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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 15 min 53 sec ago

CS2 on old hardware gtx870TM

10 Nov 2025 - 6:25pm

https://preview.redd.it/rfjmc5h1sg0g1.png?width=422&format=png&auto=webp&s=345f29766de4f508c80805a8a49f23f643c14c24

I get this when I try to run CS2. Any way to bypass this and play? Edit: my GPU is 860TM.

submitted by /u/PEITZ_FIN
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INAZUMA ELEVEN: Victory Road works flawlessly on Linux! (EAC)

10 Nov 2025 - 6:07pm

Looks like the development team toggled EAC to work on Linux, absolute cinema.

submitted by /u/PutridJaguar3836
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AC Odyssey has around 30 minutes of loading screens

10 Nov 2025 - 5:36pm

I have quite a few Ubisoft games running on Linux, and they all work fine: Far Cry 6, AC Valhalla, Shadows, etc. But AC Odyssey doesn’t run properly. After the splash screen, a small black window appears, and if I leave it for about half an hour, the game finally starts. The problem is that every loading screen takes around half an hour. Other than that, once I’m in-game, everything runs perfectly until the next loading screen.

Does anyone know how to fix this?

I’m on Ubuntu x11 with the NVIDIA 580 driver and using Steam Proton, testing different versions including Proton SE.

submitted by /u/Storrox
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Games Launched Via Faugus Launcher Cause Long Shutdown Times

10 Nov 2025 - 5:33pm

I've noticed that when I launch a game via Faugus launcher, that when I eventually shutdown my system, it can take up to two minutes.

Checking journalctl, I found that it was indeed Faugus:

https://preview.redd.it/p2rylxefig0g1.png?width=1982&format=png&auto=webp&s=00b10af58677a46da19514d25fecd790af640486

The game in question is Dead Space Remake via EA Launcher.

It might just be EA Launcher itself, but I wasn't sure. I do know that after I exit the game, it still shows as running in Faugus until I stop it even though the game has stopped.

I have also exited out of Faugus as it doesn't show up in my KDE icon tray anymore, but it looks like it's still there and hasn't stopped completely.

submitted by /u/Bolski66
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Linux gaming survey

10 Nov 2025 - 5:26pm

Hey everyone, I am a college student doing a quick survey on gaming with Linux. It’s anonymous and helps me with a research paper. It is very short, and I just need 50 responses.

https://forms.gle/wR1KDahCxjK2LhFy7

Thank you!

submitted by /u/Finn800x
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Second monitor stuck to 60hz after updating to nvidia 580.105.08

10 Nov 2025 - 4:59pm

After updating to nvidia 580.105.08 I noticed my second display (1080p HDMI) lost its 75hz option, the main monitor (1080p DP) still works fine.

Downgrading to 580.95.05 fixes the issue.

Anyone else ran into the same issue?

Using:
- CPU: i7 8700
- GPU: RTX 2070
- WM: niri (Wayland)
- Distro: Endeavour (Arch)

EDIT: Looks like the issue is known:
- https://discuss.cachyos.org/t/after-updating-linux-cachyos-nvidia-linux-cachyos-rc-nvidia-linux-cachyos-lts--nvidia-nvidia-driver-version-580-105-08-the-dual-screen-display-resolution-is-incorrect/

- https://bbs.archlinux.org/viewtopic.php?id=310035

submitted by /u/I-amKira
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Anybody gaming on Secureblue?

10 Nov 2025 - 4:47pm

I'm Migrating from Windows to Linux, and had gotten a decent way into Linux Mint, though I hadn't started installing Steam or getting my games to work. I've heard that Secureblue is more secure than Mint. I see on their FAQ that you can run Steam, but I didn't see anything about dGPU passthrough (I'm running an nvidia dGPU in my laptop).

Before I go much further, I was wondering if anybody here is using Secureblue for gaming? Specifically with dGPU hardware acceleration?

Thanks!

submitted by /u/IDtheTarget
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Using Gamescope/Mangohud in Steam is tanking performance

10 Nov 2025 - 4:32pm

I'm using Fedora 43 and playing PGA 2K23. It plays fine. However, if I add "gamescope -w 2560 -h 1440 -f -- mangohud %command%" to Steam, is displays mangohud but the performance is abysmal to the point of being unplayable. What am I doing wrong?

submitted by /u/TheKodebreaker
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Having problems trying to launch cyberpunk 2077 through the nexusmodsapp and keep getting this error

10 Nov 2025 - 3:14pm

So, I just recently made the switch to linux mint and I'm getting better at understanding it bit by bit. However, I really want to play cyberpunk 2077 with the mods I had. I've been having non stop issues with trying to launch it. First with it crashing and shutting down my pc when loading the shaders which I fixed. Now it just won't launch at all through the app and Im getting this error whenever I try. My library is located on a secondary drive which has been format to ext4, with a path that leads from home to that secondary drive. I know the probably has to do with the fact that the mod list is located on under compatdata which has pfx -> Drive_C. Please help because I am at a loss on how to fix this.

