Reddit Linux_Gaming
Help me - Guild wars 2 on through steam, on proton experimental. linux distro - pop os-wierd bug where view is stuck looking up.
Everytime i play guild wars 2 in pop os, through steam via proton, the view gets stuck looking up. if i move the mouse it just does a 180 degree turn looking up. tried disabling dxvk and resetting everything. Any help would be appreciated.
submitted by /u/YeetingHotSauce[link] [comments]
Ori and the Blind Forest does freezes on boot on lutris.
HI Everybody I have installed Ori and the Blind forest GOG installer on Lutris but it freezes on boot here is exactly what happens:-
- The Game boots ori starts running(on the loading screen of course) then with time his running becomes slower by time and somehow it just freezes at a certain time.
Currently I am on :-
- Endeavour os
- Core i5 10th gen integrated Graphics
- Lutris(flatpak version cause native version does weird things)
Things i tried :-
- I tried to turn on and off multiple wine settings like DXVK, VKD3D etc.
- Tried to install it with lutris online scripts and still got the same problem.
Other Games Work Like a charm :-
- Hollow Knight
- Hollow Knight Silksong
- Plant vs Zombie
- Geometry Dash
- Vampire Survival
- God of War 1 (PCSX2)
submitted by /u/PraddyumnYadav[link] [comments]
Gaming on debian : Rocket Leauge performance not so smooth
This Month in Linux Gaming #9 | AMD RAYTRACING, NTSYNC, WINE 11, KDE VR,...
Nvidia needs to play catch up really badly
My main GPU is a RTX 3060 and games that use DLAA really tank bad even on experimental one game is Stellar Blade. I might look into a 9060XT 16GB at some point how is FSR 4 support on Linux atm
submitted by /u/NeonMusicWave[link] [comments]
Elder Scrolls Online - Circumflex key not working
Hi everyone,
I recently dared the full switch to Linux and thinks work out well so far.
Since there are a lot of people here, maybe someone experienced the same issue as me and can provide a fix.
I am running Mint 22.3 Cinnamon and play The Elder Scrolls Online via Steam. Previously when I was on Windows I used the standalone launcher but just using the Steam version seemed easier for me on Linux. And almost everything works out so far.
My issue is the circumflex [^] button (german keyboard layout, left to [1]), which is the default bind for weapon swapping, does not work in game. In the OS it works with no issue but when I press it in game to swap weapons, nothing happens. I also tried using it in chat and when I tap the button once, one ^ appears, when I tap it a second time, the first one disappears again. Not sure if that's normal behavior. I can currently work around this using my mouse's side button to swap but muscle memory is still very strong and I regularly tap the circumflex in fight.
My keyboard is a Steelseries Apex Pro with german layout if that is any relevant.
So maybe anyone else ran into this and knows a fix to it.
submitted by /u/Fennek688[link] [comments]
A simple fix for Third Party Controller on Linux
Hey everyone,
I recently struggled to get my Cosmic Byte Blitz controller working properly on Linux (specifically Fedora 43). Like many generic controllers using the "Shanwan" chipset, it would connect but:
- Identified as a generic Android.
- No vibration/force feedback in games.
- Triggers were digital instead of analog.
After a deep dive into USB enumeration and kernel parameters, I've put together a comprehensive fix that forces the controller into a "Switch Mode" enabling full vibration support.
I also found that this fix broke the controller in Chrome/Web Browsers (gamepad-tester would ignore it), so I added a specific Udev rule to fix browser permissions too.
The Repo includes:
- A Kernel Parameter fix (usbcore.old_scheme_first=1) that works on Fedora, Ubuntu, Arch, etc.
- Button Mapping fix (since Switch mode swaps A/B and X/Y).
- Browser/Chrome fix (udev rules for hidraw access).
- A video showcase of it working with vibration!
If you have a generic controller that refuses to rumble on Linux, check it out and let me know if it helps!
Tested on Fedora 43, but should apply to any distro.
Cheers!
submitted by /u/Available_Caramel447[link] [comments]
Wayland partial rendering issue
I'm having an issue on Debian 13 (this was not an issue on Debian 12) with Wayland (does not happen on X11), where some applications only render some objects and then simply output the half rendered image.
This is especially visible in video games (dwarf fortress used as example on screenshots, where it's especially visible that the cutoff for rendering is on objects instead of pixels), I would rather not use X11 as it has it's own issues (for example I can't use my scroll wheel while my mouse is on my desk and it only works while I hold my mouse up in the air and also X11 does not support different monitor refresh rates (for multiple monitors), both of those issues do not happen on Wayland).
Does anyone else have this issue or know what causes it or how to fix it?
GPU: NVIDIA GeForce RTX 4060
This has been an issue since Debian 13 and it happened on every kernel version that Debian 13 has shipped with.
