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Forza Horizon 4 Freezing issue.
This game freezes frequently. I think it's a proton issue. Because it freezes differently when using different protons. That is, I experienced a lot of freeze issues when using
proton 10.0-2 beta,
GE proton 10-12, GE,
Cachyos proton 10.
But when using
GE proton 8-1,
Proton 8,
proton 9,
cachyos proton 9,
proton experimental..
it freezes only at certain intervals.
When using proton 6.3-8, it crashed before launching.And proton 7.0-6 was able to run with a small freeze like proton 8, but later it crashed like proton 6.
I've heard on the internet that many people are having issues with this game, but most of them are crash issues.
What is the solution for this? Which proton is better for this game? Is this happening for some other reason?
Device-ROG Ally Z1E.
OS-Cachyos Handheld Edition.
Game-Forza Horizon 4 Steam version.
(I deleted the Targetedhardware.dll file because the hardware requirement warning message appears when the game launches).
[link] [comments]
Steam Client (Flatpak) web browser fails (error -105) after switching to IWD for wireless service. Arch, KDE Plasma
Firefox works and every other program works. Steam is unmodified except for an added external steam library
Anyone know what to do?
Steam is still able to network with friends and downloads however
[link] [comments]
minecraft thru scrcpy
is there a way to play minecraft and use thekeyboard and mouse as if it were minecraft pc?
i have scrcpy installed on my pc (fedora 42) and i have two monitors for workand i use the second one to watch shows or play games online. i recently discovered scrcpy and got minecraft running on one of my monitors but i have to hold click the mouse in order to look around and stuff, and i can't open the inventory or do certain things unless i tap directly on my phone (pixel 9). is there a way to play it as if it were minecraft for pc? where i don't have to hold left click to look around and stuff?
thanks in advance
submitted by /u/hubbardg2035[link] [comments]
i need help
i have posted about this before about tornado jockey giving me white or black screen when trying to install it using disc or other wise using lutris i have video of one of issues it gives
https://reddit.com/link/1msf8qc/video/gw9v1ph4rhjf1/player
here is white box it will give when i click install
submitted by /u/ben10fan46928[link] [comments]
Wolfenstein crashes when minimizing
Whenever I minimize Wolfenstein The Old Blood, it(Wine-64) always crashes as soon as I click on the icon or Alt+Tab back in. The only other game I play right now is CS2 so i am not sure yet if this is a more common problem.
submitted by /u/Anonymous61134[link] [comments]
Baldur's Gate 3 suddenly horribly laggy
I don't know what happened, but I went to boot up BG3 today and the lag was insane. 24 FPS on the title screen with all the models being low quality. The UI won't even load in. It was working fine a week ago when I last played. I'm running over Proton.
System Info:
Pop_OS! 22.04
AMD Ryzen 7 5700G
Radeon RX 6800 XT
750W power supply
The game refuses to open when I set the proton log variable, but regardless I appreciate all the help I can get.
submitted by /u/Longman8777[link] [comments]
Does anywhere know where i could get a cheap keyboard with a super key instead of windows logo?
Could someone explain how to do this on Linux, I have no idea how to do on Linux, I tried with a program called QEMU, but got into a road block trying to create a VHD on FAT32 , and any other tutorial about the topic made me really confused.
Cant use FSR frame gen on The Finals
They just added FSR 3 Frame Generation support, but the option isn’t showing up for me. I’m on an RTX 3060 laptop GPU and already tried a bunch of different launch options with no luck. Anyone else run into this?
submitted by /u/nao42069[link] [comments]
Ntsync low fps
Ntsync low fps
I'm using manjaro, proton-ge with ntsync leaves very low fps I use x11 does anyone have any bad experiences?
submitted by /u/Upset-Brush-2413[link] [comments]
Fallout New Vegas - Tick Fix (NVTF) Install Question
For the install, the requirements are listed as needing VC++ Redist 2015-2022 and DirectX Runtime, are these needed given the use of Wine/Proton? If they are needed, would they need to be installed via Winetricks or Protontricks? Thank you.
submitted by /u/FalloutGuy91[link] [comments]
Wayland OpenGL Latency Test
Inspired by a somewhat recent post about cursor latency on Wayland, I decided to measure input lag in a real use case of gaming. With an SDL-based OpenGL game, I can compare across X11 and Wayland, both natively and through XWayland. Using a 240Hz camera and a 60Hz monitor, I count from 0 when the mouse is clicked up to the camera frame where screen activity becomes visible.
