Reddit Linux_Gaming
Linux confuses mouse buttons?
I was trying to set up Half-Life for speedrunning on linux but it seems as if mwheeldown gets confused with mouse4 and mwheelup with mouse5, although this problem didnt exist when running the game with proton instead of ld preloading into the half life legacy (pre 25th anniversary version of the game) with bunnymodxt.so, is this because of wayland? I was using pikaos with kde (pretty sure you cant run bunnymod while running the game trough proton)
I absolutely need the bunnymodxt so file for speedrunning features and removing the speed cap!
submitted by /u/TumbleweedPure1150[link] [comments]
Upcoming MMORPG with linux support as a Primary Feature - Hollowed Oath
My name is Kris Takahashi. I’m one of the developers behind Hollowed Oath, an indie MMO that is currently 81% funded on Kickstarter at the end of its first week!
From the beginning it has been a primary goal of ours to provide a linux client, and as of this posting we have a linux client running really well in pre-alpha.
I won’t pretend I’m a big linux user (boooo I know, but I’m getting there!), however, our CTO is, and suggested that if more linux users knew what we were doing and how important linux support was to us, they might love it too.
Our opinion is that linux will continue to play a larger and larger role in PC gaming as time goes on, and we’ve specifically chosen the Steam Machine as our target recommended spec platform- which means that SteamOS is a first-class platform, not an afterthought.
So, let’s get into it! What is Hollowed Oath?
Hollowed Oath is a heroic fantasy MMORPG set in the beautiful yet fractured world of Orrathis, where a mysterious force known as the Hollow distorts reality. The gods have vanished and civilization clings to survival behind wards, houses, and relics as twisted creatures, rival factions, and echoes of a forgotten past threaten what remains.
We believe you have the strength to become an Oathsworn; one of the few powerful enough to stand between the world and its undoing.
Key Features:
- You are Enough – Don’t be stuck LFG. Progress on your own time.
- Create Unique Roles – Choose from 560 class combinations and thousands of abilities to become the hero you were meant to be.
- Find Epic Loot - Rarity levels, weighted stats, and inscribed runes promise that each item can be epic.
- Explore a Living World – Discover diverse regions filled with tension, secrets, and threats.
- Dynamic Encounters - How will the Hollow affect your enemy’s strength and affixes this time?
- Uncover the Truth – What happened to the gods, why is the Hollow here, and what can you do to help?
- Be Welcomed - Join us! A strong community leads to a thriving world. Remember, it’s okay to just have fun.
- Uphold Your Oath – Vanquish enemies alone or lend your strength to others using the Journey system!
Become the Hero You Were Meant to Be
Break free from the limits of single-class gameplay and design a hero that’s entirely your own. In a world of 16 distinct combat classes, you aren’t choosing a role; you’re creating one.
Multiclass any three classes at once across Tank, Healer, DPS, and Support archetypes to craft powerful, unexpected hybrids. Become a frontline Knight / Justicar / Runesinger who can shield allies while empowering them, or unleash chaos as an Elementalist / Illusionist / Assassin blending burst damage with control and deception. Prefer something unconventional? Try a Golemancer / Spiritualist / Beastmaster to command constructs, spirits, and creatures to support your team in nuanced ways.
Multi Class Character Creation
As you level, customize your hero further through the Oathline system. Choose from a shared pool of active abilities, passive traits, and stats drawn from your combined classes, and shape them into a kit that fits your playstyle. Blend powers, perks, and gear into a load-out that’s entirely your own.
You don’t just select your character from a list, you forge your own path.
In addition to your classes, have the freedom to choose from an array of fantasy races, each with their own distinct looks, cultures, and captivating histories waiting for you to explore. Craft your ideal hero or heroine and shape their identity with an extensive selection of cosmetics, armor styles, weapons, majestic mounts, and loyal pets.
Power isn’t just in your abilities; it’s in how they connect.
Every fight is driven by a dynamic Synergy System, where your skills apply and consume powerful states like MARKED, CURSED, and INSPIRED. Set up enemies with one class, then take advantage of those effects with another for incredible results.
