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Small SteamOS update for Legion Go S, and faster Steam startup time if you have lots on non-Steam games
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Read the full article on GamingOnLinux.
Anyone got burnout paradise remastered running recently?
ProtonDB has a bunch of people saying just -skipvideos for the steam launch options to disable the intro and it works.
Then there's guys like https://www.protondb.com/app/1238080#CPpXFr8ewQ saying you have to disable the ea app overlay, and make a exe package to run a batch script, which didn't work either.
This is on linux mint cinnamon 22.1 with kernel v6.11.0-26, nvidia proprietary 550.144.03 driver.
I've tried proton experimental, and proton ge-10.4 aswell, no luck.
Haven't found a manner to get it working yet.
submitted by /u/great_extension[link] [comments]
Can't login into Marvel Rivals after update
After the update today, I get this error when trying to login.
If you click on START NETWORK DIAGNOSTICS, there's something that says probe or something like that.
When I click on that, it said that there was a DNS problem, and asked to contact my provider.
But I then booted into Windows and I was able to play the game there.
So I went back into CachyOS. This uses systemd-resolved, so DNS queries are resolved by 127.0.0.53.
So I deleted my /etc/resolv.conf and re-made it like this: ameserver 8.8.8.8 nameserver 8.8.4.4
To point to explicit DNS servers.
Then tried to run the game again, and it didn't work.
The difference now is that even the probe thingy just hangs. It stays there like doing something, but does not print anything.
Have any of you seen this?
Any help is appreciated.
submitted by /u/Icy_Friend_2263[link] [comments]
What Should I Do?
As A Windows User I Have Been Recently Thinking About Switching To Linux However My Main Problem Is Game Compatibility, Essentially On Games That Prevent Modified Versions From Running. Also If I Do Download Linux What Distro Is Beginner Friendly And Should I Just Dual boot?
submitted by /u/Neat_Acanthaceae8766[link] [comments]
6950xt Flicker Issues
So I upgraded my 2080 super to a 6950xt because I was told that amd is so much better in Linux(I’m new been dailying for 3 weeks now, and absolutely love it, but now if my monitor is over 60hz, it flickers like a black screen on and off in different intervals. I have no idea what to do now as the install is brand new. I’ve tried fresh install and updates of (Mint, endeavor, manjaro, cachy, and they all do the same thing. Windows doesn’t. So it’s not that card.
Thank you!
submitted by /u/Swevenski[link] [comments]
Can’t run mods on Mount and Blade Warband
Right now I’m on Ubuntu 24.10 or so.
Saw a pretty cool mod for Mount and Blade Warband the other day so I installed it on Steam and tried to get the configuration launcher thing (where modules can be selected) going but I can’t. When I try, the game briefly runs but then stops and no window appears.
When I open up the game’s install location and try to run mbw_config.sh in the terminal, I get this:
QSocketNotifier: Can only be used with threads started with QThread [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Steam not running! (Yes steam was running when I tried this)
And when I try to run mbw_config_linux in terminal, I get this: ./mbw_config_linux: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
Any clue how I can get mods working for this game?
submitted by /u/AzyWng[link] [comments]
optimizing window managment...?
Disclaimers:
I have no idea how to name this post;
I do not come from a english speaking country, prepeare for gramatical errors AND misspelling!!
I am new to Linux (~5 months in)
The post:
So I am playing minecraft with my girl. We both play on the same PC. The way PC can take inputs from both clients at the same time is using a controller and a mod that translates controller inputs to the PC. I do not think this post belongs in Minecraft subreddits/communities, because I think it is based on how to optimize Linux Mint window managment (according to ChatGPT (Yes I use ChatGPT sue me!))
PC specs:
Linux Mint 22.1 Cinamon version 6.4.8
Kernel - 6.8.0-60-generic
CPU AMD Ryzen 5 5600X
GPU RX6700XT
32GB RAM
Display driver X11
Minecraft is very CPU hungry. At the very start of the world, everything was fine. We ran the game with shaders (Makes the games visuals more appealing - GPU hungry). Now our world has grown pretty big and we start to get stutters. Suprise suprise that is what happens. I asked ChatGPT for advise and it said that I need to make a dedicated local server so CPU can handle the server and the cpu-heavy processes in one spot rather than on two individual clients. It helped, CPU usage lowered dramatically and also ChatGPT suggested some tweaks to make the game more optimized. Great success. Now the problem where I am confused here - Why, when fullscreen on both clients, there is screen tearing despite v-sync on. ChatGPT tried to make the game force feed v-sync, but no cigar. Okay, windowed fullscreen - no screen tearing, but awfull frame rate. To give perspective - fullscreen - 60fps, windowed fullscreen (maximised) - 25fps. (Both with v-sync on) When both clients windowed screens where made smaller, everything worked like a charm, smooth, no tearing, just amazing, but the window for the game is small. CPU usage is under 60% and GPU usage is under 50% when maximised or fullscreened on both clients. (You can see GPU usage in the games debug menu) Also, ram is not an issue here, but I highly doubt that RAM is playing a role here.
