Reddit Linux_Gaming
Blurry hair death Stranding
Why is it like this? I use 6800xt and cashyos
submitted by /u/Primary-Discussion19[link] [comments]
Persistent vkAllocateMemory error (Line 93) in DCS World on Pop!_OS / RTX 2050 4GB
CS2 not working
Hey, I have a problem with CS2 on a laptop with this specification:
OS: Arch Linux x86_64
Host: Inspiron 15 3525 (1.25.0)
Kernel: Linux 6.19.9-arch1-1
Uptime: 18 mins
Packages: 1137 (pacman)
Shell: zsh 5.9
Display (BOE0A8A): 1920x1080 in 16", 120 Hz [Built-in]
DE: KDE Plasma 6.6.3
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: konsole 25.12.3
CPU: AMD Ryzen 5 5500U (12) @ 4.06 GHz
GPU: AMD Lucienne [Integrated]
Memory: 4.17 GiB / 7.11 GiB (59%)
Swap: 1.76 GiB / 4.00 GiB (44%)
Disk (/): 96.48 GiB / 467.40 GiB (21%) - ext4
Battery (0x35,0x33,0x31,0x47,0x00,0x00,0x00): 81% [Charging, AC Connected]
Locale: en_US.UTF-8
I am attaching the logs:
submitted by /u/Left-Pay-4[link] [comments]
NVIDIA Highlights under Linux: Working! I did a thing...
Since I switched to Linux for gaming, the thing i miss the most, is automatic capturing of NVIDIA Highlights when playing Hunt Showdown.
I tried to look for a solution to use NVIDIA Highlights online, but there was nothing I could find. I was not even sure, who I would need to ask or who would need to implement this (proton?).
With general coding experience, but no idea about C++ and Proton I sat down over the weekend with VSCode and ChatGPT to vibecode an idea I had: Overwrite the nvidia highlights SDK dll with a mocked version, that routes the triggered highlight event to gpu-screen-recorder.
I read some docs on the nvidia SDK, I knew proton can overwrite and debug dlls and running gpu-screen-recorder already can be triggered to automatically save a replay.
And after the weekend I can confirm: The idea is working.
I successfully tested it with: MK11, Uncharted Legacy of Thieves and Shadow of the Tomb Raider.
I refrained from testing it with multiplayer games, as I learnt along the way, that anti-cheat measures can be triggered from tampered DLLs. So I chickened out on the original idea.
MK11 was the first game that worked. For the others, some additional functions in the dll had to be mocked, that were not needed for MK11.
So the assumption is: some more iterations might be needed when testing with other games, too.
Here is, how it works in general:
The GfeSDK.dll in the game folder is replaced with the mocked version.
Once a highlight is triggered the DLL sends an UDP package to a listener, that sends a delayed signal to gpu-screen-recorder.
Setup:
- Replace GfeSDK.dll in gamefolder
- set runtime/debug options via start parameters in Steam
- Start gpu-screen-recorder via terminal
- Start listener via terminal
- Start game
This is link to the source code.
https://github.com/IceCodingGH/LinuxGfeHighlights
Compiling the dll is pretty easy. Description in the link.
Keep in mind: The whole code was written by AI and only guided be me, based on docs and debug logs. My goal was to see, if the idea is working in general. Also there are debug outputs, that could be removed but are useful atm. Also I couldn't get this working with gpu-screen-recorder-gui, thus the terminal version, which is working fine.
I am doing this post to see if there might be some "real" developers with interest in this idea, that's why I am sharing the source code.
Plus: There might be some more braver souls than me, who want to test this in other (multiplayer) games, too. If so: Use PROTON_LOG=1. With that you can find out pretty easily which function the game might be missing in the mock.
Have fun!
submitted by /u/IceCodes[link] [comments]
Hypervisor on Linux for Denuvo games?