[link] [comments]
Overwatch doesnt launch and gives general error( steam and proton hotfix)
so im trying to play overwatch and it just doesn't launch .
my specs are
i5-1105G7
16gb ddr4 ram
intel iris XE
512 gb nvme ssd
ive tried that addibg dxvk.conf file but it doesnt work
is there anything that i can do?
submitted by /u/UsernameIsntTaken68[link] [comments]
D2R Sorceress Open Arms Bug
Is there a known solution for this bug? I'm running this via Lutris, via Battle.net, with Proton-GE Latest.
submitted by /u/jldevezas[link] [comments]
Hey is the nvidia and dx12 issue fixed
I used to use Linux on my gaming laptop to play games but because of the shitty driver issue with DX12 games any game with DX12 used to stutter a lot and I never got more than 30 fps on any game because of heavy tax on GPU, and my GPU being pretty low end (RTX 2050). I switched to Windows and games ran smooth, I searched through this subreddit and saw a lot of people saying that the issue is fixed on the latest Nvidia drivers, is it true? So I can finally return to Linux right?
submitted by /u/Significant-Wrap-589[link] [comments]
Booting issue
I know its not gaming but i also use it for gaming and this subreddit is the one where people usually reply to me so please dont delete it. So I get the kernel panic screen telling me to reboot and when I do it does the same again unless I go to advanced options on grub and switch kernel. How do I fix this or at least troubleshoot it
submitted by /u/super2061[link] [comments]
I've created CatWalk Enhanced—an upgrade to CatWalk now live on KDE Store!
Gaming on Linux
Hi gamer friends,
I want to use Linux because AI features are everywhere on Windows.
Before, I tried playing Marvel's Spider-Man games, but they had performance issues and crashed.
My previously used Linux distribution and other information:
- EndevourOS - Gnome 48
- Zen Kernel
- Nvidia-Beta-Dkms
My GPU is Nvidia 4060 Ti.
Do these problems still persist?
submitted by /u/Obvious_Chair_8300[link] [comments]
Switching to Linux
Hey everyone,
I consider switching from Win11 to Linux. I used some distros in the past (Manjaro and some other arch derivatives like ten years ago).
I play a lot on my computer. Back then, gaming on Linux was kinda gard but amazing progress has been made, it seems, and I want to give it a try.
I play on an Oled HDR TV (LG C1) and I'm using Microsoft Xbox series controller.
Here are my specs :
ASUS ROG STRIX B450 I Gaming 16GB DDR4 RAM GTX 1660 Super Zotac 6GB Ryzen 5 3600
I heard some bad things with Nvidia and Linux and am ready to replace my GPU for something AMD. It will be a good time to upgrade a little, and I would love some advices on that.
I'm planning to run bazzite or some other gaming oriented distribution.
Thanks for the help !
submitted by /u/SordesAetas[link] [comments]
Steam Install on Zorin - Solved!***
STEAM DOCTRINE — ZORIN (APT INSTALL) — STABLE ARCHITECTURE
This document exists because we debugged everything the hard way.
Steam was never the core issue.
Filesystem structure and broken symlinks were.
I. INSTALLATION PRINCIPLES
- Install Steam via APT only:
sudo apt install steam
- Do NOT mix:
- Flatpak Steam
- Snap Steam
- Manual tar installs
- Multiple Steam roots
- Steam root should be:
~/.steam/debian-installation
(APT install default)
Do not reinstall Steam to solve library or filesystem problems.
Steam reinstall does NOT fix prefix or mount corruption.
II. DRIVE + NTFS RULES
External drive mount must use correct ownership.
fstab entry example:
UUID=AC34CABA34CA86B4 /media/jon/4TBDATA ntfs-3g uid=1000,gid=1000,umask=0022,windows_names 0 0
Critical:
- uid=1000
- gid=1000
- not mounted as root-only
Verify with:
mount | grep 4TBDATA
If mount shows user_id=0, group_id=0 without uid override,
Steam may fail writing prefixes.
Filesystem permissions always matter more than Steam version.
III. LIBRARY STRUCTURE (CRITICAL)
Working library path:
/media/jon/4TBDATA/SteamLinux
Inside steamapps/ MUST exist:
steamapps/
common/
compatdata/
shadercache/
downloading/
workshop/
compatdata must be:
- A REAL DIRECTORY
- Not a symlink
- Not pointing to another home path
- Not pointing to another user
We fixed:
compatdata -> /home/jon/.local/... (dead path)
compatdata_local -> /home/en/... (wrong user)
Broken symlink = Proton cannot create pfx.lock
Broken symlink = Cloud fails
Broken symlink = Game fails to launch
Fix method:
rm steamapps/compatdata
rm steamapps/compatdata_local
mkdir steamapps/compatdata
chmod 777 steamapps/compatdata
After this:
Proton can create prefix.
Cloud initializes.
Sync works.
