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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 12 min 42 sec ago

Fallout 1

2 Jan 2026 - 10:13pm

hi guys i have a bug or something i don't know i want to play fallout 1 on my arch laptop but when i try to open the normal version on steam it just shows up a little window and instantly closes but the classic version opens normally but there's a catch it looks like this

https://preview.redd.it/f9c8xde050bg1.png?width=1918&format=png&auto=webp&s=e3677e8d3c1cb991f491527b9e2efd127b3bdffa

so i want to know should i even try to fix it or is there any way of fixing this

thanks in advance

https://preview.redd.it/n4658ns650bg1.png?width=836&format=png&auto=webp&s=af16a8870600c80eef9a849a69e2bd1d0d7c84e4

submitted by /u/JOnSoNaaa
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RadeonSI Starts 2026 With NIR Compilation Refactoring For Better Performance, Lower GLSL Compile Times

2 Jan 2026 - 8:38pm

Not the most exciting thing in the world because it only impacts OpenGL and not Vulkan, but still nice to see.

submitted by /u/anh0516
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A question about how the proton works and its capabilities.

2 Jan 2026 - 8:25pm

Hi everyone! I'm a Linux noob.

After a week of using Ubuntu on an old PC, I decided to switch to Arch right away, waiting until after the New Year holidays. I installed and configured Arch Linux and found that the Kepler drivers for the GTX 650 conflict with the Xorg kernel. While everything works fine in Vulcan and rendering is handled by the GPU, when using OpenGL, even in Minecraft or in native mode for other Linux games, graphics are rendered by my CPU (an Intel Xeon E5-2670 v2). After searching the forums, I found information that newer versions of Xorg conflict with the Nvidia 470.xx. I'm too lazy to rebuild the configured system (although I know that the configured policom, i3, and polybar configs can be copied and you can try downgrading to an older kernel).

My question is that I know there were enthusiasts running Minecraft Java in Proton, and I know that Proton works on the DX ---> Vulkan principle. Will it work like OpenGL ---> Vulkan?

P.S. Considering possible responses like: "Dude, upgrade your hardware:" - I'd gladly upgrade it if I had the opportunity (and the money). And yes, I know it's my problem that I installed Arch on such an outdated piece of crap.

submitted by /u/One-Refrigerator7043
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Hitman: Absolution on Linux

2 Jan 2026 - 8:20pm

cpu: Intel Core 2 Duo E6850

gpu: NVIDIA GeForce 8600 GTS

ram: DDR2 8GB

my gpu doenst support vulkan and dxvk, only opengl 3.3 and others

I'm currently using Linux Mint 20.3 Cinammon x64

submitted by /u/SvaikaLTU
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Guild Wars 2 – mouse cursor escaping on KDE Plasma Wayland (Linux) - Overlays

2 Jan 2026 - 8:17pm

I’m running Guild Wars 2 on Linux (Nobara / Fedora-based) with KDE Plasma Wayland, using Wine/Proton.
I have a multi-monitor setup.

The problem

When rotating the camera in GW2 (holding right mouse button), the mouse cursor escapes the game window to another monitor.

What I tested
  • Steam (non-Steam GW2 install) and Lutris
  • Proton 9.x and Proton-GE
  • With and without gamescope
  • With and without external overlays:
    • BlishHUD
    • Burrito
  • Fullscreen, windowed, borderless
Results
  • Base game only (no overlays, no gamescope):
    • Cursor never leaves the game window
    • Behavior is identical to Windows borderless fullscreen
    • Camera rotation works perfectly
  • With external overlays (BlishHUD / Burrito):
    • Cursor consistently escapes to the second monitor
  • With gamescope:
    • Either does not fix the issue
    • Or causes the cursor to disappear entirely
  • Fullscreen vs windowed makes no difference
Conclusion
  • GW2 itself works correctly on KDE Plasma Wayland
  • The cursor issue only appears when using external overlays or gamescope
  • This points to a Wayland + KDE Plasma + external overlay interaction issue
  • It does not appear to be a GW2 bug
  • X11 reportedly works, but I want to stay on Plasma Wayland
Looking for
  • Any Wayland-native workaround
  • KDE / compositor / input settings that might help
  • Confirmation from others using KDE Plasma Wayland + GW2 + overlays
submitted by /u/konradryz
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Dedicated Router Setup for wireless VR

2 Jan 2026 - 8:11pm

I've done all the setup router side because I was testing it on Windows. How do I configure the OS side of things on Linux to take advantage so I can play there? Distro: Bazzite

submitted by /u/TennoDusk
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assetto corsa content manager not working

2 Jan 2026 - 8:07pm

I have content manager and assetto installed but when I try to launch a race is crashes and shows "Error: Couldn't run steam". Everything works fine when it comes to normal assetto corsa and content manager fully displays the stats I have from my steam profile. The problem comes from launching any game through content manager.

submitted by /u/Fabulous-Buddy-1554
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program to stream VR games to a Pico 4 on linux arm64 kubuntu noble

2 Jan 2026 - 7:37pm

alvr wont work since its x86 and i need arm64

could i try alvr in proton while also running steam, steamvr and beat saber at the same time? yeah but i need all the performance of my nvidia tegra x1 for this

oh yeah i use a nintendo switch btw

wivrn didnt work last time i tried (you maybe saw my previous post)

submitted by /u/TheIgromir
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i run into an issue while running some games that use EAC

2 Jan 2026 - 7:36pm

i want to run wildgate using heroic games launcher (it was free on epic) but when i do so EAC gives me error code #1 unexpected error, the same thing happens when i try using lutris, but im running other games that use EAC with steam (wildgate doesn't work i tried) can someone help me/tell me which wine packets should i instal? OS: Arch linux, DE: Hyprland

submitted by /u/WriterStrict4367
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Why "Don't Starve" is the perfect example of how games should be developed

2 Jan 2026 - 7:36pm

I believe "Don't Starve" does everything right, I'm not talking about the gameplay (Even though it's awesome too), but the technology.

