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Secondary display not detected after uprading to Nvidia 555 Beta - Hyprland

14 Jun 2024 - 10:26pm

On hyprland, I used the Nvidia-all installer script to upgrade to 555 to play minecraft. Installation went well, and performance is good, only issue is my second monitor isn't getting any output. The monitor is detected by hyprland but there is no display output.

hyprctl monitors all:

Monitor DVI-D-1 (ID 0): 1440x900@59.88700 at 1920x0 description: Hewlett Packard HP w1907 3CQ8230PG4 make: Hewlett Packard model: HP w1907 serial: 3CQ8230PG4 active workspace: 1 (1) special workspace: 0 () reserved: 0 24 0 0 scale: 1.00 transform: 0 focused: no dpmsStatus: 1 vrr: 0 activelyTearing: false disabled: false currentFormat: XRGB8888 availableModes: 1440x900@59.89Hz 1920x1080@59.94Hz 1280x1024@75.03Hz 1280x1024@60.02Hz 1280x960@60.00Hz 1280x720@59.94Hz 1152x720@60.00Hz 1024x768@75.03Hz 1024x768@60.00Hz 800x600@75.00Hz 800x600@60.32Hz 720x480@59.94Hz 720x480@59.94Hz 640x480@75.00Hz 640x480@59.94Hz Monitor HDMI-A-1 (ID 1): 1920x1080@60.00000 at 0x0 description: Hewlett Packard HP 22cwa 6CM8110LRQ make: Hewlett Packard model: HP 22cwa serial: 6CM8110LRQ active workspace: 2 (2) special workspace: 0 () reserved: 0 24 0 0 scale: 1.00 transform: 0 focused: yes dpmsStatus: 1 vrr: 0 activelyTearing: false disabled: false currentFormat: XRGB8888 availableModes: 1920x1080@60.00Hz 1920x1080@59.94Hz 1920x1080@50.00Hz 1920x1080@50.00Hz 1680x1050@59.95Hz 1600x900@60.00Hz 1280x1024@60.02Hz 1440x900@59.89Hz 1280x800@59.81Hz 1280x720@60.00Hz 1280x720@59.94Hz 1280x720@50.00Hz 1024x768@60.00Hz 800x600@60.32Hz 720x576@50.00Hz 720x480@59.94Hz 640x480@59.94Hz 640x480@59.93Hz

Its the DVI-D-1 monitor that is giving me trouble.

monitors.conf:

monitor=DVI-D-1, 1440x900, 1920x0, 1 monitor=HDMI-A-1, 1920x1080, 0x0, 1

nvidia.conf:

env = LIBVA_DRIVER_NAME,nvidia env = __GLX_VENDOR_LIBRARY_NAME,nvidia env = __GL_VRR_ALLOWED,1 env = WLR_NO_HARDWARE_CURSORS,1 env = WLR_DRM_NO_ATOMIC,1

nvidia-smi:

Fri Jun 14 13:08:03 2024 +-----------------------------------------------------------------------------------------+ | NVIDIA-SMI 555.52.04 Driver Version: 555.52.04 CUDA Version: 12.5 | |-----------------------------------------+------------------------+----------------------+ | GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC | | Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. | | | | MIG M. | |=========================================+========================+======================| | 0 NVIDIA GeForce GTX 1050 Ti Off | 00000000:08:00.0 On | N/A | | 45% 34C P0 N/A / 75W | 411MiB / 4096MiB | 3% Default | | | | N/A | +-----------------------------------------+------------------------+----------------------+ +-----------------------------------------------------------------------------------------+ | Processes: | | GPU GI CI PID Type Process name GPU Memory | | ID ID Usage | |=========================================================================================| | 0 N/A N/A 598 G /usr/lib/Xorg 20MiB | | 0 N/A N/A 667 G Hyprland 154MiB | | 0 N/A N/A 722 G Xwayland 2MiB | | 0 N/A N/A 3364 G /usr/lib/firefox/firefox 161MiB | | 0 N/A N/A 12493 G kitty 33MiB | +-----------------------------------------------------------------------------------------+

xrandr --listmonitors:

Monitors: 2 0: +DVI-D-1 1440/410x900/260+0+0 DVI-D-1 1: +HDMI-A-1 1920/480x1080/270+1440+0 HDMI-A-1

Let me know if you have any ideas! I'm going to keep looking at it.

submitted by /u/Yackasone
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Hey mates 😎 !

