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After a Year of Hesitation, I Finally Made the Jump to Arch Linux!
Hey everyone,
I’ve been wanting to make the switch to Arch Linux for about a year, but the biggest thing holding me back was gaming—specifically, waiting for games like Call of Duty (yes, I know) to work smoothly.
Recently, I decided I’d had enough of Windows and took the plunge. To make the transition smoother, I bought a second 1 TB SSD. My main 2 TB SSD is now fully dedicated to Arch Linux, and the new 1 TB SSD serves as my Windows drive. While I still need Windows for a few specific games and some work tasks for my day job, I’ve officially moved to Arch for almost everything else—and I’m not looking back.
What’s blown me away is how well gaming works on Arch. Sure, I had to do a little bit of tweaking at first, but I can now download almost any game and just play. It’s incredible. The level of compatibility has completely exceeded my expectations, and from everything I’ve seen, it only keeps getting better.
At this point, I only boot into Windows for a couple of games and when I have to work from home. The rest of the time, Arch Linux is my daily driver—and I couldn’t be happier.
If anyone out there is on the fence about switching, especially for gaming, I’d say go for it. It’s not as daunting as it used to be, and the results are genuinely mind-blowing.
submitted by /u/hiddenspectral[link] [comments]
Holarse Linuxspiele-Adventskalender 2024 Türchen 1
Wir begrüßen Euch recht herzlich zum 1. Türchen im Holarse Linuxspiele-Adventskalender 2024! Im nunmehr schon zehnten (!) Jahr verlosen wir unter allen Linuxspielern und denen, die es noch werden möchten täglich ein Linuxspiel. Dieses Jahr können es auch mehrere sein. Wenn das so ist, könnt ihr das in der News sehen.
Wie mache ich mit?Teilnehmen kann jeder, der Lust auf Spielen unter Linux hat! Ihr benötigt zum Teilnehmen nur ein Holarse-Konto, damit wir euch den möglichen Gewinn per PM zuschicken können. Schreibt dazu einfach die Antwort zu der Frage des Tages hier unten in die Kommentare und schon seid ihr dabei!
Unter allen, die bis 20 Uhr unten in den Kommentaren antworten, wird dann der Gewinn oder die Gewinne verlost. Bei mehreren Spielen gibt es natürlich auch mehrere Gewinner!
Seid ihr durch random() ausgelost worden, dann erhaltet ihr den Geschenk-Link (Humble Store, dort benötigt ihr dann ein Konto) oder direkt den Steam-Key zum Einlösen per PM hier auf Holarse zugeschickt. Wenn ihr den Gewinn nicht bis zum 31.12.2024 eingefordert habt, rutscht er automatisch wieder in den Lostopf fürs nächste Jahr.
Wenn ihr bereits das Spiel habt, oder es euch nicht interessiert, ihr aber dennoch kommentieren wollt, schreibt einfach in den Kommentar dazu, dass ihr nicht teilnehmen wollt.
Frage des TagesWelches Linux-Spiel oder Genre hat dich das erste Mal in die Welt des Linux-Gamings eingeführt?
Was gibt es zu gewinnen?Im heutigen Adventskalender-Türchen versteckt sich diesmal:
- Türchen: Edna und Harvey: Harveys Neue Augen, gesponsert von comrad im Originalwert von 19,99 €.
- Advent: Civilization: Beyond Earth, gesponsert von comrad im Originalwert von 59,99 €.
Heute um 20 Uhr wird die Kommentarsektion geschlossen und danach der Gewinner ermittelt und hier nachfolgend bekannt gegeben.
Void Stranger crashing, failing to open a file
I have setup Lutris and got a handful of games working. However Void Stranger crashes immediately, no matter what I do.
The log is here: https://pastebin.com/EgspNqSF
... and what I assume is the relevant error is in the following line: ERROR!!! :: Failed to open file: voidstranger_data.csv for buffer_load()
Any idea?
EDIT: Solved, it was actually quite stupid... see the comment below
submitted by /u/random_human_being_[link] [comments]
Can I use my LG C2 OLED TV to play games on Linux? Will it be inferior to Windows since Linux doesn't have HDR?
Imo, game devs not having to do native ports is a good thing
Enlisted finally supports proton without anti-cheat kicking you (It probably had for a while, but I noticed this only now) and works quite good. Meanwhile native port shits itself every 5 minuets.
A lot of people see proton as being bad, because developers won't bother making a native port, but I actually think that it's good.
I think developers not doing a native port is good, because a lot of the time it's either sub-par, or borderline unusable. Enlisted being a good example. Native doesn't allow you to change any graphical settings at runtime, has issue with mouse locking which will not be resolved, because it's an engine issue and gaijin doesn't give a shit, and it crashes constantly.
Meanwhile windows build running through proton has non of the above mentioned issues.
Now that doesn't mean that developers shouldn't make native versions. There a lot of positive examples, like flight of nova, terraria, valheim(hit or miss), cs2 etc... But not having to make that port is a good thing, because at the end of the day, most devs don't care about 4%(at best) of gamers that run linux.
submitted by /u/Lutz_Gebelman[link] [comments]
I'm staggered with native linux games, like Shadow of the Tomb Raider
I just decided to buy this game since I 100% all previous ones, I remember that Rise of the Tomb Raider didn't run so well on Windows 11 on High settings.