Firstly, it's DRM-free, meaning it's yours forever, it's not tied to any platform, it doesn't need an account, nothing. You just need the files and it runs. (I'm talking about the GOG version).

Second, it's cross-platform. But truly cross-platform. I've played both on Windows and Linux for hundreds of hours and the two versions are identical.

I've never come across a game this easy to mod. Seriously. You have the engine code, which is compiled to binary for performance. But that's just the game engine part of the game, everything else is in plain .lua files. You can just open any of the files and modify the game, even if you don't know Lua, it's really intuitive. The game is completely transparent and also feels lightweight. It's a really good technical design.

And there's barely any bugs. I don't know who works at Klei but this game never crashed on me, not on Windows nor Linux. It never has frame drops, I barely encountered any bugs in 10 years of playing. It's crazy. It feels like good quality, and it's hard to find good quality in software nowadays.

I've never come across any other game like Don't Starve, but if you have a title that you feel can compete in terms of tech design then please drop the title.

And this is just the technical sides of things, there's a lot to say about the game itself and why it's so fun and addicting but I'll stop here.

submitted by /u/Gabbianoni
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8bitdo ultimate controller not working with warframe

2 Jan 2026 - 7:32pm

I am using bazzite on an xbox ally x and got a couple 8bitdo controllers for the holidays. I can connect the controller in bluetooth or 2.4ghz mode just fine, but when I open warframe, I can launch the game, but the button set never swaps to "Game" after the game launches. It stays in "Launcher" mode. This makes it so I can only pan the camera, and jump, all other inputs do nothing. If I modify the steam input binds for the Launcher mode, I see it reflected in the actual game. Issue is that "Launcher" mode doesn't have binds setup that allow you to actually play the game. Any ideas what's going on here?

submitted by /u/swagmessiah00
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How do I fix this?

2 Jan 2026 - 7:27pm

I tried looking online, but It seems I can't describe this bug well as all results I've found refer to different errors.

I happens to me in Warframe and in Elden Ring Nightreign. In the first its not that bad, just some light effects get stuck in front of the screen. But in Nightreign it makes the game unplayable as that fog/light that should be in the background just appears on top of everything.

I'm using Omarchy (Arch based) in a laptop with a nvidia gpu.

submitted by /u/2darkns
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Lego Batman Humble Keys Giveaway for the help :)

2 Jan 2026 - 7:17pm

The proton DB I have them on epic.

Like title says looking to give it away since I have them on Epic games and they left over from the Lego bundle. I wanna give them away by June so keys don't just poof.

Figure post here first as the reddit has been helpful :)

submitted by /u/bkomnimon
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CS2 on Arch Linux + Hyprland: Can't get overlay, mouse fix, AND native resolution to work together

2 Jan 2026 - 7:13pm

Hey everyone, I've been banging my head against this for a while trying to fix these issues and could use some help.

My Setup:

  • Arch Linux
  • Hyprland 0.53.0 (Wayland compositor)
  • RTX 3080 Laptop GPU + Ryzen 9 6900HX
  • 2560x1440 @ 165Hz display
  • Hyprland scale set to 1.25
  • Steam (native, not Flatpak)
  • supergfxctl in Hybrid mode

I can't seem to get CS2 working with all of these at the same time:

  • Steam overlay (Shift+Tab)
  • No mouse teleporting issue
  • Native 2560x1440 resolution

So basically:

  • Without gamescope: Mouse randomly teleports to the edge of the screen, but overlay works
  • With gamescope + --force-grab-cursor: Mouse is fine, but Steam overlay doesn't work at all [ gamemoderun gamescope -W 2560 -H 1440 -r 165 -f --force-grab-cursor -- %command% ]
  • Native Wayland mode: Heard Valve recently fixed the mouse issue, but overlay still doesn't work for me, and I can't select true Fullscreen (only Windowed/Fullscreen Windowed available), so I'm stuck at the scaled resolution

The resolution issue is because Hyprland has 1.25 scaling, so Fullscreen Windowed shows 2048x1152 instead of 2560x1440. And in native Wayland, there's no exclusive fullscreen option.

How do I get all these working?

  • Steam overlay
  • No mouse teleporting
  • Native 2560x1440 resolution (or at least a way to force it)

Has anyone figured out a setup that gets all of these working? Is there a gamescope flag I'm missing that enables the overlay? Or a way to force resolution in native Wayland mode?

Any help appreciated, been stuck on this for way too long.

submitted by /u/CooperElixer
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