For native Wayland as well as XWayland, I use GNOME 48. For Xorg, I use Openbox without a compositor. I select the client type with the SDL_VIDEODRIVERenv var. On each tested platform, I also use three different game configurations that pertain to latency, yielding nine permutations in total. Vsyncis the standard OpenGL behavior that lets the driver handle all frame timing. GLFinishforces the game to wait for a buffer swap to occur before advancing to a new frame. Max FPSsets an in-game FPS cap of 59, just below the monitor refresh rate. In all cases, V-sync is never disabled. Here is a table of the data I gathered and the average latency of each test in milliseconds.
Xonotic click-to-photon latency
Interpreting this, what is immediately obvious is that the native Wayland client behaves differently, while the X11 client is, within margin of error, identical on both Xorg and XWayland. The native Wayland client benefits from not having exorbitant buffering in the standard V-sync case, but it for some reason does not benefit from having GLFinish thrown in, giving the X11 client an advantage in this rather obscure scenario. Capping the frame rate unsurprisingly yields the best results in all cases. The data suggests that Xorg may have a lead here, but this specific measurement is highly variable and prone to imprecision, so I wouldn't make such a conclusion without sufficient, high-quality data.
It's also important to note that there are many factors at play. Different drivers and hardware setups may behave differently, and not all Wayland desktops are equal. While I have no empirical data to back it up, Sway does not feel as responsive as GNOME does.
Conclusion: Wayland with a competent compositor does not seem to add latency to legacy games. Games ported to Wayland natively may exhibit different behavior that may or may not be desired, but the latency remains just as good under optimal conditions.
Specs:
- Google Pixel 8
- Zen 4 7800X3D + RDNA 2
- ASUS ROG PG248Q
- Arch Linux 6.12 LTS
[link] [comments]
Question about Steam Cloud saves on Linux
I'm thinking of switching OS from Windows 10 to Ubuntu. I have been doing some research and it seems that the Steam Cloud saves should transfer over to the new OS with not too much issues as long as you use Proton, though I have heard some issues with Proton not working right with games that already have a dedicated Linux version. Is there anything I should do to ensure the cloud saves are downloaded without issues?
submitted by /u/BrentC274[link] [comments]
What dependencies does Bottles install when I create a gaming bottle?
help i cant run bayonetta it just crashed on startup in one second
as tittle says i cant run bayonetta i am new to linux and i tried to play bayonetta it is a fit girl repack (i am just a student pls dont judge me) i tried runnin it via lutrius,heroic and steam used ge proton,experimental,6.8. tried the many steam commands they said on reddit like this one-PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% i
someone pls help atp i am desperrate
heres the log of lutrius
Started initial process 999 from gamemoderun /home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/umu/umu-run /home/naman/Desktop/Bayonetta/Bayonetta.exe
Start monitoring process.
gamemodeauto:
[umu.__main__:78] DEBUG: 1=PROTON_USE_WINED3D=1
[umu.__main__:78] DEBUG: SHELL=/bin/sh
