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Cocoon game running choppy?

Reddit Linux_Gaming - 4 Oct 2025 - 6:55am

I downloaded the puzzle game cocoon and get tons of stutters or fps drops. I enabled lossless scaling to do 2 or 3x frame gen and whike my GPU never goes above 69% and mostly hits 240fps there are stutters just running around.

Does anyone else have this problem? I don't see a way to disable vsync in the menu either. I feel like my PC should run it smoother.

cachyOS, 9800x3d, 9070xt, 32gb cl26 ram, 4k 240hz screen. Shader pre-caching enabled. Latest Cachy proton.

submitted by /u/JamesLahey08
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Trouble running Steam launch options

Reddit Linux_Gaming - 4 Oct 2025 - 6:40am

Trying to use gamescope, mangohud, and reshade but not sure how to do the launch options, is this anything close:

gamescope -b -W 3440 -H 1440 -r 240 --force-grab-cursor -- mangohud -- WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" %command%

Not currently working and the ways i have changed it makes it so gamescope doesn't work. I can get the script to work without the reshade text in there but would like to use reshade.

Thank you.

submitted by /u/BiggyStroh
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Prevalence of "Wine C++ Runtime Assertion Failed" increasing under Nvidia

Reddit Linux_Gaming - 4 Oct 2025 - 6:37am

Hi all,
Recently, within the past few months, a new issue has been spreading like a virus on my arch installs.
This is a well documented issue, here, and across multiple other linux forums. I have tried multiple fresh installs of Arch, on both Wayland and X11, it seems more volatile on wayland, and this issue seems to only occur on dx12 + UE5 games. Whats curious is for the major egregious games, STALKER 2: HoC, and Gray Zone Warfare, these are not documented anywhere I can see on protondb. Not only that, but I have tried multiple fresh arch linux installs (one of which I am on right now), using Hyprland (particularly unstable), plasma Wayland, and plasma x11, though only nvidia proprietary drivers.
The main concern here is as I have been researching this issue for the past few weeks, its almost always a amd specific issue with the amdvlk package, i'm also a vulkan graphics programmer so I have all the nvidia utils for vulkan and the icd loader, and can run my own engine with vulkan fine, its seemingly UE5 and dx12 translation to vulkan thats breaking.
The specific error is usually at expression `!status && vkCreateGraphicsPipeline`, but also will report compute pipeline creation errors from time to time, always during shader compilation.
Here are the outputs of, vulkaninfo --summary and the pacman vulkan packages

Vulkan Instance Version: 1.4.321 Instance Extensions: count = 24 ------------------------------- VK_EXT_acquire_drm_display : extension revision 1 VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 10 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_surface_maintenance1 : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 5 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 2 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_portability_enumeration : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 VK_LUNARG_direct_driver_loading : extension revision 1 VK_NV_display_stereo : extension revision 1 Instance Layers: count = 7 -------------------------- VK_LAYER_FROG_gamescope_wsi_x86_64 Gamescope WSI (XWayland Bypass) Layer (x86_64) 1.3.221 version 1 VK_LAYER_NV_optimus NVIDIA Optimus layer 1.4.312 version 1 VK_LAYER_NV_present NVIDIA GR2608 layer 1.4.312 version 1 VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1 Devices: ======== GPU0: apiVersion = 1.4.31 driverVersion = 580.82.9.0 vendorID = 0x10de deviceID = 0x2782 deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = NVIDIA GeForce RTX 4070 Ti driverID = DRIVER_ID_NVIDIA_PROPRIETARY driverName = NVIDIA driverInfo = 580.82.09 conformanceVersion = [1.4.1.3] deviceUUID = 16f30927-261d-44c6-c148-b620fd4efb66 driverUUID = c642c5f0-0715-5db7-85d2-8c160b823f7d Pacman -Qs vulkan ~ ❯ pacman -Qs vulkan local/lib32-nvidia-utils 580.82.09-1 NVIDIA drivers utilities (32-bit) local/lib32-vulkan-icd-loader 1.4.321.0-1 Vulkan Installable Client Driver (ICD) Loader (32-bit) local/nvidia-utils 580.82.09-1 NVIDIA drivers utilities local/qt6-shadertools 6.9.2-1 (qt6) Provides functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL local/spirv-tools 1:1.4.321.0-1 (vulkan-devel) API and commands for processing SPIR-V modules local/vulkan-headers 1:1.4.321.0-1 (vulkan-devel) Vulkan header files and API registry local/vulkan-icd-loader 1.4.321.0-1 (vulkan-devel) Vulkan Installable Client Driver (ICD) Loader local/vulkan-memory-allocator 3.3.0-1 (vulkan-devel) Easy to integrate Vulkan memory allocation library local/vulkan-tools 1.4.321.0-1 (vulkan-devel) Vulkan tools and utilities``` submitted by /u/Holiday_Gazelle6466
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Mouse positioning misadlignment, wide monitor (fixed)

Reddit Linux_Gaming - 4 Oct 2025 - 4:26am

hey just putting this post out there for anyone who has the same problem. On cachy os using a 3440x1440 monitor. Some steam games were misaligning the visual mouse and the actual postition. turns out it was due to the setting (legacy applications) being on (apply scalings themselves). Once i changed it to being scaled by the system, my mouse alignment was fixed, hopefully if you're having the same issue this will fix it :)

submitted by /u/Salty_Preference_473
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How to disable joycons analog stick to act as my mouse cursor?!