14 Jun 2024 - 9:54pm

Hello community! Small question but not the least. I have a Legion Y540 laptop, with an i5 9300f (without integrated graphics card), and an RTX 2060. I play WoW, D4, BG 3...I'm on Windows 11, with the AtlasOS configuration. I would like to switch to Linux, but then my question is: Which distribution is best suited to gaming? How to install it without making any mistakes? And above all, I would like not to have any problems with the graphics card. And do the games I mentioned work? Thank you in advance for your answers !! Good game everyone ! ☺️

submitted by /u/Tifung80
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Vulkan shaders stop loading at 99% while launching cs2.

14 Jun 2024 - 9:48pm

I'm running Linux mint and whenever I go to launch CS it goes to process vulkan shaders and it just gets stuck at 99% and doesn't go any further. Does anyone have a fix for this?

submitted by /u/Nandojuice
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Laptop gaming performance sudden drop

14 Jun 2024 - 9:25pm

Hello everyone! I recently bought an HP Victus 15 laptop with a RTX 4060 graphics card, 16GB of ram and an intel i7 CPU, I deleted windows, installed pop OS and it worked magnificently for a few months, the problem now is that Ryujinx (A nintendo switch emulator that worked fine on many games) loaded the newest princess peach game but it was broken and I restarted the laptop but all the gaming performance drastically dropped, Unigine benchmark shows that on the 1080 high preset the average framerate dropped from 90FPS to 60, and Minecraft dropped from max 180 to a solid 100, no big processes were there, the system is fully upgraded, the allocation is the same and I even tried to refresh the system, what can I do?

Note: I'm playing Minecraft with shaders (Continuum unbound with high presets)

If it might help nvidia-smi showed that Minecraft allocated 417 Mb of vram

submitted by /u/Master-Baiter696969
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Honeycomb Bravo and FS2020

14 Jun 2024 - 8:48pm

Hi all,

I am on Ubuntu using flatpak Steam to play MSFS2020 and my throttle quadrant is not being recognized by the simulator. My yoke and pedals are fine, but I am unable to get the keybinds and axises properly defined.

submitted by /u/sp33db1rd
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We're making our game NATIVE for Linux. What do you want to see from small devs on this community?

14 Jun 2024 - 8:40pm

Some of you may already known us for the demo of our game called Wizarducks.

If you don't, we're making a game that is Native for Linux/Steam Deck, Windows, and the raspberry pi. No Proton, straight up native.

You guys helped us immensely with the demo, feedback, bug fixes, suggestions, it was incredibly wholesome. Here is our biggest post in case you want to check out how it went.

To say we owe this sub a lot is an understatement, which is why I wanted you guys to be part of the discussion instead of a playtest post this week now that I'm back.

You can skip to the end if you don't want to know the dev updates.

What have you been doing since your last post?

We've been quiet reddit and twitter, but our Discord remained active, we got a lot of linux nerds there so random discussions about open source happen there with silly memes.

We originally had to take the time to close the demo updates and build what we're calling 0.0.0.

For Steam, the demo and the game are different files, sometimes they share data (such as wishlists), most times they don't. We're planning to distribute keys for people willing to test, and for everyone on previous threads that helped us, regardless if they want to keep doing it or not, as a thank you.

We had medical issues along the way. I don't mind answering questions about it, but I'm doing better now. Main issue is I was out of commission for a long time and work piled up, I'm gradually getting back to it. Rest assured that programming-wise, the game never stopped, though.

Have you gone on any hiccups with Linux since?