Now that I switched to Linux I just decided to try Shadow of TR and the game already preset all on Ultra, my first thought was "Haha, let's see just out of curiosity how it'll run", I was hopping for a terrible experience with heavy stuttering and probably 30-40FPS. Then, suddenly it started running at mostly constant 60FPS, not dropping below 40FPS, not a single stuttering.
That's just insane!!!
I couldn't believe that, how is this even possible? Or am I mistaken something here? Does Shadow of TR really runs better than Rise of TR? Because the difference is insane.
submitted by /u/CodenameDarlen[link] [comments]
Issues with Wayland and Modded Minecraft
I recently updated to Kubuntu 24.10, which was a move from x11 to Wayland. Everything has been way quicker and smoother and it has been fantastic, except for Minecraft. When I attempt to run my custom 1.12.2 modpack (which worked on the previous x11 version and Windows) the game reaches the main menu, then promptly crashes:
# A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0x7) at pc=0x000073dda9e387cc, pid=20523, tid=0x000073ddd8dff6c0 # # JRE version: OpenJDK Runtime Environment (8.0_432) (build 1.8.0_432-8u432-ga~us1-0ubuntu2~24.10-ga) # Java VM: OpenJDK 64-Bit Server VM (25.432-bga mixed mode linux-amd64 compressed oops) # Problematic frame: # C [libnvidia-glcore.so.560.35.03+0xa387cc] # # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java againI had updated my Nvidia driver to 560 to avoid issues with Wayland and my GPU (GTX 1080).
Any help getting this back up and running would be greatly appreciated!
submitted by /u/Molthus_Cardinal[link] [comments]
Games such as AC Mirage, Valhalla and stalker 2 causing mesa driver crashes on Rx 7900 XTX XFX on Mesa 24.3.0.
PC information:
- OS: CachyOS updated as of 30/11/2024
- R9 7900x
- 64GB ddr5 6000 cl34 (originally 6400 which I down-clocked to 6000)
- XFX Rx 7900 XTX
- Corsair Hx1500i PSU, I am running 3 separate pcie 8 pin cables to each of the graphics card 8 pin ports.
- OS is on a SP XS70 4TB, remaining drives are 2 samsung 980 PRO 2TB
- CPU is cooled with an Arctic Liquid Freezer III 420mm AIO
- Driver version is Mesa 24.3.0
- kernel is Linux 6.12.1-arch1-1
Extra Information: DE is Kde plasma 6.2.4, Wayland, Tried to play the games in question with proton experimental, proton cachyos, proton-ge 9-20, and proton 9.0-3, all experience the same behavior of playing fine for a few minutes and then crashing the mesa driver, I am using LACT from the cachyOS repository to increase the power limit of the graphics card from 327W to 402W.
I have installed the CachyOS gaming meta as a way to have all the necessary packages for gaming without having to manually install them all, I previously gamed with a 4090 and before that a 7900XT when it released so I don't have a comparison point, still , I do not find anyone else with similar reports online and I sure hope it is not faulty hardware, I have not tried windows and other distros, as CachyOS has always provided for me and I enjoy using Arch, at least not since mesa 24.3's release, I am not using mesa-git, just standard mesa, if I have missed anything please tell me in the comments, I may have forgotten to include things.
submitted by /u/LeBruhBrun[link] [comments]
Friendly reminder that our Cyberpunk game has a live demo, runs natively on Linux, and it's very resource friendly :) Why don't you give it a try this weekend and leave us some feedback? (details in comment)
Gamescope Issues
Arch Linux with KDE Plasma 6.2.4 Wayland (Same problem even with X11)
4 x Intel® Core™ i3-1005G1 CPU @ 1.20GHz
8 GiB of RAM
Mesa Intel® UHD Graphics
ULTRAKILL freezes after i try running it in the terminal with "gamescope wine ULTRAKILL.exe"
Also there is no issue if i try running it trough Lutris but FSR doesnt work nor any of the Super + shortcuts and seems that most the options for FSR are missing like "gamescope input resolution" "gamescope output resolution" "FSR strenght"
submitted by /u/No_Connection6274[link] [comments]
Fuck it I'm switching. But I need some advice.
Microsoft just pushed AI on my windows 10 install (didn't upgrade to 11 specifically because I wanted to avoid that), Google has killed u block and now I think it's time to bite the bullet. I am by no means new to Linux I've used it for years (servers & secondary machines) and I even take classes for the command line (electrical engineering degree) but some things have kept my main rig on windows all this time.
Controversial as it may be I am a pirate (financial situation) and I need to continue to be a pirate of I wanna continue to be a gamer anything else is a deal breaker. Witch leads me to my question. How far have translation layers come? Will they work with pirated games and if so can I keep the games I already have? My PC only has a GTX 970 and best upgrade I can consider is a 1080ti wish means if there is to much of a performance degradation it doesn't really work for me.
Secondly not really gaming related but I'm really tired into the Google ecosystem mainly the Password manager I need it to be synced to my phone (Google pixel sadly) I've searched for solutions but none have satisfied me so far so I'm open for suggestions (even a third party os if needed)
submitted by /u/Living-Cheek-2273[link] [comments]
How to connect replica DS3 controller wirelessly?
