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Linux Gaming to the Rescue

25 Nov 2024 - 4:27pm

Hi Linux_Gaming.

Apologies for the stupid post yesterday concerning an Amazon RX 7900 XTX price. This sub saved me a lot of grief and several hundred bucks.

I'm going to go sit in the corner and eat crow. Then go buy an 7900xt to end the never ending pain of nvidia.

submitted by /u/levianan
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[PSA] Are some games screwing up your resolution/displays when quitting? It may be bad calls to xrandr

25 Nov 2024 - 4:10pm

(Disclosure: I am using X11, running Linux Mint 21.3 Cinnamon on Linux 6.8.0-47-generic with an AMD card, with an ultrawide for my primary monitor and a vertical-oriented 1080p as my secondary monitor. YMMV)

TL;DR

Try this. https://blog.guntram.de/?p=172

The Problem

I encountered this problem while playing Minecraft 1.12.2 in Prism Launcher. Loading up the game changed nothing, but when I quit, my secondary monitor flashed (representing a change in display settings) and although it still showed my background, it stopped being usable -- sending all applications sent to my primary monitor.

Fixing this when this happens is simple -- just going into Display Settings, adjust the resolution for the secondary monitor to the correct one and re-activate it, save, then cancel when it asks if you want to keep the updated settings. This reliably put my monitors back the way they were, except in one case that I haven't been able to recreate.

However, having to do all this every time I quit a particular game was not something I was looking forward to. Especially because this is Linux! There must be a solution.

My (found) solution

My investigations turned up this blogpost. The problem the user described is not the exact same as mine, but through testing I discovered the root cause was the same.

Older versions of Minecraft* apparently make an xrandr call before launching and after quitting -- the former to query for current settings, and the latter to restore those settings. This second call is where everything is breaking -- I am not familiar with the functionality of xrandr or if it is even the most correct way to be doing this, so I cannot comment on reasoning, but in my case the call is effectively disabling my secondary monitor.

I did more or less what the blog post suggested, except I put an xrandr script into my own bin, since that was the first location listed in my PATH variable.

*I don't know the cut off -- I only know that 1.12.2 has this problem and the most current version at time of writing does not.

My Detailed Process
  1. Checked my PATH variable and confirmed my personal bin was first.
  2. Created a script called xrandr in my bin mirroring the content of the blog post, minus the case section.
  3. Launched and quit Minecraft, fixing the display settings as before.
  4. Reviewed the /tmp/xrandr.calls file generated by my script and noted the exact arguments passed by Minecraft when quitting, shown below (split across multiple lines for readability).
    • --output HDMI-A-0 --mode 2560x1080 --rate 59
      --pos 0x840 --output DisplayPort-0
      --mode 1920x1080 --rate 60 --pos 2560x0
  5. Added in the case section from the blog post to my xrandr script, replacing the *3840* with the full arguments above.

And done! With this, quitting Minecraft no longer messes up my display settings. I imagine other games that would break them in the same way will be defused as well.

NB: I expect that if I ever change my display settings intentionally, that I will need to re-address this in my script.

Finally

If you made it this far, thank you for reading along! I hope that this is able to help someone experiencing this same problem in the future.

submitted by /u/drislands
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Why does Sober crash?

25 Nov 2024 - 3:41pm

https://pastebin.com/UCtZeyET
I have tried to play Roblox but it always ends up crashing after playing for a while, I decided to open Sober with the terminal to see the error that generates the crash and this error is. Any solution?

I use arch linux with Kde Plasma 6.2.3 and Wayland.

submitted by /u/el_luc
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Days of searching and still a noob about what to do

25 Nov 2024 - 2:43pm

Hi!

I've just bought a decent MSI gaming laptop and really don't know what to do next.

I thought about doing a Dual-boot with W11 and Linux Mint or Fedora.

-----

1) Is Mint good for gaming? I mostly do strategy games and some RTS.

-----

2) When should I partition my disk, and when do I boot Linux?

Can I partition and boot Linux even days after setting up W11? Or should I do everything right at the get-go, upon starting my new PC for the first time?

