

submitted by /u/DogLoaff
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How do I get Steam on Ubuntu safely?

Reddit Linux_Gaming - 15 Sep 2024 - 2:10am

I am trying to figure out the best way to get steam on my pc im new to linux BUT i ussaly install the deb file as i read somewhere that its what valve recommends, but trying to it, maybe i havent noticed it before but it shows up warning me not to install 3rd party packages, i know steams snap is on the store but ive also read that its not as good, i just want to be secure and keep my files/pc safe. sorry if its all silly questions :(

submitted by /u/Pure-Ad-1106
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Easy Anti Cheat on Linux?

Reddit Linux_Gaming - 15 Sep 2024 - 1:02am

I know that EAC is supported and runs well on Linux, and I play several of the games that use the service. But how is is adapted? I know that EAC is a kernal level anticheat on windows. Does that mean that EAC has access to the Linux kernal when you play? Or have they just adapted around not having access to that?

submitted by /u/Dull_Pea5997
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Is it though?

Reddit Linux_Gaming - 14 Sep 2024 - 10:40pm

Tim has opinions, what say you?

submitted by /u/Prodigy_of_Bobo
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How safe is it to run potentially malicious games in bottles?

Reddit Linux_Gaming - 14 Sep 2024 - 10:34pm

I want to play a modded server with a custom anti cheat where the owner allegedly can see everything on your pc normally. Of course I don't trust some random guy to look at my pc for obvious reasons.

How safe would it be to run this in bottles along with "Sandbox per bottle" enabled?

Also a bit off topic, is enabling "Sandbox per bottle" effectively make it a double sandbox since it's already in flatpak?

submitted by /u/masturbaiter696969
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Nazi Zombies: Portable - FOSS Reimplementation of CoD Zombies; Quake-derived

Reddit Linux_Gaming - 14 Sep 2024 - 9:59pm

Hello, r/Linux_Gaming!

I wanted to shill a project I have been working on for nearly 8 years now (though it's existed for longer), Nazi Zombies: Portable. It's a multi-platform Call of Duty Zombies reimplementation built inside of the Quake 1 foundation, with a lot of under the hood enhancements.

This project has existed for quite a while and I'm sure some are aware of it when it was in a less than stellar state. I am working on shifting its demographic towards the greater FLOSS community as a means of breathing new life into the project, so I hope it catches your interest enough for you to poke at.

The goal is scalability, targeting low resource hardware while also being in feature parity with the early World at War/Black Ops era of Zombies. Because of the Quake backbone making custom content is also very simple.

In regards to Linux support, it's powered by FTEQW, so it supports x86_64, i686, arm64, and armhf architectures with SDL2 being the only dependency. I also support many homebrew platforms, like the PlayStation Portable and the Nintendo Switch. It also supports WebGL, which many people seem to really like, though I'm not super enthused about that being the main source of attention.

Check out gameplay of the switch version here, though keep in mind I recorded this video a year ago now so new builds are going to look just a bit different.

https://docs.nzp.gay for more info about the game and links to the GitHub repositories.
Thanks for your time!

submitted by /u/supriseKnob
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Help with Minecraft 😭

Reddit Linux_Gaming - 14 Sep 2024 - 9:45pm

Hello guys, my laptop hardware is I3 3110m Gt710m I use UltimMC launcher, i have no idea what is wrong. Please help me with my problem. Maybe it's stupid problem, but it's my first day at Linux

---- Minecraft Crash Report ---- // Ooh. Shiny.

