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Gamescope and Oblivion Remastered
Hi everybody,
I use arch (btw.) and configured Gamescope as an option to KDE when I log in with SDDM.
It works perfectly fine and I have a steamDeck like experienced here.
Now, in oblivion remastered I realized I can't turn all the way around using my mouse. As if it hit a border and could not move further.
My guess is that it reaches the furthest left or furthest right point in its resolution (3440x1440) and can't move further.
Any idea whats happeneing and how to fix it?
All the best from Germany and happy gaming :-)
submitted by /u/Nerdinat0r[link] [comments]
mangohud doesnt shows gpu usage
hello, im newbie linux user and i have a problem with mangohud, it doesnt shows the GPU usage. how can i fix it? switching DE(x11/wayland) doesnt change anything. im using Arch Linux, and system specs is:
distro: Arch Linux
kernel: 6.14.6-zen1-1-zen
videocard: radeon hd 7950
driver: amdgpu
submitted by /u/KievlyaN[link] [comments]
ASUS USB-BT540
Has anyone gotten this to work on Linux? I can connect it fine and I can scan for devices but I can't pair anything to it.
I've tried googling for quite a bit before I wrote this.
Edit: I even found these drivers https://github.com/winterheart/broadcom-bt-firmware/releases Installed them and same problem persists. Can't pair controllers, in this case a DualShock 4 controller.
submitted by /u/Hobbe81[link] [comments]
Proton launch options user input prompt?
I am currently looking to convert my old Windows 10 PC to Ubuntu 24.04. There's one programme that I plan on running via Proton, as it seems to be the most stable option. However, in Windows I often run the programme using a small .cmd script that prompts me for a value to access different profiles in the programme via command line arguments. I found that adding command line arguments through the Launch Options in Proton works as intended, but I haven't figured out a way to give me a prompt for an argument value. Is this possible?
I tried running the programme through the terminal as well, but it throws a `SuspendThread loop failed` error, so presumably an issue with running multi-threaded programmes that way...
submitted by /u/NeocortexVT[link] [comments]
Game randomly freezes after launch
Hello everyone, looking for some help as I do not know how I can / should troubleshoot.
My steam games are randomly freezing after launch - sometimes during launch, or sometimes during the gameplay. Not sure I can troubleshoot and resolve my issues. Any help would be appreciated. E.g.: Previously I can run dota 2 with no issue; now the game just freezes like when the intro video is playing halfway through after launch.
My laptop specs:
- OS: Pop!_OS 22.04 LTS
- Model : Dell Inc. Dell G15 5525
- Memory: 16.0 GiB
- Processor: AMD® Ryzen 7 6800h with radeon graphics × 16
- Graphic card: NVIDIA Corporation GA107BM [GeForce RTX 3050 Ti Mobile]
- OS type: 64-bit
I've tried the disabling Steam Overlay while in-game (works for a while, until the random freezes happen again)
Thank you very much in advance!
submitted by /u/ToraGod[link] [comments]
Luanti (Minetest) v5.12 brings SDL2, keybind settings, reviews in the content browser
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Read the full article on GamingOnLinux.
CoreCtrl app has entered maintenance mode with no new features coming
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Read the full article on GamingOnLinux.
Final Fantasy 16 stutter? (demo)
Hello, I am interested in getting Final Fantasy 16, I tested the demo on endeavor OS (6750xt, 5700x cpu, 32 GB ram), but I am getting some stuttering issues. It's not terrible but I noticed some really big stutters during the intro fight where you play as the phoenix, and some small stutters during cut scenes.
Is the full version any better or is there any fix to this? Would appreciate some insight, thank you.
submitted by /u/Appropriate_Fix_5500[link] [comments]
if I play cs2 natively on linux the crossair ping has that I aim for
if I play cs2 natively on linux the crossair ping has that I aim for. PLEASE HELP
submitted by /u/MrEndboss[link] [comments]
TIL Epic acquired Easy Anti-Cheat in 2018, which has a Proton/Linux kernel module
Custom resolution when streaming with Sunshine to a Fold 6
Hi
I'm running Fedora 42 with KDE Plasma on Wayland
I'm trying to change my resolution when connecting to Sunshine with my Fold 6 to its native inner screen resolution, which is 2160x1856
I'm trying to change my 2160p monitor's resolution to 2160x1856 but it's obviously not listed as a mode under kscreen-doctor -o
I've tried adding the kernel parameter video=DP-3:2160x1856@60" however the nvidia driver rejects it nvidia 0000:26:00.0: [drm] User-defined mode not supported: "2160x1856": 60 342900 2160 2328 2568 2976 1856 1857 1860 1920 0x20 0x6
What would be a good way to achieve it? Do I need an HDMI dummy plug?
submitted by /u/etay080[link] [comments]
Please help
Some one installed Linux it’s Linux mint and does not support my rtx5070 I have no clue wtf to do here I just want to play what the hell should I do
submitted by /u/Dov3_On_Fire[link] [comments]
Discord streaming audio breaking when streaming games from steam?
