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umu launcher setup script
[link] [comments]
Using HDR via KDE-wayland in arch. How do I get HDR working in Steam?
Im attempting to play Overwatch2 in Steam with proton ge9-16. HDR is not being recognized in the game. I enabled the HDR option in wayland with the short line in /etc/environment for nvidia. Anyway, Im sure I have to integrate HDR compatability into Steam/Overwatch now, but I can not find a solution.
I mention the nvidia because I am aware gamescope is not ideal with my GPU (nvidia 4090). Is there an alternative to gamescope for nvidia users? How can I approach this?
arch linux
submitted by /u/DOGlan-glory[link] [comments]
SKSE through Lutris
I've got Lutris running installs of Skyrim as well as MO2. I installed MO2 by running an exe through the Skyrim Wine prefix so they share the same folder structure. I then manually configured a new "game" in Lutris that basically points to the MO2 exe.
All works well for both with the configs I've got. MO2 runs well, and SKSE runs through MO2 no issues at all.
My issue is, when I try and add SKSE into Lutris the same way I did for MO2, SKSE launches as if it's vanilla Skyrim. No MO2, no SKSE and no game saves, even though it's pointing to the exact same SKSE exe that MO2 is pointing to.
Is there a step I'm missing to have SKSE run normally without having to launch MO2 every time?
I'm running Fedora KDE 40. Kernal: 6.11.4-201.fc40.x86_64 with Wayland and KDE version 6.2.2
submitted by /u/TyrusRose[link] [comments]
Sign in issue (Apex Legends)
I just installed Apex Legends on my Linux Mint and it seemed that I couldn't sign in because of Steam Overlay. The error message was "Sign in to EA required Steam Overlay to be enabled" or something like that. The problem is I already enabled Steam Overlay. After launching Apex Legends, there's always a popup banner with Apex Legends picture iykwim in split second showing "loading etc" and I could actually see Steam Overlay loading the EA sign-in website in the small popup banner itself. TIA
- Steam: Proton 9.0-3
- Linux: Mint 22 Cinnamon
- Driver: Nvidia 535
[link] [comments]
Create completely ridiculous weapons in survive-em-up roguelite shooter NIMRODS: GunCraft Survivor (Early Access thoughts)
New Sandbox Tip
The existing methods include flatpak and firejail. Both approaches are good.
And.... It involves adding a new user in the home directory!
- Add a dedicated Steam user.
- Press "Ctrl Alt F1" and log in with the new Steam user.
- Press "Ctrl Alt F2" to return to the original main screen.
Caution! Do not press "Ctrl Alt F1" again, as TTY1 will always require a login.
- Press "Ctrl Alt F3." The Steam user will be logged in.
After... Switching between TTY2 and TTY3 happens instantly.
There are no complicated login procedures or delays.
While playing a game on TTY3, you can switch to TTY2 to browse the web. ( C+A+F2 <------> C+A+F3 )
This method has been tested on Ubuntu 24.04.
Do not move to TTY3 before logging in the Steam user on TTY1, as the TTY3 will run in CUI mode and it will fail.
submitted by /u/rani3300[link] [comments]
Lunar Client not installing
I am trying to install Lunar Client but when i run ./Lunar\ Client-3.2.24-ow.AppImage i get an wierd error. can anyone help me? video I use: https://youtu.be/_F4AITLss0A?si=HdkRgl8-SESLHq2r(sorry for bad English)
submitted by /u/One-Cookie5210[link] [comments]
Ashes of Creation on Linux
Hello I have been trying to get Ashes of Creation to work on arch under Hyprland. Sorry if this is the wrong place for tech support lmao.
I was able to install the launcher and was getting black screen but I disabled the Options the graphics section of the Runner options and it launched fine.
You have to login to the launcher which launches a little app that is meant to be a login screen for the game.
This login screen no matter what I do is just a black or white windows. I've tried so much stuff and It hasn't even flickered the correct screen lol.
I think it depends on Microsoft Edge Web View 2 as this was installed during the launcher installation but even installing this to the prefix separately as well as Microsoft edge itself (wishful thinking) nothing has helped.