Time: 9/14/24 10:21 PM Description: Initializing game

java.lang.ExceptionInInitializerError at dkd.<init>(SourceFile:146) at djz.<init>(SourceFile:440) at net.minecraft.client.main.Main.main(SourceFile:177) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) Caused by: java.lang.RuntimeException: java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /home/user/Загрузки/UltimMC/instances/1.16.5/natives/libglfw.so(error = null) at deo.<clinit>(SourceFile:46) ... 11 more Caused by: java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /home/user/Загрузки/UltimMC/instances/1.16.5/natives/libglfw.so(error = null) at org.lwjgl.system.linux.LinuxLibrary.loadLibrary(LinuxLibrary.java:32) at org.lwjgl.system.linux.LinuxLibrary.<init>(LinuxLibrary.java:19) at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:123) at org.lwjgl.system.Library.loadNative(Library.java:335) at org.lwjgl.system.Library.loadNative(Library.java:281) at org.lwjgl.system.Library.loadNative(Library.java:205) at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:674) at sun.misc.Unsafe.ensureClassInitialized(Native Method) at java.lang.invoke.DirectMethodHandle$EnsureInitialized.computeValue(DirectMethodHandle.java:330) at java.lang.invoke.DirectMethodHandle$EnsureInitialized.computeValue(DirectMethodHandle.java:327) at java.lang.ClassValue.getFromHashMap(ClassValue.java:229) at java.lang.ClassValue.getFromBackup(ClassValue.java:211) at java.lang.ClassValue.get(ClassValue.java:117) at java.lang.invoke.DirectMethodHandle.checkInitialized(DirectMethodHandle.java:351) at java.lang.invoke.DirectMethodHandle.ensureInitialized(DirectMethodHandle.java:341) at java.lang.invoke.DirectMethodHandle.ensureInitialized(DirectMethodHandle.java:373) at deo.<clinit>(SourceFile:43) ... 11 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head -- Thread: Render thread Stacktrace: at dkd.<init>(SourceFile:146) at djz.<init>(SourceFile:440)

-- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:177) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)

-- System Details -- Details: Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Linux (amd64) version 6.8.0-38-generic Java Version: 1.8.0_422, Private Build Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Private Build Memory: 220603680 bytes (210 MB) / 681574400 bytes (650 MB) up to 2885681152 bytes (2752 MB) CPUs: 4 JVM Flags: 2 total; -Xms204m -Xmx3096m Launched Version: 1.16.5 Backend library: LWJGL version 3.2.2 build 10 Backend API: ERROR NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: <unknown>

submitted by /u/fuckthec1a
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Steam on Arch Linux: all games stopped working

Reddit Linux_Gaming - 14 Sep 2024 - 9:36pm

So today all games on Steam stopped working. When I click on play it may start caching and change to "running", but nothing happens. Any idea what might have caused this? Things were working normally yesterday.

submitted by /u/Calrissiano
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Loyal Window user need some help change my OS to Linux (I'm a Noob)

Reddit Linux_Gaming - 14 Sep 2024 - 9:19pm

First of all I'm a loyal window user. But today a update change my desktop wallpaper without noticing me when I turn on the computer. (petty reason, to change to Linux, but it make annoyed somehow. I like my wallpaper. TF I want your ass bing wallpaper?? So basically I need a recommendation of Linux for gaming. I try do some research but my brain cant take it. So can someone recommend me just one distro. So I will stick with it. Right now the game I playing is Deadlock and Once Human. Sometime Valorant. I know Valorant have an anti-cheat. That will make it harder to run it on Linux. Maybe? IDK. But I dont know if VM will help with that. I dont want to get banned just because I switch to Linux and play on VM. The reason I still with Windows is because most the game definitely will run without any issues.

Also I use Blender and DaVinci for my Work. Sometime Adobe Illustrator and Affinity Designer. If possible I don't want change to any alternative. I want to stick with current soffware.

submitted by /u/sketch252525
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Drop fps after update kernel

Reddit Linux_Gaming - 14 Sep 2024 - 9:04pm

I recently updated the kernel on Fedora (I think it's 6.10.9) and I had a drop of almost 10fps in Black Myth Wukong. Is there anything I can do or should I wait for an update on Steam or Proton GE?

submitted by /u/BugZealousideal7776
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Trying to be a Linux Sim Racer.

Reddit Linux_Gaming - 14 Sep 2024 - 8:58pm

Hello Everyone,

I am a full time linux user and recently started doing video content mostly for gaming on linux and some more educational topics will also be covered.