Heya, i know this topic is EXTREMELY specific but i need some help....
i've hopped distros, DEs, package managers, EVERYTHING for the last 2 days to try and fix this issue but i dont seem to be able to find any resource online that can help me.
To give some context: I had installed arch linux a few weeks ago on my Gaming laptop, and everything was going smoothly until 2 days ago, i sudo'd pacman -Syu like usual and when i rebooted my computer a few things broke, but the most important was this: Whenever i streamed on discord a few select games (Zero ranger/Touhou Luna nights) the audio breaks, like actually disables itself. I could have perfectly working audio for a whole day but the second i open any of those games the audio disappears, magically. at first it wasn't a huge deal as i tought "well, this update broke a bunch of shit i used so ill just hop to manjaro and try it out" but the thing is.... the fucking bug persisted. I installed manjaro, configured it like usual, installed discord and steam, went to stream luna nights.... and it broke again. Then i told myself "oh, it must be an arch exclusive issue, ill hop to fedora" Did a clean install, and it fucking happened again....
I have spent the last 2 days, installing, configuring, testing, and deleting entire distros from my computer just because of this stupid little issue, and whenever i thought i had it done, it somehow BROKE again.
At first i thought it was an issue with my DE, "oh, ill swap from KDE to GNOME and see if it persist" did that, worked for approximately 5 minutes until it broke again.
Then i figured it HAD to be something with my graphics card, as Luna nights was made speciffically for OpenGL, swapped from vulkan to opengl.... and it worked!... until i opened zero ranger and it broke AGAIN.
Worst part? its entirely a russian roulette to know which games cause this audio bug.
Games like hollow knight, balatro, the entirety of dmc will not trigger this, but those games in particular, HELL MAYBE EVEN MORE FROM THE 200 ON MY LIBRARY could trigger this.
i know this is very odd to post about as its not that big of a deal but i haventt seen ANYONE talk about this, can anyone at the very least point me somewhere where i could get any help? ill do anything i just want to fix this stupid nitpick of a bug.
(Device specifics)
Host: Victus by HP Gaming Laptop 15
Kernel: Linux 6.14.6-300.fc42.x86_64
CPU: 13th Gen Intel(R) Core(TM) i7-13620H (16) @ 4.90 GHz
GPU 1: NVIDIA GeForce RTX 3050 6GB Laptop GPU [Discrete]
GPU 2: Intel UHD Graphics @ 1.50 GHz
16 gigs memory
Distro: Legit anything from ubuntu to fedora to arch based distros, this shit has persisted trough any of them
(Only idea of what could have caused this is MAYBE the new linux kernel... take this with a pinch of salt as my dumbass knows jackshit about kernels)
(if yall can point me to any commands i could do to to lend yall more info please tell me)
[link] [comments]
Lower Minecraft Versions on Wayland?
Hi,
I'm trying to launch Minecraft version 1.10.2 form the normal Minecraft Launcher on my Hyprland Arch Machine. However, upon starting up, it instantly crashes.
I have already investigated a bit and found out that there might be some compatibility issues with LWJGL 2 and Wayland compositors, but I sadly couldn't find any more information on that.
Reading the crash report, I would guess that there is some issue overall with just creating the window and OpenGL.
I do have this version working on another machine with basically the same setup and had no trouble at all.
My drivers are all up-to-date and newer versions work without hesitation.
Game Logs:
---- Minecraft Crash Report ---- // There are four lights! Time: 5/26/25 8:44 AM Description: Initializing game java.lang.ExceptionInInitializerError at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.<clinit>(Display.java:138) ... 4 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) -- Initialization -- Details: Stacktrace: at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.10.2 Operating System: Linux (amd64) version 6.14.7-arch2-1 Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 481454776 bytes (459 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.10.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown> pre { background: transparent }pre.western { font-family: "Nimbus Mono PS", monospace; font-size: 10pt }pre.cjk { font-family: "Nimbus Mono PS", monospace; font-size: 10pt }pre.ctl { font-family: "FreeSans", monospace; font-size: 10pt }p { margin-bottom: 0.1in; line-height: 115%; background: transparent } ---- Minecraft Crash Report ---- // There are four lights! Time: 5/26/25 8:44 AM Description: Initializing game java.lang.ExceptionInInitializerError at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.<clinit>(Display.java:138) ... 4 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) -- Initialization -- Details: Stacktrace: at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.10.2 Operating System: Linux (amd64) version 6.14.7-arch2-1 Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 481454776 bytes (459 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.10.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>OpenGL Infos:
[fynn@arch ~]$ glxinfo | grep OpenGL OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) UHD Graphics 620 (KBL GT2) OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.1.1-arch1.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.1.1-arch1.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 25.1.1-arch1.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions:Thank you for your help!
