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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 52 min 29 sec ago

I just released "Tiny Trek", a neo-retro 2D platformer with a built-in Level Editor! (Windows & Linux)

10 Feb 2026 - 9:41am

Hi everyone!

I've just released the stable version of Tiny Trek, a neo-retro 2D platform game that I'm developing on Windows and Linux.

The game focuses on adventure and creativity. I've just added some major features that I'm quite proud of:

🛠️ A complete level editor: The interface has been redesigned to be super intuitive (palette on the right, save tools, and quick test). You can create your own challenges!

📈 Progress tracking: I've implemented a statistics system that counts your deaths per level. Ideal for seeing your progress (or your suffering!).

🎮 Full Controller Support: The game is designed to be played with a controller for a classic platformer feel.

🌌 Refined atmosphere: I added mountain scenery with parallax and enemies with more personality (Slimes, Ghosts).

This is a passion project, and I would love to hear your feedback on the ergonomics of the editor or the difficulty of the levels.

Game link: https://d4nm0.itch.io/tiny-trek

Thanks to those who take the time to test it! 🚀

submitted by /u/Responsible-Ad1925
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GOG should release GOG Galaxy in a universal packaging format (Flat/Appimage/etc)

10 Feb 2026 - 9:13am

Id rather avoid a fedora/obs situation when it comes to software sources.

Having galaxy release in a packaging format that works on all distros will make it easier for them to maintain/test. i dont really care what format they decide to do just aslong as it works for most linux users.

inb4 people say that GOG should just release galaxy for every format under the sun.

submitted by /u/CandlesARG
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EA Launcher via Lutris keeps crashing - troubleshooting advice?

10 Feb 2026 - 8:50am

(advanced pc user, beginner Linux user; might need a more detailed explanation for stuff)

I've been trying to run the EA Launcher via Lutris but it works (very slowly) for 1-3 minutes but then it freezes and crashes. I've also tried running it through Bottles but i run into the same issue there.

Would be super grateful for any ideas on how to fix the issue!

submitted by /u/pigeonwizardmouse
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entropy: zero 2 - every time i step on this ladder game freezes mid way up. how to fix?

10 Feb 2026 - 8:45am

i cant get past this. game was completely playable up to this point (there was freezes+crashes like this but rarely). game freezes and closes after couple of seconds. latest steam version. help? i thougt it maybe a sound, but turning the sounds off didnt help.

submitted by /u/Aware-Common-7368
[link] [comments]

I just released "Tiny Trek", a neo-retro 2D platformer with a built-in Level Editor! (Windows & Linux)

10 Feb 2026 - 8:22am

Hi everyone!

I've just released the stable version of Tiny Trek, a neo-retro 2D platform game that I'm developing on Windows and Linux.

The game focuses on adventure and creativity. I've just added some major features that I'm quite proud of:

🛠️ A complete level editor: The interface has been redesigned to be super intuitive (palette on the right, save tools, and quick test). You can create your own challenges!

📈 Progress tracking: I've implemented a statistics system that counts your deaths per level. Ideal for seeing your progress (or your suffering!).

🎮 Full Controller Support: The game is designed to be played with a controller for a classic platformer feel.

🌌 Refined atmosphere: I added mountain scenery with parallax and enemies with more personality (Slimes, Ghosts).

This is a passion project, and I would love to hear your feedback on the ergonomics of the editor or the difficulty of the levels.

Game link: https://d4nm0.itch.io/tiny-trek

Thanks to those who take the time to test it! 🚀

submitted by /u/Responsible-Ad1925
[link] [comments]

Sims 2 Legacy Collection- Can't minimize?

10 Feb 2026 - 7:46am

Kubuntu 25.10, GE-proton10-25

Game runs fine, but can not minimize, or switch focus to another window, game pops back up.

Any idea which Proton version to use, or any specific changes to make the game minimizable?

submitted by /u/arahman81
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Yet another audio crackling fix in GE-Proton10-30: WINEPULSE_FAST_POLLING env variable

10 Feb 2026 - 7:27am

How to use

Add this environment variable to Steam or game launcher of your choice:

WINEPULSE_FAST_POLLING=1

Additionally increasing latency might be necessary, either by editing pipewire-pulse or pulseaudio config, or by using PULSE_LATENCY_MSEC. Setting latency above 40 ms (or quant ~512) should not ever be necessary now.

Explanation

There are cases when the RAM buffer is empty, the timer fires and wants to refill the audio server, finds nothing and goes to sleep, and the refill comes right after the timer goes to sleep. So, for instance, if the audio server had 6ms of data, the timer is asleep while we have 10ms of audio in our RAM, and that leads to an underflow. Fast polling resolves this problem by rechecking in 2ms instead and succesfully refilling the audio server. This is not the wine way because this is not how Windows behaves, but on practice games only care about how often the request for game audio is fired, which remains the same (once in every five ticks, so once in period).

Another issue is that we have two variables - held_bytes and pa_held_bytes. held_bytes is what we report to the game, pa_held_bytes is what we physically have in RAM. held_bytes runs on a fake clock, so if pa_held_bytes is lagging (audio server is slow) we end up with held_bytes below pa_held_bytes. This is a lie to the game which eventually also leads to crackles, because write and read pointers collide and the game overwrites existing audio. This issue, for instance, is commonly reported in ARC Raiders as a static buzz.

I introduced a throttling mechanism that does not let held_bytes dip below pa_held_bytes. Winealsa also works in a similar way so it doesn't have pointer collision issues.

