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Updated: 48 min 4 sec ago

Nvidia VRR issues

1 Nov 2025 - 10:28am

Hi, I have an RTX5080 and an LGTV OLED which only has HDMI inputs.

I've tried Nobara , CachyOS , Bazzite , Pop!OS and in every distro when I play VKD3D game there is no flat frametime (even with limiter at 100 fps eg although card can output 120fps). There are small bumps every few ms which throw the Gsync off (TV menu VRR indicator seems to show that goes from 110 fps eg to 40 instantaneously ) so I have this subtle but really annoying soft flash in screen .

I have also tried both Wayland and X11 and a bunch of environment variables. Is there anything I can do or that is the current situation with nvidia and DX12 games ? I think when running DX11 games this is no issue.

Nvidia driver the latest and I haven't tried to install older ones ( just started with linux for gaming ) . Also I have tried most of the protons (through steam , proton-cachy , proton-GE latest , proton-GE 9.x etc).

Some games I tried : Vampire Bloodlines 2 , Rise of the Ronin , Tokyo Xtreme Racer .

Thank you for your time.

submitted by /u/hgeras
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new issue with Aspyr Civ 5 on Mint 22.2

1 Nov 2025 - 10:02am

Hello. I solved my last issue. I found that setting the desktop to scale to 200% made everything line up correctly.

However, I have a new issue. If I am in game and I try to exit to the menu, or load a save, Civ 5 just closes. Not right away, but after a few seconds.

Unfortunately, this means that some of the settings I change in game are not saving because it's not shutting down properly.

submitted by /u/DushkuHS
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DRM-free games/game launcher suits linux model more

1 Nov 2025 - 8:48am

Game launchers like GOG suits more to Linux open-source mode, free of all the locked-out DRM software bundles and they just run without all the software disturbances.

Yes, Steam has DRM-free games too but isn't quite DRM free, could be wrong though here.

submitted by /u/Parking-Suggestion97
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Insurgency 2 (2014): 9950X + 7900XTX, Linux: CachyOS, Proton CachyOS

1 Nov 2025 - 8:20am

So, I wanted to share this video

On Windows I can never get GPU usage to be reliably high for this game

It's not an issue with my GPU or CPU, it's just how Windows scheduler is written, as well as interactions between the game and DirectX and Vulkan

Linux CachyOS and Linux Mint both run the game imo flawlessly, compared to Windows 11

I just wish more people still played the original Insurgency, there is still 1 server that is almost always populated it's called something like "Classic Insurgency" and it usually picks up during middle of the day in USA.

I really like Sandstorm too, but original Insurgency just plays so good, and it's super responsive. The beauty of Source Engine is not lost on me

If you buy the game on Steam, just use Proton and you are good to go.

If you are on Windows, and game doesn't launch, then find a game file Insurgency64.exe in Steam Common folder and you can play it.

But, the fact that the game plays so well is only a nod of approval for Linux in my book.

submitted by /u/CanItRunCrysisIn2052
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Huge favor from people with 6600XT and Guardians of the Galaxy on Epic....last try before giving up 😅

1 Nov 2025 - 7:22am

Anyone with 6600XT and has Guardians of the Galaxy on Epic?
Can you please try playing the game and see if the game performs well on your PC?

I'm using Nobara HTPC edition and for me, it's very slow most of the time. I can make it playable for a bit if I set it to 1080p but after playing a while, it'll slowdown again until I restart the game. It seemed to me that VRAM gets full which causes this. On Windows, this wasn't an issue although the game may slowdown similarly when I enter photo mode. I'm playing it via Heroic launcher.

I've already finished the game but I really want to play new game plus on Linux. But I'm losing hope and this will be my last effort to try to fix this. I've already tried many things and it seems like I'm the only one 😅 I just want to confirm that it's possible to play it well, maybe I can try another distro or something.

submitted by /u/rizsamron
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Is NTFS format not compatible?

1 Nov 2025 - 7:03am

I have a seagate extended hard drive that I loaded games onto and then used lutris to launch the game but it goes on infinite loading to launch game. If I move that game into my main drive (SSD) it loads perfectly.

This isn't an issue with my hdd because I could perfectly launch games on windows.