Mark targets as an Assassin, then strike with a Justicar’s Divine Punishment to heal yourself or your allies while decimating your enemies. Spread curses with a Gravebinder that empower allies to capitalize on the chaos. Inspire your team as a Runesinger, turning coordinated strikes into unstoppable momentum.
Become even stronger with timing, awareness, and creativity. Chain abilities across your three chosen classes to unlock effects greater than the sum of their parts. Whether you’re playing solo, coordinating with a party, or battling in large-scale events, how you play matters.
The Hollow is spreading, but it’s far from the only danger lurking beneath the surface.
Step into Echoes, instanced dungeons where reality itself has fractured. These shifting spaces twist the familiar into the unknown, filled with secrets, dangers, and stories waiting to be uncovered.
Within them roam Remnants, beings reshaped by The Hollow. Each encounter reveals fragments of what was lost and what they’ve become, as these creatures are unpredictable, tragic, and deadly.
Beyond the Echoes, the world is alive with conflict. Rival factions clash for power, truth, and survival. Your choices will shape the outcome. Earn or lose reputation through your actions, influencing how factions see you, what rewards they offer, and which paths open or close.
Pick your battles carefully. Every alliance has a cost, and every enemy has a story.
Your journey begins in the Kingdom of Thalora, but the world of Orrathis stretches far beyond the horizon.
Explore a vast, open world shaped by loss, mystery, and forgotten history. Thalora’s ten distinct regions, from lush wildlands to shattered ruins, each boast unique biomes, flora, fauna, resources, races, and cultures. No two regions are alike, and each holds secrets waiting to be uncovered.
Every ruin tells a story. Every faction has an agenda. And every path you take reveals more of a world struggling to define its future.
Nothing here exists without meaning. Every crumbling structure, every hidden trail, every distant silhouette invites you closer, urging you to uncover what was lost… and what remains.
Hollowed Oath is being developed in community with its players. The developers engage directly and openly share why decisions are made while taking into consideration community feedback.
Adventures are better when they’re shared, and in Orrathis, no one walks alone for long unless they want to.
Answer the call of the community outside the game by joining Discord or in game by using the Journey system, where players in need can light a beacon for help and others can step in, turning strangers into allies in a single moment. Whether you’re lending a hand or receiving one, every encounter is a chance to forge new connections.
Stand with in game factions or carve your own path. Build a guild from the ground up, trade what you’ve found, gathered or crafted, and take on challenges together not because you have to, but because you want to.
If you are still reading, thank you! We will be around for the rest of the day here in linux_gaming and will do our best to respond!
submitted by /u/GodModeGamesHQ[link] [comments]
AMD RX GPU - Base Clock speed by default
I've been having this issue for a year, mostly resolved by manually adjusting things is LACT, one issue i still have is the power states section. When I change the min and Max clock it just applys the min clock only the 2nd power state leaving the 3rd power state still at the default clock speed of 1600mhz when the advertised boost speed is 2200mhz, when running a game that has issues with this (Over the Top) for example the frequency graph would look like constant spikes from 1600-2200mhz, the opposite end of the spectrum Helldivers 2 and Arma Reforger appears to use the power state correctly all the time.
Another issue I seem to have I assume is related to some kind of power saving, I do not know if it occurs after along time Idle or just high uptime but some random undefined long peroid of time later it's as if the software in charge of adjusting the clocks is no longer running and will stay in a lower power state no matter what unless restarting or logging off.
Does anybody have any suggestions or know of a way i can edit that 3rd power state in LACT as I believe that causes my first issue with the inconsistent clocks on a handful of games not most or any suggestion what could be causing this power/idle state issue after long uptime, for example i Will game just fine, go to sleep with the computer still running and in the morning it will be at reduced speeds on memory and gpu and refuse to budge resulting in 50% fps in games.
CPU doesn't seem to make any diff I've used R7 1700x, 3700x and R9 5950X in this machine all had the same issues
Specs:
OS: CachyOS x86_64
Kernel: Linux 7.0.5-2-cachyos
Uptime: 19 hours, 16 mins
Display (MSI MAG301RF): 2560x1080 in 29", 165 Hz [External, HDR]
DE: KDE Plasma 6.6.4
WM: KWin (Wayland)
CPU: AMD Ryzen 7 3700X (16) @ 4.63 GHz
GPU: AMD Radeon RX 6800 [Discrete]
Memory: 4.89 GiB / 31.24 GiB (16%)
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Issues running FH5 on Cachy
Hey, I've been trying to run Forza Horizon 5 on my CachyOS install for a few days already. Xbox auth always goes smooth but whenever i click "continue" and the game starts loading, It crashes soon after.