Hello, I use Kubuntu, I have a replica DualShock 3 controller. I can connect it with dshidmini in Windows but I don't know how to connect it to Linux distros. Do you have any advice?
submitted by /u/Hakulay[link] [comments]
[FIX] Playing in a rolling release OS Makes a total difference for Nvidia (PopOS 22.04 to Nobara 40)
Sorry for the misinformation in my previous post (I deleted it), I mistaken Garuda linux with Nobara (similar phonetics I guess? - also both OSs I was considering).
So, I was about to give up from playing on Linux after a bad experience on PopOS, which I thought it'd be good since they provide a pre-built image with Nvidia drivers.
I posted it here about my bad experience recently and many people agreed that Nvidia is really painful on Linux, better get a full AMD setup (I agree with full AMD). I think one or two said it wasn't that different and I could try a few different distros pre-built for gaming, one of these was Nobara OS.
After so many issues with Windows 11 and all the corporative crap, I decided to try again (4th time probably), and now games are running incredible well! I can't even believe it, the better part is that it just tend to get better and better with Valve involvement on Linux.
We don't need Nvidia Shadowplay anymore, now that Valve provides in-game recording natively.
I don't want to cause bad luck, but it seems I can finally get rid of all Microsoft and forget Windows exists, I don't think there's such great feeling as that related to PCs.
Now I'm currently using Debian Testing for work and Nobara 40 for personal computer (gaming etc...)
Thank you guys for all the suggestions.
This is my specs:
OS: Nobara Linux 40 (GNOME Edition) x86_64 Host: 82MJ (IdeaPad Gaming 3 15ACH6) Kernel: Linux 6.11.9-200.fsync.fc40.x86_64 Uptime: 29 seconds Packages: 2853 (rpm) Shell: bash 5.2.26 Display (AUO4A99): 1920x1080 @ 60 Hz in 15" [Built-in] DE: GNOME 46.6 WM: Mutter (Wayland) WM Theme: Adwaita Theme: Adwaita [GTK2/3/4] Icons: Papirus [GTK2/3/4] Font: Cantarell (11pt) [GTK2/3/4] Cursor: Capitaine (32px) Terminal: GNOME Console 46.0 Terminal Font: Monospace (12pt) CPU: AMD Ryzen 7 5800H (16) @ 4.46 GHz GPU 1: NVIDIA GeForce GTX 1650 Mobile / Max-Q GPU 2: AMD Radeon Vega Series / Radeon Vega Mobile Series [Integrated] Memory: 3.77 GiB / 13.49 GiB (28%) Swap: 0 B / 16.00 GiB (0%) Disk (/): 135.31 GiB / 452.37 GiB (30%) - ext4 Local IP (wlo1): 192.168.100.111/24 Battery (0x4C 0x32 0x30 0x4D 0x33 0x50 0x43 0x32): 29% [Charging] Locale: en_US.utf8
submitted by /u/CodenameDarlen[link] [comments]
Getting started: The monthly-ish distro/desktop thread! (December 2024)
Welcome to the newbie advice thread!
If you’ve read the FAQ and still have questions like “Should I switch to Linux?”, “Which distro should I install?”, or “Which desktop environment is best for gaming?” — this is where to ask them.
Please sort by “new” so new questions can get a chance to be seen.
submitted by /u/monolalia[link] [comments]
Heroic Games Launcher: How to Run Hearts of Iron IV with DX9 to Fix Black Screen?
I am playing Hearts of Iron IV through the Heroic Games Launcher, but the map is completely black. I read online that others who faced the same issue solved it by switching to DirectX 9, but I can't figure out how to launch the game with DirectX 9. Please help.
submitted by /u/nulIlI[link] [comments]
Question about dual booting
Hi folks.
A long time ago I was dual booting on my Dell between Win10 for games and Linux for everything else. I am now running Linux full native on my System76. But I'm thinking about a new laptop.
If I get a Winders-based laptop and add Linux, I may end up dual booting (maybe?) for convenience and support of a couple oddball games that play better in Win than Linux.
But the last time I did it, I noticed that every time Winders wanted to install patches and updates, it bricked my laptop. I had Linux on a separate drive, but it locked both until the patch finished. (some of the patches took hours).
So the question: does Win11 still do this? I saw someone else's laptop install patches last week and it bricked the thing for like 2 hours. But when it does that, if it reboots, can I use boot manager and select the Linux drive and be ok? Or will it lock both again?
thanks
submitted by /u/FaliedSalve[link] [comments]
SWTOR on Steam starts running, then quits immediately
Hello! I'm trying to run SWTOR on Linux with Steam's Proton enabled. Unfortunately, I've had no luck in running it as it starts running but then it immediately quits.
I'm using Linux Mint 22 with Cinnamon 6.2.9. GPU: NVIDIA Corporation TU117 [GeForce GTX 1650]. The kernel version is 6.8.0-49-generic, Vulkan Instance version is 1.3.275
SWTOR is installed on a secondary drive with an NTFS file system.
I have tried to fix this with reinstalling the game, trying out different Proton versions, entering different values into the game's launch options and launching the game through Lutris with Steam being the runner.