[umu.__main__:78] DEBUG: SESSION_MANAGER=local/Naman-laptop:@/tmp/.ICE-unix/1398,unix/Naman-laptop:/tmp/.ICE-unix/1398
[umu.__main__:78] DEBUG: __EGL_EXTERNAL_PLATFORM_CONFIG_DIRS=/etc/egl/egl_external_platform.d:/usr/lib/x86_64-linux-gnu/GL/egl/egl_external_platform.d:/usr/share/egl/egl_external_platform.d
[umu.__main__:78] DEBUG: QT_ACCESSIBILITY=1
[umu.__main__:78] DEBUG: XDG_CONFIG_DIRS=/app/etc/xdg:/etc/xdg
[umu.__main__:78] DEBUG: XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session0
[umu.__main__:78] DEBUG: GNOME_DESKTOP_SESSION_ID=this-is-deprecated
[umu.__main__:78] DEBUG: LANGUAGE=en_IN:en
[umu.__main__:78] DEBUG: SSH_AUTH_SOCK=/run/user/1000/keyring/ssh
[umu.__main__:78] DEBUG: XDG_DATA_HOME=/home/naman/.var/app/net.lutris.Lutris/data
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE_PATH=/home/naman/Desktop/Bayonetta
[umu.__main__:78] DEBUG: CINNAMON_VERSION=6.4.8
[umu.__main__:78] DEBUG: XDG_CONFIG_HOME=/home/naman/.var/app/net.lutris.Lutris/config
[umu.__main__:78] DEBUG: DESKTOP_SESSION=cinnamon
[umu.__main__:78] DEBUG: FLATPAK_ID=net.lutris.Lutris
[umu.__main__:78] DEBUG: WINE_MONO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/mono
[umu.__main__:78] DEBUG: GTK_MODULES=gail:atk-bridge
[umu.__main__:78] DEBUG: XDG_SEAT=seat0
[umu.__main__:78] DEBUG: PWD=/home/naman/Desktop/Bayonetta
[umu.__main__:78] DEBUG: ALSA_CONFIG_PATH=/usr/share/alsa/alsa-flatpak.conf
[umu.__main__:78] DEBUG: XDG_SESSION_DESKTOP=cinnamon
[umu.__main__:78] DEBUG: LOGNAME=naman
[umu.__main__:78] DEBUG: XDG_SESSION_TYPE=x11
[umu.__main__:78] DEBUG: GPG_AGENT_INFO=/run/user/1000/gnupg/S.gpg-agent:0:1
[umu.__main__:78] DEBUG: WINEESYNC=1
[umu.__main__:78] DEBUG: XAUTHORITY=/run/flatpak/Xauthority
[umu.__main__:78] DEBUG: DESKTOP_STARTUP_ID=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341
[umu.__main__:78] DEBUG: XDG_GREETER_DATA_DIR=/var/lib/lightdm-data/naman
[umu.__main__:78] DEBUG: LUTRIS_GAME_UUID=0690bffe-6a20-4e93-8900-2b30cebade48
[umu.__main__:78] DEBUG: container=flatpak
[umu.__main__:78] DEBUG: GJS_DEBUG_TOPICS=JS ERROR;JS LOG
[umu.__main__:78] DEBUG: GDM_LANG=en_US
[umu.__main__:78] DEBUG: GI_TYPELIB_PATH=/app/lib/girepository-1.0
[umu.__main__:78] DEBUG: WINEARCH=win64
[umu.__main__:78] DEBUG: HOME=/home/naman
[umu.__main__:78] DEBUG: LANG=en_IN
[umu.__main__:78] DEBUG: STORE=none
[umu.__main__:78] DEBUG: XDG_CURRENT_DESKTOP=X-Cinnamon
[umu.__main__:78] DEBUG: DXVK_LOG_LEVEL=error
[umu.__main__:78] DEBUG: WEBKIT_DISABLE_DMABUF_RENDERER=1
[umu.__main__:78] DEBUG: AT_SPI_BUS_ADDRESS=unix:path=/run/flatpak/at-spi-bus
[umu.__main__:78] DEBUG: XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0
[umu.__main__:78] DEBUG: PULSE_CLIENTCONFIG=/run/flatpak/pulse/config
[umu.__main__:78] DEBUG: DXVK_ENABLE_NVAPI=1
[umu.__main__:78] DEBUG: PROTON_VERB=waitforexitandrun
[umu.__main__:78] DEBUG: XDG_CACHE_HOME=/home/naman/.var/app/net.lutris.Lutris/cache
[umu.__main__:78] DEBUG: GJS_DEBUG_OUTPUT=stderr
[umu.__main__:78] DEBUG: XDG_ACTIVATION_TOKEN=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341
[umu.__main__:78] DEBUG: WINEDLLOVERRIDES=winemenubuilder=
[umu.__main__:78] DEBUG: XDG_SESSION_CLASS=user
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE=1
[umu.__main__:78] DEBUG: PROTON_EAC_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/eac_runtime
[umu.__main__:78] DEBUG: APPIMAGE_EXTRACT_AND_RUN=1
[umu.__main__:78] DEBUG: USER=naman
[umu.__main__:78] DEBUG: WINE_LARGE_ADDRESS_AWARE=1
