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How to use Mangohud through Goverlay from someone who has begun Linux few months ago and just started trying daily driving it.
INSTALLATION
-To use a GUI we must install Goverlay:
Terminal:
flatpak install flathub io.github.benjamimgois.goverlay
Or you may install it natively (like apt or rpm), doesn't really matter.
You could use Flathub or your GUI appstore too.
-Goverlay is just a graphical interface you may need to install MangoHud itself:
For flatpaks:
flatpak install flathub org.freedesktop.Platform.VulkanLayer.MangoHud
and choose the latest runtime which currently is 25.08, you can see it at the end.
For Natives:
Ubuntu based:
sudo apt install mangohud
Fedora based:
sudo dnf install mangohud
I advice to install both versions of mangohud.
CONFIGURATION
-Open Goverlay and configure it to your liking and click save, then go to Home folder then press ctrl + h and open .config look for MangoHud folder if it's there ,great, if there is none, this is probably because we are using a flatpak, now go to /home/YOURusername/.var/app/io.github.benjamimgois.goverlay/config then copy MangoHud folder and paste back in .config folder. Both M and H must be capital in MangoHud folder.
Goverlay even as flatpak will recognise it by default and edit accordingly as you edit it, at least from my experience. Either versions will manage both native Mangohud and Flatpak Mangohud as they run the same file we have in .config.
ACTIVATION
-FOR STEAM
For native: right click any game and click properties, at the bottom in the launch options type: mangohud %command%.
As far as I'm concerned there isn't a convenient way to apply it globally for all native steam games. There is a hidden global enable in goverlay but this may cause issues as it apply it to all your PC. To be frank someone will reply about this.
For flatpak: Install Flatseal (or use Kde's Application Permissions), open and go through steam, look for Enviroment and add a variable:
MANGOHUD=1.
This will apply them to most games, if it doesn't work, go to game properties and type:
mangohud %command%
-FOR HEROIC & LUTRIS
Heroic: Settings>Game Defaults>Enable Mangohud (applied to newly installed games only).
Lutris: top right 3 bars>Preferences>Global options> FPS counter (MangoHud).
-FOR STANDALONE NATIVE & APPIMAGE GAMES:
The easiest way I found is to add them to a NATIVELY installed launcher like lutris and simply activate it from there like explained above.
-FOR STANDALONE FLATPAK GAMES:
For Vulkan games: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add a variable:
MANGOHUD=1
For OpenGL: through flatseal go to the desired game, look for Filesystem and add:
xdg-config/MangoHud:ro
afterwards, go to Environment and add 2 variables:
MESA_LOADER_DRIVER_OVERRIDE=zink (this translates OpenGL to Vulkan)
MANGOHUD=1.
This is because MangoHud is a hit or miss with OpenGL, so forcing it through zink will grants better results from my experience.
FINAL NOTES:
When using flatpaks you may need to have both mangohud and the launchers on the same runtime, so mangohud is 25.08 to comply with steam 25.08.
They should update together after installation, so shouldn't matter.
For reference:
Dirstro: Fedora KDE 43
GPU Vendor: AMD
Hope this help anyone.
Do try and comment for better ways if you know more.
Edit:corrected a mistake
submitted by /u/Almushtary[link] [comments]
cs2 crashes with native renderer
i'm using the steam linux runtime 3.0 (sniper) on cachyos with hyprland to attempt to run the game; no launch options or anything. the game works just fine with proton; doesn't crash, launches perfectly, however i can't join any official servers due to lack of support for them when using proton. what can i do to get this fixed?
i'm using linux kernel 6.19.12-1-cachyos
hyprland 0.54.3
14900k
and an RTX 4070
drivers were installed via chwd -a (driver version 595.xx.x)
CS:GO and BeamNG.Drive both run flawlessly; specifically CS2 doesn't
i also installed a dotfile called Dank Linux for my window manager
i have already tried
- verifying the integrity of the game files
- clearing download cache
- disabling shader pre-caching, restarting, etc.
- using the 'gamescope %command%' (doesn't even launch the game)
- using SDL_VIDEO_DRIVER=x11 (doesn't seem to change anything)
please help!! i have been trying to fix this for a while now
submitted by /u/Responsible_Leg_577[link] [comments]
How to run native games
I installed a linux native game but I don’t know how to run it and it seems like no one in this sub ever asked so i feel stupid but in my defence there is no clear exe file like on windows, please help ( distro: linux mint)
submitted by /u/BowlZestyclose8828[link] [comments]
LeShade - ReShade on Linux
Hi! This another post (probably the last one) about LeShade, a ReShade "Manager" for Linux.