Here screenshot of my specs, what the launcher actually looks like, and a link to the log output from lutris not really sure how to interpret it lol.
https://imgur.com/a/8CwEYEk
https://file.io/qvv50tzLSFiA
[link] [comments]
Are there any playnite alternatives?
If u don't know what playnite is here u go - LINK
When I used Windows I loved playnite bcouse of its themes, full screen mode, shit load of Metadata databases, many libraries to import and community add ons, but since I changed into Linux I can't find any apps like that, and I don't want to use wine to lunch it bcos idk if it will work normally. Cen u help me?
submitted by /u/Time-Bowler-2130[link] [comments]
News sources that keep up withh current devolpment of gaming on Linux.
Hello,
I am looking for websites that keep up with recent devolpment with gaming on Linux. Can't seem to find an non ai generated news outlet.
Doesn't matter if it's a YouTube channel but something to keep track of the latest developments.
Thanks in advance
submitted by /u/resetFiasco[link] [comments]
At home game server
Hello! I have a laptop and gaming pc. The laptop monitor is pretty ok and I prefer working from a laptop over from my pc. So I am wondering if I could make my gaming pc an at home game server. The idea is to make it almost like vnc, except not slow as fuck and with a frame rate measured in fps and not frames per minute. I have never gotten steam remote play to work, and don't like how it works, either. I'd rather have it work like vnc. Any suggestions?
submitted by /u/IAmASwarmOfBees[link] [comments]
Monitor keeps post login restarting after an update
Hello guys. I posted this problem on a couple of other subs but I've yet to find a solution. I'm experiencing an extremely annoying issue in which the monitor keeps disconnecting and reconnecting in loop post login after a system update. I've first experienced this issue with fedora after updating my system and installing nvidia graphics card. I then tried Bazzite, same exact issue, but at least with Bazzite I can roll back the update, which is a temporary solution. There are several culprits that could be causing this issue:
- Kernel update
- Nvidia drivers update
- Wayland
- All of the above
Is anyone else experiencing this exact issue? And if so, any solution besides rolling back the update? Any help is appreciated.
Relevant specs:
- Nvidia RTX 3060ti GPU
- Intel Core i5 11400F CPU
- Asus Prime B560M-K motherboard
- Samsung Odyssey G5 Monitor (connected through displayport)
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Save 75% on Euro Truck Simulator 2 on Steam with native Linux support that should work well (according to a friend of mine)
Idle GPU. Metal Gear Solid - Master Collection
Thought I’d ask here to help investigate an issue.
[I’m on Steam Deck but have noticed this is a wide spread issue across Decks and even some peoples Windows machines]
The game pulls almost locked 3500MHz CPU whilst the GPU is basically idle. I have used PowerTools to adjust frequencies for both in real time to understand what’s happening. But you can cap the cpu to around 1700MHz and still maintain a constant 60fps. The GPU will still idle at around 400MHz and any frame rate drops will disappear completely if you cap the minimum GPU frequency to around 1000MHz
It’s as if the .exe doesn’t want to utilise the dedicated GPU
Metal Gear Solid 2 and 3 from the Master Collection perform and behave identically during my experiments.
submitted by /u/Franatix[link] [comments]
Ghostly heist
Infos and Download: Ghostly Heist
Immerse yourself in the exciting world of burglary with Ghostly Heist! Play as a cunning thief who, together with his partner "Karl Langfinger", has to complete four risky missions. Navigate through four exciting locations, skillfully avoid the guards and overcome tricky obstacles that stand in your way.
With a total of four levels and three exciting game modes, Ghostly Heist offers hours of fun and thrills! Venture into the darkness and experience the adventure of a lifetime. Get Ghostly Heist now and show that you have what it takes to be the most successful burglar!
- 4 Locations
- 12 Missions
- Playing time: 1,5 hours
[link] [comments]
Whats a good upgrade from the RX 580?
I dont play the most graohically intensive games. The most would maybe be Elden Ring, or Dark Souls with textures upscaled, or maybe modded Minecraft.Currently the RX580 suffices, but I bought it used and didnt even clean it. Not looking for anything expensive, and I will probably buy it used anyways
Edit-I have a Ryzen 5600 so my cpu isnt holding much back for what i need
submitted by /u/weedashtray[link] [comments]
enabling hde causes a blueish screen
So, I am running Fedora 41 and plasma 6.2.1.
