Reddit Linux_Gaming

Subscribe to Reddit Linux_Gaming feed
A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 23 min 43 sec ago

Minecraft through atlauncher stopped working.

27 Jan 2026 - 6:11pm

I'm not entirely sure what this error means. I tried changing my nvidia driver from 535 to 590 but it didn't change anything. The update manager says I have no updates, and this error just appeared even though I didn't change anything to atlauncher or minecraft. It just appears every time I try to open modded minecraft through atlauncher. I have the logs in case anyone needs them. The modpack is homestead btw

HP Victus by HP Gaming Laptop 15-fa1xxx 9T3V7UA#ABA
Linux Mint 22.3 - Cinnamon 64-bit
6.14.0-37-generic
12th Gen Intel© Core™ i7-12650H × 10
Intel Corporation Alder Lake-P GT1 [UHD Graphics]
NVIDIA Corporation AD107M [GeForce RTX 4050 Max-Q / Mobile]
16.0 GB
513.9 GB
Cinnamon 6.6.6
X11

submitted by /u/Pitiful-Election-438
[link] [comments]

Zenless Zone Zero on Mint

27 Jan 2026 - 6:09pm

I just made the switch from Windows (used to have Windows 10 on my old laptop that ran ZZZ pretty well), and I'm now on Linux Mint. I have ZZZ set up on Lutrius using Wine. I had my game files downloaded on an external HD with about 90 GB of storage since my laptop didnt have enough space, and I would link the game files from the hard drive to the launcher and it worked perfectly... however when I tried doing the exact same method after switching to Mint, the hard drive doesnt show up as an option to link the game files from. any suggestions to get ZZZ working?

submitted by /u/FirechargerReadz
[link] [comments]

Help with installing the Smooth Patch for The Sims 3

27 Jan 2026 - 6:01pm

Hi everyone,

I have The Sims 3 installed on Linux Mint 22.1 through the EA App via Lutris. The game itself launches and runs perfectly fine, but I simply cannot get LazyDuchess' Smooth Patch (version 2.1) (pretty much essential for playing the game) to work. It doesn't appear as if the patch is in effect at all (I have the option to show a message on startup enabled but nothing appears when launching the game, and the FPS limit I set obviously isn't working; my FPS is in the 400-500s). So far I have tried:

  • Adding wininet.dll and ts3patch.asi as overrides through Winetricks
  • Installing both the most recent version of vcredist and vcredist 2013 by running the exes through the same Wine prefix
  • Installing vcrun 2008, 2010, 2013, and 2022

There's not a lot of information about this online and I'm kind of at a loss of what to do next; I feel like I'm just running in circles. The frustrating part is that I have installed TS3 and gotten the Smooth Patch working before, I just absolutely cannot remember what I did to make it work. Hopefully someone will have run into this before or has an idea of how to fix it.

submitted by /u/gray_birch
[link] [comments]

ea app crashes while trying to update

27 Jan 2026 - 5:42pm

i wanted play Plants vs Zombies: Garden Warfare 1 like always but EA app doesnt wanna to update anybody knows how to fix it

my Operating System is Fedora Plasma KDE edition

my gpu is 7700 XT

cpu amd ryzen 5600

ram 32gb

submitted by /u/Dry_Significance_594
[link] [comments]

DualSense not working

27 Jan 2026 - 5:29pm

I have a DualSense controller which I want to use with Nobara43. The target game is Control, started from HeroicLauncher.

I tried to add the game as non-steam game and enable steam input to no avail.

when I start the game from Heroic, I have the touchpad as a mouse and enter

when I start the game from steam, there is no activity from the controller

I tried to connect both via USB and bluetooth, the behavior is the same.

I did not tried another game.

I tried "evtest" and observed that all the buttons are detected when pressed. (chatgpt recommended this)

Help please :)

submitted by /u/Jumpy_Ad_2082
[link] [comments]

Is there any way to play Stardew Valley from the Microsoft Store on Linux?