My specs are rx 570 8gb, i3 10105f and 16gb of ddr4 ram. On windows the game runs smoothly even on the highest settings, although here it doesn't let me in.
I've tried a couple of proton versions including 11 beta, cachyos-slr, multiple ge versions from 28 to the latest and it's the same on every single one.
I hope you can help me and if not, have a great day anyway
submitted by /u/Ecl1pt1c_V01d[link] [comments]
I need some help
I'm 18 and my parents want to give me a big gift for my birthday (that was 5 months ago and they're starting to get impatient bc for months i didn't have a single idea about what to choose), i've been thinking about choosing a gaming laptop and use Linux on It, i've allready investigated some thing like proton and how to use It for example.
The two questions i have are:
How can i know if a online game is playable on Linux? This one is crucial bc i'm a Tekken scrub and i play this game almost every day and if i can't play Tekken maybe i'll pass and use Windows and i prefeer not having Bill Gates in my PC
Is there anyway i can instal a game i buyed on Microsoft store in a pc using Linux? This one is not that important but one of my favourite hack and Slash games is Ninja Gaiden 4 and i buyed It on Microsoft store bc It was cheaper there than Steam and i wasn't even thinking on using Linux.
Thanks anyway and have a good day
submitted by /u/Particular-Neat4024[link] [comments]
laptop t470p
This laptop will arrive tomorrow, and I'm thinking of installing the pikaos with the Hyperland interface on it. Do you have any suggestions?
Specifications
i7.7700HQ
RAM 8DR4
256g
nvidia mx940
submitted by /u/gkmh1[link] [comments]
Wanted to see if the stance from the FAQ back in September 2, 2025 has changed for Arena Breakout Infinite, this is what i got
Not sure how much of this is AI generated and how much of it is sincere but this is what i got back if anyone else in interested in the status of Linux support for the game
submitted by /u/BlueDragonReal[link] [comments]
Magic the Gatheing Online
Whats the best way to install pls?
Im using Bazzite.
Ive tried this Lutris method - Magic: The Gathering Online - Lutris
But the install window goes black during install.
submitted by /u/Severin404[link] [comments]
Nvidia 5000 series/Blackwell Vulkan driver missing WaveSize 16 support that Windows D3D12 driver provides
Just wanted to share this while looking through the larger community in hopes that this gets fixed. Basically user cjkaminski on the nvidia forum found that WaveSize 16 support for games like Romeo is a Dead Man has been removed from Blackwell drivers.
I'll copy and paste the report in hopes that it spreads:
-------------------------------------------------------------------------------------------
The NVIDIA Vulkan driver on Blackwell GPUs (tested on RTX 5090 and RTX 5080, driver 595.45.04) reports a fixed subgroup size with no flexibility:
minSubgroupSize = 32 maxSubgroupSize = 32Previous generation Ada Lovelace GPUs reported minSubgroupSize = 16, allowing shaders requesting subgroup size 16 to compile successfully.
This causes a concrete problem for D3D12 games running on Linux through Proton (vkd3d-proton). Games with compute shaders that specify [WaveSize(16)] fail pipeline creation because vkd3d-proton validates the requested wave size against what the Vulkan driver reports:
d3d12_device_validate_shader_meta: Required WaveSize range [16, 16], but supported range is [32, 32]. d3d12_pipeline_state_init_compute: Failed to create Vulkan compute pipeline, hr 0x80070057.These same games work on Windows with Blackwell GPUs, meaning the Windows D3D12 driver handles WaveSize 16 (presumably by running at warp 32 with lane masking or similar emulation). The capability exists in NVIDIA’s driver stack — it’s just not exposed through the Vulkan interface on Blackwell.
This is a regression from Ada Lovelace behavior and affects any D3D12 game using WaveSize 16 compute shaders when running through Vulkan-based translation layers.
