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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 52 min 34 sec ago

HELP: GE-Proton DOS Devices Issue

2 May 2026 - 11:03pm
File "/home/linosh/.steam/steam/compatibilitytools.d/GE-Proton10-34/proton", line 2386, in <module > g_session.init_session(sys.argv[1] != "runinprefix") ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/linosh/.steam/steam/compatibilitytools.d/GE-Proton10-34/proton", line 2202, in init_se ssion g_compatdata.setup_prefix() ~~~~~~~~~~~~~~~~~~~~~~~~~^^ File "/home/linosh/.steam/steam/compatibilitytools.d/GE-Proton10-34/proton", line 1076, in setup_p refix os.symlink("../drive_c", self.prefix_dir + "/dosdevices/c:") ~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ FileNotFoundError: [Errno 2] No such file or directory: '../drive_c' -> '/home/linosh/test/pfx//dosd evices/c:'

I just noticed this today. Any idea on how to fix?

Proton: GE-Proton 10-34
Distro: Arch Linux

submitted by /u/Unnormaldude
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Cyberpunk 2077 freezes at a specific point during a mission

2 May 2026 - 10:37pm

I'm playing Cyberpunk 2077 on Linux and I'm stuck in a main mission right after escaping Arasaka Tower, during the car chase with Delamain and Jackie.

The game always freezes at this exact same moment:
Right after I destroy the last drone, when Delamain says "Enemy aircraft eliminated." (or something like that since my game is in portuguese)

https://preview.redd.it/c3nebp4q8syg1.png?width=1920&format=png&auto=webp&s=03c3487266c44e90f12cd182d773b6c2d5eab42c

The subtitle appears, but then the game stops responding completely (no crash, just hangs forever).
Tried on Bazzite and now Nobara (same issue), and it's 100% reproducible, happens every single time. My hardware is more than enough to run the game, i have an RTX 5060, 16GB RAM and an I5-11400f.

What I already tried:

File verification

Full reinstall

Proton Experimental, Proton GE (latest) and other Proton versions

Deleted shadercache

Deleted compatdata

Low settings

Windowed / fullscreen

Ray tracing off

Changed voice language (EN ↔ PT-BR)

Disabled spatial audio

For launch options:

PULSE_LATENCY_MSEC=60

PIPEWIRE_LATENCY=128/48000

SDL_AUDIODRIVER=alsa

PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1

WINEDLLOVERRIDES="xaudio2_7=n,b"

The freeze happens only when the dialogue starts. If i just don't kill the drones, the game never freezes (and i can't continue the mission, of course) since the dialogue never happens. The game also doesn't close on its own like a normal crash. As i said, it stops responding (the "finish program or wait" window appears).

Has anyone experienced this specific freeze or knows a workaround?

At this point it feels like a Proton deadlock or script issue specific to this mission.

Any help is appreciated!

submitted by /u/Charming_Host5787
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Fluorine Manager 0.2.0 Release

2 May 2026 - 10:11pm

Fluorine Manager serves as a port of Mod Organizer 2

Thanks to everyone on Discord and GitHub for testing. Changelog is below:

Merged Nexus OAuth support.

Stalker 2: Heart of Chornobyl plugin

Stardew Valley Native Linux build support.

Bethini fixes for FNV.

Purged windows related code and dead code.

Added an updater, with the option to opt into beta or stable branch.

SLR should now update if needed upon launch with a prompt. Also updated to SLR4.

FUSE mounts should clear up if you relaunch Fluorine or force close if a crash it detected.

Removed drives that UMU was producing.

Steam overlay toggle added to instance manager.

Plugins.txt and modlist.txt should now take modifications if modified when a tool is running.

Data will now automatically refresh when toggling a mod.

submitted by /u/Sulfur_Nitride
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Zenless Zone Zero modding on Linux Mint performance issues

2 May 2026 - 9:59pm

hey all,
So, I've been using linux mint for a while now, and I truly love it. However, I've had some issues with performance when it comes to playing Zenless Zone Zero on Linux.

I launch the game via steam, no mods, and the game runs really well. However, when I open the game (with mods) via lutris, all of a sudden I experience really bad performance issues. Would anyone happen to have a fix for this?? I tried adding the modded ZZZ to steam via lutris, but the game doesn't launch when I click the thing Lutris added (after I click the "add to steam" button thingy).

submitted by /u/mrsquip
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Hope for HDMI2.1?

2 May 2026 - 9:50pm

Am I getting too overexcited by this or does it really seem like we have hope for HDMI2.1 on Linux? Could really up the game of the bazzite-boxes, steam-machines and chimera-consoles if this does pan out 🤞🏻

AMD Finally Cracks HDMI 2.1 On Linux After Years Of Forum Lockout, Thanks To Valve’s Quiet Push

submitted by /u/optimisticRamblings
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linux quiero jugar sleeping dogs

2 May 2026 - 9:43pm

quiero jugar sleepin dogs game of the year edition atravez de lutris pero cuando inicia de repende se sale el juego. alguno le pasa esto? y tiene una solucion. gracias

submitted by /u/Thick_Economist_9106
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Controller as mouse

2 May 2026 - 8:44pm

So, when I want to use my controller as a mouse in game via Steam Input, in KDE Plasma i get a popup to confirm that I want steam to control mouse input, which is fine. However, in Hyprland I do not get any popup or notif to confirm, and so I cant use my gamepad as a mouse. Any fixes for that?

submitted by /u/sssaturn14
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Steam overlay shows 0% GPU utilization and 0 VRAM used on Ubuntu

2 May 2026 - 8:30pm

https://preview.redd.it/boh1wqtcpryg1.png?width=916&format=png&auto=webp&s=0aae28f37a8c1738a5e596384c8aa470dda5ad95

Switched to 595.58.03 a couple of days ago and now noticed this problem with the Steam perf overlay. Same happened to me with the previous driver revision, but that time I had an obvious error in the driver stack - different driver versions were colliding and breaking the reporting. This time everything seems to be in order. Any suggestions? Anybody sees the same? TYIA.

submitted by /u/LtCodename
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steam (accidentally?) pushing age verification on Linux?