-----

3) I've read here and there that doing a virtual partition of a single SSD can lead to troubles later on, especially when W11 updates. What's the risk? That some random day my data gets corrupted and I lose all progress since the last back-up?

-----

4) Since I only have 1 SSD slot, should I then instead boot Linux on some external drive? (let's say, a 64Gb USB stick which should be enough for basic activities).

Will it mean that I'll have to load W11 first everytime I want to access Linux on my external drive? And will I be able to personalise my Linux, or will it stay in its 'factory' version?

Cheers!

submitted by /u/Physical_Cake
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Screen flickering when playing GOG Diablo + Hellfire with Proton

25 Nov 2024 - 12:47pm

I purchased Diablo + Hellfire and installed Heroic Games Launcher. Though the game can be launched but basically the screen is nearly black with the area surrounding mouse cursor showing partial Diablo text if choosing Diablo (high resolution); if choosing Diablo (Classic), the game asks "Please insert Diablo CD ...", and the game complains with error after clicking the right hand side button (no text shown on it).

My environment is Debian trixie.

How can I fix it? Please let me know if more info is needed. Thanks

submitted by /u/dsusr
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PS4 controller

25 Nov 2024 - 12:06pm

Hi gang,

I'm using a PS4 controller and heroic games launcher. I used to run pop OS and the controller worked fine. Stupid me decided to distro hop. Now no matter what I do, the PS4 track pad acts as the right analog stick to look around such as Oblivion and Morrowind whereas the right analog stick is treated as a button when pressed and that's it. I also noticed wine versions and proton versions affect the controller. I must of got lucky first time round. I have it connected via USB. I've been mucking around for 3 days, even went back to Pop, now on Linux Mint where I'm not moving from just to try get it to go. Any ideas?

submitted by /u/Significant-Cod-4876
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Auto HDR for specific games

25 Nov 2024 - 11:10am

Is there a way to enable HDR only when launching specific games? I don't like to have HDR enabled always because text isn't as clear on my monitor for general browsing, etc. I know HDR support is in the early stages, but even it is was a simple keyboard shortcut to enable and disable HDR would be useful.

submitted by /u/sabotage
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Is AMD the only option?

25 Nov 2024 - 9:59am

I've been using a Radeaon RX 5700 XT for about 3 years now. It began to crash on the daily after only a year. At the time i was using Windows 10 and did not overclock or undervolt the card.

At the moment I'm running arch linux and has resorted to undervolting the card but it still crashes, even under minimal loads.

I can't stand using this card any more, so I'm going to upgrade.

Is it worth switching back to NVIDIA, since they are (imo) much better cards, or do I double down and get a better AMD card for the sake of Linux compatibility and price? What would you guys recommend? My budget is quite small around $300-$500 and I've found a few 3080 and 4060 second hand around the $200-$300 mark.

submitted by /u/Ollie_666
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What graphics card do I need?

25 Nov 2024 - 9:27am

I have a 15 year old desktop with an i5-4460, 32GB Ram and an Nvidia GeForce 750 ti.

I've not played any games since the early 90s.

4 years ago I joined Steam and bought a copy of Dirt4, but it was completely unplayable.

So I gave up on the idea of playing games.

I've just seen a video on YouTube showing a comparison of the GT 750 ti against a GT 1030 and the 750 was playing games with no issue.

Can someone explain how they are running all these games with the same GPU but I couldn't get Dirt4 to run?

submitted by /u/lost_on_the_chain
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Resolution problem in game

25 Nov 2024 - 4:14am

Hi guys, so i have a Alienware 34 inches 3440x1440 and for some reason all my games are running in 4128x1728 and i can't change to 3440x1440 it doesn't even have the resolution, anyone know a fix ?

