Reddit Linux_Gaming
How do i run SIms 4 on Linux Mint?
Hi! Im new to Linux, and im trying to get Sims 4 off EA or Steam, but neither seem to work. Can someone help me out?
submitted by /u/HanaOmiri[link] [comments]
Infinity Nikki on Linux
So I've been considering switching to Linux for quite a while now and finally I got a new laptop and thought I'd make the jump. The only thing keeping me hesitant is Infinty Nikki, since it's basically the only game I actually play regularly right now.
I've seen that someone managed to make it work in a post in this subreddit (will link it below), but it was made around 5 months ago and I was worried the new updates might have impacted it.
Could anyone tell me if the game is working? Maybe if there are any problems I should expect?
The post I was talking about above:https://www.reddit.com/r/linux_gaming/comments/1l74wuk/psa_infiniti_nikki_works/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
submitted by /u/silvercherries[link] [comments]
Demonstrating Playstation VR2 on SteamVR Linux with Monado Drivers
Showcasing Monado VR drivers with the Playstation VR2 headset running SteamVR on Linux.
submitted by /u/Impossible-Tax-8213[link] [comments]
X Window reporting incorrect resolution when secondary monitor is connected
OS: CachyOS DE: KDE Plasma 6.5.1 WM: KWin (Wayland) Primary Monitor: 3440x1440 120HZ, connected with Displayport Secondary Monitor: 3840x2160 60HZ, connected with Displayport
Last night I posted this issue: https://old.reddit.com/r/linux_gaming/comments/1oor2bz/ultrawide_monitor_resolutions_missing_in_multiple/
I eventually tracked down the issue along with a temporary solution, but am unsure how to more permanently fix it. The issue is the X Window system is reporting the wrong resolutions for my primary monitor, but only when I have the secondary monitor connected. I'll share two screenshots of the output from xrandr for the same monitor. One with the secondary monitor also connected. One without.
With secondary monitor connected: https://imgur.com/a/eHGQ0Gh Without: https://imgur.com/a/y6tkW7V
As you can see with my secondary monitor connected it reports my monitor resolution as 5316x2225. Which is very much not the case lol. When I unplug the secondary monitor it correctly shows 3440x1440. The 3440x1440_120 entry you see at the bottom of both is a manual entry I added.
This only seems to affect games, which I assume are still using the old X11 system? Those games will default to the 5316x2225 resolution and 3440x1440 wasn't an option until I added that manual entry. At the desktop level, which is using Wayland to my understanding, I haven't had any of these issues and could select 3440x1440 without needing to do anything else.
Any ideas how I could more permanently fix this?
submitted by /u/xdownpourx[link] [comments]
A tiny open-source fantasy console you can run and develop for on Linux (just a browser needed)
I’ve been working on a small open-source project called BEEP-8.
It runs in any modern Linux browser and works completely offline once loaded. You don’t need Wine, Proton or Steam. Just open the page and it behaves like a tiny retro game console.
What it is:
- Runs in Firefox and Chromium on Linux
- 100% free and open source (MIT)
- Games are written in C/C++
- Compiled to a small bytecode format and executed by a custom ARM-like CPU emulator written in JavaScript
- No ads, no backend server, just static files
Live demo (playable in Linux browsers):
GitHub (SDK, toolchain, source code):
https://github.com/beep8/beep8-sdk
You can also self-host it on Nginx, Apache, GitHub Pages or even python3 -m http.server.
Example games available:
- 1D Pac-Man (just one horizontal line)
- ApeSky, a rope-swing climbing experiment
- Small demos showing graphics and sound
Why I thought Linux users might like it:
- Nothing to install, no Flatpak or AppImage needed
- Works on old hardware and Steam Deck
- All code is open if you want to hack it or build your own game
If anyone wants a quick setup guide or wants to bundle it into a package, I'm happy to help.
submitted by /u/Positive_Board_8086[link] [comments]
ERR_GFX_STATE
Hey. I'm using CachyOS and trying to run RDR2, but when the loading screen ends, the game crashes with the message "ERR_GFX_STATE Restart the system". I have both the Intel integrated and an nvidia GTX1650, and after that crashm my PC won't recognize the nvidia anymore. I tried using the prime-run for Hybrid GPUs, but still nothing, and I don't think thats the problem since I see the GPU is being used on steam's performance monitor. There's another suspicious thing too, on the game's graphis settings theres an option to change the GPU used, that has the options 0 and 1, and it says 0 has 4096mb of VRAM (which is correct for the nvidia), and 1 has ~11000mb, which I suppose is the integrated Intel, misundestood by the system as 11gb of VRAM. When I use option 0, it crashes, but when I use 1, it runs, but evidently, very poorly. Does anyone have an idea of what can I do? I tried lots of different things so far, but I'm new to linux and I might be missing something. I'm really enjoying it but not being able to run this game is a serious obstacle for me.
submitted by /u/paulohdl403[link] [comments]
Bottles, or rather the game, doesn't recognize gpu
Hi, i installed Flight simulator 2004 with Bottles on Linux Mint. GPU is 1080ti, drivers are 580.