[umu.__main__:78] DEBUG: GAME_NAME=bayonetta
[umu.__main__:78] DEBUG: DISPLAY=:0
[umu.__main__:78] DEBUG: SHLVL=0
[umu.__main__:78] DEBUG: WINE_GECKO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/gecko
[umu.__main__:78] DEBUG: FLATPAK_SANDBOX_DIR=/home/naman/.var/app/net.lutris.Lutris/sandbox
[umu.__main__:78] DEBUG: XDG_VTNR=7
[umu.__main__:78] DEBUG: XDG_SESSION_ID=c2
[umu.__main__:78] DEBUG: WINEDEBUG=-all
[umu.__main__:78] DEBUG: XDG_STATE_HOME=/home/naman/.var/app/net.lutris.Lutris/.local/state
[umu.__main__:78] DEBUG: LD_LIBRARY_PATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/app/lib:/app/lib32:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/GL/default/lib:/app/lib/i386-linux-gnu/GL/default/lib:/app/lib/ffmpeg/.:/app/lib32/ffmpeg/.:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/lib:/lib64:/usr/lib:/usr/lib64:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/extensions/vulkan/gamescope/lib
[umu.__main__:78] DEBUG: XDG_RUNTIME_DIR=/run/user/1000
[umu.__main__:78] DEBUG: DBUS_SYSTEM_BUS_ADDRESS=unix:path=/run/dbus/system_bus_socket
[umu.__main__:78] DEBUG: GST_PLUGIN_SYSTEM_PATH=/app/lib32/gstreamer-1.0:/app/lib/gstreamer-1.0:/usr/lib/i386-linux-gnu/gstreamer-1.0:/usr/lib/x86_64-linux-gnu/gstreamer-1.0
[umu.__main__:78] DEBUG: GTK3_MODULES=xapp-gtk3-module
[umu.__main__:78] DEBUG: XDG_DATA_DIRS=/app/share:/usr/lib/extensions/vulkan/share:/usr/share:/usr/share/runtime/share:/run/host/user-share:/run/host/share:/usr/lib/pressure-vessel/overrides/share
[umu.__main__:78] DEBUG: PROTON_DXVK_D3D8=1
[umu.__main__:78] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental
[umu.__main__:78] DEBUG: PATH=/app/bin:/usr/bin:/app/utils/bin:/usr/lib/extensions/vulkan/MangoHud/bin/:/app/jre/bin/:/usr/lib/extensions/vulkan/gamescope/bin
[umu.__main__:78] DEBUG: GDMSESSION=cinnamon
[umu.__main__:78] DEBUG: PYTHONUSERBASE=/var/data/python
[umu.__main__:78] DEBUG: DBUS_SESSION_BUS_ADDRESS=unix:path=/run/flatpak/bus
[umu.__main__:78] DEBUG: WINE=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/bin/wine
[umu.__main__:78] DEBUG: ALSA_CONFIG_DIR=/usr/share/alsa
[umu.__main__:78] DEBUG: UMU_LOG=1
[umu.__main__:78] DEBUG: PULSE_SERVER=unix:/run/flatpak/pulse/native
[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE_PID=117181
[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE=/var/lib/flatpak/exports/share/applications/net.lutris.Lutris.desktop
[umu.__main__:78] DEBUG: WINEFSYNC=1
[umu.__main__:78] DEBUG: DXVK_NVAPIHACK=0
[umu.__main__:78] DEBUG: WINE_FULLSCREEN_FSR=1
[umu.__main__:78] DEBUG: PROTON_BATTLEYE_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/battleye_runtime
[umu.__main__:78] DEBUG: GAMEID=umu-default
[umu.__main__:78] DEBUG: LD_PRELOAD=libgamemodeauto.so.0
[umu.umu_run:777] INFO: umu-launcher version 1.2.9 (3.11.11 (main, Nov 10 2011, 15:00:00) [GCC 13.2.0])
[umu.umu_run:783] DEBUG: Connecting to '1.1.1.1'...
[umu.umu_run:699] DEBUG: PROTONPATH set, resolving its required runtime
/app/lib/python3.11/site-packages/requests/__init__.py:109: RequestsDependencyWarning: urllib3 (2.5.0) or chardet (None)/charset_normalizer (2.1.1) doesn't match a supported version!
warnings.warn(
[umu.umu_runtime:272] DEBUG: Local: /home/naman/.local/share/umu/steamrt3
[umu.umu_runtime:317] DEBUG: Existing install detected
[umu.umu_runtime:318] DEBUG: Using container runtime 'steamrt3' aka 'sniper'
[umu.umu_runtime:319] DEBUG: Checking updates for 'steamrt3'...