tried to add using xrandr but i get the BadMatch error

X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 7 (RRSetScreenSize) Serial number of failed request: 27 Current serial number in output stream: 28

xrandr

Screen 0: minimum 16 x 16, current 6688 x 1728, maximum 32767 x 32767 DP-5 connected primary 4128x1728+0+0 (normal left inverted right x axis y axis) 800mm x 337mm 4128x1728 164.85*+ 2048x1536 164.84 1920x1440 164.86 1600x1200 164.84 1440x1080 164.74 1400x1050 164.66 1280x1024 164.81 1280x960 164.67 1152x864 164.77 1024x768 164.78 800x600 164.38 640x480 164.26 320x240 163.69 2560x1600 164.89 1920x1200 164.85 1680x1050 164.73 1440x900 164.74 1280x800 164.65 1152x720 164.57 960x600 164.43 928x580 164.51 800x500 164.25 768x480 164.47 720x480 164.18 640x400 164.01 320x200 161.83 2880x1620 164.86 2560x1440 164.87 2048x1152 164.76 1920x1080 164.76 1600x900 164.66 1368x768 164.82 1280x720 164.71 1024x576 164.65 864x486 164.71 720x400 164.23 640x350 164.46 3440x1440_60.00 59.94

This is my system spec

┌─────────── Hardware Information ───────────┐ .o+` 󰌢  MS-7D30 (2.0) `ooo/   12th Gen Intel(R) Core(TM) i7-12700K (20) @ 5.00 GHz `+oooo:   NVIDIA GeForce RTX 4070 `+oooooo:   Intel AlderLake-S GT1 @ 1.50 GHz [Integrated] -+oooooo+: 󱄄  3440x1440 @ 165 Hz (as 2752x1152) in 34" [External] * `/:-:++oooo+: 󱄄  2560x1440 @ 120 Hz (as 1706x960) in 31" [External] `/++++/+++++++:   8.05 GiB / 62.58 GiB (13%) `/++++++++++++++: ├─────────── Software Information ───────────┤ `/+++ooooooooooooo/`   Arch Linux x86_64 ./ooosssso++osssssso+`   Linux 6.12.1-arch1-1 .oossssso-````/ossssss+`   KWin (Wayland) -osssssso. :ssssssso.   bash 5.2.37 :osssssss/ osssso+++. |──────────────Uptime / Age──────────────────| /ossssssss/ +ssssooo/- OS Age  1 days `/ossssso+/:- -:/+osssso+- Uptime  3 hours, 46 mins `+sso+:-` `.-/+oso: └────────────────────────────────────────────┘ `++:. `-/+/ ● ● ● ● ● ● ● ● .` `/ submitted by /u/DifficultyFit7311
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Hi guys. Update from my previous post. I now installed 4 games on my not so gaming laptop.

25 Nov 2024 - 3:42am

My Question is, i wanna revisit my Far Car 3 game with additional DLC update. But i dont want to spend time to finish the story. So, i want to install wemod like launcher so i can speed running this game story until the last chapter i didn't manage to finish. Any idea how to do this? I tried to install wemod using wine. But my games not detected by wemod.

submitted by /u/girason
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Microsoft Flight Sim 2020

25 Nov 2024 - 3:14am

Hello folks, I’m new here. But “here here” and to Linux. I’m running Endeavour OS with Steam and have gotten many games to work quite nicely, but so far MSFS 2020 keeps giving me this error while booting. I’ve tried both Proton Experimental and 9.x Anyone here know what’s the next step to get this game to work? Here are two photos using the two Protons. Thanks for reading!

submitted by /u/EpsilonEagle
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something like bazzite but i can actually tinker with

25 Nov 2024 - 2:04am

i'm gonna get straight to the point: i love bazzite, but i hate the fact i cannot tinker a lot with it like i can't even install SDDM themes and stuff because of the way it's done

i need me something like it but without that atomic nonsense brah

submitted by /u/MarieMaryHotaru
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Starcraft graphic issues

25 Nov 2024 - 1:39am

I switched to cachyos from mint. I played starcraft on mint by adding battlenet as a non steam game. The graphics were grainy for a while and an update fixed it. I'm having the same grainy issues on cachy but I can seem to fix it. Using am AMD 6800 gfx card. I've tried updating the o s and graphics card drivers and I didn't fix it. It's not a setting. Google wasn't much help..... any insight would help.

submitted by /u/outdoorlife4
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VR game stopped working after new steam update.