Here's what happens when I start the game after running Steam from the terminal: https://pastebin.com/VjjSez6Z
I've seen some answers that say that the problem is the NTFS file system, even though I have tried running a different Steam game from that drive and it worked.
Am I missing some 32 bit libraries that I didn't install or something completely different?
submitted by /u/CreatedPencil[link] [comments]
The Talos Principle crashes on start
I have not had much luck getting any game to run well on my system through Proton. Sometimes I can get one to run but is very slow and other times they just won't run at all.
I thought to try to tackle this I would narrow it down to a single game and the game I chose is The Talos Principle as I want to play it again and I'd also like to play The Talos Principle 2, but unless I can get 1 to run on my system, there's no point in buying 2.
I have played this game on this hardware in the past when I was running Windows 7, it ran fine then.
When I try to run the game now I get a grey screen with a pop-under crash dialog. The dialog gives no details but gives me the option to submit a crash report.
I ran steam from the command line so I can see logging output here is what showed up at the point it crashed (and maybe slightly before)
But before I paste this wall-o-text here is some details about my system:
Graphics: AMD Radeon HD 7870
Ram: 32GB
CPU: Intel Core i7-2600K @ 3.40GHz
OS: Linux Mint 5.15.0-126-generic
Also, before posting the steam logs here's the graphics info from running LSPCI:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Pitcairn XT [Radeon HD 7870 GHz Edition] (prog-if 00 [VGA controller])
Subsystem: Gigabyte Technology Co., Ltd Pitcairn XT [Radeon HD 7870 GHz Edition]
Flags: bus master, fast devsel, latency 0, IRQ 35
Memory at e0000000 (64-bit, prefetchable) [size=256M]
Memory at f7e00000 (64-bit, non-prefetchable) [size=256K]
I/O ports at e000 [size=256]
Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: amdgpu
Kernel modules: radeon, amdgpu
Okay the Steam log: (sorry for the double-spacing)
ERROR: ld.so: object '/home/tom/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 27673 for gameID 257510
WARNING: radv is not a conformant Vulkan implementation, testing use only.
Fossilize INFO: Overriding serialization path: "/home/tom/.steam/debian-installation/steamapps/shadercache/257510/fozpipelinesv6/steamapprun_pipeline_cache".
Fossilize INFO: engineVersion 32768 is too low for pEngineName DXVK. Skipping.
Fossilize INFO: engineVersion 32768 is too low for pEngineName DXVK. Skipping.
WRN: Cannot set thread stack guarantee to 65536 for thread SeriousEngine: Main Thread. Stack overflow reporting will not work.
WRN: Cannot set thread stack guarantee to 65536 for thread ResourceGeneration. Stack overflow reporting will not work.
WRN: Cannot set thread stack guarantee to 65536 for thread ResourceFreeing. Stack overflow reporting will not work.
WRN: Cannot set thread stack guarantee to 65536 for thread ResourceStreaming. Stack overflow reporting will not work.
INF: Encoded user ID = ab569d3f:ef772e9b
WRN: Cannot set thread stack guarantee to 65536 for thread ResourceLoader. Stack overflow reporting will not work.
INF: Executing user startup config from UserCfg.lua
INF:
INF: * Desktop settings...
INF: Color depth: 32-bit
INF: Desktop resolution: 1920 x 1080
INF: Virtual screen: 5760 x 1080
INF: Monitors attached: 3
INF: [Direct3D] Detected devices:
INF: #1: (1002; 6818:0000.0000) AMD Radeon HD 7800 Series (RADV PITCAIRN) (2048, 0/3072 MB)
INF: #2: (10005; 0000:0000.0000) llvmpipe (LLVM 15.0.7, 256 bits) (31985, 0/0 MB)
INF: Using device #1...
ERROR: Could Not Get Primary Adapter Handle
INF:
INF: Direct3D 11.1:
INF: Deferred contexts: supported by driver
INF: Concurrent resource creation: supported
INF: Extended constant buffers: supported (but not used)
INF: Discard render-targets: supported
INF: Clear views: supported
INF:
INF: Gfx API: Direct3D 11
INF: Resolution: 1920 x 1080
INF: Driver: Direct3D 11 (11.1 features)
INF: Vendor: ATI (0x1002)
INF: Renderer: AMD Radeon HD 7800 Series (RADV PITCAIRN) (0x6818)
INF: Version: 0.0.0.0
INF: Video memory size: 2048 MB
INF: Available for textures: 5120 MB
INF: Shader model version: 5.0
INF: Active GPU(s): 1
INF: GPU architecture: forward conventional rendering
INF: Allowed memory size used for streaming: 3072.0 MB
WRN: Display driver is too old, please update it ASAP!