EDIT: So NTFS is NOT recommended on Linux, changed it to exFAT (there wasn't any other options)

submitted by /u/SweatyConference2545
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Running and streaming Duet Night Abyss on Linux: read this if OBS is causing lag

1 Nov 2025 - 5:52am

How I got the game, and the game capture, working without issue.

submitted by /u/sskg
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Is it true that Mesa Git has way better RT performance than current stable Mesa?

1 Nov 2025 - 5:08am

I have been trying to corroborate this but no clue about it. I have Bazzite so installing Mesa Git would be a mess. I am curious on how much (if) enhancement has been done in RT performance

submitted by /u/Joker28CR
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3D Games not Working on Linux (Mint Cinnamon 22.2)

1 Nov 2025 - 4:38am

Guys, the past days I've been trying to game on my Linux Mint notebook. It was Windows 11 previously and i could play those games very easily. The problems only happened in 3D games. All my drivers are updated (i have AMD processor with integrated graphic card), and i don't know what it could be.

I tried Stardew Valley, Don't Starve Together and Slay the Spire via Steam and all of them worked just fine, perfectly actually. When i tried to play Civilization VI and Hearts of Iron IV, they worked well on the initial menu, but when starting the game (or the 3D part of the game) it either just close the game (HOI4) or it crashes my entire PC (CIV). I tried looking at ProtonDB and testing different Steam Proton Versions but with no positive result.

The only way that i managed to play HOI4 was forcing the game to launch via OpenGL through the game launcher instead of using DX11 or 12, and it worked perfectly, i could play exactly like in windows. So i think the problem is making DirectX work.

Here is my Termbin link: https://termbin.com/jwxt

submitted by /u/pecorinosocks
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I'm having a crashing problem at the start of R.E.P.O.

1 Nov 2025 - 3:07am

When i click on steam to start playing the game a unity screen appears and after loading the entire bar this screen closes and the game crashes (without even starting or showing up)! How can i fix that?

I dont have a log folder in my .config to see what was the error that causes the crash.

https://preview.redd.it/74z4m03xzjyf1.png?width=459&format=png&auto=webp&s=b6ce0786b7e113e2101b421b691e241ead45f40d

submitted by /u/Capable-Republic-390
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FIX: Audio Crackles and Bugs out in Proton-based games and other games utilizing pipewire-pulse on Intel Chips (xruns)

1 Nov 2025 - 2:23am

I have been sitting on this for about 5 hours now, and after many misguided approaches, I finally found the solution to my problem and feel as if this should be more readily available for new people who might run into the same issue.

First off, I'd like to describe the issue I was (and you are likely) facing:
Whenever I played games using proton, my audio was garbled. Some games had it less predictable, i. e. KovaaK's, which would randomly blast distortion into my ear canals every few minutes when it felt like it. Other games were more predictable.

My savior in this case was Dispatch, I was able to recreate the Issue Every single time I pressed Esc.

!!!Before you try to follow this guide, ensure you are in the same or similar situation as I was. You shouldn't have to follow 3 different forum posts and end up with 3 new changes to .conf files and no solution found!!!

The situation at hand was:

  • I was experiencing xruns, which overwhelmed my cpu and caused garbled audio
    • To Check if you're experiencing xruns, try to recreate the issue (like playing Dispatch and pressing Esc) whilst running pw-top on your Terminal! If one of your Outputs or modules in your filter chains report a number higher than zero in the "ERR" Tab, then an xrun has occurred.
  • I am on an Intel CPU, namely one with E-Cores and P-Cores. This is important.
  • I had already done some things like set my rtprio limit to 95 (To verify use ulimit -r) and my pipewire worker thread were running with realtime priority.
    • To Check if your workers are running with rt priority, open up your terminal and type in ps -eLo rtprio,psr,cmd | grep pipewire. What should return is something like:
    • - 0 /usr/bin/pipewire
    • 95 0 /usr/bin/pipewire
    • - 2 /usr/bin/pipewire-pulse
    • 95 0 /usr/bin/pipewire-pulse
    • - 14 grep --color=auto pipewire
    • The Dashes mean the thread is not running in realtime mode. The number 95 (Or any number for that matter) means the thread is running in realtime mode.