2 May 2026 - 8:24pm

When updating my computer yesterday (arch btw) I noticed that xdg-desktop-portal was being fresh installed without my explicitly telling it to.

The dependency chain is:

xdg-desktop-portal -> xdg-desktop-portal-gtk -> gtk4 -> libaswiata/zenity -> steam (and blender)

When researching why this dependency was added I came across this site keeping track of linux distros responses to new age verification laws, which mentioned this git pull request for xdg-desktop-portal about adding age verification related stuff.

I'm not sure if this is actually connected but I just thought I'd let people know that Steam may be the reason your distro starts spying on your age in the future. Hopefully this is a correctable mistake/accident or that I'm just being paranoid.

This is your regular reminder to read Ur-Fascism by Umberto Eco (sorry if that's considered to political)

Stay safe and have a nice day

submitted by /u/Yobleck
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Does Proton sandbox games to the WINE prefix by default?

2 May 2026 - 8:12pm

I might be missing something here, but since WINE translates all Windows filesystem instructions to Linux ones, it seems logical that WINE inherently has the ability to sandbox filesystem access to just the WINE prefix's virtual Windows filesystem. I know that's the case when you run apps in Bottles, at least. Is that the case when you run Windows games via Proton on Steam as well? Or does Steam give those apps full filesystem access if you're not using the flatpak? Sorry if I'm missing something. Thanks in advance!

submitted by /u/ElnuDev
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Help us get official Delta Force support on Linux Desktop

2 May 2026 - 7:17pm

Hey everyone,

As most of you know, Delta Force runs great on the Steam Deck, which means the engine and Anti-Cheat Expert (ACE) are already Proton-compatible. However, those of us on desktop distros like Fedora or Mint are still being blocked by the anti-cheat.

I’ve started a petition to show Team Jade that there is a huge, dedicated community on Linux Desktop ready to support the game if they just open the "whitelist" for us. Since the heavy lifting is already done for the Deck, we’re just 10% away from full support.

If you want to see more competitive shooters embracing our platform, please sign and share!

Link:https://c.org/gDXTdPrdJX

submitted by /u/Prestigious-Pair8731
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Is there a way to automate proton/lutris/whatever is needed to make games work? I don't want to messa round with settings I just want to install the game and go (via GOG or Steam)

2 May 2026 - 7:11pm

I want to minimize configuring anything where possible, is there an automatic way to make games just launch in Bazzite or Fedora 44?

submitted by /u/Due_Young_9344
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FFXIV crashes if controller is connected

2 May 2026 - 6:56pm

FFXIV always crashes when I start it up if a controller is plugged in on Linux. Any fix for this? If it matters I use XIVLauncher, but it crashes even with the default launcher too. Claude told me to use SDL_JOYSTICK_DISABLE_UDEV=1 %command% but that didn´t fix it with XIVLauncher at least, though maybe base client will work now? Haven´t gotten a chance to test, but I´d like it to work with XIVLauncher.

submitted by /u/muzy-72
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It hurts that such a tough game has knocked us out

2 May 2026 - 6:54pm

Hey everyone,

As most of you know, Delta Force runs great on the Steam Deck, which means the engine and Anti-Cheat Expert (ACE) are already Proton-compatible. However, those of us on desktop distros like Fedora or Mint are still being blocked by the anti-cheat.

I’ve started a petition to show Team Jade that there is a huge, dedicated community on Linux Desktop ready to support the game if they just open the "whitelist" for us. Since the heavy lifting is already done for the Deck, we’re just 10% away from full support.

If you want to see more competitive shooters embracing our platform, please sign and share!

Link:https://c.org/gDXTdPrdJX

submitted by /u/Prestigious-Pair8731
[link] [comments]

I spent years making a dungeon-crawler with a dedicated pee button, inspired by the 1980 Unix classic Rogue!

2 May 2026 - 6:52pm

Hope folks don't mind the little self-promo for my studio's first game Monster Lily.

I found it odd that in dungeon crawlers you spend hours in a dark dungeon but never have to pee, so I decided to fix that! I had started off coding a small roguelike prototype eons ago, and it just kept growing and refining. It eventually turned into quite a unique and mechanically-rich production (with music & full sfx direction even), just released as commercial.

I did want to talk a bit about challenges I ran into with supporting multi-OS, or dare I say lack of challenges...because there really weren't that many even though I was doing this without the support of one of the major multi-platform engines. Although I did use TCOD which uses SDL under the hood.

Note the game was developed primarily on Linux first so that obviously biases things...

  1. Spent some hours tracking down and fixing a window issue in Gnome that wasn't a problem on Wayland. Essentially related to this.
  2. Fork vs spawn in Linux, whereas Windows exclusively uses spawn. I'll spare the details but this was a surprise on the Windows side of things. It was actually a pain to fix things on Windows.
  3. Difficulty finding containers pre-packaged with needed dependencies running anything older than Ubuntu 22.04. For now I have to list my Ubuntu 22.04 as my "minimum" spec.

And that's all there was to it! The biggest issue honestly is really just needing to smoke test both versions on every release. Surprisingly sound (like buffering size) didn't need any changes across platforms. My hunch is that the lack of native support in a lot of smaller indie studios is simply due to lack of inertia or just not having a Linux OS installed.

submitted by /u/cr0ne
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