DBG:
DBG: //=====================================================
DBG: Report generated at: 11/30/24 10:54:04
DBG: Version: $Version: SE2017_PC_dev; Talos-Windows-Final; 440323 2019-06-07 09:49:10 @builder16; Windows-x64-Static-Final-Default$
DBG: Build type: Windows-x64-Static-Final-Default
DBG: Dump type: Crash
DBG: Exception code: C0000005 ACCESS_VIOLATION
DBG: Fault address:
DBG: 000000000C9C4160 22DA00:000000000022DA00 ""
DBG:
DBG: Dumping registers:
DBG: RAX:000000000CA12330
DBG: RBX:000000000B959540
DBG: RCX:000000000C9FCA90
DBG: RDX:000000000C9900B0
DBG: RSP:000000000022E848
DBG: RBP:000000000022EB00
DBG:
DBG: RSI:0000000000000000
DBG: RDI:000000000B9595B0
DBG: R08:000000000C9FCBE8
DBG: R09:000000000000002A
DBG: R10:0000000000000000
DBG: R11:14B7DFF329DD4B9C
DBG: R12:0000000000000000
DBG: R13:000000000C320010
DBG:
DBG: R14:0000000000000000
DBG: R15:000000000B9595B0
DBG:
DBG: XMM00 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM01 (4x32bit): F6BF1CE0 ( -1.938114E+033) 00007F67 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM02 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM03 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM04 (4x32bit): 00000000 ( 0) FFFFFFFF ( #NAN) 00000000 ( 0) FFFF0000 ( -1.#IND)
DBG: XMM05 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM06 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM07 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM08 (4x32bit): 0033006D ( 0) 003B0032 ( 0) 003A0043 ( 0) 0077005C ( 0)
DBG: XMM09 (4x32bit): 111A1D03 ( 1.21574E-028) 06111F5B ( 2.7294506E-035) 4718111A ( 38929.104) 18105A46 ( 1.8657142E-024)
DBG: XMM10 (4x32bit): 165B0007 ( 1.7690688E-025) 5A5B1A1D ( 1.5417934E+016) 1D185B5A ( 2.0164262E-021) 5B404216 ( 5.411586E+016)
DBG: XMM11 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM12 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM13 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM14 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG: XMM15 (4x32bit): 00000000 ( 0) 00000000 ( 0) 00000000 ( 0) 00000000 ( 0)
DBG:
DBG: XMM00 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM01 (2x64bit): 00007F67F6BF1CE0 ( 0) 0000000000000000 ( 0)
DBG: XMM02 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM03 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM04 (2x64bit): FFFFFFFF00000000 ( -1.#IND) FFFF000000000000 ( -1.#IND)
DBG: XMM05 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM06 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM07 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM08 (2x64bit): 003B00320033006D ( 0) 0077005C003A0043 ( 0)
DBG: XMM09 (2x64bit): 06111F5B111A1D03 ( 0) 18105A464718111A ( 0)
DBG: XMM10 (2x64bit): 5A5B1A1D165B0007 ( +1.#INF) 5B4042161D185B5A ( +1.#INF)
DBG: XMM11 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM12 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM13 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM14 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG: XMM15 (2x64bit): 0000000000000000 ( 0) 0000000000000000 ( 0)
DBG:
DBG: RIP:000000000C9C4160
DBG: Flags:00010202
DBG:
DBG: Dumping stack back trace:
DBG:
DBG: //=====================================================
DBG:
DBG:
DBG: 2024/11/30 10:54:04: Crashed! (used process memory: 0 MB, free system memory: 27494 MB)
wine: Unhandled page fault on execute access to 0x0c9c4160 at address 0xc9c4160 (thread 0025), starting debugger...
ERROR: ld.so: object '/home/tom/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 27692 for gameID 257510
Unhandled exception: page fault on execute access to 0x0c9c4160 in 64-bit code (0x000000000c9c4160).
Register dump:
rip:000000000c9c4160 rsp:000000000022e848 rbp:000000000022eb00 eflags:00010202 ( R- -- I - - - )
rax:000000000ca12330 rbx:000000000b959540 rcx:000000000c9fca90 rdx:000000000c9900b0
rsi:0000000000000000 rdi:000000000b9595b0 r8:000000000c9fcbe8 r9:000000000000002a r10:0000000000000000
r11:14b7dff329dd4b9c r12:0000000000000000 r13:000000000c320010 r14:0000000000000000 r15:000000000b9595b0
Stack dump:
0x000000000022e848: 000000014106d5c1 06111f5b111a1d03
0x000000000022e858: 18105a4600000000 5a5b1a1d165b0007
0x000000000022e868: 5b4042161d185b5a 0000000000000000
0x000000000022e878: 000000000b9595b0 0000000000000000
0x000000000022e888: 0000000000000001 000000000120ba00
0x000000000022e898: 00000001412d0230 000000000b9595b0
0x000000000022e8a8: 0000000140a1b044 0000000000000008
0x000000000022e8b8: 0000000000000000 0000000141d3ea50
0x000000000022e8c8: 0000000000000001 000000000b9595b0
0x000000000022e8d8: 0000000140a1e404 0000000000000000
0x000000000022e8e8: 0000000141d3ea50 0000000000000000
0x000000000022e8f8: 0000000000000000 0000000000000001
Backtrace:
=>0 0x000000000c9c4160 (0x000000000022eb00)
0x000000000c9c4160: lahf
Modules:
Module Address Debug info Name (168 modules)
PE c580000- c984000 Deferred d3dcompiler_47
PE caa0000- cb37000 Deferred openvr_api_dxvk
PE 3b400000- 3b437000 Deferred steam_api64
PE 6a340000- 6a543000 Deferred d3d11
PE 6f200000- 6f39a000 Deferred dxgi
ELF 7b400000- 7b811000 Deferred kernel32<elf>
\-PE 7b420000- 7b811000 \ kernel32
ELF 7bc00000- 7bd32000 Deferred ntdll<elf>
\-PE 7bc20000- 7bd32000 \ ntdll
ELF 7c000000- 7c003000 Deferred <wine-loader>
PE 140000000- 142800000 Deferred talos
PE 180000000- 187358000 Deferred compressonator_mt_dll
ELF 7f67e307a000- 7f67e385b000 Deferred libvulkan_lvp.so
ELF 7f67e385b000- 7f67e399f000 Deferred libvulkan_virtio.so
ELF 7f67e399f000- 7f67e468f000 Deferred libvulkan_intel_hasvk.so
ELF 7f67e468f000- 7f67e62ad000 Deferred libicudata.so.70
ELF 7f67e62ad000- 7f67e62d8000 Deferred liblzma.so.5
ELF 7f67e62d8000- 7f67e64d3000 Deferred libicuuc.so.70
ELF 7f67e64d3000- 7f67e66b5000 Deferred libxml2.so.2
ELF 7f67e66b5000- 7f67e66e7000 Deferred libtinfo.so.6
ELF 7f67e66e7000- 7f67ed6d9000 Deferred libllvm-15.so.1
ELF 7f67ed6d9000- 7f67ee076000 Deferred libvulkan_radeon.so
ELF 7f67ee2a2000- 7f67ee371000 Deferred libzstd.so.1
ELF 7f67ee371000- 7f67ef335000 Deferred libvulkan_intel.so
ELF 7f67ef34d000- 7f67ef400000 Deferred libvklayer_steam_fossilize.so
ELF 7f67ef400000- 7f67ef679000 Deferred libvulkan.so.1
ELF 7f67ef68c000- 7f67ef69e000 Deferred libvklayer_mesa_device_select.so
ELF 7f67ef69e000- 7f67ef6d8000 Deferred libedit.so.2
ELF 7f67ef6d8000- 7f67ef6f6000 Deferred libelf.so.1
ELF 7f67ef6f6000- 7f67ef702000 Deferred libdrm_amdgpu.so.1
ELF 7f67ef702000- 7f67ef707000 Deferred libxshmfence.so.1
ELF 7f67ef707000- 7f67ef70c000 Deferred libxcb-shm.so.0
ELF 7f67ef70c000- 7f67ef71f000 Deferred libxcb-randr.so.0
ELF 7f67ef71f000- 7f67ef729000 Deferred libxcb-sync.so.1
ELF 7f67ef729000- 7f67ef733000 Deferred libxcb-xfixes.so.0
ELF 7f67ef733000- 7f67ef808000 Deferred msvcrt<elf>
\-PE 7f67ef750000- 7f67ef808000 \ msvcrt
ELF 7f67effae000- 7f67efffc000 Deferred usp10<elf>
\-PE 7f67effc0000- 7f67efffc000 \ usp10
ELF 7f67f0000000- 7f67f0228000 Deferred libpng12.so.0
ELF 7f67f022a000- 7f67f022f000 Deferred libxcb-present.so.0
ELF 7f67f022f000- 7f67f0234000 Deferred libx11-xcb.so.1
ELF 7f67f0234000- 7f67f0245000 Deferred libwayland-client.so.0
ELF 7f67f0245000- 7f67f024c000 Deferred libxcb-dri3.so.0
ELF 7f67f024c000- 7f67f0262000 Deferred libdrm.so.2
ELF 7f67f0262000- 7f67f02ab000 Deferred winevulkan<elf>
\-PE 7f67f0270000- 7f67f02ab000 \ winevulkan
ELF 7f67f02ab000- 7f67f02c4000 Deferred vulkan-1<elf>