For Bottles i have gaming bottle with sys-wine-10.0, dxvk 2.7.1 and vkd3d-proton-2.14.1. I downloaded some vcredist dependencies.
Good thing is the game runs, but without gpu. Any ideas how to make it use gpu? Tnx all.
submitted by /u/sektorao[link] [comments]
WeMod changed to Wand, displays black window and hangs
Right now this is just a sort of PSA not to update your WeMod version beyond 11.6.0 until 'the community' has worked out how to get it working. As title says, I tried it and it hangs with a black window. That is Wand.exe, but also Wemod.exe at version 12.0.3. In the same prefix, Wemod.exe at version 11.6.0 works.
I have tried a few different Proton versions, and GE-Proton versions, and they all give the same result. The WeMod forum suggested adding a parameter:
--disable-gpu
Unfortunately that did not work (as in black window still hangs).
I have tried 'the usual' winetricks for graphics - so dxvk, d3dx11_42 and d3dcompiler_42, all to no avail.
I am going off for a while, so can't continue testing till next week. Hopefully this thread can act as a hook for people to post their attempts, and, hopefully, a working solution.
submitted by /u/pickworthi[link] [comments]
Making a fully linux LAN party, what are the technicalities of it?
I'm planning on building a lan party of about 5 or 4 computers, using old hardware(DDR2 memory lga775 processors) using only Lubuntu 18.04.
i'm thinking of playing Counter strike 1.6, COD modern warfare's 1.2.3, Black Ops 1, Left for dead 1 and 2 maybe, minecraft??. Basically just that for now, i'll deal with the minimum requirements later.
Now for the part that i don't know anything about, how would i go installing and playing these games on linux, at least getting to the main menu with 800x600 resolution with no problems besides the resolution itself. Considering of course the fact that a Steam account would be a no no in this case.
Basically i just know of Wine and proton which i don't think would work without steam, so i'm lost up to this point.
submitted by /u/Diogodarkness1[link] [comments]
Open-Source Linux Controller for Lian Li SL-Infinity Hub (L-Connect3 Alternative)
Old countdown design vs new more simple countdown design WIP - thoughts?
Duet Night Abyss and the addition of third party software
Wi-Fi problems only on Steam
I'm having problems with my Wi-Fi while downloading a game on Steam, as my download speed slows down or I get disconnected from the Wi-Fi.
I thought it was a Wi-Fi issue, but I have no problems when browsing Google or downloading a game on Heroic.
submitted by /u/Alty645[link] [comments]
Proposition for anti-cheat developers.
I know it won't do much if I write it down here, but maybe somebody is in a position that can make something happen with this.
We have immutable distribution(s) that can be signed with secure boot. I'm thinking Bazzite. This would be the ideal dream for security and anti-cheat developers. They could be certain that there is nothing malcious running at kernel level.
They could ship user-level anti-cheat software with high confidance that any cheating would also have to occur at a high level, which they could detect.
This would be good, because we could have officially supported ports of games with an anti-cheat only for linux. This would stop the unending and escalating cat and mouse games that cheat makers and anti-cheat developers are playing.
Mutual Benefits
For Anti-Cheat Developers:
- Reduced development burden fighting kernel-level cheats
- Consistent, verifiable environment across all users
- Ability to focus on sophisticated cheat detection
- Reduced support overhead from modified systems
For Gamers:
- Strong security guarantees without privacy invasion
- Consistent performance across installations
- Protection against both cheating AND malware
This would of course still not rule out external DMA cheats, but windows kernel driver anti-cheats don't prevent that either.
I'm sure someone else had to have tought about something like this too. If linux's marketshare will continue to increase anti-cheat developers HAVE TO make concessions towards the linux gamers anyway.
submitted by /u/ANDR0iD_13[link] [comments]
indiana jones the great circle i cant say new game it crashes
i have bazzite and i need heelp linux pros help meee
submitted by /u/Confident-Eye6604[link] [comments]
Interested in VR gaming. How is it?
Hi,
I've always been interested in VR gaming, but I barely tested it, and I would like to try it more in a near future.
First, what's the state of VR gaming on Linux? I have not followed that part of gaming on Linux, almost at all. I've seen a few commits from Valve but that's about it.
Second, any recommendations, advice, feedbacks?
If you have any other observations that are linked to this question, do not hesitate to drop a comment.
submitted by /u/edparadox[link] [comments]
My box64 doesn't want to compile with WOW64
Hi, I have rpi 5b with archlinux arm. Box64 refuses to compile with WOW64, and a problem pops up at 50%. The error message reads something like: aarch64-mingw64-as and aarch64-mingw64-clang not found in PATH. When I downloaded the toolchain and added the path to PATH, the compilers didn't work during the build process (although the binaries themselves ran fine).
submitted by /u/Then-Sky2843[link] [comments]