Let's "Hypothetically" say I'm a filthy pirate that refuses to pay for multimillion companies and I want to play a Denuvo game with Hypervisor crack. Would it be possible on Linux?
submitted by /u/TheKaritha[link] [comments]
Pixelation, Graininess, and Ghosting in-game
I have Rx 6650 XT
ryzen 5 7500f
MSI g255f
I use proton GE 10.33
the hair and hairy thing look so pixelated and the NPCs on other games like RDR2 shadows and grace also look pixelated does anyone know how to fix that
submitted by /u/Asta_jjm[link] [comments]
HELP ME ... (Performance issues & input lag in God of War Ragnarök (CachyOS + Hyprland + RTX 3050 Ti))
Hi everyone,
I’m running an HP Omen 16 with the following specs:
CPU: Intel Core i5-11th Gen
GPU: NVIDIA RTX 3050 Ti Mobile
RAM: 16GB
OS: CachyOS (Hyprland WM + end4’s dots)
Kernel: Linux-cachyos-bore
launche options of steam :
SteamDeck=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_ENABLE_WAYLAND=1 PROTON_PRIORITY_HIGH=1 PROTON_USE_WOW64=1 DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 MANGOHUD=1 game-performance %command%
I installed God of War Ragnarök via Steam using proton-cachyos-10.0. While my average FPS is around 50, the game feels incredibly unsmooth. The frame rates are extremely unstable—dropping to 20 FPS and sometimes spiking over 100 FPS—even though I have a frame rate cap enabled.
I’m also experiencing severe input lag; when I press a button on my controller, there is a noticeable delay before the action happens in-game. Additionally, my performance overlay shows 0% GPU and VRAM utilization, which is very strange.
My questions are:
How can I fix these stability and input lag issues?
What can I do to get better, more consistent performance on this setup?
Would I get significantly better performance if I switched back to Windows for this specific game?
Any help or optimization tips would be appreciated!
submitted by /u/NeitherSyllabub442[link] [comments]
GE-Proton10-34 Released
Proton:
- update latest wine bleeding-edge
- update latest dxvk
- update latest dxvk-nvapi
- update latest vkd3d-proton
- update latest vkd3d
- update latest FEX
- import proton script game fixes from upstream
- import aarch64 build changes from upstream
Protonfixes:
- added protonfix for god of war ragnarok playstation sdk error
- added protonfix to disable hidraw and enable sdl for gta v
- added protonfix for GOG version of Oddworld: Stranger's Wrath HD
- added protonfix for cpu topology for Assassin's Creed 1
Patches:
- patches: Enable .exe dynamic relocation. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state.
New Features:
add new PROTON_WAYLAND_MONITOR to allow easier setting of WAYLANDDRV_PRIMARY_MONITOR
attempt to detect and set primary monitor if wayland is enabled and no primary is set
How these work:
You can now specify something like PROTON_WAYLAND_MONITOR=HDMI-A-1 to specify which monitor the wine-wayland driver uses when enabling wayland. Previously you could already do this using WAYLANDDRV_PRIMARY_MONITOR, but it wasn't documented. PROTON_WAYLAND_MONITOR is now an easier to remember envvar for setting that value. Additionally by default if no WAYLANDDRV_PRIMARY_MONITOR is set when enabling wine-wayland, GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.
submitted by /u/VoriVox[link] [comments]
Switched from Pop_Os to CachyOs o7
Made the switch and everything works out of the box. No more weird in game mouse bug!! o7
Been enjoying my time using CachyOS and KDE
submitted by /u/xeroxgru[link] [comments]
Gamesir G7 Pro no vibration
Hi, has anyone working vibration with this controller? If so, what's your setup?
Everything works fine exept vibration. I tried it wired, with dongle and with bluetooth, always the same. I play on Steam where it's not recognised as a Xbox controller.
Firmware of dongle and contoller is up to date.
I found this and tried holding the Share + Menu button for 3 seconds:
1. Wired the controller reconnected but after that no change.
2. With dongle and bluetooth only the screenshot utility pops up (the share button alone always do that), no change of input mode, no vibration.
I also tried xone without success.
I use TUXEDO OS (based on Ubuntu 24.04) with kernel 6.17 and KDE Plasma 6.5 desktop. I also tried with CachyOS, exactly the same behavior there.