Reddit Linux_Gaming - 4 Oct 2025 - 3:34am

So if you interest to see how much I struggled with getting joycons on linux mint you can check out my other posts. So much time put into figuring out. I got error after error for almost every cmd but I didn't give up! I got it to work now. But one thing I don't know where to begin and I need your help is:

The analog stick acts as my mouse and I control the cursor. How do I disable that so the analog stick only works on games? Right now it works fine but it also acts as my mouse so In games as I move around u can also see the mouse cursor moving all over the place. Thanks!

submitted by /u/hachihachiii
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LG B9 TV, how screwed am I with AMD?

Reddit Linux_Gaming - 4 Oct 2025 - 3:12am

Hi all, I switched from a RTX 3080 to an 9070XT and I'm loving it so far. However I did not research enough and my tv is not class compatible as id assumed. I have a cablematter HDMI dmDP converter, but I'm not getting VRR to show up at all. Is it because the TV is using Gsync? On nobara btw

submitted by /u/Saculas
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Headtracking War Thunder help?

Reddit Linux_Gaming - 4 Oct 2025 - 1:22am

Super niche thing I guess but anyone knows if there is anyways to have headtracking on war thunder in linux ofc? Native Linux WT version doesn't support it but in windows it works but War Thunder crashes using any kind of proton layers (experimental, GE, etc). Is it just not doable for now? VR is also busted in Linux on this game.

submitted by /u/SeaweedNo69
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Alan Wake American nightmare msaa

Reddit Linux_Gaming - 4 Oct 2025 - 1:22am

So right after I installed Alan Wake American Nightmare last night a pop up showed up, "Multi sample anti-aliasing not supported on your graphic hardware, Alan Wake American nightmare requires this in order to run. Please see that your systems comfort with the minimum specifications and ensure you have the latest graphic card drivers installed." I'm lose.

submitted by /u/Chelsea_668_blue
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Native SteamVR with ALVR on quest 3

Reddit Linux_Gaming - 4 Oct 2025 - 1:07am

Hey, I’ve been trying to play truck simulator on my quest but for some reason the dashboard on steam vr only shows the docking option on both current and previous versions. Also, I can’t launch ets2, either it doesn’t launch (the case with proton ets 2 cause native doesn’t have vr support). I tried google earth, which is native, and I just added the launch options alvr told me to add and it worked.

submitted by /u/LolMaker12345
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just changed to cachyos today need help downloading and launching starcitizen

Reddit Linux_Gaming - 4 Oct 2025 - 1:05am

just changed to cachyos today and have been trying to download star citizen and so far its only worked downloading through lutris but it wont launch help

submitted by /u/spider730
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My LMDE 7 setup with Forky repositories

Reddit Linux_Gaming - 4 Oct 2025 - 12:51am

After a bit of tinkering, I was able to move my LMDE 7 installation to Debian's Forky/testing repositories, and I pinned the Forky repositories to a slightly lower priority level than the Mint repositories, so it basically just pulls in kernels and packages that are newer than Mint's. If any of you want an automated .sh script that updates the repositories safely, something that you can read through and run as a program, feel free to ask and I'll start working on one in a Git repository :

My Desktop Layout

My System Info

submitted by /u/SirChristoferus
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mount vhd's in dolphin ?

Reddit Linux_Gaming - 3 Oct 2025 - 11:37pm

Hello,

I run KDE Plasma and i need to play around with a lot of vhd's for my MiSTer FPGA, while i was managing it on windows it was pretty easy, under Linux i seam to be forced to use the terminal, while a terminal is not a problem for doing it every now and then, but mounting 10 or 20 vhd's in an hour to make modifications to my installs its a long process.

Is there someone who knows of a plugin to mount vhd's in the dolphin file manager ?

submitted by /u/Kristinedk86
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Linux vs Windows Benchmark Resident Evil 3 Remake

Reddit Linux_Gaming - 3 Oct 2025 - 11:19pm

Both systems run smoothly, staying well above 100 FPS.

submitted by /u/RoniSteam
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lsfg-vk isn't working with Wine game (Monster Hunter Frontier)

Reddit Linux_Gaming - 3 Oct 2025 - 10:47pm

I'm trying to get Monster Hunter Frontier Z, runned from Lutris using wine-ge-8.26, at 60fps using lsfg-vk. I have the software bought on Steam and I configured both the .dll path and pointed the exe process on the lsfg-vk profile.

I tried both on fullscreen and windowed mode, opening the program before/after launching the game. None of this worked for me.

The game can be played at 60fps using the program ON WINDOWS, but I'm not willing to dual-boot just for this game heh.

Has anyone got any experience with lsfg-vk? Does it even work with Wine games?

submitted by /u/XNet_3085
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