IV. libraryfolders.vdf RULES
File:
~/.steam/steam/steamapps/libraryfolders.vdf
Must not contain empty entries like:
"1"
{
}
That breaks library parsing.
Fix by removing empty blocks.
Steam does NOT require sequential numbering.
Gaps are fine.
Empty entries are not.
V. PROTON ARCHITECTURE
Windows games require:
steamapps/compatdata/<AppID>/
Prefix created on first successful launch.
If game fails before prefix creation:
Cloud will not initialize.
userdata/<AppID>/ will not exist.
If prefix corrupt:
Delete ONLY that game's compatdata/<AppID> folder.
Relaunch.
Never delete full compatdata unless required.
VI. PROTON GE INSTALL (MANUAL METHOD)
Install GE into:
~/.steam/steam/compatibilitytools.d/
Manual method:
mkdir -p ~/.steam/steam/compatibilitytools.d
Download latest GE-Proton tar.gz
Extract into compatibilitytools.d
Restart Steam
Set per-game:
Properties → Compatibility → Force version → GE-Proton
GE often better for UE5 games like Manor Lords.
VII. CLOUD SYNC ARCHITECTURE
Cloud location:
~/.steam/steam/userdata/<SteamID>/<AppID>/
Cloud errors mean:
Either prefix never created
Or Steam cannot write locally
Or directory missing
Cloud errors are a SYMPTOM.
Prefix or filesystem errors are the CAUSE.
We confirmed:
No userdata/<AppID> existed.
Because prefix never built.
Because compatdata symlink was broken.
Once compatdata was fixed:
Prefix created.
userdata folder appeared.
Sync succeeded.
VIII. DEBUG ORDER (THE REAL ONE)
If game fails:
Check compatdata exists and is real directory.
Check libraryfolders.vdf for corruption.
Check mount permissions.
Launch game once.
Confirm compatdata/<AppID> appears.
Confirm userdata/<AppID> appears.
THEN evaluate Proton version.
Filesystem > Library VDF > Proton > Cloud.
Never reverse that order.
IX. DO NOT DO THIS AGAIN
Do NOT:
- Create compatdata symlinks
- Point compatdata to another home path
- Mix users (/home/en vs /home/jon)
- Reinstall Steam to solve prefix problems
- Assume cloud error means Steam is broken
Steam is stable.
Structure is fragile.
X. FINAL PRINCIPLE
When Steam behaves strangely on Linux:
It is almost always:
A path problem.
A mount problem.
Or a broken symlink.
Not Steam.
Not Proton.
Not Cloud.
Stability comes from:
Clean mount
Clean library path
Real compatdata directory
Controlled Proton versions
This system now works.
Do not destabilize it unnecessarily.
submitted by /u/StunningCat5715[link] [comments]
Ori and the Blind Forest DE freezes on loading screen (Intel iGPU, EndeavourOS, Wine/Proton tested, other games work)
Hi everyone,
I’m having an issue with Ori and the Blind Forest: Definitive Edition on Linux, and I’m completely stuck at this point.
🖥 System Info- Distro: EndeavourOS (Arch-based)
- CPU: Intel Core i5 10th Gen (integrated UHD graphics only)
- GPU: Intel iGPU (no NVIDIA/AMD)
- Mesa + Vulkan installed (vulkan-intel, lib32-vulkan-intel)
- Wayland (Hyprland)
Vulkan is working (vulkaninfo shows Intel device).
🎮 The ProblemThe game launches successfully.
At the first loading screen:
- Ori is running normally.
- After a few seconds, the animation becomes “fuzzy” or jittery.
- It gradually slows down.
- Then it completely freezes.
- The game does NOT crash — it just hangs.
This happens every time.
❗ Important: Other Windows Games Work PerfectlyThese run fine on the same system:
- Hollow Knight
- Geometry Dash
- Plants vs. Zombies
So Vulkan/Wine in general seems functional.
🧪 What I Have Already Tried Lutris (Flatpak)- Wine-GE
- Proton-GE
- DXVK enabled/disabled
- VKD3D enabled/disabled
- Esync on/off
- Fsync on/off
- Fresh prefix
- Lutris website install script
- DXVK_ASYNC=1
- Shader cache cleared
Same freeze behavior.
Native Lutris- Fresh install via pacman
- Fresh prefix
- Wine-GE latest
- DXVK on/off
- Windows 10 mode
- Esync/Fsync disabled
Still freezes the same way.
Other Attempts- Skipped intro videos
- Tested with audio tweaks (PULSE_LATENCY_MSEC)
- Monitored CPU usage (no obvious 100% spike)
- Verified Vulkan working
- Also tried installing it through lutris scripts from web but i still got the same result.
No change.
🧠 Observations- The freeze happens gradually (not instant crash).
- Disabling DXVK makes the animation start slightly smoother, but it still freezes.
- It feels like a thread deadlock or Unity engine stall rather than a GPU crash.
[link] [comments]