What is this about?This is a GUI app that install ReShade on games that uses proton or wine. It does work essentially the same as ReShade Installer on Windows.
What features does it have?- Common APIs support (DX9, DX10, DX11, DX12, OpenGL, Vulkan)
- Direct3D 8.x support
- ReShade with addon and non-addon versions
- ReShade with release versions support
- Uninstalling ReShade per game basis from previous installations
- Many shaders repositories
- RenoDX support (snapshot releases)
This is not the same post. I have did a major update with help of community. Now, since LeShade 2.4.4, you can install ReShade on games that runs natively on Vulkan.
You can check that being real on this video: YouTube video about the major update
Where I download this?You can can check the GITHUB REPO that contains the latest releases on .AppImage and .flatpak. Also, it does have instruction to download on AUR (Arch Linux), GURU (Gentoo) and CORP (Fedora).
Compatibility listI have an wiki page and contribution.md that list games tested by the uses and their notes. you can contribute too <3
- Access the wiki list.
- Access the compatility.md
Also, this project was made exclusively by human hand, no IA code, no vibe code. It's a FOSS that was build by me and ReShade community.
Thanks: - Thanks for everyone that contributed to the project <3 - Thanks to Tjandra that helped-me a lot with Vulkan support.
submitted by /u/Ishidaw[link] [comments]
FO4: Ear-piercing noise during videos
Hey y'all, been trying to figure this one out but I'm not really sure where to start.
For some reason, I'm getting a SCREAMING signal-like noise that plays during videos like the intro and initial video that plays when starting a new game. No video to show, but imagine a TV channel test tone cranked to 11. It scared the absolute shit out of my wife and I the first time it happened.
I might try messing with different Proton versions to start when I have some time, but figured I'd ask here first if anyone else has run into this just in case there's a simple fix.
Specs:
- AMD 9950X3D
- NVIDIA 4090 FE
- 64 GB RAM
- Bazzite-DX stable branch, version 43.20260406
- GE-Proton10-34
Launch Options (loaded via ScopeBuddy, pretty much my defaults for every game):
- SteamDeck=0
- WINE_CPU_TOPOLOGY="16:0,1,2,3,4,5,6,7,16,17,18,19,20,21,22,23"
- PROTON_USE_NTSYNC=1
- PROTON_ENABLE_HDR=1
- PROTON_ENABLE_WAYLAND=1
- ENABLE_HDR_WSI=1
- PROTON_DLSS_UPGRADE=1
- DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=DEFAULT
Steam Launch Command: scb -- mangohud %command%
submitted by /u/fromtheether[link] [comments]
No luck getting reshade to work on Karma : The Dark World
Hello, I've been using Cachyos for 3 months now, everything going really smooth. I have a HDR screen (MAG321UP) so I like to tingle settings with Reshade and RenoDX to get the best out of it. I've done this with RE2 and RE8 and it looked fantastic.
However I've tried everything with Karma The Dark World (as apparently the game tops at 80 nits originally and has a red/white ting in wayland HDR) and no matter the effort, reshade won't appear in game. I've tried installing it via the reshade-steam-proton script and leshade but both don't work. Tried setting on and off the "WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b"" setting on steam, to no avail. I tried setting PROTON_ENABLE_WAYLAND to 0 but even then it won't appear.
I tried looking on the renodx discord, no one seems to have the same problem. Same thing on related subreddits.
Apparently Karma uses VKD3D (as the translation layer I think) and the RE games use this aswell. The only thing I could think of is somehow UE5 blocking reshade ?
Specs and confiig:
OS: Cachyos
KDE Plasma (latest update), Wayland
Kernel : linux-cachyos-bore
GPU: RX 9070XT
CPU: 5700X3D
I know I could just play it without tinkering anything but my autistic side wouldn't let me not understanding why it doesn't work with this specific game. If someone has a similar issue on UE games or this one specifically, I would be delighted to have some help or tips please.
submitted by /u/LaserSharked8[link] [comments]
MOZA mBooster pedals on Linux — anyone got haptics working
I’m running a Linux sim racing setup and got everything mostly working, but I’m hitting a wall with pedal haptics. wondering if it's possible to get them running in these games: Le Mans Ultimate / AMS2 / Assetto Corsa
wheel pedals and calibration works well, I can get haptics on Winboat witj Moza Pit house but not on proton. I had tried Boxflat: btects devices, no haptics control.