27 Jan 2026 - 4:44pm

Hello everyone, as the title says I want to play Stardew Valley on Linux. I haven't switched to Linux yet and I'm still on Windows, but in a week or two I'm definitely going to make the switch. I'm using a PC with 4GB of RAM and honestly, Windows 10 uses way too much RAM.

The thing is, I have this Stardew Valley save file that I don't want to lose completely, but if there's no other way... I'd have to buy the game on Steam, which doesn't bother me since it's definitely worth every penny, but it does bother me that I've already bought it and can't continue that save file.

It's either that, or I'd create a partition and have both Linux and Windows. I'd only use Windows to play Stardew Valley tbh

submitted by /u/Impressive-Bat-1524
[link] [comments]

What's the best way to run Assetto Corsa + CM & fanatec?

27 Jan 2026 - 4:11pm

Quick explanation for people not familiar with assetto: It's a driving/racing/drifting sim. There's a modded launcher called 'content manager' which provides detailed settings, and obviously management of mods. There's no linux version of this software. I also need Fanatec's software to have my steering wheel working. (also windows only)

The way I wanted to go about it is to use bottles, and basically use it as a VM. Install steam, assetto. Content manager and Fanatec's driver software.

I'm a noob to linux though, is there a better way to go about this? Or is this how you'd do this as well? Also, will a standalone shifter work for example? I think it behaves the same way a button box or controller.

submitted by /u/Wxxdy_Yeet
[link] [comments]

Bloodborne via ShadPS4 freezes on Ludwig

27 Jan 2026 - 3:37pm

Following the recent video by Digital Factory I decided to give a try and play Bloodborne on PC with ShadPS4 and all was going swimmingly.

Performance is all right. I'm playing on Linux and with Ryzen 5 5600x, RX 6750XT and 32Gb RAM. Mostly I've been able to get steady 60fps on 1440p, but there seems to be some memory leak so if you move between areas a lot, you start getting slow and need to re-start.

I also needed to install Vertex Explosion Fix mod since otherwise the game crashes or becomes unplayable very quick.

I've finished the main story now with little issue and am now in the DLC areas. I'm fighting Ludwig and got him to the second phase on the first try and then it froze in the cutscene.

I re-started, tried again, got him to phase 2 again - same issue.

Tried turning some patches on/off but with the same result.

Anyone encountered this? Do you know how to fix it?

submitted by /u/saint_geser
[link] [comments]

Lag Issues on Linux

27 Jan 2026 - 3:15pm

Trying to play Against the Storm, but no matter what I do it is always the same: normal fps in the main menu, then a hard 18 fps cap when I load into the game. I have tried changing in-game settings, proton versions, nvidia driver versions, making sure I'm using the dedicated graphics card, but nothing works. Here's my system info:

  • Laptop running Linux Mint 22.3 - Cinnamon 64-bit OS
  • AMD Ryzen 5 7535HS with Radeon Graphics × 6 CPU
  • NVIDIA Corporation GA107 [GeForce RTX 2050] GPU
  • 16GB RAM
submitted by /u/Quipte
[link] [comments]

Arc Raiders config file location

27 Jan 2026 - 3:04pm

Where can I find the GameUserSettings.ini file for Arc Raiders on CachyOS?. On windows I used to go to %appdata% but I am not familiar with the equivalent on Linux, thanks

submitted by /u/Rustyfork58
[link] [comments]

AntiLag2 support on Flatpak Steam

27 Jan 2026 - 1:58pm

Hi, so i recently know that AntiLag2 is available on linux right now. so i set this ENABLE_LAYER_MESA_ANTI_LAG=1 var and successfully make it work on lutris. Which is installed from package manager.