[umu.umu_runtime:363] DEBUG: Sending request to 'repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/VERSION.txt?version=gPrfMqTXb47LefWuKFVgaQ' for 'VERSION.txt'...
[umu.umu_run:865] DEBUG: WINEPREFIX=/home/naman/Games/umu/umu-default
[umu.umu_run:865] DEBUG: GAMEID=umu-default
[umu.umu_run:865] DEBUG: PROTON_CRASH_REPORT_DIR=/tmp/umu_crashreports
[umu.umu_run:865] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental
[umu.umu_run:865] DEBUG: STEAM_COMPAT_APP_ID=default
[umu.umu_run:865] DEBUG: STEAM_COMPAT_TOOL_PATHS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: STEAM_COMPAT_LIBRARY_PATHS=/home/naman
[umu.umu_run:865] DEBUG: STEAM_COMPAT_MOUNTS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: STEAM_COMPAT_INSTALL_PATH=/home/naman/Desktop/Bayonetta
[umu.umu_run:865] DEBUG: STEAM_COMPAT_CLIENT_INSTALL_PATH=
[umu.umu_run:865] DEBUG: STEAM_COMPAT_DATA_PATH=/home/naman/Games/umu/umu-default
[umu.umu_run:865] DEBUG: STEAM_COMPAT_SHADER_PATH=/home/naman/Games/umu/umu-default/shadercache
[umu.umu_run:865] DEBUG: FONTCONFIG_PATH=
[umu.umu_run:865] DEBUG: EXE=/home/naman/Desktop/Bayonetta/Bayonetta.exe
[umu.umu_run:865] DEBUG: SteamAppId=default
[umu.umu_run:865] DEBUG: SteamGameId=default
[umu.umu_run:865] DEBUG: STEAM_RUNTIME_LIBRARY_PATH=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/app/lib/i386-linux-gnu/GL/default/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/usr/lib64:/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/Desktop/Bayonetta:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/app/lib/ffmpeg/.:/lib64:/app/lib32/ffmpeg:/usr/lib/x86_64-linux-gnu/GL/default/lib:/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/app/lib32/ffmpeg/.:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/usr/lib/extensions/vulkan/gamescope/lib:/app/lib32:/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/i386-linux-gnu:/app/lib/ffmpeg:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/app/lib
[umu.umu_run:865] DEBUG: STORE=none
[umu.umu_run:865] DEBUG: PROTON_VERB=waitforexitandrun
[umu.umu_run:865] DEBUG: UMU_ID=umu-default
[umu.umu_run:865] DEBUG: UMU_ZENITY=
[umu.umu_run:865] DEBUG: UMU_NO_RUNTIME=
[umu.umu_run:865] DEBUG: UMU_RUNTIME_UPDATE=
[umu.umu_run:865] DEBUG: UMU_NO_PROTON=
[umu.umu_run:865] DEBUG: RUNTIMEPATH=/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: UMU_STEAM_GAME_ID=
[umu.umu_run:865] DEBUG: UMU_INVOCATION_ID=d0b6956d297379ac16341ca76c043eae
[umu.umu_runtime:474] DEBUG: Acquiring file lock '/home/naman/.local/share/umu/umu.lock'...
[umu.umu_runtime:476] DEBUG: Acquired file lock '/home/naman/.local/share/umu/umu.lock'
[umu.umu_runtime:481] DEBUG: Released file lock '/home/naman/.local/share/umu/umu.lock'
[umu.umu_runtime:376] INFO: steamrt3 is up to date
[umu.umu_run:887] DEBUG: (PosixPath('/home/naman/.local/share/umu/steamrt3/umu'), '--verb', 'waitforexitandrun', '--', PosixPath('/home/naman/.local/share/umu/steamrt3/umu-shim'), PosixPath('/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/proton'), 'waitforexitandrun', '/home/naman/Desktop/Bayonetta/Bayonetta.exe')
[umu.umu_run:664] DEBUG: prctl exited with status: 0
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
fsync: up and running.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
[umu.umu_run:668] DEBUG: Child 1003 exited with wait status: 0
Monitored process exited.
Initial process has exited (return code: 0)
All processes have quit
Exit with return code 0
submitted by /u/Sharp-Hospital-5956[link] [comments]