CliWrap.Exceptions.CommandExecutionException: Command execution failed because the underlying process (flatpak#98568) returned a non-zero exit code (1). Command: flatpak run --command=protontricks-launch com.github.Matoking.protontricks --appid 1091500 "/home/mechzx/.local/state/NexusMods.App/Temp/cee6c8d3-e3e5-4661-9842-f859a7a0a3f4.bat" deploy -force -modlist=C:\modlist.txt You can suppress this validation by calling `WithValidation(CommandResultValidation.None)` on the command. at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 277 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at CliWrap.Command.ExecuteAsync(ProcessEx process, CancellationToken forcefulCancellationToken, CancellationToken gracefulCancellationToken) in /_/CliWrap/Command.Execution.cs:line 293 at NexusMods.Backend.Process.ProcessRunner.ExecuteCommand(Command command, Boolean logOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Backend/Process/Runner.cs:line 63 at NexusMods.Games.Generic.GameToolRunner.ExecuteAsync(ReadOnly loadout, Command command, Boolean logProcessOutput, CancellationToken cancellationToken) in /_/src/NexusMods.Games.Generic/GameToolRunner.cs:line 57 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 77 at NexusMods.Games.RedEngine.RedModDeployTool.Execute(ReadOnly loadout, CancellationToken cancellationToken) in /_/src/NexusMods.Games.RedEngine/RedModDeployTool.cs:line 81 at NexusMods.Games.RedEngine.Cyberpunk2077.Cyberpunk2077Synchronizer.Synchronize(ReadOnly loadout, SynchronizeLoadoutJob job) in /_/src/NexusMods.Games.RedEngine/Cyberpunk2077/Cyberpunk2077Synchronizer.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.<>c__DisplayClass12_0.<<Synchronize>b__0>d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 109 --- End of stack trace from previous location --- at NexusMods.Backend.Jobs.JobContext`2.Start() in /_/src/NexusMods.Backend/Jobs/JobContext.cs:line 63 at NexusMods.DataModel.Synchronizer.SynchronizerService.Synchronize(LoadoutId loadoutId) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 89 at NexusMods.DataModel.ToolManager.RunTool(ITool tool, ReadOnly loadout, IJobMonitor monitor, CancellationToken token) in /_/src/NexusMods.DataModel/ToolManager.cs:line 46 at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.<>c__DisplayClass25_0.<<LaunchGame>b__0>d.MoveNext() in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 77 --- End of stack trace from previous location --- at NexusMods.App.UI.LeftMenu.Items.LaunchButtonViewModel.LaunchGame(CancellationToken token) in /_/src/NexusMods.App.UI/LeftMenu/Items/ApplyControl/LaunchButtonViewModel.cs:line 70 ``` " submitted by /u/Mechzx
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Problem with launching GTA IV on Artix through Rockstar Games Service

10 Nov 2025 - 2:25pm

Hello, when I launch GTA IV on Artix, I get an error saying it can’t connect to Rockstar Games Services. Then, when I click offline mode, another error appears, and the game won’t launch because of it. A few days ago, everything was working fine. I’m running the game through GE-Proton10-25. I also tried uninstalling and reinstalling the game, but it still doesn’t work. I also tried deleting the prefix folder. I hope someone can help me

submitted by /u/CarpetMore462
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A small idea that turned into a little fun side project

10 Nov 2025 - 12:33pm

Hey everyone, hope you're all well.

So I hadn't gamed in about 3 years (life, work, you know how it is). Was a bit tired of Android games, to be honest. Decided to get back into retro gaming, downloaded RetroArch, and immediately remembered why I stopped—spent 2 hours configuring shaders and settings instead of actually playing anything.

Made it worse by messing up the config and having to start over. By the time I figured it out, it was too late and my old bones were like, "nah, bedtime" lol (late 30s don't play around; it's hard to stay up as each year goes on).