I have started going live every weekend to show my practice season which I am doing to qualify for Low Fuel motorsports licence on Assetto Corsa Competizione. This way I am also showcasing some new apps for sim racers using linux OS.

Please join in for tonights live sesson and share your comments in chat and also subscribe to my channels.

I need support from linux users to help me keep motivated to make such content.

See you all on live stream.

Cheers.

submitted by /u/spikerguy
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How to change AMD GPU performance level on Fedora Silverblue?

Reddit Linux_Gaming - 14 Sep 2024 - 8:52pm

SOLVED

I should have used card1 instead of card0.

I want to set the performance level to high, but the file doesn't exist on Fedora Silverblue, udev rules doesn't seem to work either.

sudo bash -c 'echo "high" > /sys/class/drm/card0/device/power_dpm_force_performance_level'

Returns: "Fire or directory not found."

This udev rule didn't seem to have any effect, because clock speeds were still low:

/etc/udev/rules.d/30-amdgpu-pm.rules KERNEL=="card0", SUBSYSTEM=="drm", DRIVERS=="amdgpu", ATTR{device/power_dpm_force_performance_level}="high"

I prefer CLI solutions.

Thanks.

submitted by /u/DRAK0FR0ST
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MC Launcher not working properly

Reddit Linux_Gaming - 14 Sep 2024 - 8:12pm

So this one's a doozy. I've got a laptop that has switchable graphics. It comes with an A10-9630p with R5 integrated graphics. And then it also has a discrete GPU. An RX 560m if I remember correctly. And I have to run all my games through Steam so I can use the launch option DRI_PRIME=1 %command% to have everything run on the discrete chip. Everything worked fine before on the previous version of my OS but now I'm having issues with Minecraft. I'm trying to run Optifine so I can run Sildurs shaders. But Optifine doesn't show up when I launch the launcher from within Steam. Not to mention I have to log back in to the launcher every time I launch it. Does anybody have any solutions? Cuz I'm I've tried everything.

And before ya ask, no. I can't turn off the integrated graphics from within the BIOS. I already tried.

submitted by /u/ZedG95
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About Steam pre-cached vulkan shaders.... and nVidia.

Reddit Linux_Gaming - 14 Sep 2024 - 7:31pm

Hi! I'm searching for info about this with little success. First let me tell the context

I switched to Linux as main system for daily use about 3 weeks ago. Before that I'm wandered for more than a decade in hope Linux would got at a point where things won't be lame with a nVidia GPU. Well... after driver 555 the time finally come... almost...

I'm using CachyOS as it's a pre made Arch based OS so I don't have to run into OS things too often... and has AUR.

My PC is a Ryzen 5600x with 32gb RAM and a RTX 3070. I use this PC for games, work, multimidia, everything! (not everything could be ported but a VM did the trick for what don't work)

Now my dilema: The Steam Vulkan Shaders. I read over the internet that Vulkan Shader compiler on MESA 23 is actually amazing and pre compiled shaders aren't needed anymore. But that's just for AMD cards. nVidia uses a proprietary shader compiler and I really didn't found any info about the differences between leaving it on and leaving it off. I often find this option an advantage over windows as this will pre compile everything beforehand to avoid stutters but I often see people on youtube saying to disable this.

Also, I'm noticed that game performance suffers a good hit in Linux but this depends of the game. Old games runs fine (and by chance is what I'm playing now. Trails in the Sky runs 4k120 with no effort). But very recend games are very bad like that FF16 demo that outputs less than half the fps windows can. Is this normal? What to expect in general?

Another question. Steam is pretty much native but other stores don't so what to use when? I already use bottles to run normal programs but I read a lot that many alternatives exists to I'm lost. I read that Heroic is best for epic and gog but ultimately didn't understand when I should use Lutris and when I should use Bottles.

Real thanks for everyone that decides to help me!

submitted by /u/tamodolo
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Help with Wine

Reddit Linux_Gaming - 14 Sep 2024 - 7:09pm

I have Wine x64 installed for Ubuntu 24.04.1 and I dont know how to use it (Btw im using the stable branch)

submitted by /u/Strange-Emotion-2211
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