25 Nov 2024 - 1:29am

Hi!
I have a problem with game BONELAB on steam. I was playing it in october on Arch via ALVR. It worked perfectly. I've stopped playing it for a few weeks and get back to the game in November. The problem is that it couldn't run after that time. Game started with standard info about loading OpenXR and crashed itself and steam too (!).

It happened after that strange update where steam broke VR overlay for linux so it showed old version of it so I thought it was problem with that and waited for fix. After fix it didn't work too. Everytime crash of the game and steam itself.

So, I blamed (again :D) SteamVR and ALVR. Downloaded Envision with WiVRn. Other games like VRChat or Resonite worked with it without problems (even some small games outside of steam worked too) but still BONELAB was crashing with steam - only change was that it started showing me loading screen for a few seconds in VR so it was a progress.

This time I blamed BONELAB itself because there were some changes done there in October/November. Tried to use beta version on steam and even downloaded old version from June 2024. These two behaved the same as normal version. I couldn't find any solutions what happened. In logs I can find only one thing ipc_call_compositor_get_reference_bounds_rect failed: XRT_ERROR_NOT_IMPLEMENTED (full logs at the bottom of the post). What to do? How to fix it?

Additional info:

VR: Oculus Quest 2
WiVRn version: latest 0.21.1
GPU: NVIDIA RTX 3050 Laptop edition
Special options for a game on steam (yeah I tried without it too): __GLX_VENDOR_LIBRARY_NAME=nvidia __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
Logs before crash:

[2024-11-25 01:03:24] chdir "/home/disk0/Steam/steamapps/common/BONELAB" [2024-11-25 01:03:24] Game Recording - would start recording game 1592190, but recording for this game is disabled [2024-11-25 01:03:24] Adding process 5856 for gameID 1592190 [2024-11-25 01:03:24] ERROR: ld.so: object '/home/szneqz/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2024-11-25 01:03:24] ERROR: ld.so: object '/home/szneqz/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2024-11-25 01:03:24] ERROR: ld.so: object '/home/szneqz/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. [2024-11-25 01:03:25] ERROR: ld.so: object '/home/szneqz/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2024-11-25 01:03:25] ERROR: ld.so: object '/home/szneqz/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2024-11-25 01:03:25] Adding process 5857 for gameID 1592190 [2024-11-25 01:03:25] Adding process 5858 for gameID 1592190 [2024-11-25 01:03:28] setlocale "pl_PL.UTF-8": No such file or directory [2024-11-25 01:03:28] pressure-vessel-locale-gen: Missing locale pl_PL.UTF-8 (found in $LC_ADDRESS) [2024-11-25 01:03:28] pressure-vessel-locale-gen: Generating locale pl_PL.UTF-8... [2024-11-25 01:03:28] pressure-vessel-locale-gen: Generated locale pl_PL.UTF-8 successfully [2024-11-25 01:03:28] pressure-vessel-locale-gen: Generating locale en_US.UTF-8... [2024-11-25 01:03:28] pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully [2024-11-25 01:03:28] pressure-vessel-adverb[5916]: W: Container startup will be faster if missing locales are created at OS level [2024-11-25 01:03:28] Adding process 5951 for gameID 1592190 [2024-11-25 01:03:28] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:28] Adding process 5952 for gameID 1592190 [2024-11-25 01:03:28] Adding process 5953 for gameID 1592190 [2024-11-25 01:03:28] fsync: up and running. [2024-11-25 01:03:29] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:29] Adding process 5954 for gameID 1592190 [2024-11-25 01:03:29] Adding process 5957 for gameID 1592190 [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:34] Adding process 5959 for gameID 1592190 [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:34] Adding process 5962 for gameID 1592190 [2024-11-25 01:03:34] Adding process 5972 for gameID 1592190 [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:34] Adding process 5985 for gameID 1592190 [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:34] Adding process 5991 for gameID 1592190 [2024-11-25 01:03:34] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:35] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:35] Adding process 6006 for gameID 1592190 [2024-11-25 01:03:35] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:35] Setting breakpad minidump AppID = 1592190 [2024-11-25 01:03:35] Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024353621 [API loaded no] [2024-11-25 01:03:35] [OC] Config:226 Checking for app specific config file... [2024-11-25 01:03:35] [OC] wini_parse:167 No config file found at /home/disk0/Steam/steamapps/common/BONELAB/opencomposite.ini [2024-11-25 01:03:35] [OC] CheckAppEnabled:59 [once] Launcher configuration not yet supported on Linux [2024-11-25 01:03:35] [OC] VR_InitInternal2:223 [once] Initializing OpenComposite - revision 34311da (Wrap calls involving cached views in a mutex, 2024-11-11) [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_binding_modification [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_composition_layer_cylinder [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_composition_layer_depth [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_composition_layer_equirect2 [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_convert_timespec_time [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_locate_spaces [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_maintenance1 [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_opengl_enable [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_opengl_es_enable [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_swapchain_usage_input_attachment_bit [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_visibility_mask [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_vulkan_enable [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_vulkan_enable2 [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_KHR_vulkan_swapchain_format_list [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_dpad_binding [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_eye_gaze_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_hand_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_hand_tracking [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_hp_mixed_reality_controller [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_local_floor [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_palm_pose [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_samsung_odyssey_controller [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_BD_controller_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_FB_face_tracking2 [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_FB_display_refresh_rate [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_FB_touch_controller_pro [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_FB_touch_controller_proximity [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_META_touch_controller_plus [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_ML_ml2_controller_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MND_headless [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MND_swapchain_usage_input_attachment_bit [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MSFT_unbounded_reference_space [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_OPPO_controller_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXTX_overlay [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_HTC_vive_cosmos_controller_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_HTC_vive_focus3_controller_interaction [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_ball_on_a_stick_controller [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_egl_enable [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_force_feedback_curl [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_hydra [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_system_buttons [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_MNDX_xdev_space [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:149 Extension: XR_EXT_debug_utils [2024-11-25 01:03:35] [OC] CreateOpenXRBackend:154 Num layers available: 0 [2024-11-25 01:03:35] [OC] GetXRAppName:59 Setting application name to OpenComposite_wine64-preloader [2024-11-25 01:03:35] LOG in xrCreateInstance: Instance created [2024-11-25 01:03:35] createInfo->applicationInfo.applicationName: OpenComposite_wine64-preloader [2024-11-25 01:03:35] createInfo->applicationInfo.applicationVersion: 1 [2024-11-25 01:03:35] createInfo->applicationInfo.engineName: [2024-11-25 01:03:35] createInfo->applicationInfo.engineVersion: 0 [2024-11-25 01:03:35] createInfo->applicationInfo.apiVersion: 1.0.0 [2024-11-25 01:03:35] appinfo.detected.engine.name: (null) [2024-11-25 01:03:35] appinfo.detected.engine.version: 0.0.0 [2024-11-25 01:03:35] quirks.disable_vulkan_format_depth_stencil: false [2024-11-25 01:03:35] quirks.no_validation_error_in_create_ref_space: true [2024-11-25 01:03:35] quirks.skip_end_session: false [2024-11-25 01:03:35] quirks.parallel_views: false [2024-11-25 01:03:35] [2024-11-25 01:03:35] LOG in xrCreateInstance: Selected devices [2024-11-25 01:03:35] Head: 'WiVRn HMD' [2024-11-25 01:03:35] Eyes: '<none>' [2024-11-25 01:03:35] Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:35] Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:35] Gamepad: '<none>' [2024-11-25 01:03:35] Hand-Tracking Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:35] Hand-Tracking Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:35] [OC] parseExtensionsStr:14 Str: VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_physical_device_properties2 [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_fence_capabilities [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_memory_capabilities [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_semaphore_capabilities [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_get_physical_device_properties2 [2024-11-25 01:03:35] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:35] [OC] parseExtensionsStr:14 Str: VK_KHR_dedicated_allocation VK_KHR_external_fence VK_KHR_external_memory VK_KHR_external_semaphore VK_KHR_get_memory_requirements2 VK_KHR_external_memory_fd VK_KHR_external_semaphore_fd VK_KHR_external_fence_fd [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_dedicated_allocation [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_fence [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_memory [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_semaphore [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_get_memory_requirements2 [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_memory_fd [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_semaphore_fd [2024-11-25 01:03:35] [OC] parseExtensionsStr:30 Add extension: VK_KHR_external_fence_fd [2024-11-25 01:03:35] Adding process 6024 for gameID 1592190 [2024-11-25 01:03:35] wine: using kernel write watches, use_kernel_writewatch 1. [2024-11-25 01:03:35] Adding process 6035 for gameID 1592190 [2024-11-25 01:03:35] LOG in xrCreateSession: Found VK_LAYER_MND_enable_timeline_semaphore and enabled them! [2024-11-25 01:03:35] [OC] SetupSession:335 Started OpenXR session on runtime '', hand tracking supported: 1 [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 1 [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 2 [2024-11-25 01:03:35] [OC] PumpEvents:760 Hit ready state, begin session... [2024-11-25 01:03:35] [OC] VR_ShutdownInternal:344 OpenComposite shutdown [2024-11-25 01:03:35] [OC] ShutdownSession:367 Session Exit state has not been reached yet, waiting 250ms ... [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 3 [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 6 [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 1 [2024-11-25 01:03:35] [OC] PumpEvents:756 Switch to OpenXR state 8 [2024-11-25 01:03:35] [OC] PumpEvents:778 Exiting [2024-11-25 01:03:36] LOG in xrCreateInstance: Instance created [2024-11-25 01:03:36] createInfo->applicationInfo.applicationName: wineopenxr test instance [2024-11-25 01:03:36] createInfo->applicationInfo.applicationVersion: 0 [2024-11-25 01:03:36] createInfo->applicationInfo.engineName: wineopenxr test instance [2024-11-25 01:03:36] createInfo->applicationInfo.engineVersion: 0 [2024-11-25 