Not really. Actually the Deck is still my main testing machine. Occasionally stolen by my gf to play Dead Cells.

But I haven't gotten the opportunity to test a switch controller on it yet.

Will you get to the point?

After releasing the demo earlier this year, we were pretty convinced we could make a game with a bigger scope. Over 500 people played it in a short period of time and would just come back to it, it was incredibly rewarding.

We were planning on just making a kickstarter to pay company yearly bills (not money for us, just lights on kind of thing) and some soundtrack, I was working on logistics, and keep making the game for one more semester than planned. Thing is, we learned how vulnerable we were postponing release.

We're considering Early Access. Not now, but in the next few months.

We personally never liked this approach, but seeing us manage risks and updates and keep an open discussion made us change our minds a bit on that.

Also keeping shorter development cycles and treating the game as a continuous release as we develop keep our responsibilities and income not somewhere in the future, but closer to us.

Don't trust us, verify

We do realize this doesn't build up a lot of credit. But we do have a nice track record on replying to people and being sincere with what we will and not do.

To me, the first solution is to extend what we were already going to do once 0.0.0 is online, every post, I give away keys for fresh new eyes on this community to see that we're actually working, listen to feedback, comment very publicly here if Discord isn't your thing.

Maybe every Friday, regardless if there is an update or not, I come here, ask for suggestions as I did before, throw some keys with an expiration date (apparently this is a thing), just so they don't get sold on sketchy sites, so on?

And of course, if we do something stupid, call us out. Even if we agree to disagree, you won't hear corporate talk on why we're not adding a build for Mac.

Do you guys think this would be a good way for you guys to know we're just not trying to grab cash and run away?

We need your suggestions

Currently I'm re-organizing the whole project pipeline.

Some things like streamers, interviews are postponed. Some features like character quests are adding to the front of the line, and some things like the kickstarter are being flat out ignored.

Do you have any suggestions on what you'd like to see small devs to do?

I'm down to make Penguin Fridays.

submitted by /u/EnkiiMuto
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Issue with GPU idle power

14 Jun 2024 - 7:27pm

Hey all, I have a really annoying and strange issue that I could do with some help.

I run a dual-screen setup. One is a 1440p 240hz OLED monitor, and the other is a 1200p 60Hz portable monitor that fits nicely under the main display.

When both monitors are turned on when booting, everything is fine. I have around 20W idle power. However, if I let the monitors go to sleep or have one monitor off and then switch it on, it will immediately go to 70W and stay there due to the memory clock being maxed out. If I change my OLED down to 144hz and then revert back to 240Hz, it fixes the issue temporarily. But of course, with an OLED, you want it to sleep as soon as possible to reduce pixel wear, but then the problem comes back.

I've tried various distros, including Fedora, Arch, and CachyOS, and they all behave the same. I know the 7900 XTX has issues with idle power, but the fact that the refresh rate change fixes it means it's something else. I don't have this issue on Windows, which rules out hardware. Also, the odd part is that when I run a distro off a USB without installing, the problem never happens.

My solution, I thought, was to write a script to automatically change the refresh rate to 144Hz and back to 240Hz when the monitors wake up. But I'm not skilled in that department, unfortunately. I tried with ChatGPT, and while it looked promising, it didn't work.

I've searched online for hours and have not found anything like my issue. Most have the high idle power all the time, and nothing can bring it down.

Has anybody else had this problem? Or know how to make a script to do that on KDE 6 Wayland. I can't use Linux even if I want to because of it. I don't like my fans turning on and off constantly, and I can't disable fan stop.

Thanks

submitted by /u/random_reddit_user31
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ets2 on mint

14 Jun 2024 - 7:23pm

hi i have a lenovo g50-45 on linux mint 21.3 cinnamon. i just want to ask: how's the game a slideshow whem on windows it run fine?

submitted by /u/DogeTheComputerGuy
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Any way to use VKD3D to play Redout 2?