I am starting the game with DXVK_HDR=1 DISABLE_HDR_WSI=1 %command%
and enabling the HDR inside the game.
Also, I have enabled hdr on system settings for the gaming monitor.
Any suggestions on how can I solve this?
submitted by /u/VargasIdiocy[link] [comments]
Bloodrayne Betrayal GOG doesn´t open on Lutris
Hello.
My system is Linux Mint 21.3 Virginia de 64 bits, kernel Linux 5.15.0-124-generic x86_64, MATE 1.26.0
CPU: I5 4460
GPU: GTX 1650 4GB
Ram: 16 GB
I have installed wine, winetricks and Lutris, I've learned on Youtube how to configure it, I have installed the game with wine and then I've added to lutris but doesn't open, the log says this:
Started initial process 70138 from gamemoderun /usr/bin/wine /home/edwardthethird/.wine/drive_c/GOG Games/Bloodrayne Betrayal/bin/bloodrayne.exe
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto:
wine: Unhandled page fault on read access to 00000000 at address 00000000 (thread 0024), starting debugger...
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:006b GS:0063
EIP:00000000 ESP:0031ef8c EBP:0031efd8 EFLAGS:00210202( R- -- I - - - )
EAX:0031efc0 EBX:01677418 ECX:01678458 EDX:001c6360
ESI:000001b4 EDI:01678458
Stack dump:
0x0031ef8c: 62509ee1 001c6360 0031efc0 0031f008
0x0031ef9c: 00000000 00000000 00000000 00000000
0x0031efac: 00000000 00000000 00000000 00000000
0x0031efbc: 01677418 3ba1174a 00000000 0031f028
0x0031efcc: 00000000 00000000 00000004 0031f068
0x0031efdc: 62509fae 0031f028 0031f008 00000000
Backtrace:
=>0 0x00000000 (0x0031efd8)
1 0x62509fae in d3d9 (+0xc9fad) (0x0031f068)
2 0x6250bac9 in d3d9 (+0xcbac8) (0x0031f0c8)
3 0x624ecd43 in d3d9 (+0xacd42) (0x0031f138)
4 0x624c3451 in d3d9 (+0x83450) (0x0031f508)
5 0x624422b4 in d3d9 (+0x22b3) (0x0031fd58)
6 0x00553b80 wfRenderDevice::UpdateResolution+0x25f() in bloodrayne (0x0031fe20)
0x00000000: -- no code accessible --
Modules:
Module Address Debug info Name (44 modules)
PE 320000- 38c000 Deferred fmod_event
PE 390000- 3a6000 Deferred libpad
PE 3b0000- 3c3000 Deferred physxloader
PE 400000- 7dc000 PDB bloodrayne
PE 7e0000- 92e000 Deferred fmodex
PE 930000- a96000 Deferred winmm
PE aa0000- f06000 Deferred ole32
PE f10000- 12fe000 Deferred galaxy
PE dcd0000- dced000 Deferred physxupdateloader
PE dcf0000- dd3a000 Deferred cudart32_30_9
PE ea70000- ec33000 Deferred nvapi
PE ec40000- efb3000 Deferred physxcore
PE 10000000-101ff000 Deferred d3dx9_43
PE 61740000-61832000 Deferred advapi32
PE 62440000-62831000 Export d3d9
PE 62cc0000-62d45000 Deferred msvcp110
PE 62fc0000-631d3000 Deferred rpcrt4
PE 63480000-6349b000 Deferred version
PE 63bc0000-63c04000 Deferred shcore
PE 64a40000-64b29000 Deferred shlwapi
PE 651c0000-651d6000 Deferred xinput1_3
PE 666c0000-666e8000 Deferred hid
PE 67c80000-67d56000 Deferred msvcr110
PE 68500000-68640000 Deferred combase
PE 69180000-691a6000 Deferred wsock32
PE 69ac0000-69ada000 Deferred vulkan-1
PE 6a040000-6a0a2000 Deferred msacm32
PE 6a280000-6a4cd000 Deferred msvcrt
PE 6a540000-6a992000 Deferred d3d11
PE 6bc00000-6bc99000 Deferred sechost
PE 6bcc0000-6be60000 Deferred setupapi
PE 6c9c0000-6cf59000 Deferred gdi32
PE 6ed00000-6f389000 Deferred user32
PE 6f400000-6f6df000 Deferred dxgi
PE 70b40000-70df9000 Deferred ucrtbase
PE 71200000-71251000 Deferred imm32
PE 7b000000-7b348000 Deferred kernelbase
PE 7b600000-7b929000 Deferred kernel32