Edit/Solution:
I was able to find a solution to my problem here. Apparently, you just need to install the package xorg-xrandr if you don't have it and it starts working.
submitted by /u/pixelheldfan062[link] [comments]
Is kernel 6.15 causing trouble on AMD GPUs for you too?
I'm experiencing some strange behavior with 6.15 ever since the RC.
tl;dr unstable UV/OC and force v-sync with 6.15
Kernel 6.15 leads to unstable undervolt/overclock of the GPU leading to driver crash on load (same clock/undervolt for 2 years with multiple tests) and forced v-sync in games locking them to screen refresh rate and nothing above, completely ignoring that the games have v-sync off.
DOOM Eternal for example locks at 165fps in the menu instead of running at 410fps which it was doing with kernel 6.14.8 and prior.
I don't believe there is an issue with the clock, rather there is an issue with the undervolt. Probably something got changed in the power delivery of the amdgpu driver in 6.15 compared to 6.14.8 (and prior kernels) leading to the instability (6.14.8 and prior have been rock solid for +2 years with my settings!). (P.S. make that 4 years if we count my 6600xt as the UV/OC behavior has been the same for 4 years until 6.15)
Reverting back to 6.14.8 leads to rock solid GPU undervolt/overclock and no forced v-sync.
- OS: Arch KDE Wayland
- Kernel: 6.15
- GPU: RX6800 RDNA2
Also opened an issue here.
submitted by /u/d3vilguard[link] [comments]
Kernel 6.15 finally picked up i2c support for amdpgu! OpenRGB works now
Tested with Sapphire Nitro+ 7900 XTX. OpenRGB works nicely. Make sure to have i2c_dev module enabled.
submitted by /u/shmerl[link] [comments]
VR experience.
Man this is rough to say. I was really hoping I could fully commit to Linux. I’ve been using it for the past 3 months fully committed. I got rid of windows from my PC. Last night I tried my using my Index. That was rough. Constant screen tearing, I couldn’t figure out how to set the audio to the headsets built in headphones. It was rough, and reading about other’s experiences. I think I have to go back to windows 😭 it’s been real everyone. I’ll definitely be back if and when it gets fixed. I understand VR isn’t really built for Linux. Maybe someone knows a way around it. I Distro hopped as well. Started with Mint, went to Bazzite and I even built my own Arch Setup. If anyone knows a way to get VR to work nicely with Linux I’d greatly appreciate it. I could just dual boot but I’d rather just have the one OS on my PC tbh
submitted by /u/toxicman768[link] [comments]
Troubleshooting question regarding Arch/Nvidia updates
So I recently updated to latest arch kernel and nvidia drivers:
Linux kernel:
6.14.6.arch1-1 → 6.14.7.arch2-1
NVIDIA drivers:
570.144-5 → 570.153.02-2
and I noticed that my games now run extremely poorly... the games were running perfectly fine before this update...
Im narrowing it down to these two since I believe these to be the critical components that could cause an issue like this.
Switching to X11 had no effect either... and Im at a loss here. Any help would be greatly appreciated.
submitted by /u/ConstipatedTurkey[link] [comments]
Please help fix Ludaro Roguelike to fix our early Game.
Hey everyone!
We’re a small indie team working on a roguelike game (demo available on Steam), and we’ve noticed that many median players are dropping off around the 8-minute mark. We're trying to figure out how we can improve the early experience to keep players engaged — without compromising the core roguelike randomness and challenge.
We’re not looking to manipulate or overly guide the player, but we do want to make sure there’s a clear sense of competence, discovery, and momentum right from the beginning. There could be several reasons for the early drop-off, and we’d love your help pinpointing them.
How you can help: Play the demo (available on Steam) - https://store.steampowered.com/app/3613030/Ludaro/
Share feedback in comment and/or Record your gameplay (using OBS or any screen recorder)
Speak your thoughts out loud as you play — what you’re enjoying, what’s confusing, what’s frustrating, etc.
Fill out a quick Google Form with your detailed feedback https://docs.google.com/forms/d/e/1FAIpQLSd6BePNkVkddtTzqRttkZeg7cFuods0TaZZDLh4jFEfx09png/viewform?usp=sharing&ouid=109534459199793590778
In return, we’ll send you a Steam key for Early Access and of course, our heartfelt thanks.
Also, don’t forget to wishlist the game on Steam — it helps us more than you know!
Thanks in advance to anyone willing to take the time — your input could directly shape the future of our game.
Not from a Giant Studio - Just a Giant Idea
submitted by /u/Amitdante[link] [comments]