Throttling held_bytes causes CI spatial audio tests to fail, but they also fail in the same way with winealsa. This is related to the fact that the hardware is virtual so pa_held_bytes is never moved to the audio server and only grows, while the tests expect held_bytes to keep dropping. Tests do not fail locally and it is impossible to avoid eventual pointer collisions if the audio server is slow and there is no throttling, so the tests are flawed in that sense.

Increasing polling is admittedly a bit hacky, but in my extensive testing it never broke any game. Please let me know if something weird is going on (like buzzing or audio hanging).

Also I really am not sure how winealsa works so well without increased polling, my assumption is that this is related to tlength (total server buffer) to period ratio which is 3.75:1 in winealsa and 2.5:1-3:1 in winepulse. Increasing the ratio is not as obvious as it sounds because even if you change the numbers in the source code it still rounds them up to only 3:1 and increases quant instead. If there are any programmers who can figure this out, please also let me know!

submitted by /u/LinkWW
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I can't open the Minecraft Laucher

10 Feb 2026 - 7:21am

It's what it says on the tin: It doesn't open.

Context: I'm running Debian using a virtual machine on an Acer Chromebook Plus.

I downloaded the Minecraft.deb file from the official website, moved the file to the virtual machine, and then installed it. The Minecraft Launcher application appeared in my Linux apps, but interacting with it only opened up an update window that then dissapeared. Subsequent attempts to launch the program do nothing. Any fixes? Or is what I'm trying to do just impossible on my hardware?

submitted by /u/Sanity_Support
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Trying to install decky loader on arch (Garuda rank)

10 Feb 2026 - 7:18am

Hey, so I’m trying to install Decky on my Linux PC. I have millennium installed and working fine but I can’t seem to get deck working. I’ve tried running the installer from deck loader and I’ve tried downloading the AUR from Octopi. Nether are showing up Jp is installed and so is game scop. Any help would be much appreciated!

submitted by /u/Wise_Cry3263
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Has anyone else had the achievement icons in Steam disappear?

10 Feb 2026 - 6:40am

I’m on Ubuntu 25.10 and Steam is installed via Snap, and from one day to the next the icons disappeared. I vaguely remember that many years ago, when I tried Ubuntu for the first time, the same thing happened to me, but I didn’t stick around long enough to fix it

Any help is welcome, thanks

submitted by /u/ThePromance
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After asking some people I work with about what would make them switch to Linux for gaming.

10 Feb 2026 - 5:03am

The answer kinda surprised me most said it was the lack of cheat utilities like cheat engine/wemod, wand. I know there are work arounds to get them working in Linux but you would think since cheat engines source code is on GitHub someone would have ported it by now.

submitted by /u/NeonMusicWave
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Long time Linux user | first time linux gamer | steam trouble

10 Feb 2026 - 4:43am

So, overall i'm not a big time PC gamer, I come from the world of console. however, I built a PC recently and figured, since I can, I might as well game on it from time to time.

Recently installed steam on my linux machine. I used the version from the steam website instead of the the snap version so I can play more titles. The snap one was too limited. Everything installed correctly but I have some minor trouble.

Issue: Some games crash and I can't figure out why. For example half-lyfe or left4dead will open, and then will just crash after a few minutes. Sometimes right away.

I'm not over heating, no cpu spikes.

My specs: 9060xt 16gb, 9900x CPU, 32gb 6000 ram. OS: Ubuntu.

Any thoughts?

submitted by /u/Mustard_Popsicles
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Maked a Runner Manager xd

10 Feb 2026 - 3:57am

I built Runner-Manager because I was bored and wanted a way to simplify Proton and Wine management without the mess. It's more than just a launcher; you can manage your runners entirely—create them, download versions like GE or CachyOS, and even import or export them as portable archives. When you add a game or program, the app extracts the icon and details automatically. You can choose a specific runner for each app and create desktop or menu shortcuts that actually work with the correct icons.

The app handles save directories for easy backups and includes a patch system to keep your runners clean while switching between them. There is an "Add to Steam" feature to bind non-Steam games (useful for games from other sources) directly to your Steam library to use Steam Input. On the technical side, it includes kernel-based XInput emulation using xone and uinput so controllers work natively. It also has full multilingual support (English, Spanish, etc.) and detects your language automatically.

The Prefix Manager has its own file explorer with quick shortcuts to things like AppData or Documents. It can scan a prefix to find installed software (like Office) and add it to your library. It also includes direct access to CMD, PowerShell, Winetricks (with a recommended list), and the Wine control panel. I also added a system tab that checks if your host is missing gaming dependencies or SDL3 and installs them for you with one click.

If you have any ideas or want to collaborate, feel free to check out the repo: https://github.com/RexxColder/Runner-Manager

submitted by /u/Competitive-Art-367
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Fluorine Manager Update What If I Just Make MO2 Itself Native

10 Feb 2026 - 2:21am

A sneak peak on what the next update hopefully should be. It's going to literally just be MO2 fully ported to Linux. Mainly the Rust build was a placeholder for the VFS and I got that working, the VFS still needs to be fine tuned a bit but hopefully I should have something out either tonight or tomorrow.

submitted by /u/Sulfur_Nitride
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The steam Games crash

10 Feb 2026 - 2:05am

My games crashed inmediatly when i tried to opened, but i can't identify the problem, Only know thast close when the mangohud appears (mangohud and all that is relationated were Errased)

https://preview.redd.it/l80vmzy3hkig1.png?width=981&format=png&auto=webp&s=9824d5463a260e4c46f78438fea6a226acf0ca06

submitted by /u/Odd-Interaction8104
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