When running games through Lutris with Optiscaler, fakenvapi.log shows

Adding AntiLag extension

AntiLag 2 DX12 initialized

LowLatency algo: AntiLag 2

But I can't make it work on Flatpak Steam, whether native linux game CS2 or PROTON games. (i can't use native Steam cuz my package manager doesn't include it)

When running games through Steam with Optiscaler, fakenvapi.log shows

Vulkan AntiLag can't be enabled

LatencyFleX initialized

LowLatency algo: LatencyFlex

So i wonder if it's not implemented or am i missing something.

Any tips? Thanks in advance!

submitted by /u/False_Month_716
[link] [comments]

Fallout 3 and fallout New Vegas

27 Jan 2026 - 1:49pm

I’m trying to get these games working I can’t seem to find the right proton

submitted by /u/HohlTheDireWolf
[link] [comments]

Which go overlay should I be using?

27 Jan 2026 - 1:06pm

I saw a video by Linux next the other day and he was show casing go overlay with optiscaler being introduced. I want to try it out but I'm unsure which I should use?

Should I be using the app image from the GitHub or should I be installing the flatpak or the official respository of my distro.

I'm also asking this because I've heard the flatpak of mangohud doesn't work well, I don't know if thats true or not?

submitted by /u/Toukaiskindahot
[link] [comments]

What is wrong with Lutris and their policies?

27 Jan 2026 - 12:59pm

This post serves as a direct complaint against current Lutris project policies and the hostile management of community contributed installer scripts.

The Disconnect from Reality

There is a profound misunderstanding at the projects core regarding digital media.

Lutris Moderators have claimed that delisted games are "no longer provided" by stores, yet:

  • Ownership persists: Platforms holders provide access for delisted games indefinitely to those who own them.
  • Standalone installers are rare: Suggesting that users "use original DVD/CD images" for games that never had physical releases or require digital activation is out of touch with 20 years of PC gaming history.

Hostile Moderation & Gatekeeping

A project that relies on the community should not silence it. Closing discussions and refusing to listen to users who are trying to preserve access to their legally owned libraries is a power trip that harms the Linux gaming ecosystem. By deleting these scripts, developers are actively sabotaging preservation efforts.

I am sharing this not to incite conflict, but to ask the community

Is preservation still a priority for us? If we accept the logic that delisted games should be scrubbed from Lutris, we are effectively agreeing that our digital libraries have an expiration date dictated by storefronts.

I want to hear your thoughts on how we can better safeguard these scripts, perhaps through a community run archive or a 'Legacy' status for scripts rather than simply deleting them.

submitted by /u/Kobi_Blade
[link] [comments]

2009scape Mobile client to private server on NAS.

27 Jan 2026 - 12:59pm

Hello folks,

Does anyone know how to get the mobile client from here:

Releases · 2009scape/2009Scape-mobile

To run on a private server via my NAS.

I've created a short JSON file that links to my IP:

{ "ip": "192.168.**.***", "port": 43594, "management_port": 43595 }

However whenever I try and launch the client and game I get these errors in the logs:

Java arguments: [-Djava.awt.headless=false, -Dcacio.managed.screensize=765x503, -Dcacio.font.fontmanager=sun.awt.X11FontManager, -Dcacio.font.fontscaler=sun.font.FreetypeFontScaler, -Dswing.defaultlaf=javax.swing.plaf.metal.MetalLookAndFeel, -Dawt.toolkit=net.java.openjdk.cacio.ctc.CTCToolkit, -Djava.awt.graphicsenv=net.java.openjdk.cacio.ctc.CTCGraphicsEnvironment, -Xbootclasspath/p:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/ResConfHack.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-androidnw-1.10-SNAPSHOT.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-shared-1.10-SNAPSHOT.jar, -DconfigFile=/data/user/0/net.kdt.pojavlaunch.debug/config.json, -DpluginDir=/data/user/0/net.kdt.pojavlaunch.debug/plugins/, -DclientHomeOverride=/data/user/0/net.kdt.pojavlaunch.debug, -jar, /data/user/0/net.kdt.pojavlaunch.debug/rt4.jar]