14 Jun 2024 - 7:15pm

I installed Redout 2 through Junk Store (Decky Loader) on my steam deck, but I'm running to a problem saying that my system is not compatible with Dx12 everytime I launch the game without the -dx11 argument. I tried to enable VKD3D in the settings, using VKD3D-Proton gives me the same error, using VKD3D crashes the game.

Any way to solve this?

submitted by /u/PrayForTheGoodies
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How to play games on NTFS drive properly?

14 Jun 2024 - 6:54pm

I downloaded Payday 2 overnight, being excited to play in the morning. Setting up everything than hitting the play, closes immediately without logs

After 15m i remember installing it on my 1TB HDD (I know it sounds bad playing on HDD) and the drive was NTFS. Knowing there's no solution i just delete it with my misery..

How can I install games on the HDD though? I cant format it i have important files there. Im thinking about setting up 150gb BTRFS partition and downloading there, the reason its BTRFS because ext4 sucks on windows. BTRFS is much easier to setup with its drivers.

Is this a good idea? Please give your thoughts

submitted by /u/HexCodec
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Multi-monitor Wayland NVIDIA VRR/GSync Workaround

14 Jun 2024 - 6:01pm

I recently got VRR working with all my monitors plugged in and working.

Disclaimer: If you do not have an iGPU, a second GPU, or are unwilling to pick up a secondary GPU, this post is a waste of your time.

My machine configuration:

https://preview.redd.it/obzdpeln5k6d1.png?width=1189&format=png&auto=webp&s=242d2fbb1fd4ca930a6e44d2e2710d8fb9cbfa96

Context: One of the things I was hoping to achieve by switching to Wayland on my NVIDIA GPU was to give VRR a try, I have never used it before. Unfortunately Wayland has the same issue regarding VRR as X11 does, for different reasons, and specifically on NVIDIA (AMD GPUs have no such issue). For those unaware, multi-monitor VRR on X11 doesn't work due to all monitors being seen as one big canvas.
On Wayland, this limitation seems to be an issue on the driver level for NVIDIA, rather than a fundamental limitation to Wayland. I was thinking of possible workarounds for this, and I have found one.

VRR will work on an NVIDIA card with multiple monitors as long as the only monitor plugged into your main NVIDIA GPU is the monitor capable of VRR, and plug all the other monitors into separate GPU's, whether this is integrated graphics or a secondary PCIE GPU, or a mixture of both.

I tested with my AMD iGPU, and it worked, I was able to run 1 monitor off my igpu and 1 monitor off my NVIDIA GPU while having VRR working on my main 280hz freesync monitor, I was able to confirm it works because my monitor supports a refresh rate on-screen-display counter, games felt smoother.

I have 4 monitors, my igpu only had 2 video outs, I needed a third port, so I installed a GT 1030 I had lying around, despite this graphics card using the same loaded nvidia driver, VRR continued to work, despite mix-matching AMD and NVIDIA across 3 GPUs across 4 monitors.

There was an issue that was introduced when using my AMD iGPU:

Booting up my machine with all monitors plugged into the AMD and NVIDIA graphics resulted in only my main NVIDIA monitor working, although wl-displays detected my other monitors, and they were seen as enabled, there were not usable. I found that a temporary solution to this is to boot up the computer with *only* the AMD iGPU monitors plugged in, and then once logged into Wayland, plug in the NVIDIA monitor, at this point all monitors will function and VRR will persist.

Obviously this is annoying, so I came up with another workaround thats more elegant:

This is for Hyprland, if you're not on Hyprland this workaround won't work, read up on multi-gpu documentation for your respective compositor/WM/DE.

