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Doom 64 in Lutris from Epic Games Store source is very slow to go into main menu (probably failed user Epic Online Service failed consent)
Hello. When I press start to go into the main menu the spinning Bethesda logo appears and stays like that for 3 - 4 minutes before going further and this message (even before pressing start) is spammed in Doom 64 console:
Warning: (LogEOS) Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrant], Url=[<Redacted>], HttpStatus=[400], ErrorCode=[errors.com.epicgames.oauth.scope_consent_required], NumericErrorCode=[58005], ErrorMessage=[The user has not consented to required scopes.], CorrId=[EOS-b2KwXO3XOkaHPte_WvRMeg-D0rqHnwnhE-vbb7wTmHk_w-xVGa0J4RYk-0S9aWKGEaQg]
How could I give consent if that's the case or fix this in any way?
I'm using Void Linux.
submitted by /u/No_Cookie3005[link] [comments]
Requesting Help on Getting Animal Jam Classic to Run
Summary:
Whenever I run Animal Jam Classic, via wine or wine-ge, it will crash after a second.
It will usually open the window, show a black screen, then a yellow screen, then a black screen, and crash. Sometimes it only gets up to the yellow screen.
With system wine, 2-3 times, I have been able to glimpse what I believe was the login screen before it crashes. I attempted to reproduce this so as to get the logs of this event, but after a few attempts I gave up.
I run both wine & wine-ge using Lutris. I would prefer if I didn't have to use Steam/Proton.
https://pastebin.com/2nZbv6tE - System information and logs. It will expire in a month.
Details:
Some of this is likely superfluous. Sorry! I'm not tech-savvy, and therefore am not completely sure what's relevant. But I want to be thorough.
After downloading AnimalJamInstaller.exe from lb.animaljam.com/en/download, I put it into a preexisting wine prefix of mine (There's another game in there, I don't really care if I break that game, so I just reused the wine prefix). Specifically:
~/Programs/Other-Game Name/.wine-prefix/drive_c/Program Files (x86)/Animal Jam/AnimalJamInstaller.exeIn Lutris, I used "add locally installed game" to create an entry for the installer. The above was the Executable Path, and the "Wine prefix" was ~/Programs/Other-Game Name/.wine-prefix. I left Working directory empty. The runner was wine, specifically wine-ge-8-26-x86_64.
So I let that run, and it installed no problem.
Afterwards, I created a new entry for the actual game.
Runner & Wine prefix were the same as above. Starting from the virtual c drive, the Executable was /drive_c/users/meee/AppData/Local/Programs/animal-jam/Animal Jam.exe, and the Working directory was /drive_c/Program Files (x86)/Animal Jam.
As mentioned in the summary, this didn't work. It would open a window, and usually display black, then yellow, then black, and then crash. Sometimes, it would just get up to the yellow before crashing.
After this, I changed the runner to system wine, with all the other information being the same. System wine info below
LC_ALL=C dpkg --list '*wine*' | egrep "^ii|Name|==="LC_ALL=C dpkg --list '*wine*' | egrep "^ii|Name|===" ||/ Name Version Architecture Description +++-===================-==================-============-================================================= ii fonts-wine 9.0~repack-4build3 all Windows API implementation - fonts ii libwine:amd64 9.0~repack-4build3 amd64 Windows API implementation - library ii libwine:i386 9.0~repack-4build3 i386 Windows API implementation - library ii wine 9.0~repack-4build3 all Windows API implementation - standard suite ii wine-desktop-files 5.0.3 all Microsoft Windows Compatibility Layer ii wine-installer 5.0.3 all Microsoft Windows Compatibility Layer ii wine32:i386 9.0~repack-4build3 i386 Windows API implementation - 32-bit binary loader ii wine64 9.0~repack-4build3 amd64 Windows API implementation - 64-bit binary loaderThe wine configuration was updated, and it ran. The results were more-or-less the same as with wine-ge. However, 2-3 times, I glimpsed what appeared to be the login screen before it crashed. I attempted to see this again so I could get a log of it, but I gave up after a few tries.
I switched the runners back and forth a few times, so the wine configuration got updated a few times.
In Concusion:
PLEASE. ON MY KNEES. PLEASE. HELP ME GET ANIMAL JAM RUNNING!!!!!!!!!!!
Or tell me if it's not possible for any reason.
Thank you for your time.
submitted by /u/Throwaway-69425[link] [comments]
Bioflux - Horde is a survival game where the infected numbers look insane
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Read the full article on GamingOnLinux.
Updated Steam Runtime switches to Debian 13 libraries, SDL2 using compatibility layer
Skyrim mod managers can't find Skyrim
I've been trying to install some mods for Skyrim AE the last couple days, but I kept running into the same problem. Regardless of the mod manager I use (MO2, Vortex, NMM, and some others) The game simply refuses to find the directory
The game is located in C:/Games/Skyrim Anniversary Edition.
Another thing that I noticed is that the mod managers also doesn't find the C:/GOG Games directory
please help
EDIT: Forgot to include screenshot
submitted by /u/Wardrobe743[link] [comments]
Wine
Hi guys so I am getting my feet wet with different linux flavours, but I heard about something to make gaming easier on linux one is proton by steam and wine. So my question is wine, I heard it took a lot of system resources is that true for 2025? Then the other question is which distro is easier to setup for gaming because I get a lot of errors with Ubuntu desktop?
submitted by /u/Individual-Base-489[link] [comments]
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