Added custom env: TMPDIR=/data/user/0/net.kdt.pojavlaunch.debug/cache

Added custom env: AWTSTUB_WIDTH=2424

Added custom env: FORCE_VSYNC=false

Added custom env: POJAV_NATIVEDIR=/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64

Added custom env: REGAL_GL_VERSION=4.5

Added custom env: REGAL_GL_VENDOR=Android

Added custom env: LIBGL_MIPMAP=3

Added custom env: allow_higher_compat_version=true

Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch.debug/cache

Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files

Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/bin:/product/bin:/apex/com.android.runtime/bin:/apex/com.android.art/bin:/apex/com.android.virt/bin:/system_ext/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin

Added custom env: LIBGL_NOINTOVLHACK=1

Added custom env: force_glsl_extensions_warn=true

Added custom env: LIBGL_NORMALIZE=1

Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli:/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64

Added custom env: LIBGL_ES=null

Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch.debug/cache/.virgl_test

Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink

Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal

Added custom env: allow_glsl_extension_directive_midshader=true

Added custom env: REGAL_GL_RENDERER=Regal

Added custom env: AWTSTUB_HEIGHT=1080

OpenJDK 64-Bit Server VM warning:

No monotonic clock was available - timed services may be adversely affected if the time-of-day clock changes

--------- beginning of main

I/jrelog ( 9004): dlopen libxhook.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success

I/jrelog ( 9004): dlopen libjvm.so failed: dlopen failed: library "libjvm.so" not found

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/

libfontmanager.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_xawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pcsc.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2gss.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libdt_socket.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava_crw_demo.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsunec.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.de

bug/runtimes/Internal/lib/aarch64/libjsound.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfontmanager.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsctp.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libzip.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success

I/jrelog ( 9004): dlopen /data/user/0/net.

kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so in namespace clns-9

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so in namespace clns-9

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjdwp.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmlib_image.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmanagement.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libhprof.so success

I/jrelog ( 9004): dlopen /data/user/0/n

et.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsig.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/liblcms.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjaas_unix.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libtinyiconv.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libunpack.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsdt.so success

I/jrelog ( 9004)

: dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjpeg.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pkcs11.so success

I/jrelog ( 9004): dlopen /data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64/libopenal.so success

I/jrelog ( 9004): Done processing args

I/jrelog ( 9004): Found JLI lib

I/jrelog ( 9004): Calling JLI_Launch

Hello from rt4 client mainclass

CacioComponentPeer::setZOrder: NOT YET IMPLEMENTED

PluginDir = /data/user/0/net.kdt.pojavlaunch.debug/plugins/

Successfully loaded plugin MobileClientBindings, version 1.0

Successfully loaded plugin RememberMyLogin, version 1.1

Successfully loaded plugin SlayerTrackerPlugin, version 1.0

Error: rt4.GameShell.setWindowTitle:711 rt4.GameShell.mainLoopWrapper:478 rt4.GameShell.run:630 java.lang.Thread.run:748 | java.lang.NullPointerException

error_game_crash

Warning: Caught Exception while retrieving executable temp base directory:

java.io.IOException: Could not determine a temporary executable directory

at com.jogamp.common.util.IOUtil.getTempDir(IOUtil.java:1336)

at com.jogamp.common.util.cache.TempFileCache.<clinit>(TempFileCache.java:84)

at com.jogamp.common.util.cache.TempJarCache.initSingleton(TempJarCache.java:96)

at com.jogamp.common.os.Platform$1.run(Platform.java:313)

at java.security.AccessController.doPrivileged(Native Method)

at com.jogamp.common.os.Platform.<clinit>(Platform.java:290)

at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:154)

at rt4.SignLink.run(SignLink.java:409)

at java.lang.Thread.run(Thread.java:748)

I appreciate the help.

submitted by /u/Same-Professional137
[link] [comments]

Pages