Reproduction:
- Any Blackwell GPU (RTX 5070/5080/5090)
- Run a D3D12 game with WaveSize 16 compute shaders through Proton/vkd3d-proton (e.g., Romeo Is A Dead Man / AppID 3050900)
- Compute pipeline creation fails, causing rendering corruption or crashes
Verification:
vulkaninfo | grep minSubgroupSize- Blackwell: minSubgroupSize = 32
- Ada Lovelace: minSubgroupSize = 16
Request:
Expose minSubgroupSize = 16 on Blackwell GPUs in the Vulkan driver, consistent with the Windows D3D12 driver’s WaveSize 16 support and with Ada Lovelace Vulkan behavior.
Related:
System info:
- GPUs: RTX 5090 + RTX 5080
- Driver: 595.45.04
- OS: CachyOS (Arch-based), kernel 6.19.9-1-cachyos
- Proton: GE-Proton10-33 / proton-cachyos-slr 10.0
- vkd3d-proton: 2.7.1 (bundled with Proton)
[link] [comments]
Problem getting 4k 60hz displayport to hdmi
I recently ruined my rtx 3070 by breaking it's hdmi port. So I now can only use display port. The problem is the cable I use in windows gets 60hz at 4k no problem but Linux only gets 30fps. Apparently I have to buy an active displayport adapter but can't seem to find the right one. My question is has anyone do e the same but able to get the 60hz. I hear is a handshake issue between the GPU and os. Online it says you can tell Linux what display settings to force on it but I'm failing
submitted by /u/elgeeQuid[link] [comments]
RTX 5070 Laptop locked to 50W on Linux (ASUS ROG Strix G16 2025) anyone else hit this?
So I just moved from Windows 11 to Arch Linux on my ASUS ROG Strix G16 2025 and my RTX 5070 is stuck at 50W no matter what I do. On Windows it runs at full 115W no problem so the hardware is fine, this is purely a Linux issue.
The GPU literally knows 115W exists, nvidia-smi shows it as the max limit, but the enforced limit is stuck at 50W and I can't change it. Even nvidia-smi -pl 115 just throws an error saying power management limit changes aren't supported for this GPU.
After a lot of digging the root cause seems to be that the kernel can't resolve an ACPI symbol called \_SB.PCI0.SBRG.BPWM, so the EC communication that normally tells the GPU its power budget at boot just never happens, and it falls back to 50W as a safe default. dmesg is absolutely full of these errors on every boot.
I've tried pretty much everything at this point. Changing DynamicPowerManagement from 3 to 1, manually writing PPT values to asus-nb-wmi, blacklisting the nvidia_wmi_ec_backlight module, flashing the latest BIOS (314 from April 2026). Nothing touches the enforced power limit.
asusd is also stuck in a boot loop where it times out every 90 seconds because it never sends the ready signal to systemd, even though it applies settings correctly internally.
My specs:
- ASUS ROG Strix G16 2025 (G614FP)
- Ryzen 9 9950HX
- RTX 5070 Laptop GPU
- Kernel 7.0.5-arch1-1
- nvidia-open-dkms 595.71.05
- BIOS G614FP.314
- KDE Wayland
I've already filed bugs on the asus-linux GitLab and the Arch forums. Just wondering if anyone else with a 2025 ROG laptop has run into this or found a workaround.
submitted by /u/Glum_Sun_574[link] [comments]
Why Steam created a broken link?
It creates symlink (I think) for path that doesn't even exist?
submitted by /u/DavidAstonish[link] [comments]
Arcade Racer "Super Night Riders S1" now playable on Steam in Early Access, with day one Linux build.
Hi! I'm Miyu from the solo indie studio miyu.works.
I've just released Super Night Riders S1 - a modern checkpoint arcade racer inspired by '80s classics, reboot of Super Night Riders (2016) improved on every aspect!
It has a day one Linux build. Tested on Steam Deck OLED - works great out of the box.
Please check it out!
Steam page: https://store.steampowered.com/app/1836660
Trailer: https://www.youtube.com/watch?v=Y_DIouRdcms
Website: https://miyu.works/SNRS1
Thanks for your time!
submitted by /u/bakanekofr[link] [comments]
NVIDIA driver is showing it off will that cause a issue while gaming?