Also, when ONE client is in fullscreen, BOTH clients have screen tearing. It's like the window manager tool or Cinnamon or Mint or I have no idea who, disables v-sync for the whole system if one screen is in fullscreen.
ChatGPT said that if nothing worked, no game perfomance mods and tweaks and launch properties and game properties (Man I love Linux, haven't seen so many files in my life. Windows OS would never let me in where I cave been with Mint), to use Wayland. Wayland, according to CGPT, is better at rendering windows and handling V-sync.
Should I use wayland or there are any other alternatives? Maybe someone had a similar issue?
Guys what the fuck do I do?
submitted by /u/Serious-Affect-8538[link] [comments]
Graphical Issue with Minecraft
Attached video. Player arm does not move when camera is moved, there is also a ghost arm underneath that shows random textures. I have the latest version of jre installed as well as latest GPU drivers. Anyone see this before and/or have any suggestions? Thanks!
submitted by /u/Bwil34[link] [comments]
Help with an Itch.io issue
Ok, so I use an HP chromebook, and as such I am launching Itch.io and it's games via the Linux system. A few days ago this started happening and I have yet to resolve the issue. I have not had these issues since I first installed Linux and Itch.io a few months ago.
There are also issues such as some games not even opening and all that. I have already disable sandbox mode, and I have both un-installed and reinstalled the Itch.io app...
submitted by /u/Ok_Extension3182[link] [comments]
Trying to get the Voidswrath minecraft launcher running
I know Linux isn't officially supported for Voidswrath, but there is a universal Java jar file that I guess is intended for Mac and Linux.
I'ved tried installing an OpenJDK or default JDK runner and that doesn't seem to be working. While running "java -jar voidlauncher.jar" in my downloads folder gives me this: "xception in thread "AWT-EventQueue-0" java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,
at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start$1.run(Start.java:202)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:318)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:773)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:720)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:714)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionD
omain.java:87)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
10.10.10.10
Opening Connection...
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,
at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.JFrame.<init>(JFrame.java:180)
at com.voidswrath.voidlauncher.VoidLauncher.<init>(VoidLauncher.java:745)
at com.voidswrath.voidlauncher.Start.main2(Start.java:344)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)
Jun 19, 2025 9:52:44 PM com.voidswrath.voidlauncher.Start main
SEVERE: null
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,
at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start.main2(Start.java:376)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)"
Any ideas?
Distro: fedora 42 KDE
RAM: 32gb
CPU: amd ryzen 5 5600x
GPU: amd rx7600 8gb
submitted by /u/ChimeraSX[link] [comments]
No haptic feedback on ps5 controller, need help!
Hi all, I recently bought a PS5 controller for my Steam Deck and am quite disappointed with it.
For some reason I can't feel any haptic feedback in the controller when playing Uncharted 4, yet when I was playing Uncharted 4 on my Windows PC with the same PS5 controller, everything seemed to work fine but on SteamOS it's not working. Adaptive triggers seemed to work okay but they feel a little weak on Uncharted especially.
I am also looking for a tool that lets me enable adaptive triggers for any game, does something like that exist on Linux ? I've seen DualSenseX which is perfect but unfortunately it's Windows Only.
I really want to have that machine gun adaptive trigger... surely there's a tool where I can control the triggers from the desktop and then fire up the game? I was disappointed that Resident Evil games on PC have no adaptive triggers so I thought maybe I could make it work on my own. I think it would be cool for racing games too if I can tweak the left trigger to be more stiff and progressive like a brake pedal.
submitted by /u/spyroz545[link] [comments]
Is it possible to just save shader cache permanently? Linux Mint
Hello, I've recently transitioned to Linux Mint and been loving it so far.
I play a lot of Overwatch on steam via Proton and for the most part it's alright. But there's just this issue where every time I boot the game, I have to wait like 10 minutes for the game to actually start running at a good fps. On windows, I can stable 600 fps, but on linux mint, for the first 10 minutes, I can barely run 60 fps and even once it stabilizes, it occasionally has frame drops.
I'm thinking this is just an issue with shader cache just not being saved at all and being loaded every time the game is launched. The issue with this is that occasionally the game just crashes and rebooting the game, I have to rejoin the match and try to play in a low fps environment.
I am running:
- Linux Mint 22.1 x86_64
- Kernel version: 6.11.0-26-generic
- Specs: Ryzen 7 7700, RTX 3090, 32GB ram
Proton Versions I have tested: GE-Proton10-4, Proton Experimental, Proton9.0-4
Shader Pre-cache is enabled and I have allow background processing of vulkan shaders.
I have tried some launch options including (which i found on the protondb page):
STAGING_SHARED_MEMORY=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=100000000000 gamemoderun %command%
I've tried searching around on google but haven't been able to solve this. To be honest, I don't know how Windows does it so my idea can definitely be wrong. Is this just the inevitable using linux and steam compatibility layers?