I'd count all the following things as soft-requirements as I think these issues could still surface for people without them present:

  • I was and still am using a filter chain on my Pipewire setup, namely a VSS-HeSuVi module and a Spatializer module. Both .confs are included in the linked wiki article.
  • I did not experience these issues on native games like CS2 or Minecraft. Minecraft had its own audio issues, but these went away after I upped my ulimit -r to 95.
  • My Kernel version is 6.17.5-arch1-1 with Kde Plasma 6.5.1.
  • I'm Using the Proton Experimental version from 01-11-2025.

Why this issue is happening:

The CPU is overwhelmed by the amount of processing power required to convert the audio from my game (Dispatch) to my sofa-spatializer sound, to virtual surround sound and back to normal stereo output in realtime.
My theory is that the extra sound that comes from the pause menu popup in my case overran my buffer and thus created the distortion in the audio.

Now, you might think to yourself that modern CPUs like my Intel i5 13400F should be able to handle this. And you're right: The audio isn't distorted on native applications using pipewire without the pulse-compatibility layer.

If we go back to our previous command from above and type in ps -eLo rtprio,psr,cmd | grep pipewire, we see that there is another number next to our rtprio, the psr value.

This number tells us which thread the task is running on. On my output you see the worker threads are both running on thread 0, which means the first thread of my P-Core.

If you type this command in on your own machine and there is a number like 12 or 9 you have your workers running on either your Hyperthreads which are slower than your P-Threads or your E-Threads which are the worst of the lot. Your Threads have less processing power the higher your thread number is, where in my case thread 0-5 are my full performance P-Threads, threads 6-11 are my Hyperthreads and my threads 12-15 are my E-Threads. Your lower performance threads cannot handle the workload they're subjected to, so to fix this issue you have to pin these workers to your P-Threads.

How to fix the issue

I wouldn't recommend skipping to this step without reading the rest so you can understand why this issue happens in the first place, but to fix the issue we need to pin our pipewire worker threads to our designated Performance Cores.

Also, if you haven't already, make sure to do all your changes in ~/.config/pipewire/ instead of /usr/share/pipewire. It's cleaner and safer.

To achieve this, you need to edit the .service files for pipewire-pulse (and pipewire to ensure this won't happen on games using pipewire). Open your terminal and enter:

systemctl --user edit pipewire.service

This will open up a Buffer file that should look like this:

### Editing ~/.config/systemd/user/pipewire.service.d/override.conf ### Anything between here and the comment below will become the contents of the drop-in file ### Edits below this comment will be discarded ### /usr/lib/systemd/user/pipewire.service # [Unit] # Description=PipeWire Multimedia Service # # # We require pipewire.socket to be active before starting the daemon, because # # while it is possible to use the service without the socket, it is not clear # # why it would be desirable. # # # # A user installing pipewire and doing `systemctl --user start pipewire` # # will not get the socket started, which might be confusing and problematic if # # the server is to be restarted later on, as the client autospawn feature # # might kick in. Also, a start of the socket unit will fail, adding to the # # confusion. # # # # After=pipewire.socket is not needed, as it is already implicit in the # # socket-service relationship, see systemd.socket(5). # Requires=pipewire.socket dbus.service # ConditionUser=!root # # [Service] # LockPersonality=yes # MemoryDenyWriteExecute=yes # NoNewPrivileges=yes # SystemCallArchitectures=native # SystemCallFilter=@system-service mincore # Type=simple # ExecStart=/usr/bin/pipewire # Restart=on-failure # Slice=session.slice # # [Install] # Also=pipewire.socket # WantedBy=default.target

In the designated area, enter the following lines:

[Service] CPUAffinity=0-5

The maximum number of 5 is set for my intel i5. On Chips with more or less P-Cores, this number will differ and you'll have to change it yourself.

Repeat this step with both services (pipewire and pipewire-pulse) to ensure this issue doesn't occur on any software using either.

I recommend rebooting to make sure these changes apply properly!

This isn't everything. To fully get rid of the xruns, you will also have to adjust your buffer quantum sizes. For me, leaving the default quantum in pipewire.conf as is was fine and I had to change my quantum size in pipewire-pulse.conf from 128 to 384. That truly got rid of the issue. If you're still experiencing the issue with a quantum of 384, try setting it to 96000 and see if the issue still persists. If it doesn't, then quantum sizes are not the cause. MAKE SURE TO RESTART YOUR DRIVERS AFTER EVERY CHANGE TO THE QUANTUM SIZES!
systemctl --user restart wireplumber pipewire pipewire-pulse
To minimize latency, try to find the lowest quantum size possible that doesn't cause xruns, however were talking about tenths of milliseconds here.