At this point I’m considering whether this is just a hard limitation of active pedals on Linux, but wanted to check if anyone has cracked it.
Appreciate any insight.
CPU: AMD Ryzen 9 9950X3D
GPU: AMD Radeon RX 9070 XT
RAM: 64 GB
OS: CachyOS (Wayland, COSMIC DE)
Wheelbase: MOZA R12
Pedals: MOZA mBooster (active pedals) on the brake. using hid-generic and hid-universal-pidff.
submitted by /u/Sad-Satisfaction9604[link] [comments]
ProtonPlus: Compatibility Tools Manager v0.5.18 released https://playingtux.com/articles/protonplus-compatibility-tools-manager-v0518-released?lang=en #Linux #Gaming #LinuxGaming
ProtonPlus: Compatibility Tools Manager v0.5.18 released https://playingtux.com/articles/protonplus-compatibility-tools-manager-v0518-released?lang=en #Linux #Gaming #LinuxGaming
New user - windows 11 to Ubuntu
Just installed Ubuntu 24.04 LTS, wine, steam, proton. Then tried a few games from GOG.com and steam. I am really impressed by the ease to seup and run games.
Why I tried Ubuntu again? My laptop was send for repair, and I thought, let's give it a try again, after so many years. Guess Proton is making a huge difference now Steam is giving Linux a strong boost.
Hope all will be well for Steam.
submitted by /u/games-and-chocolate[link] [comments]
help with fh5 pls
I have installed arch linux with hyprland and caelestia dotfiles and when i try to play Forza Horizon 5 it shows me on steam that it is running but the game doesnt show on screen and after a few seconds it acts like the game shut down. I have my nvidia drivers up to date and im using ge-proton10-34
submitted by /u/Ancient_Nectarine_90[link] [comments]
cs2 wayland - native resolution not available
when i enable wayland in the native version of the game the highest res i can select is 2048x1152 despite my monitor being 2560x1440
submitted by /u/theresleadinthewater[link] [comments]
Some games have extremely poor performance even though I have a mid-to-high tier PC.
I recently bought a new PC and I'm using Arch and Ubuntu, but I'm still a beginner. I mainly use Arch GNOME, but when I want to play controller games, I switch to Ubuntu because I haven't been able to get my wireless Xbox controller to work on Arch yet. And on Ubuntu, some games like MX Bikes have extremely poor performance, they even ran better on my old GTX 1080 PC.
submitted by /u/Public_Reaction_6216[link] [comments]
I made a Steam Proton Compatibility-Tool that fixes Discord Presence
It annoyed me that my discord wasn't properly detecting what games I was playing, and there's already a fix for that wine-discord-ipc-bridge, but it requires that you manually run it for each game.
So I just took Proton-GE and made it run the fix automatically.
If there's any other ideas or modifications that fall under the same idea, I'd be down to extend the project
https://github.com/kawaiiepic/miavynProton
submitted by /u/Either_Mushroom_6393[link] [comments]
Why does Project Zomboid run better on Proton than on native Linux?
I'm on Kubuntu 25.04 (KDE Plasma 6, Wayland) with a Ryzen 5 7520U and AMD Radeon 610M (integrated GPU), and 5GB usable RAM.
Project Zomboid has a native Linux version, but in my case it's basically unplayable. The game barely loads or becomes extremely unstable.
Surprisingly, when I switch to Proton 9.0-4, the game runs much better and is actually playable, even though I expected the native version to perform best.
On Proton I still get some stutters, but overall it’s stable enough to play. On native Linux it just doesn’t work properly for me.
I don’t really understand why this happens.
Is there any known reason why the native Linux version performs so badly compared to Proton? And is there any way to fix the native version, or is it better to just stick with Proton in this case?
Has anyone experienced something similar?
submitted by /u/DrawingPale1533[link] [comments]
OpenRCT2: v0.5.0 "The Caesar-Augustus memorial sewer" released https://playingtux.com/articles/openrct2-v050-caesar-augustus-memorial-sewer-released?lang=en #Linux #Gaming #LinuxGaming
OpenRCT2: v0.5.0 "The Caesar-Augustus memorial sewer" released https://playingtux.com/articles/openrct2-v050-caesar-augustus-memorial-sewer-released?lang=en #Linux #Gaming #LinuxGaming
Kaigen Seito C++ runtime terminate in an unusual way
I've been trying to run this, but I keep getting this error. Tried installing all C++ redistributable, still same.
On Linux, tried with VM, tried on bottles, same result.
Tbf, might run like that on native Windows too.
submitted by /u/RadianceTower[link] [comments]
