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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 9 min 5 sec ago

How well do modded games run on Linux?

22 Dec 2025 - 10:54pm

I've been thinking about making the jump to Linux, but have wondered how well modding works. Specifically wabbajack mod lists. I know its possible, but how much does the performance differ? (Example: Lorerim/Loreout) (I have a 5080 GPU)

submitted by /u/Holiday_Category_234
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Why gamers are switching from Windows to Bazzite

22 Dec 2025 - 10:31pm

This is from Windows Central. Even they are feeling the tug of Linux

submitted by /u/Anselm_oC
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when i run the game i have a black screen but the game is working the song is playng the menu is working but is just a back screen

22 Dec 2025 - 10:20pm

help if you want

the game name is Cronos. The New Dawn i installed it from Steam rip when i installed it it din't work because of c++ visual somthing i enabled it with Wine trikcs and now this...

submitted by /u/RevolutionaryLet3003
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People who have Nvidia gpu on linux, how is it performing?

22 Dec 2025 - 10:19pm

im thinking on getting a gpu for my desktop the rtx 3050 6gb to be exact

but i heard that its a hassle and something bout dx 12 issue

im new to linux so i got no idea what's goin on just wanna make sure that its playable and

usable:)

submitted by /u/tu0-
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Minecraft lags

22 Dec 2025 - 9:14pm

So, I have this problem. I play Minecraft on my laptop a lot, but I my rendering seems to process on my CPU only. My GPU is not used at all. This problem causes me to have 40 FPS on the lowest graphics possible. How can I generally redirect the rendering process to my gpu? Thank you

submitted by /u/Feeling_Tension_2171
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Steam, ea and ubisoft

22 Dec 2025 - 8:05pm

Hi everyone, so recently got a linux distro to work on my pc without crashing or freezing. So I got a few of my games to work on steam that has not been published by ea or ubisoft but I actually do have games from those publishers which I really like and want to play. So I have heard of lutris (honestly very much trash) I tried installing ubisoft connect and ea app on there but no luck. A few google clicks later and cursing at my pc screen read about portproton, great I got ubisoft connect and ea app to install without problems. Now steam tries to reinstall ea app still figuring out why. It doesn't get to far because the installer says unexpected error has occurred. Really frustrating because I am want to get one of the need for speed games to launch. Can someone tell me what I should do?

submitted by /u/Individual-Base-489
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Does marvel rivals on loading bay run on Linux?

22 Dec 2025 - 7:13pm

I want to switch to Linux but I haven’t found any threads online specifically for marvel rivals on loading bay compatibility.

submitted by /u/Nearby_Ad447
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CS2 on Linux. Should I run Native or Runtime 3(Scout)

22 Dec 2025 - 7:09pm

I noticed that Steam has made a new Runtime option, Runtime 3(scout). For us Linux users is this something I should be using or is Native still the preferred choice? I googled this and am not seeing anything but AI slop responses. Thank you and Merry Christmas.

submitted by /u/_Carth_Onasi
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PSA: GE-Proton 10-27 added WINEALSA_CHANNELS env variable, making winealsa a more viable option to fix audio crackling!

22 Dec 2025 - 6:54pm

Winealsa works much better than winepulse (the default sound driver in wine) at the moment, and WINEALSA_CHANNELS fixes some issues that were present with winealsa.

Instructions

Put these arguments in steam launch options with %command% at the end, or use your game launcher's method of adding new env vars:

WINEDLLOVERRIDES="winepulse.drv=d" WINEALSA_CHANNELS=2
  • For Stereo: Use 2
  • For 5.1 Surround: Use 6
  • For 7.1 Surround: Use 8

Latency can be controlled with a combination of editing quant in pipewire-pulse (it still uses pipewire-pulse because it loads as a pulseaudio alsa plug-in) and using PULSE_LATENCY_MSEC variable. You can check if winealsa and selected quant works in pw-top, it shows as ALSA plug-in [wine64-preloader].

A very detailed explanation:

Personally I had a lot of issues with winepulse, I tried all fixes available on the internet (PULSE_LATENCY_MSEC, changing quant in pipewire, trying pure PulseAudio instead of PipeWire), but nothing helped. It crackled no matter what. I stumbled upon a forum post that suggested using winealsa instead, and without any tinkering i had a very stable sound with no crackling at all!

There were issues though, such as reports of incomplete audio in Forza. I tested this out and indeed - Forza created a 12 channel stream and winealsa would only use Front Left and Front Right channels, skipping everything else. You could create a script to manually downmix them to 2, but it wouldn't use the proper formula (probably possible though, but requires even more in-depth tinkering) and it's inherently not ideal if you have to downmix manually. I tried tinkering with alsa configuration to see if I can solve it, but to no avail.

Because of that, I resorted to digging into winealsa code. I found several issues:

  1. Winealsa uses plughw to get the number of channels. Modern plughw reports 10000 channels for raw hardware (like using pure ALSA), and 32 for PipeWire audio server. By default, if winealsa sees more than 6 channels, it defaults to 2. As such, the vast majority of games will only create a two channel stream, and surround wouldn't work at all.
  2. Games usually first ask get mix format (how many channels you are using right now, basically the amount of speakers most of the time, so 2 for headphones and such), then ask is format supported (generally always going to be yes), then create stream. What Forza does is it tries to create a 12 channel stream first without asking for mix format or format support, then, if it fails, resorts to the proper order. There was no prevention of creating a stream with more channels than get mix format allows in winealsa, so Forza could do it. It's actually an issue on winepulse too, it does create a 12 channel stream, but winepulse has enough metadata to downmix it using the proper formula. I tested this behavior on Windows by making a program that initiates audio like Forza, and Windows does not, in fact, blindly accept a 12 channel stream.