I am NOT an expert on linux systems. If there is a more elegant fix for this feel free to tell me.

submitted by /u/elyr1um
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Linux fixed my unsolvable shader stutters

1 Nov 2025 - 1:45am

Just to start off I've pretty much always been a windows user and never even thought of using Linux because I thought it would be "too hard" or "too much work". I have an AMD gpu and I've kinda always had these shader stutters that just wouldn't go away and would make gaming frustrating. I could minimize them or make them less frequent but they were always there. I would spend hours trying to find a new fix or something to get it to go away, I ended up reinstalling windows 10 probably 4-5 times and even "upgraded" to windows 11 even tho I hated it. I would pretty much always have issues with games. Games like Elden ring, Sea of Thieves, and Borderlands 3 were the worst. I have around 200-300 hours on Elden Ring and 100-150 on Sea of Thieves and around 10-20 on Borderlands 3 because it was just so unplayable. I really enjoyed these games but just couldn't fix these annoying stutters and just tried to get used to it. It wasn't until I decided to be ballsy and just say f*** it and put arch linux on a usb drive and tell myself to figure it out (had no idea what i was doing so i watched a video). At first I thought everything felt snappy just because its a fresh installation of an OS, but as I kept installing more and more programs I was amazed at how snappy everything remained. I then decided to install a few games and decided to start off with Sea of Thieves. I genuinely thought my game was bugged when mangohud said I had 240 fps on max settings with like 90% gpu usage and 5-10% cpu usage. I genuinely believed something had to be wrong with my game because I have never seen that high of a number in that game. After multiple windows installations and resets I never saw frames that high in Sea of Thieves, the most fps I've gotten in that game is like 120. Then I walked around and I did not encounter a SINGLE stutter. Not one single stutter. I thought that maybe they fixed the game so I reinstalled Elden Ring and Borderlands 3. Elden Ring also ran flawlessy. My 7900xtx was crusing at like 30-40% usage max settings (no ray tracing) without a single stutter. I also booted up Borderlands 3 which is known for very bad optimization and that game ran surprisingly well. I saw a few stutters here and there but it was NOTHING compared to what it used to run like. This whole Linux gaming experience has been wonderful and I look forward to playing more games on Linux. After experiencing Linux for the past week or so I'm confident to say I never want to go back to windows. Seeing sub 10% cpu usage on games and knowin that my computer Isn't running random bullshit in the background to cause my games to lag is amazing. Also i noticed my CPU runs cooler since there's basically nothing running in the background.

TL;DR

I've always been a windows user and experience lots of shader stutters and unexplainable stutters in games so I made a ballsy move and switched to Linux Arch for my first time using Linux and it fixed all my stutters in games and even got fps boosts.

submitted by /u/Best-Mix-8037
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Lunar Client 1.8.9 on Kubuntu: scroll hotbar skips slots only in game

1 Nov 2025 - 1:00am

Hi everyone, I'm having a very strange problem on Linux (Kubuntu) with Minecraft 1.8.9 using Lunar Client. • Problem: when I use the mouse wheel in games (PvP, Bedwars etc.) the hotbar scroll jumps multiple slots (e.g. from slot 1 to slot 5) instead of moving one at a time. • Important note: it only happens in the game, in the lobby or in the main menu the scroll works normally. • Other details: • I tried the same client on Windows and Pop!_OS, and everything works fine there. • It's not a mouse sensitivity problem, the problem is actually moving the hotbar slots. • I'm using a wired mouse and the session is on X11.

Has anyone encountered this behavior on Linux before? Are there workarounds or specific settings in Lunar Client or 1.8.9 to fix this?

Thanks in advance!

submitted by /u/tombino104
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Amdgpu crashing while playing a game, what should I do about it?

1 Nov 2025 - 12:35am

I've had a crashing issue on Call of Duty Black Ops 3 for a long time and cities skylines 2 just crashed the amdgpu driver too now.

I also had Call of Duty Black Ops 3 crashing amdgpu on Fedora 42, I switched to CachyOS and the issue disappeared for a while but came back.