Thanks in advanced!
submitted by /u/Economy-Message3554[link] [comments]
I ported Balatro to Linux, because the dev didn't bother to
In my opinion, it's very disappointing. The game as far as I see game relies on fully cross-platform libraries and frameworks, yet it doesn't have a Linux port. It is Steam Deck verified, has a Windows version, a MacOS version, an Android version, an iOS version, a PlayStation version, an Xbox version, a Switch version, but NO Linux version.
You can literally just do love Balatro.exe and the game will run, and will use Wayland and pipewire natively, but it has no Linux version. The controller works fine and the save data is in convenient ~/.local/share/Balatro, but it has no Linux version. The native version launcher at least 2 times faster than one running in Proton, but it has no Linux version.
The only issue that isn't solved with a simple love Balatro.exe is Steam API. But from my understanding, the only thing you have to do is literally just add or "Linux" to the part where it loads luasteam for OS X and download Linux version of luasteam. But I can't properly test that because I don't have steam_api.so.
So FELLAS, tell me, why doesn't a LUA game that can be ported BY A USER has NO Linux version?
For folks who want to do that themselves, here's the script:
#!/usr/bin/env bash cd $(dirname $0) "balamod" -d -b . -o ./Balatro.source (cd Balatro.source && zip -r ../Balatro.love .) cat $(which love) Balatro.love > Balatro chmod u+x BalatroDrop the script in the game directory together with the balamod executable and run it. You also need zip and love to compile the thing and all the libraries from the game directory, but natively. So something like:
yay -S yay -S love zip luafor Arch. love drags with it most of the dependencies.
submitted by /u/Damglador[link] [comments]
OBSE64 + Oblivion Remastered + Achievements Enable help?
Hello all. Anyone have experience with the Universal Achievement Unblocker mod? I’m attempting to get achievements enabled with the OBSE64 plugin that it offers but have not been able to get it to work through use of several launch options - none have worked. Any help would be appreciated.
submitted by /u/Tanedluna[link] [comments]
Anyone using a Dell E6440?
Hello everyone. My current laptop is an older Dell Latitude E6440 with an i7-4712mq and, the problem child here, a Radeon HD8690m. I know it's old but it's what I've got and I'd really like it to work.
On every distro I've tried (debain, arch, and fedora based... ive tried a lot), I cannot get the gpu to go past 400mhz clock.
I've forced amdgpu drivers, force echo to write to the drm/dpm files forcing a higher clock. Eventually with some work arounds and a lot of sudo su nano editing, I can get the gpu and mem to boost to max clocks, but then they stay at max clocks and lose the ability to render anything. Running ANYTHING under DRI_PRIME=1 cause either my system to hang or the program to not launch/render. The system works just fine at 0-400Mhz but then the iGPU gets either the same or better performance.
I'd really like this laptop to perform as it should, notably works great under win10/win11 but of course that is not the end goal here.
Anyone get this laptop to play nice or have any suggestions? Thanks.
submitted by /u/Duckz0nQu4ck[link] [comments]
Elden Ring Nightreign stutters when playing Online (Assumed EAC issue)
Hi guys,
I stumbled onto this subreddit on accident while looking for a solution. I'm running Arch Linux (yes, this fulfills the stereotype, but might be necessary for tech support).
Until now, I had no issues whatsoever while gaming on Linux. Other games like Guilty Gear Strive, Clair Obscur and Helldivers 2 run without issues.
Nightreign, however, goes down to 20-25 FPS while playing online (and only while playing Online, offline it runs buttery-smooth). A lot of googling and forum searching lead me to the assumption that EAC is the culprit, and I've also found a few suggestions to fix it, sadly all for Windows. Due to my inexperience with Wine / Proton, I held off on trying to get those solutions running on Linux.
PS: Before I singled-out EAC I thought it had to do with my router running in strict-NAT mode, though i "fixed" that (which solved my disconnection issue with the game). Game runs slightly better now, but still barely playable (especially with the Everdark Version of Gaping Maw).
You got any tips / solutions for me?
submitted by /u/Substantial-Shape862[link] [comments]
adding a windows steam library
Alright, here is the deal and the number 1 reason i haven't started maining Linux yet.
I'm using Fedora 42. Steam RPM because sources told me to use it instead of flatpak.
I have mounted the steam library drive on start up using GNOME disks. the drive format is ntfs. which isn't encouraged but works? Fedora can read ntfs just fine by default
and steam can't add a new hard drive with the existing steam library which i installed using windows. I'm not that enthusiastic on either redownload 500GB of games or having two identical libraries.
every time i try to google a solution i get different results due to different linux distros + steam RPM or flatpak. I'm a Linux noobie so I'm at my wits end here.
I know it is possible but i just don't know how to do it. any suggestions?
Steam doesn't tell me anything when i try to add a new library. it just doesn't do anything at all :S nothing promps up or anything. just shows what was there already like it forgot what it was doing
Thanks for reading this and for any help.
submitted by /u/InsaneAwesomeTony[link] [comments]
1.21.90.3 unnoficial bedrock launcher
I have tried many ways fixing this issue, none of which have been successful. Can anyone offer me a fix?
submitted by /u/AverageLive4235[link] [comments]