I can't afford games so I sail the seas and add the exe to steam and play through it with controller perfectly the game works great but whenever I do nvidia-smi it shows that my driver is off, I wan't a full fledged best setup just for daily use like my laptop to get into gaming mode when I wanna play and it get into normal mode when I'm just using it.
idk wth I just said ( sorry for bad inglis)
submitted by /u/Time-Primary-7956[link] [comments]
(PSA) If you like me are experiencing crashes with Halo: The Master Chief Collection on the latest Proton version. Use Proton 11.0 (Beta) and report it to Valve please.
A recent Proton experimental update is causing Halo TMCC to crash randomly reverting back to Proton 11.0 (Beta) fixed this issue for me.
This is similar to this Reddit post.
Please report to Valve on the Proton issue tracker on Github.
Thank you
submitted by /u/CandlesARG[link] [comments]
Multiple copies of the same Steam game on my Ubuntu pc.
Like the title. I have had problems with having multiple copies of Brawlhalla downloaded on my pc for some reason. Would like some help to resolve this issue as I am not used to linux gaming and gaming in general.
submitted by /u/Equivalent_Major2624[link] [comments]
CS2
Hey guys, I was wondering if I can make steam install the windows version of CS2 instead of the native linux version, I have a limited internet quota and CS2 is roughly 50GB download so I don't wanna download twice for windows and linux, is there a way to know which one is being downloaded or even make the download lighter on usage?
submitted by /u/Fun-Professional3832[link] [comments]
Does stellar blade support dualsense edge on Linux? (Rumble and triggers)
I was trying out the demo and also the full version of stellar blade running in steam and I can't seem to get the features working or more like I don't know if they're supported because everything on my end is set up correctly. Trying everything from switching the audio to the controller as well as making sure that I'm wired as well as steam input is turned off. The game shows PlayStation prompts so I know it's working. Tried switching the audio to the controller and all that does is play the whole computer including the games audio through the little mono speaker. I have The speaker sets quad mode or something like that in the wine prefix settings. All other dual sense supported games work perfectly fine. Tried both wine and proton same result. I don't have a standard dual sense to test it with only my dual sense edge
submitted by /u/XDM_Inc[link] [comments]
Linux Mint Fallout 3 and New Vegas getting less than 1 fps consistently
I just swapped over from WIndows 10 to Linux Mint (Cinnamon) and when trying to play fallout 3 and New Vegas I'm consistently getting around 1 frame everything 2 seconds. Hardware: Some no-name H81 chipset motherboard from around 2019, I have no idea what cpu, Rtx 3080. Some relevant things below:
-Checking other games, fallout 3 has roughly the same problem but crashes more often at startup.
-Both run smoothly in the launcher then get worse entering the loading screen and gameplay
-Swapping compatibility tools before launching has very little effect, they either stay at roughly the same fps or they crash entirely.
-One thing I noticed when launching, Vulkan Shader processing on launching the game takes around 20 minutes. Not sure how that impacts it, but it's another issue unique to those two games
submitted by /u/Ok-Ad7650[link] [comments]
Need help testing our student game's Linux port on different distros
We’re a small group of game development students from ENTI / Universitat de Barcelona working on our first game, Why The Hell Am I In Heaven?!, a 2D Bullet Hell + Metroidvania project made in Unity.
We recently decided to fully support Linux because we believe games should be accessible on more platforms, especially for the Linux gaming community.
The problem is... we only have access to a few distros and setups ourselves 😅
We would really appreciate if some of you could help us test the Linux build on different distributions, desktop environments, drivers, or hardware setups to see if everything works correctly.
Things we’d love feedback on:
- Does the game launch correctly?
- Any crashes or graphical issues?
- Performance problems?
- Audio/input issues?
- Proton needed or native build works fine?
- Your distro + GPU setup
The game is completely free and this is purely a student project made for learning and passion.
About the game:
A dark and weird reinterpretation of Heaven inspired by Christian mythology, mixing exploration, platforming, and intense bullet hell combat.
You can download the Linux beta here:
https://chocobomgames.itch.io/why-the-hell-am-i-in-heaven
Thanks a lot to anyone willing to help us test it ❤️
Linux support is important to us and we want to make sure the port actually works properly outside our machines.
[link] [comments]