Call of Duty Black Ops 3 crashing is completely reproducible on both Fedora and CachyOS and also happens on my laptop, all I have to do is open it and stay on the main menu until it eventually crashes, this can take a few to 10+ minutes. Sometimes KDE Plasma completely crashes instead, there's nothing new in dmesg and I have to restart plasma using tty.

Is this a mesa or amdgpu issue? what can I do about it?

my System: Operating System: CachyOS Linux KDE Plasma Version: 6.5.0 KDE Frameworks Version: 6.19.0 Qt Version: 6.10.0 Kernel Version: 6.17.4-4-cachyos (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 9800X3D 8-Core Processor Memory: 32 GiB of RAM (31.0 GiB usable) Graphics Processor: AMD Radeon RX 9070 XT Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B650 EAGLE AX System Version: Default string-CF

Call of Duty Black Ops 3 dmesg -k -w output: ``` [ 499.736177] amdgpu 0000:03:00.0: amdgpu: Dumping IP State [ 499.736980] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed [ 499.737030] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created [ 499.737031] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data [ 499.737032] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=148732, emitted seq=148734 [ 499.737034] amdgpu 0000:03:00.0: amdgpu: Process Main pid 14821 thread dxvk-submit pid 15280 [ 499.737035] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset [ 501.959403] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset failed [ 501.959408] amdgpu 0000:03:00.0: amdgpu: GPU reset begin! [ 504.327933] [drm:gfx_v12_0_hw_fini.llvm.12925716845025316989 [amdgpu]] ERROR failed to halt cp gfx [ 504.355607] amdgpu 0000:03:00.0: amdgpu: MODE1 reset [ 504.355609] amdgpu 0000:03:00.0: amdgpu: GPU mode1 reset [ 504.355658] amdgpu 0000:03:00.0: amdgpu: GPU smu mode1 reset [ 505.367179] amdgpu 0000:03:00.0: amdgpu: GPU reset succeeded, trying to resume [ 505.367246] amdgpu 0000:03:00.0: amdgpu: PCIE GART of 512M enabled (table at 0x00000083DAB00000). [ 505.367273] amdgpu 0000:03:00.0: amdgpu: VRAM is lost due to GPU reset! [ 505.367274] amdgpu 0000:03:00.0: amdgpu: PSP is resuming... [ 505.606402] amdgpu 0000:03:00.0: amdgpu: RAP: optional rap ta ucode is not available [ 505.606404] amdgpu 0000:03:00.0: amdgpu: SECUREDISPLAY: optional securedisplay ta ucode is not available [ 505.606407] amdgpu 0000:03:00.0: amdgpu: SMU is resuming... [ 505.606409] amdgpu 0000:03:00.0: amdgpu: smu driver if version = 0x0000002e, smu fw if version = 0x00000032, smu fw program = 0, smu fw version = 0x00684a00 (104.74.0) [ 505.606411] amdgpu 0000:03:00.0: amdgpu: SMU driver if version not matched [ 505.672281] amdgpu 0000:03:00.0: amdgpu: SMU is resumed successfully! [ 505.672481] amdgpu 0000:03:00.0: amdgpu: program CP_MES_CNTL : 0x4000000 [ 505.672484] amdgpu 0000:03:00.0: amdgpu: program CP_MES_CNTL : 0xc000000 [ 505.680875] amdgpu 0000:03:00.0: amdgpu: [drm] DMUB hardware initialized: version=0x0A000400 [ 505.837194] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 uses VM inv eng 0 on hub 0 [ 505.837197] amdgpu 0000:03:00.0: amdgpu: ring comp_1.0.0 uses VM inv eng 1 on hub 0 [ 505.837198] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.0 uses VM inv eng 4 on hub 0 [ 505.837198] amdgpu 0000:03:00.0: amdgpu: ring comp_1.0.1 uses VM inv eng 6 on hub 0 [ 505.837199] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.1 uses VM inv eng 7 on hub 0 [ 505.837199] amdgpu 0000:03:00.0: amdgpu: ring sdma0 uses VM inv eng 8 on hub 0 [ 505.837200] amdgpu 0000:03:00.0: amdgpu: ring sdma1 uses VM inv eng 9 on hub 0 [ 505.837200] amdgpu 0000:03:00.0: amdgpu: ring vcn_unified_0 uses VM inv eng 0 on hub 8 [ 505.837200] amdgpu 0000:03:00.0: amdgpu: ring jpeg_dec uses VM inv eng 1 on hub 8 [ 505.844132] amdgpu 0000:03:00.0: amdgpu: GPU reset(1) succeeded! [ 505.844757] [drm:amdgpu_cs_ioctl [amdgpu]] ERROR Failed to initialize parser -125! [ 505.851463] browser 4 :cs0[3579]: segfault at 0 ip 000055697c70a807 sp 00007f5fd81fea00 error 6 in firefox[89807,55697c6a4000+9d000] likely on CPU 5 (core 5, socket 0) [ 505.851469] Code: 03 00 48 89 fb 49 8b 36 ff 15 1d 87 03 00 49 8b 36 bf 0a 00 00 00 ff 15 9f 87 03 00 48 89 1d 88 c1 03 00 31 c0 b9 23 00 00 00 <48> 89 08 e8 fd 86 fc ff cc f3 0f 1e fa 48 83 ec 38 c5 fc 10 05 52 [ 505.858345] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset

```