Connection via USB:
2026-03-23T10:43:22.512220+01:00 Monolith2 kernel: usb 7-1.4: new full-speed USB device number 14 using xhci_hcd 2026-03-23T10:43:22.636261+01:00 Monolith2 kernel: usb 7-1.4: unable to read config index 0 descriptor/all 2026-03-23T10:43:22.636278+01:00 Monolith2 kernel: usb 7-1.4: can't read configurations, error -71 2026-03-23T10:43:24.015218+01:00 Monolith2 kernel: usb 7-1.4: new full-speed USB device number 16 using xhci_hcd 2026-03-23T10:43:24.130244+01:00 Monolith2 kernel: usb 7-1.4: New USB device found, idVendor=3537, idProduct=1022, bcdDevice= 2.31 2026-03-23T10:43:24.130269+01:00 Monolith2 kernel: usb 7-1.4: New USB device strings: Mfr=0, Product=2, SerialNumber=0 2026-03-23T10:43:24.130271+01:00 Monolith2 kernel: usb 7-1.4: Product: GameSir-G7 Pro 2026-03-23T10:43:24.293224+01:00 Monolith2 kernel: input: GameSir-G7 Pro as /devices/pci0000:00/0000:00:08.3/00 00:08:00.4/usb7/7-1/7-1.4/7-1.4:1.0/0003:3537:1022.000B/input/input48 2026-03-23T10:43:24.294228+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000B: input,hidraw1: USB HID v1.10 Gamepad [GameSir-G7 Pro] on usb-0000:08:00.4-1.4/input0 2026-03-23T10:43:24.297220+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000C: ignoring exceeding usage max 2026-03-23T10:43:24.298231+01:00 Monolith2 kernel: input: GameSir-G7 Pro Keyboard as /devices/pci0000:00/0000:00:08.3/0000:08:00.4/usb7/7-1/7-1.4/7-1.4:1.1/0003:3537:1022.000C/input/input49 2026-03-23T10:43:24.385231+01:00 Monolith2 kernel: input: GameSir-G7 Pro Mouse as /devices/pci0000:00/0000:00:08.3/0000:08:00.4/usb7/7-1/7-1.4/7-1.4:1.1/0003:3537:1022.000C/input/input50 2026-03-23T10:43:24.386187+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000C: input,hiddev0,hidraw2: USB HID v1.10 Keyboard [GameSir-G7 Pro] on usb-0000:08:00.4-1.4/input1 2026-03-23T10:43:24.389828+01:00 Monolith2 mtp-probe: checking bus 7, device 16: "/sys/devices/pci0000:00/0000: 00:08.3/0000:08:00.4/usb7/7-1/7-1.4" 2026-03-23T10:43:24.389970+01:00 Monolith2 mtp-probe: bus: 7, device: 16 was not an MTP device 26-03-23T10:43:24.445880+01:00 Monolith2 mtp-probe: checking bus 7, device 16: "/sys/devices/pci0000:00/0000: 00:08.3/0000:08:00.4/usb7/7-1/7-1.4" 2026-03-23T10:43:24.445943+01:00 Monolith2 mtp-probe: bus: 7, device: 16 was not an MTP device submitted by /u/ostheimm[link] [comments]
Steam Overlay recording preview very choppy
Ok so this one is kinda curious. I upgraded my CPU from an Intel i5-12600 to an AMD Ryzen 7 78003XD. I also have 32GB RAM and a Radeon 9700 16GB GPU.
I use a lot the Steam recording feature. I often play a game for a bit, open the steam overlay, clip a video, export it and continue playing.
With the Intel CPU, the preview of the video was pretty much real time. Now with a much more modern CPU the preview is choppy as hell. When I am outside the game, the recording and the UI for clipping is entirely smooth.
I thought was my Nobara being silly, so I went nuclear and installed CachyOS. The same issue. So this is definitely something beyond my OS installation.
Everything else works super good, great performance.
Anyone knows the reason for this? I already tried enabling/disabling the steam option of `Enable GPU accelerated rendering in web views`
submitted by /u/lechip[link] [comments]
Linux vs Reduced version of Windows 11
Guyz... I request you all something. I'm doing light gaming. HP 15 dw3000 laptop, 12GB RAM, i5 1135G7 with Iris Xe Graphics. It handles AC Unity smoothly at lowest available preset.... I guess that shows my setups capabilities. I'm currently using Windows X Lite 23H2 reduced and optimised version which stands @ 3 GB RAM consumption at startup and my laptop is quite fast in general at all times.
What I wanna know is whether jumping to CachyOS or Linux Mint+Xanmod will be better? Or should I stay in this version for now. Because I HATE Windows in any manner.... Except for gaming performance due to lack of dedicated graphic card (No budget guys), I'm staying in Windows now to avoid the Proton usage overhead. But I wanna know whether it will be better.
submitted by /u/Devilmaycry_123[link] [comments]
Nvidia Drivers messing up screen
so i decided to download nvidia drivers on mint(bad idea)The moment they downloaded my system froze and i decided to do a force reset as it had been stuck for the past 10 mins or so.Now when i turn it on there’s lines across my screen and i can only see the top slither of my “monitor” i did this on a 2012 imac with an intel i5330s and gt 640m.I think this is fixable as this had happened to me before on the same system but i download a different series driver.If anyone could point me in the right direction or help me that would be appreciated.
submitted by /u/Albzzzw[link] [comments]
Elden ring freeze and unable to handshake for online feature.