\-PE 7f67f02b0000- 7f67f02c4000 \ vulkan-1
ELF 7f67f030a000- 7f67f0320000 Deferred winejoystick<elf>
\-PE 7f67f0310000- 7f67f0320000 \ winejoystick
ELF 7f67f0320000- 7f67f033a000 Deferred hid<elf>
\-PE 7f67f0330000- 7f67f033a000 \ hid
ELF 7f67f033a000- 7f67f0353000 Deferred xinput1_4<elf>
\-PE 7f67f0340000- 7f67f0353000 \ xinput1_4
ELF 7f67f0355000- 7f67f035d000 Deferred libxfixes.so.3
ELF 7f67f035d000- 7f67f0369000 Deferred libxcursor.so.1
ELF 7f67f0369000- 7f67f0376000 Deferred libxrender.so.1
ELF 7f67f0376000- 7f67f038a000 Deferred libxi.so.6
ELF 7f67f038a000- 7f67f0391000 Deferred libxxf86vm.so.1
ELF 7f67f0391000- 7f67f03a6000 Deferred libxext.so.6
ELF 7f67f03a6000- 7f67f044f000 Deferred winex11<elf>
\-PE 7f67f03c0000- 7f67f044f000 \ winex11
ELF 7f67f044f000- 7f67f047c000 Deferred mpr<elf>
\-PE 7f67f0460000- 7f67f047c000 \ mpr
ELF 7f67f047c000- 7f67f0506000 Deferred wininet<elf>
\-PE 7f67f0490000- 7f67f0506000 \ wininet
ELF 7f67f0506000- 7f67f0547000 Deferred rsaenh<elf>
\-PE 7f67f0510000- 7f67f0547000 \ rsaenh
ELF 7f67f0547000- 7f67f29bb000 Deferred steamclient.so
ELF 7f67f29bb000- 7f67f2c00000 Deferred lsteamclient<elf>
\-PE 7f67f2a70000- 7f67f2c00000 \ lsteamclient
ELF 7f67f2c00000- 7f67f2e7f000 Deferred libgcrypt.so.11
ELF 7f67f2e7f000- 7f67f2e84000 Deferred libxcomposite.so.1
ELF 7f67f2e84000- 7f67f2ea1000 Deferred cryptnet<elf>
\-PE 7f67f2e90000- 7f67f2ea1000 \ cryptnet
ELF 7f67f2ea1000- 7f67f2ebd000 Deferred imagehlp<elf>
\-PE 7f67f2eb0000- 7f67f2ebd000 \ imagehlp
ELF 7f67f2fd8000- 7f67f2fec000 Deferred api-ms-win-core-localization-obsolete-l1-2-0<elf>
\-PE 7f67f2fe0000- 7f67f2fec000 \ api-ms-win-core-localization-obsolete-l1-2-0
ELF 7f67f2fec000- 7f67f3000000 Deferred api-ms-win-core-datetime-l1-1-1<elf>
\-PE 7f67f2ff0000- 7f67f3000000 \ api-ms-win-core-datetime-l1-1-1
ELF 7f67f3000000- 7f67f3211000 Deferred libtasn1.so.3
ELF 7f67f3212000- 7f67f3226000 Deferred api-ms-win-core-string-l1-1-0<elf>
\-PE 7f67f3220000- 7f67f3226000 \ api-ms-win-core-string-l1-1-0
ELF 7f67f3226000- 7f67f323b000 Deferred api-ms-win-core-localization-l1-2-1<elf>
\-PE 7f67f3230000- 7f67f323b000 \ api-ms-win-core-localization-l1-2-1
ELF 7f67f323b000- 7f67f324f000 Deferred api-ms-win-core-fibers-l1-1-1<elf>
\-PE 7f67f3240000- 7f67f324f000 \ api-ms-win-core-fibers-l1-1-1
ELF 7f67f324f000- 7f67f3264000 Deferred api-ms-win-core-synch-l1-2-0<elf>
\-PE 7f67f3250000- 7f67f3264000 \ api-ms-win-core-synch-l1-2-0
ELF 7f67f3264000- 7f67f327c000 Deferred libtasn1.so.6
ELF 7f67f327c000- 7f67f32b8000 Deferred p11-kit-trust.so
ELF 7f67f32b8000- 7f67f32c5000 Deferred libffi.so.8
ELF 7f67f32c5000- 7f67f3400000 Deferred libp11-kit.so.0
ELF 7f67f3400000- 7f67f36c0000 Deferred libgnutls.so.26
ELF 7f67f36c1000- 7f67f36c6000 Deferred libxinerama.so.1
ELF 7f67f36c6000- 7f67f36cc000 Deferred libnss_mdns4_minimal.so.2
ELF 7f67f36cc000- 7f67f36f2000 Deferred libgpg-error.so.0
ELF 7f67f36f2000- 7f67f371b000 Deferred imm32<elf>
\-PE 7f67f3700000- 7f67f371b000 \ imm32
ELF 7f67f3b66000- 7f67f3b6f000 Deferred libuuid.so.1
ELF 7f67f3b6f000- 7f67f3ba0000 Deferred libexpat.so.1
ELF 7f67f3ba0000- 7f67f3bea000 Deferred libfontconfig.so.1
ELF 7f67f3bea000- 7f67f3c0d000 Deferred libbrotlicommon.so.1
ELF 7f67f3c0d000- 7f67f3c1b000 Deferred libbrotlidec.so.1
ELF 7f67f3c1b000- 7f67f3c37000 Deferred libz.so.1
ELF 7f67f3c37000- 7f67f3c72000 Deferred libpng16.so.16
ELF 7f67f3c72000- 7f67f3d3a000 Deferred libfreetype.so.6
ELF 7f67f3d3a000- 7f67f3d4e000 Deferred msimg32<elf>
\-PE 7f67f3d40000- 7f67f3d4e000 \ msimg32
ELF 7f67f3d4e000- 7f67f3ec7000 Deferred oleaut32<elf>
\-PE 7f67f3d70000- 7f67f3ec7000 \ oleaut32