\ Cities Skylines 2 dmesg -k -w output: `` [ 38.604026] nvme nvme0: using unchecked data buffer [ 39.374080] warning:kdeconnectd' uses wireless extensions which will stop working for Wi-Fi 7 hardware; use nl80211 [ 41.071199] /proc/cgroups lists only v1 controllers, use cgroup.controllers of root cgroup for v2 info [ 3803.034632] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034638] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034640] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034641] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x0020153B [ 3803.034642] amdgpu 0000:03:00.0: amdgpu: Faulty UTCL2 client ID: SQC (data) (0xa) [ 3803.034643] amdgpu 0000:03:00.0: amdgpu: MORE_FAULTS: 0x1 [ 3803.034644] amdgpu 0000:03:00.0: amdgpu: WALKER_ERROR: 0x5 [ 3803.034644] amdgpu 0000:03:00.0: amdgpu: PERMISSION_FAULTS: 0x3 [ 3803.034645] amdgpu 0000:03:00.0: amdgpu: MAPPING_ERROR: 0x1 [ 3803.034645] amdgpu 0000:03:00.0: amdgpu: RW: 0x0 [ 3803.034649] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034650] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034651] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034654] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034654] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034655] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034658] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034659] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034659] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034662] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034663] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034663] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034666] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034667] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034667] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034670] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034671] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034671] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034674] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034675] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034675] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3803.034679] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:157 vmid:2 pasid:32794) [ 3803.034680] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3803.034680] amdgpu 0000:03:00.0: amdgpu: in page starting at address 0x00008000021fc000 from client 10 [ 3813.357184] amdgpu 0000:03:00.0: amdgpu: Dumping IP State [ 3813.357965] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed [ 3813.358002] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created [ 3813.358003] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data [ 3813.358005] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=3124746, emitted seq=3124748 [ 3813.358006] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3813.358007] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset [ 3813.358127] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded [ 3813.358128] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset [ 3823.597032] amdgpu 0000:03:00.0: amdgpu: Dumping IP State [ 3823.597911] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed [ 3823.597921] amdgpu 0000:03:00.0: amdgpu: [drm] AMDGPU device coredump file has been created [ 3823.597922] amdgpu 0000:03:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data [ 3823.597924] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=3124747, emitted seq=3124750 [ 3823.597925] amdgpu 0000:03:00.0: amdgpu: Process Cities2.exe pid 7846 thread dxvk-submit pid 7916 [ 3823.597926] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset [ 3823.598024] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded [ 3823.598026] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset [ 3833.546526] plasmashell[2161]: segfault at 0 ip 00007fda932592a6 sp 00007fff4dd43990 error 4 in libQt6Core.so.6.10.0[4592a6,7fda92e91000+448000] likely on CPU 2 (core 2, socket 0) [ 3833.546534] Code: c4 40 48 89 d8 5b 5d 41 5c 41 5d 41 5e c3 66 0f 1f 44 00 00 44 89 ee 4c 89 f7 e8 e5 30 00 00 48 89 e7 4c 8d 44 24 20 44 89 e1 <4c> 8b 08 48 c7 44 24 20 ff ff ff ff 48 89 c6 48 c7 44 24 28 00 00

```

submitted by /u/Important-Permit-935
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