Hello. I’ve decided to change to linux recently.
Everything in the game works fine.
But when I wanted to invade, the game just froze and then failed to match me with the host world. I can confirm that everything works okay on the same hardware and Windows 11.
I’m doubting that the vulkan shader is the culprit here, but I’m not sure. I can’t find any post online addressing this issue. I’ve asked Gemini for some help and disabled IPv6 to force the game to use IPv4 for match making. I think that change makes no difference.
Please send help ;-; Any help and recommendations will be appreciated and carefully considered. You guys can see how bad the freeze here.
My OS: Linux 24.04 LTS
My hardware:
- CPU: Ryzen 5 5500
- GPU: RX6600
- Mainboard: B450M-A PRO MAX II
[link] [comments]
Menyoo not opening in GTA V (Wine/Linux) even though ScriptHookV loads
I’m running GTA V on Linux Mint using Wine (cracked version), and I installed ScriptHookV + Menyoo.
ScriptHookV.log and menyooLog.txt are both created, so the mod is clearly loading. The config is also being read (I changed the open_key from F8 to U since I don’t have function keys).
Problem: the menu doesn’t open at all. Pressing U does nothing.
I tested with xev and my keyboard input works fine (U key is detected), but it seems like GTA/Wine is not passing the key input to ScriptHook/Menyoo.
I also tried:
- WINEDLLOVERRIDES="dinput8=n,b"
- launching via PlayGTAV.exe (GTA5.exe is blocked by launcher) (but later on after i installed all the dlls and the asi stuff needed but after that the game wont even launch)
- resetting menyoo config
- virtual desktop (wine explorer /desktop=...), which caused mouse issues but still didn’t fix input
So right now:
- Game doesnt even open :sob:
- very sad
- very very broke
- bored of CS2
Anyone know how to fix input not reaching ScriptHook mods on Wine?
submitted by /u/Spiritual_Mail_8859[link] [comments]
Overwatch 2 voice chat broken on Proton – mic not detected (no PipeWire input stream)
Hey, I have a weird issue with Overwatch 2 on Linux.
Setup:
- Fedora GNOME (Wayland)
- Steam (native)
- Overwatch 2 via Proton (also tried Proton Experimental)
- PipeWire
Problem:
- Voice chat worked earlier today, now completely broken
- Can’t hear anyone
- Can’t unmute (button does nothing)
- Got error 5027
Important detail:
My mic works fine in Linux, but
👉 Overwatch creates NO recording stream in pavucontrol
So it seems like the game isn’t even opening the mic.
Tried already:
- Restarted PipeWire / WirePlumber
- Verified mic works (arecord)
- Deleted config + full Proton prefix
- Set mic manually via protontricks winecfg
- Switched to Proton Experimental
Current state:
- Voice chat “connects”
- But unmute doesn’t work
- No mic input at all
Anyone seen this or knows a fix?
🙏
submitted by /u/Timon_Roe[link] [comments]
Looking for help with turning an android Samsung tablet into a “steam deck”
Tomb Raider not opening
I played this game more than 7+ hours(Idk why 2 hours is showing) perfectly fine but now it ain't opening I tried with proton experimental but it gives me the error showed in 2nd pic and when I try proton cachy-10.0 steam runtime version it dont even run plz Help me I have tried different proton version but these two error keeps on coming back
submitted by /u/End7t[link] [comments]
[Minecraft Dungeons] how am i supposed to run the GDK_HELPER.bat.
Weird VR Issue
To make a long story short, I use nobara as an OS and have a Nvidia gpu. Any time I need to use SteamVr instead if using Wivrn for games like Alyx. It connects fine but I get a black and white scrolling mess rather than the game. Anyone else ran into this issue? I've been unable to find anyone with the exact same problem before.
To note, os and drivers are updated and stable I've tried Steamlink and doing it through Wivrn I have uninstalled and reinstalled SteamVr
Any advice would be appreciated!
submitted by /u/Capable_Program805[link] [comments]