01:03:36] createInfo->applicationInfo.apiVersion: 1.1.36 [2024-11-25 01:03:36] appinfo.detected.engine.name: (null) [2024-11-25 01:03:36] appinfo.detected.engine.version: 0.0.0 [2024-11-25 01:03:36] quirks.disable_vulkan_format_depth_stencil: false [2024-11-25 01:03:36] quirks.no_validation_error_in_create_ref_space: true [2024-11-25 01:03:36] quirks.skip_end_session: false [2024-11-25 01:03:36] quirks.parallel_views: false [2024-11-25 01:03:36] [2024-11-25 01:03:36] LOG in xrCreateInstance: Selected devices [2024-11-25 01:03:36] Head: 'WiVRn HMD' [2024-11-25 01:03:36] Eyes: '<none>' [2024-11-25 01:03:36] Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:36] Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:36] Gamepad: '<none>' [2024-11-25 01:03:36] Hand-Tracking Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:36] Hand-Tracking Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:36] LOG in xrCreateInstance: Instance created [2024-11-25 01:03:36] createInfo->applicationInfo.applicationName: Unity Application [2024-11-25 01:03:36] createInfo->applicationInfo.applicationVersion: 0 [2024-11-25 01:03:36] createInfo->applicationInfo.engineName: Unity [2024-11-25 01:03:36] createInfo->applicationInfo.engineVersion: 0 [2024-11-25 01:03:36] createInfo->applicationInfo.apiVersion: 1.0.20 [2024-11-25 01:03:36] appinfo.detected.engine.name: (null) [2024-11-25 01:03:36] appinfo.detected.engine.version: 0.0.0 [2024-11-25 01:03:36] quirks.disable_vulkan_format_depth_stencil: false [2024-11-25 01:03:36] quirks.no_validation_error_in_create_ref_space: true [2024-11-25 01:03:36] quirks.skip_end_session: false [2024-11-25 01:03:36] quirks.parallel_views: false [2024-11-25 01:03:36] [2024-11-25 01:03:36] LOG in xrCreateInstance: Selected devices [2024-11-25 01:03:36] Head: 'WiVRn HMD' [2024-11-25 01:03:36] Eyes: '<none>' [2024-11-25 01:03:36] Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:36] Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:36] Gamepad: '<none>' [2024-11-25 01:03:36] Hand-Tracking Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:36] Hand-Tracking Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:38] 11/25 01:03:38 minidumps folder is set to /tmp/dumps [2024-11-25 01:03:38] 11/25 01:03:38 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241112170934)/tid(6165) [2024-11-25 01:03:38] 11/25 01:03:38 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(6165) [2024-11-25 01:03:38] LOG in xrCreateInstance: Instance created [2024-11-25 01:03:38] createInfo->applicationInfo.applicationName: BONELAB [2024-11-25 01:03:38] createInfo->applicationInfo.applicationVersion: 0 [2024-11-25 01:03:38] createInfo->applicationInfo.engineName: Unity [2024-11-25 01:03:38] createInfo->applicationInfo.engineVersion: 36721665 [2024-11-25 01:03:38] createInfo->applicationInfo.apiVersion: 1.0.20 [2024-11-25 01:03:38] appinfo.detected.engine.name: (null) [2024-11-25 01:03:38] appinfo.detected.engine.version: 0.0.0 [2024-11-25 01:03:38] quirks.disable_vulkan_format_depth_stencil: false [2024-11-25 01:03:38] quirks.no_validation_error_in_create_ref_space: true [2024-11-25 01:03:38] quirks.skip_end_session: false [2024-11-25 01:03:38] quirks.parallel_views: false [2024-11-25 01:03:38] [2024-11-25 01:03:38] LOG in xrCreateInstance: Selected devices [2024-11-25 01:03:38] Head: 'WiVRn HMD' [2024-11-25 01:03:38] Eyes: '<none>' [2024-11-25 01:03:38] Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:38] Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:38] Gamepad: '<none>' [2024-11-25 01:03:38] Hand-Tracking Left: 'WiVRn HMD left hand controller' [2024-11-25 01:03:38] Hand-Tracking Right: 'WiVRn HMD right hand controller' [2024-11-25 01:03:38] LOG in xrCreateSession: Found VK_LAYER_MND_enable_timeline_semaphore and enabled them! [2024-11-25 01:03:38] ERROR [ipc_compositor_get_reference_bounds_rect] ipc_call_compositor_get_reference_bounds_rect failed: XRT_ERROR_NOT_IMPLEMENTED [/home/szneqz/.local/share/envision/3fb5c660-16ab-4e47-a13b-67bf6d1e8117/xrservice/build/_deps/monado-src/src/xrt/ipc/client/ipc_client_compositor.c:868] [2024-11-25 01:03:38] ERROR [ipc_compositor_get_reference_bounds_rect] ipc_call_compositor_get_reference_bounds_rect failed: XRT_ERROR_NOT_IMPLEMENTED [/home/szneqz/.local/share/envision/3fb5c660-16ab-4e47-a13b-67bf6d1e8117/xrservice/build/_deps/monado-src/src/xrt/ipc/client/ipc_client_compositor.c:868] [2024-11-25 01:03:38] ERROR [ipc_compositor_get_reference_bounds_rect] ipc_call_compositor_get_reference_bounds_rect failed: XRT_ERROR_NOT_IMPLEMENTED [/home/szneqz/.local/share/envision/3fb5c660-16ab-4e47-a13b-67bf6d1e8117/xrservice/build/_deps/monado-src/src/xrt/ipc/client/ipc_client_compositor.c:868] [2024-11-25 01:04:02] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2694) : Assertion Failed: SteamnetworkingSockets service thread waited 730ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

Thanks for any advices!

submitted by /u/szneqzz
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Wine to play GOG games on Linux?

24 Nov 2024 - 11:44pm

I would like to play some old, low requirements games on my laptop. I don't like steam as I consider it bloatware and I'm kind of a skyzo if I must say so. As far as I know I can't use proton without steam, is wine a good alternative? Do i need something else? (I use Arch btw).

submitted by /u/Sanchi_24
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