PE 7bc00000-7bea9000 Deferred ntdll
PE 7e890000-7e894000 Deferred winevulkan
PE 7ec00000-7ec04000 Deferred winex11
PE 7ef20000-7f7f2000 Deferred shell32
PE 7f920000-7f926000 Deferred ws2_32
PE 7f960000-7f964000 Deferred iphlpapi
Threads:
process tid prio (all id:s are in hex)
00000020 (D) C:\GOG Games\Bloodrayne Betrayal\bin\bloodrayne.exe
`00000024 0 <==` `00000108 0` `0000010c 0` `00000110 0` `00000114 0` `00000118 0` `0000011c 0` `00000120 0` `00000124 0` `00000128 0` `0000012c 0` `00000130 0` `00000134 0` `00000140 0`00000038 services.exe
`0000003c 0` `00000040 0` `0000004c 0` `00000050 0` `00000070 0` `00000088 0` `000000b0 0` `000000d0 0` `000000d4 0`00000044 winedevice.exe
`00000048 0` `00000054 0` `00000058 0` `0000005c 0`00000060 plugplay.exe
`00000064 0` `00000074 0` `00000078 0` `0000007c 0` `00000098 0` `0000009c 0`00000068 explorer.exe
`0000006c 0` `000000bc 0` `000000c0 0`00000080 winedevice.exe
`00000084 0` `0000008c 0` `00000090 0` `00000094 0` `000000a0 0` `000000ac 0`000000a4 svchost.exe
`000000a8 0` `000000b4 0` `000000b8 0`000000c8 rpcss.exe
`000000cc 0` `000000d8 0` `000000dc 0` `000000e0 0` `000000e4 0` `000000e8 0` `000000ec 0`System information:
Wine build: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.15.0-124-generic
Initial process has exited (return code: 9)
gamemodeauto:
Monitored process exited.
All processes have quit
Exit with return code 9
What can I do?
submitted by /u/Felix_the_Cat001[link] [comments]
How to diagnose crashing in Linux
system info:
Linux Mint 21.3 Cinnamon 6.0.4
Kernel 6.8.0-47-Generic
AMD R7 5800x3d
32gb Ram
[AMD/ATI] Device 744c (7900xt)
X11
Game: Kingdom Hearts 1.5 2.5 ReMIX (Steam, GE-Proton9-7, launched from big picture mode)
After learning the issue with AMD GPU's was fixed with this game I started trying to play on my linux/AMD system instead of my windows/nvidia system. Specifically I'm having issues with KH2 but I haven't tested other games from the collection. Everytime I walk through a specific doorway the game crashes back into steam BP.
This is the first time I've played the game in Linux. When trying to search up questions about the issue i'm finding more information about issues with the now resolved AMD crashing, and issues with the Heroic/Epic version of the game. Could this be an issue with Mint being slower release cycle than something more gaming focused distro? Maybe something driver related or with X11?
Less importantly I'm having some issues with screen tearing that aren't resolved with the in-game V-sync toggle.
Any advice or troubleshooting help would be greatly appreciated!
submitted by /u/Name_Unoriginal[link] [comments]
Bazzite and shader processing
Hello folks, decided to give Bazzite a spin after hearing a lot of good stuff. On my other distro, openSUSE Tumbleweed Vulkan shader compilation is pretty fast. Usually the first processing takes a few minutes depending on the game, but after that first time it takes just a few seconds usually.
However, on Bazzite the shader processing takes quite a long time, it took around 20 minutes for Deadlock to finish processing its shaders last night, and on each subsequent boot I am still waiting a few minutes. Anyone else experiencing this?
I'm running a pure AMD setup as well so definitely no nvidia shenanigans at play here.
submitted by /u/CreedRules[link] [comments]