So while dealing with a hangover and staring at my roof as I usually do when I need answers, I thought "there's gotta be a better way to do this." Called up a friend, went to his place, and we mapped out an AI companion idea over beers—something that could actually help with RetroArch configs instead of making you Google the same stuff every time. Now don't get me wrong, it's not fully perfected yet, but it's getting there.

Few months later (and a LOT of testing with friends), PixelPal is done.

What it does:

  • Assists with RetroArch/emulator configuration, also trying to get some configs for controller setup, making it a lot easier to set up different controllers
  • Manages your game library (supports 6 console types currently; will be adding more console type support)
  • Tracks what you're playing and recommends games based on your library
  • Built-in offline capabilities for extra privacy (though I suggest using OpenRouter API for now)
  • Train it on your own data to personalize responses
  • Linux only for now (because that's what I use and fully tested on linux)

Still v1.0, so expect some rough edges, but it's functional. Was a bit tired of the full setup hassle. A lot of learning, and most importantly, it was fun to build. You're more than welcome to check it out on Itch.io as well. I hope you have as much fun using it as I had building it.

submitted by /u/UndeadLicht1
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Bottles

10 Nov 2025 - 12:24pm

I'm currently utilizing Bazzite as an entry point into gaming onto Linux as an OS. there are games that I wish to play that are easily accessible through Windows. But when I try and use Bottles to play games it refuses to add the game OR the application into bottles library. one such app was the EA App. While i do have the EA app running on the Heroic game launcher this is more specifically for Private server World of Warcraft games. this is one of the few things that keeps me tied to Windows and if i can get this part down i'm scrubbing windows on my PCs and starting fresh. what am i doing wrong with bottles that is preventing games/apps from being installed and appearing in the library portion of bottles?

If you need any info i'm happy to provide anything requested.

submitted by /u/Vizantius
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Zink is capping my FPS in Minecraft and I don't know why.

10 Nov 2025 - 12:05pm

When I launch Minecraft with Zink enabled via PrismLauncher, the game is capped to my monitor's refresh rate. I have been using Zink with Minecraft for a while now and before today it was not capping my FPS. After disabling Zink and re-launching the game, My FPS is uncapped again. I thought a graphics driver update may have caused this, but my last driver update was 10 days ago.

Before you ask, I have both VSync and the max framerate setting off. I also considered that one of my mods may be the cause, but after disabling all of them the issue is still occurring.

I'm not sure how to go about fixing this, and any help would be appreciated.

Arch Linux

KDE Wayland

Mesa 25.2.6

Linux 6.17.7

submitted by /u/CoolMysteriousKitty
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From 140fps with X11 to 7 fps with wayland

10 Nov 2025 - 10:57am

Hello,

Specs: 5800x3d / RTX4070S / Ubuntu 24.04 / nvidia-open 580.95.05

I have two monitors with differents refresh rate, with X11 things goes a little bit crazy so I'm trying to get wayland to work. Overall using wayland on the desktop it seems smoother.

I found I can open Steam only after disabling "GPU accelerated rendering in web views".

But after that, every games seems to not using the GPU at all when on wayland : I went from 120fps on CS2 and PEAK on X11 to 7-8 fps on wayland, same even for really small games (all linux native).

Which problem can it be? I asked ChatGPT but aside for telling me "nvidia + wayland = bad", the rest of its answer is garbage.

I don't have much leads but what I can tell:

  • $XDG_SESSION_TYPE is indeed wayland
  • nvidia-smi reports the correct driver / informations
  • ps -ef | grep Xwayland reports the game running through xwayland : /usr/bin/Xwayland :1 -rootless -noreset -accessx -core -auth /run/user/1000/.mutter-Xwaylandauth.7CTBG3 -listenfd 4 -listenfd 5 -displayfd 6 -initfd 7 -byteswappedclients 16552 Z:\home\myuser\.local\share\Steam\steamapps\common\PEAK\PEAK.exe -force-d3d11
  • when available for games i tried the DX11 and Vulkan, same result.

Any idea would be great!

EDIT : spelling

submitted by /u/_patator_
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Bottles wine configuration

10 Nov 2025 - 10:34am

Good day every one, I recently switched from Windows 10 to Fedora workstation, so far I'm loving it, I use bottles as my game launcher and I'm trying to install Skyrim legendary edition, I set up everything correctly and when I launch it's setup it does launch to the choose language screen but when I click next it gives me this error (runtime error at 108 166 could not call proc) I tried installing common dependencies like Microsoft visual++ 2010/12/13 and directx DLLs, but still same, what could be the issue? I'm running wine v9, I was able to run oblivion this way

submitted by /u/Alarming_Persimmon66
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