So I made a fix for this by capping the amount of channels in these winealsa functions with the env var and created a pull request to GE-Proton (Thanks GloriousEggroll for merging it!). Now Forza creates the stream exactly as it should and you can use up to 7.1 surround speaker configuration with winealsa.

I think that audio is a very important part of desktop experience and properly working audio in proton games is crucial for more widespread desktop Linux adoption. I really hope this fix helps if you have the same issues with winepulse as I had!

submitted by /u/LinkWW
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Is the Nvidia app really necessary on Linux?

22 Dec 2025 - 6:45pm

For Windows I remember there being an app that is supposed to "optimize" game performance and update GPU driver. Is this app necessary at all for Bazzite, or any Linux distro at all?

submitted by /u/SamGamjee71
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Somtimes on Linux Mint Cinnamon I'm wondering why steam says I can't play these windows games which i've installed, but after I restart steam then they work fine. It only happens to windows-only game clients

22 Dec 2025 - 5:46pm

Sometimes after a bit, steam will grey out the install/play button and says to install it. But, like, after restarting steam, it will go back to normal and let me play the game. It only happens to windows-only clients so I'm assuming it like... thinks that wine/proton has stopped working so it won't let me start those games.

Why does it only happen to games that can only be run with WINE/Proton? What is causing it to grey out/go back to the install button when I know the game is installed? Why is the problem temporarily fixed by restarting steam? It doesn't make much sense to me.

submitted by /u/ZeroTakenaka
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Ubisoft Connect is slow to start

22 Dec 2025 - 5:23pm

I picked up Star Wars Outlaws on sale through Steam. While the game plays after disabling raytracing, Ubisoft Connect (which is required) takes several minutes to start. I've done some research and tried disabling IPv6, adding WINEDLLOVERRIDES="libglesv2=d" %command% to the game command properties, using Lutris instead to use Ubisoft, installed Ubisoft Connect directly via Wine... nothing I do speeds up the process. Does anyone have ideas how to get it to load faster? I'm on Fedora but have also tried Kubuntu. Also, I have an nVidia RTX 5060.

submitted by /u/thunderclap82
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Mouse can't control camera on God of War Ragnarok

22 Dec 2025 - 4:48pm

I know it's not a Linux specific problem, but on windows it's solution is fairly easy which depends on Gameinput service, on Linux I can't download it because wine doesn't support it or something.

I'll be thankful if anyone can help me

submitted by /u/Difficult-Standard33
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I'm always getting this error...

22 Dec 2025 - 4:42pm

Hello, I've been trying to run Avatar: Frontiers of Pandora on my PC but after some time playing my whole OS crashes and the screen gets visual artifacts making me have to force shutdown it. It happened on Kubuntu 25.10 and now I switched to Fedora 43 and I still have the problem, in both I had the latest Steam official package (no flatpak or snap) and I've tried using the other proton versions + GE proton + gamemoderun and im tired of this issue

My PC specs: Gpu AMD RX 7600 Cpu AMD RYZEN 5 5600 Ram 16gb DDR4

submitted by /u/JaviruloPlay
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RDR2: How to enable HDR? Issue with using wayland.

22 Dec 2025 - 3:46pm

I own RDR2 on Rockstar launcher, I installed the launcher using lutris and then installed the game. The game runs fine as is but when I try to enable HDR using the following env variables:

PROTON_ENABLE_WAYLAND=1

PROTON_ENABLE_HDR=1

The game does not launch and it says error with authentication (check the screenshot)
Any other game that I try with those variables works just fine.

System info:
OS: CachyOS
CPU: Ryzen 5 7600x
GPU: Radeon 7800xt
DE: KDE(wayland)
Mesa: Mesa 25.2.6 (git-3f12436d80)
Proton: proton-cachyos

submitted by /u/PuzzleheadedClue7694
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Hogwarts legacy not using gpu at all(CachyOS)

22 Dec 2025 - 2:26pm

I added hogwarts legacy to my library when it went free on epic.Im running cachyos on my ASUS TUF F15(core i5 11400h,rtx 3050 4gb,8gb ram)laptop.Im running it though heroic games launcher and the game doesn't use gpu at all.

submitted by /u/jackhawk117
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Artifacts on Debian 13 with Intel ARC eGPU

22 Dec 2025 - 2:25pm

Guys, I'm trying to play Helldivers 2 on my laptop with an Intel Core Ultra 5 135H, but the game is producing an unreal amount of artifacts, even though the fps is quite playable (see attached screenshot). The problem is present in both the legacy and slim versions of the game. The GPU is working fine, I've been testing it for a long time.

The system is running the latest version of Debian 13 with kernel 6.12 and xorg.

Please advise what the problem might be and how to solve it. Thanks!

submitted by /u/psychokiller_nanana
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