ELF 7f67f3ec7000- 7f67f3f44000 Deferred setupapi<elf>
\-PE 7f67f3ee0000- 7f67f3f44000 \ setupapi
ELF 7f67f3f44000- 7f67f3faa000 Deferred dbghelp<elf>
\-PE 7f67f3f50000- 7f67f3faa000 \ dbghelp
ELF 7f67f3faa000- 7f67f3fda000 Deferred iphlpapi<elf>
\-PE 7f67f3fb0000- 7f67f3fda000 \ iphlpapi
ELF 7f67f3fda000- 7f67f401c000 Deferred ws2_32<elf>
\-PE 7f67f3fe0000- 7f67f401c000 \ ws2_32
ELF 7f67f401c000- 7f67f4039000 Deferred wsock32<elf>
\-PE 7f67f4020000- 7f67f4039000 \ wsock32
ELF 7f67f4039000- 7f67f40c9000 Deferred shlwapi<elf>
\-PE 7f67f4050000- 7f67f40c9000 \ shlwapi
ELF 7f67f40c9000- 7f67f43b7000 Deferred shell32<elf>
\-PE 7f67f40e0000- 7f67f43b7000 \ shell32
ELF 7f67f43b7000- 7f67f43da000 Deferred bcrypt<elf>
\-PE 7f67f43c0000- 7f67f43da000 \ bcrypt
ELF 7f67f43da000- 7f67f44c3000 Deferred crypt32<elf>
\-PE 7f67f43f0000- 7f67f44c3000 \ crypt32
ELF 7f67f44c3000- 7f67f4500000 Deferred wintrust<elf>
\-PE 7f67f44d0000- 7f67f4500000 \ wintrust
ELF 7f67f4500000- 7f67f452e000 Deferred msacm32<elf>
\-PE 7f67f4510000- 7f67f452e000 \ msacm32
ELF 7f67f452e000- 7f67f45c7000 Deferred rpcrt4<elf>
\-PE 7f67f4540000- 7f67f45c7000 \ rpcrt4
ELF 7f67f45c7000- 7f67f476a000 Deferred ole32<elf>
\-PE 7f67f45f0000- 7f67f476a000 \ ole32
ELF 7f67f476a000- 7f67f4785000 Deferred version<elf>
\-PE 7f67f4770000- 7f67f4785000 \ version
ELF 7f67f4785000- 7f67f4817000 Deferred advapi32<elf>
\-PE 7f67f47a0000- 7f67f4817000 \ advapi32
ELF 7f67f4817000- 7f67f4995000 Deferred gdi32<elf>
\-PE 7f67f4830000- 7f67f4995000 \ gdi32
ELF 7f67f4995000- 7f67f4bf5000 Deferred user32<elf>
\-PE 7f67f49c0000- 7f67f4bf5000 \ user32
ELF 7f67f4cf5000- 7f67f4dbb000 Deferred winmm<elf>
\-PE 7f67f4d00000- 7f67f4dbb000 \ winmm
ELF 7f67f50bb000- 7f67f50db000 Deferred libgcc_s.so.1
ELF 7f67f65e6000- 7f67f65f3000 Deferred libmd.so.0
ELF 7f67f65f3000- 7f67f660b000 Deferred libbsd.so.0
ELF 7f67f660b000- 7f67f6613000 Deferred libxdmcp.so.6
ELF 7f67f6613000- 7f67f663d000 Deferred libxcb.so.1
ELF 7f67f663d000- 7f67f677d000 Deferred libx11.so.6
ELF 7f67f677d000- 7f67f67b1000 Deferred libglx.so.0
ELF 7f67f67b1000- 7f67f6869000 Deferred libgldispatch.so.0
ELF 7f67f6869000- 7f67f6950000 Deferred libm.so.6
ELF 7f67f6950000- 7f67f69d7000 Deferred libgl.so.1
ELF 7f67f69d7000- 7f67f6c00000 Deferred libc.so.6
ELF 7f67f6c00000- 7f67f6fa6000 Export libwine.so.1
ELF 7f67f6faf000- 7f67f6fb5000 Deferred libxau.so.6
ELF 7f67f6fb7000- 7f67f6fbc000 Deferred librt.so.1
ELF 7f67f6fbc000- 7f67f6fc1000 Deferred libdl.so.2
ELF 7f67f6fc1000- 7f67f6fc6000 Deferred libpthread.so.0
ELF 7f67f6fc8000- 7f67f701a000 Deferred gameoverlayrenderer.so
ELF 7f67f701c000- 7f67f7058000 Deferred ld-linux-x86-64.so.2
ELF 7ffecb5fc000- 7ffecb5fd000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000c services.exe
`00000022 0` `0000001f 0` `0000001a 0` `00000016 0` `00000011 0` `0000000e 0` `0000000d 0`0000000f winedevice.exe
`00000017 0` `00000015 0` `00000014 0` `00000010 0`00000018 plugplay.exe
`0000001c 0` `0000001b 0` `00000019 0`0000001d winedevice.exe
`00000023 0` `00000021 0` `00000020 0` `0000001e 0`00000024 (D) Z:\home\tom\.steam\debian-installation\steamapps\common\The Talos Principle\Bin\x64\Talos.exe
`00000036 0` `00000035 0` `00000034 0` `00000033 0` `00000032 0` `00000031 0` `00000030 0` `0000002a 0` `00000029 0` `00000028 0` `00000027 0` `00000026 0` `00000025 -1 <==`0000002b explorer.exe
`0000002f 0` `0000002e 0` `0000002d 0` `0000002c 0`System information:
Wine build: wine-3.7
Platform: x86_64
Version: Windows 7
Host system: Linux
Host version: 5.15.0-126-generic
pid 27634 != 27633, skipping destruction (fork without exec?)
Game Recording - game stopped [gameid=257510]
submitted by /u/Divarin3[link] [comments]