For Hyprland it is here: https://wiki.hyprland.org/Configuring/Multi-GPU/

1: Check your GPU's in lspci:

❯ lspci | grep -E 'VGA|3D' 01:00.0 VGA compatible controller: NVIDIA Corporation AD104 [GeForce RTX 4070 Ti] (rev a1) 0b:00.0 VGA compatible controller: NVIDIA Corporation GP108 [GeForce GT 1030] (rev a1) 11:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Raphael (rev c7)

2: Create symlinks to all of these cards into $HOME/.config/hypr:

ln -sf /dev/dri/by-path/pci-0000:11:00.0-card $HOME/.config/hypr/card ln -sf /dev/dri/by-path/pci-0000:0b:00.0-card $HOME/.config/hypr/gt1030 ln -sf /dev/dri/by-path/pci-0000:01:00.0-card $HOME/.config/hypr/rtx4070ti

3: Configure Hyprland to load the AMD iGPU first in your $HOME/.config/hypr/hyprland.conf:

env = WLR_DRM_DEVICES,$HOME/.config/hypr/card:$HOME/.config/hypr/gt1030:$HOME/.config/hypr/rtx4070ti

Each GPU on this line must be separated with colons, in this example card is my AMD iGPU, after that, my GT 1030 is loaded, then the 4070 ti.

4: relog or reboot.

5: profit

PS: If you also on Hyprland, ensure VRR is enabled by setting vrr = 1 (vrr always on) or vrr = 2 (vrr for fullscreen applications only) your hyprland.config:

misc { #disable_autoreload = true disable_hyprland_logo = true always_follow_on_dnd = true layers_hog_keyboard_focus = true animate_manual_resizes = false enable_swallow = true swallow_regex = focus_on_activate = true vfr = 1 vrr = 2 } submitted by /u/kaiser2nd
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Trying to downgrade and mod GTA SA on Linux is a nightmare.

14 Jun 2024 - 5:41pm

Its fucking hard for me to do everything i need to to make the game work good when i need to do shit i can only do in windows to do a thing for the game like applying the 4gb patch, or using the downgrader. CAN SOMEONE MAKE A FUCKING GUIDE ON HOW TO DO ALL THIS SHIT TO MAKE GTA SAN ANDREAS FUCKING ENJOYABLE ON LINUX?

submitted by /u/Stock_Hunter5210
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Tomb Raider not launching

14 Jun 2024 - 5:06pm

I downloaded tomb raider 2013 from steam and ran it without any proton compatibility layer and it worked fine but i wasn't getting as much fps as i used to get in windows. So i installed proton GE 9-7 and the game run fine and with higher fps but when i rebooted the game after taking a break the game didnt launch. It freezes on a black screen and say that Tomb Raider isn't responding. It tried to launch the game with proton i worked but it didn't have my save file. Can someone help with this, im new to linux and don't have that much experience with this.

submitted by /u/Redit911
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Elden Ring - EndeavourOS - White screen crash

14 Jun 2024 - 4:47pm

I'm really struggling with this one, trying to get Elden Ring working on my EndeavouOS machine. Whenever I run it I just get a white screen and then it crashes with no error message. I can run it just fine on the Steam Deck so I'm sure it can run on proton well but I just can't get it to run on my desktop PC.

PC:
OS: EndeavourOS
CPU: Ryzen 3700x
Memory: 32GB Ram
GFX: RX 7800 XT
SSD: 1TB nvme m.2

I have tried a lot of other steam games (including all other Dark Souls games) and they all run without issue.

Things I've already tried:
- Every major version of Proton from 6 upwards (including the GE versions) and Experimental
- Installed the EasyAC Proton extension in steam
- I have the latest mesa and vulkan drivers
- Removed all traces of nvidia drivers after switching to AMD gpu
- Been through all the ProtonDB comments for ER and tried everything that worked for others
- Tried a shed-load of different launch options (as many as I've seen listed on ProtonDB comments and other forums)
- Re-installed loads of times and deleted compatdata folder numerous times
- Run through Lutris and Bottles
- Done the file deleting/renaming stuff to get it to run without EAC
- Painstakingly been through the proton log to try and find an error that stands out, all I can see is a generic unable to access memory location 0 thing which doesn't tell me much

It feels like a personal mission now to get it running, any help at all is REALLY appreciated :)

submitted by /u/nixeldev
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